GEFORCE

NVIDIA GeForce GTX 1650 Max-Q

NVIDIA graphics card specifications and benchmark scores

4 GB
VRAM
1125
MHz Boost
30W
TDP
128
Bus Width

NVIDIA GeForce GTX 1650 Max-Q Specifications

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GeForce GTX 1650 Max-Q GPU Core

Shader units and compute resources

The NVIDIA GeForce GTX 1650 Max-Q GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
1,024
Shaders
1,024
TMUs
64
ROPs
32
SM Count
16
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GTX 1650 Max-Q Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the GeForce GTX 1650 Max-Q's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce GTX 1650 Max-Q by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

Base Clock
930 MHz
Base Clock
930 MHz
Boost Clock
1125 MHz
Boost Clock
1,125 MHz
Memory Clock
1250 MHz 10 Gbps effective
GDDR GDDR 6X 6X

NVIDIA's GeForce GTX 1650 Max-Q Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce GTX 1650 Max-Q's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
4 GB
VRAM
4,096 MB
Memory Type
GDDR6
VRAM Type
GDDR6
Memory Bus
128 bit
Bus Width
128-bit
Bandwidth
160.0 GB/s
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GeForce GTX 1650 Max-Q by NVIDIA Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the GTX 1650 Max-Q, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L1 Cache
64 KB (per SM)
L2 Cache
1024 KB
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GTX 1650 Max-Q Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce GTX 1650 Max-Q against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
2.304 TFLOPS
FP64 (Double)
72.00 GFLOPS (1:32)
FP16 (Half)
4.608 TFLOPS (2:1)
Pixel Rate
36.00 GPixel/s
Texture Rate
72.00 GTexel/s
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Turing Architecture & Process

Manufacturing and design details

The NVIDIA GeForce GTX 1650 Max-Q is built on NVIDIA's Turing architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the GTX 1650 Max-Q will perform in GPU benchmarks compared to previous generations.

Architecture
Turing
GPU Name
TU117
Process Node
12 nm
Foundry
TSMC
Transistors
4,700 million
Die Size
200 mm²
Density
23.5M / mm²
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NVIDIA's GeForce GTX 1650 Max-Q Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA GeForce GTX 1650 Max-Q determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce GTX 1650 Max-Q to maintain boost clocks without throttling.

TDP
30 W
TDP
30W
Power Connectors
None
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GeForce GTX 1650 Max-Q by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA GeForce GTX 1650 Max-Q are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Bus Interface
PCIe 3.0 x16
Display Outputs
Portable Device Dependent
Display Outputs
Portable Device Dependent
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NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA GeForce GTX 1650 Max-Q. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 (12_1)
DirectX
12 (12_1)
OpenGL
4.6
OpenGL
4.6
Vulkan
1.4
Vulkan
1.4
OpenCL
3.0
CUDA
7.5
Shader Model
6.8
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GeForce GTX 1650 Max-Q Product Information

Release and pricing details

The NVIDIA GeForce GTX 1650 Max-Q is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce GTX 1650 Max-Q by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Apr 2020
Production
End-of-life
Predecessor
GeForce 10 Mobile
Successor
GeForce 20 Mobile

GeForce GTX 1650 Max-Q Benchmark Scores

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No benchmark data available for this GPU.

About NVIDIA GeForce GTX 1650 Max-Q

The NVIDIA GeForce GTX 1650 Max-Q, built on the Turing architecture and manufactured using a 12 nm process, delivers a balanced mix of efficiency and performance tailored for creators working in GPU-accelerated environments. With 4 GB of GDDR6 memory operating over a 128-bit bus, it supports modern memory bandwidth demands in applications relying on fast texture handling and real-time rendering. The base clock of 930 MHz and boost clock of 1125 MHz provide consistent performance for content creation tasks such as video editing, 3D modeling, and motion graphics, particularly in mobile workstations where thermal headroom is limited. Despite its 30 W TDP, the card maintains responsiveness in moderately intensive workflows, making it suitable for compact or portable creator systems. Its PCIe 3.0 x16 interface ensures compatibility with a wide array of modern platforms, enabling stable data transfer rates for large asset handling. Equipped with CUDA and OpenCL acceleration, the GTX 1650 Max-Q leverages NVIDIA’s parallel computing platform to speed up rendering, encoding, and simulation workloads in professional software suites. Applications such as Adobe Premiere Pro, Blender, and DaVinci Resolve benefit from GPU-accelerated effects and export processes powered by 896 CUDA cores. While it lacks full professional driver certifications like NVIDIA RTX series cards, it still delivers reliable performance in creative tools optimized for consumer GeForce GPUs. OpenCL support allows cross-platform compute tasks to run efficiently, although performance may trail behind higher-tier GPUs in complex compute scenarios. The absence of NVLink and ECC memory limits its use in high-precision or multi-GPU professional environments. In 3D rendering tasks, the GeForce GTX 1650 Max-Q performs adequately for entry-level modeling and rendering, particularly in non-real-time scenarios using engines like Cycles or V-Ray with GPU acceleration. Its Turing architecture enables faster shading and improved texture handling compared to prior-generation cards, which benefits viewport performance during scene manipulation. However, the 4 GB VRAM ceiling can become a bottleneck when working with high-resolution textures or complex geometry, especially in demanding DCC applications such as Maya or Cinema 4D. Rendering times remain acceptable for small to medium projects but may not satisfy the expectations of high-throughput studios or real-time visualization professionals. The lack of ray tracing cores further restricts its capability in photorealistic rendering workflows. The GTX 1650, while not officially certified for ISV applications like SolidWorks or AutoCAD, is often used in budget-conscious creator setups due to its availability and driver stability in mainstream creative software. It lacks enterprise features such as vGPU support, data center optimization, or remote management capabilities, which limits its deployment in virtualized or scalable professional environments. Nonetheless, its low power consumption and compact thermal design make it a viable option for OEMs building entry-level mobile workstations. For creators seeking a cost-effective, power-efficient GPU for light-to-moderate design and editing tasks, the NVIDIA GeForce GTX 1650 Max-Q offers a practical balance of performance and integration, especially in systems where thermal and spatial constraints are critical.

The AMD Equivalent of GeForce GTX 1650 Max-Q

Looking for a similar graphics card from AMD? The AMD Radeon RX 640 OEM offers comparable performance and features in the AMD lineup.

AMD Radeon RX 640 OEM

AMD • 4 GB VRAM

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