GPU Comparison
RADEON
AMD Xbox One S GPU
CORE STATE
Durango 2
VRAM
8 GB
CLOCK SPEED
—
TDP
95 W
BUS WIDTH
256 bit
ARCHITECTURE
GCN 1.0
PROCESS
16 nm
LAUNCH DATE
2016
VS
GEFORCE
GeForce GTX 1650
CORE STATE
TU117
VRAM
4 GB
CLOCK SPEED
1665 MHz
TDP
75 W
BUS WIDTH
128 bit
ARCHITECTURE
Turing
PROCESS
12 nm
LAUNCH DATE
2019
PERFORMANCE BENCHMARKS
3dmark_3dmark_steel_nomad_dx12
geekbench_opencl
geekbench_vulkan
passmark_directx_10
passmark_directx_11
passmark_directx_12
passmark_directx_9
passmark_g2d
passmark_g3d
passmark_gpu_compute
DETAILED SPECIFICATIONS
SPECIFICATION
Xbox One S GPU
GTX 1650
Core Specs
Shading Units
768
896
+16.7%
Shaders
768
896
+16.7%
TMUs
48
56
+16.7%
ROPs
16
32
+100.0%
Compute Units
12
—
SM Count
—
14
Clocks
Base Clock
—
1485 MHz
Boost Clock
—
1665 MHz
GPU Clock
914 MHz
—
Memory Clock
1066 MHz
2.1 Gbps effective
2001 MHz
8 Gbps effective
Memory
Memory Size
8 GB
4 GB
VRAM (MB)
8,192
4,096
-50.0%
Memory Type
DDR3
GDDR5
Memory Bus
256 bit
128 bit
Bandwidth
68.22 GB/s
128.1 GB/s
Cache
L1 Cache
—
64 KB (per SM)
L2 Cache
—
1024 KB
Performance
Pixel Rate
14.62 GPixel/s
53.28 GPixel/s
Texture Rate
43.87 GTexel/s
93.24 GTexel/s
FP32 (TFLOPS)
1,403.9 GFLOPS
2.984 TFLOPS
FP64 (TFLOPS)
—
93.24 GFLOPS (1:32)
FP16 (TFLOPS)
—
5.967 TFLOPS (2:1)
Power
TDP
95 W
75 W
TDP (W)
95
75
-21.1%
Suggested PSU
—
250 W
Power Connectors
—
None
Architecture
Architecture
GCN 1.0
Turing
GPU Name
Durango 2
TU117
Generation
Console GPU
(Microsoft)
GeForce 16
Process Size
16 nm
12 nm
Transistors
5,000 million
4,700 million
Die Size
240 mm²
200 mm²
Foundry
TSMC
TSMC
Density
20.8M / mm²
23.5M / mm²
API Support
DirectX
12 (11_1)
12 (12_1)
OpenGL
—
4.6
Vulkan
1.1
1.4
OpenCL
1.2
3.0
CUDA
—
7.5
Shader Model
5.1
6.8
Physical
Slot Width
—
Dual-slot
Length
295 mm
11.6 inches
229 mm
9 inches
Height
230 mm
9.1 inches
111 mm
4.4 inches
Outputs
1x HDMI 2.0a
1x DVI1x HDMI 2.01x DisplayPort 1.4a
Bus Interface
—
PCIe 3.0 x16
Other
Launch Price
399 USD
149 USD
Production
End-of-life
End-of-life
Predecessor
—
GeForce 10
Successor
—
GeForce 20