GPU Comparison
RADEON
AMD Wii U GPU
CORE STATE
Latte
VRAM
2 GB
CLOCK SPEED
—
TDP
33 W
BUS WIDTH
64 bit
ARCHITECTURE
TeraScale 2
PROCESS
40 nm
LAUNCH DATE
2012
VS
GEFORCE
GeForce GTX 1650
CORE STATE
TU117
VRAM
4 GB
CLOCK SPEED
1665 MHz
TDP
75 W
BUS WIDTH
128 bit
ARCHITECTURE
Turing
PROCESS
12 nm
LAUNCH DATE
2019
PERFORMANCE BENCHMARKS
3dmark_3dmark_steel_nomad_dx12
geekbench_opencl
geekbench_vulkan
passmark_directx_10
passmark_directx_11
passmark_directx_12
passmark_directx_9
passmark_g2d
passmark_g3d
passmark_gpu_compute
DETAILED SPECIFICATIONS
SPECIFICATION
Wii U GPU
GTX 1650
Core Specs
Shading Units
160
896
+460.0%
Shaders
160
896
+460.0%
TMUs
16
56
+250.0%
ROPs
8
32
+300.0%
Compute Units
4
—
SM Count
—
14
Clocks
Base Clock
—
1485 MHz
Boost Clock
—
1665 MHz
GPU Clock
550 MHz
—
Memory Clock
800 MHz
1600 Mbps effective
2001 MHz
8 Gbps effective
Memory
Memory Size
2 GB
4 GB
VRAM (MB)
2,048
4,096
+100.0%
Memory Type
DDR3
GDDR5
Memory Bus
64 bit
128 bit
Bandwidth
12.80 GB/s
128.1 GB/s
Cache
L1 Cache
—
64 KB (per SM)
L2 Cache
—
1024 KB
Performance
Pixel Rate
4.400 GPixel/s
53.28 GPixel/s
Texture Rate
8.800 GTexel/s
93.24 GTexel/s
FP32 (TFLOPS)
176.0 GFLOPS
2.984 TFLOPS
FP64 (TFLOPS)
—
93.24 GFLOPS (1:32)
FP16 (TFLOPS)
—
5.967 TFLOPS (2:1)
Power
TDP
33 W
75 W
TDP (W)
33
75
+127.3%
Suggested PSU
—
250 W
Power Connectors
—
None
Architecture
Architecture
TeraScale 2
Turing
GPU Name
Latte
TU117
Generation
Console GPU
(Nintendo)
GeForce 16
Process Size
40 nm
12 nm
Transistors
880 million
4,700 million
Die Size
146 mm²
200 mm²
Foundry
Renesas
TSMC
Density
6.0M / mm²
23.5M / mm²
API Support
DirectX
—
12 (12_1)
OpenGL
—
4.6
Vulkan
—
1.4
OpenCL
—
3.0
CUDA
—
7.5
Shader Model
5.0
6.8
Physical
Slot Width
—
Dual-slot
Length
269 mm
10.6 inches
229 mm
9 inches
Height
172 mm
6.8 inches
111 mm
4.4 inches
Outputs
1x HDMI 1.4
1x DVI1x HDMI 2.01x DisplayPort 1.4a
Bus Interface
—
PCIe 3.0 x16
Other
Launch Price
349 USD
149 USD
Production
End-of-life
End-of-life
Predecessor
—
GeForce 10
Successor
—
GeForce 20