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AMD Wii U GPU

AMD graphics card specifications and benchmark scores

2 GB
VRAM
MHz Boost
33W
TDP
64
Bus Width

AMD Wii U GPU Specifications

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Wii U GPU GPU Core

Shader units and compute resources

The AMD Wii U GPU GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
160
Shaders
160
TMUs
16
ROPs
8
Compute Units
4
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Wii U GPU Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the Wii U GPU's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Wii U GPU by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
550 MHz
Memory Clock
800 MHz 1600 Mbps effective
GDDR GDDR 6X 6X

AMD's Wii U GPU Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Wii U GPU's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
2 GB
VRAM
2,048 MB
Memory Type
DDR3
VRAM Type
DDR3
Memory Bus
64 bit
Bus Width
64-bit
Bandwidth
12.80 GB/s
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Wii U GPU Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the AMD Wii U GPU against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
176.0 GFLOPS
Pixel Rate
4.400 GPixel/s
Texture Rate
8.800 GTexel/s
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TeraScale 2 Architecture & Process

Manufacturing and design details

The AMD Wii U GPU is built on AMD's TeraScale 2 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the Wii U GPU will perform in GPU benchmarks compared to previous generations.

Architecture
TeraScale 2
GPU Name
Latte
Process Node
40 nm
Foundry
Renesas
Transistors
880 million
Die Size
146 mm²
Density
6.0M / mm²
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AMD's Wii U GPU Power & Thermal

TDP and power requirements

Power specifications for the AMD Wii U GPU determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Wii U GPU to maintain boost clocks without throttling.

TDP
33 W
TDP
33W
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Wii U GPU by AMD Physical & Connectivity

Dimensions and outputs

Physical dimensions of the AMD Wii U GPU are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Length
269 mm 10.6 inches
Height
172 mm 6.8 inches
Display Outputs
1x HDMI 1.4
Display Outputs
1x HDMI 1.4
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AMD API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the AMD Wii U GPU. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

Shader Model
5.0
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Wii U GPU Product Information

Release and pricing details

The AMD Wii U GPU is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Wii U GPU by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
AMD
Release Date
Nov 2012
Launch Price
349 USD
Production
End-of-life

Wii U GPU Benchmark Scores

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No benchmark data available for this GPU.

About AMD Wii U GPU

The AMD Wii U GPU, also known as the AMD Radeon HD 5670, was a graphics solution launched in late 2012 with a focus on mid-range performance. Designed on the TeraScale 2 architecture, it offered a balance between power efficiency and graphical capability. With 2 GB of DDR3 memory, the AMD Wii U GPU provided sufficient bandwidth for most gaming and multimedia tasks at the time of its release. Its 40 nm manufacturing process allowed for lower power consumption compared to older architectures, making it a good fit for systems with moderate cooling. The AMD Wii U GPU was priced at $349, which positioned it as a competitive option for budget-conscious users. Despite its age, the card still managed to deliver solid performance for 1080p gaming and general computing. FPS capabilities of the AMD Wii U GPU were notable for its era, handling most titles at medium settings with acceptable frame rates. It supported DirectX 11, which enabled better graphical fidelity and performance in newer games. While it lacked advanced ray tracing features, it was optimized for traditional rasterization techniques. The card did not support DLSS or FSR, as those technologies were not available at its launch. However, its 2 GB of DDR3 memory helped prevent memory bottlenecks in many applications. The thermal performance of the AMD Wii U GPU was respectable, with a TDP of 33 W, allowing for quiet and efficient operation in most systems. Optimal use cases for the AMD Wii U GPU included casual gaming, HD video playback, and general desktop use. It was well-suited for users who wanted a reliable graphics card without breaking the bank. The AMD Wii U GPU also supported multiple displays, enhancing its versatility for productivity and entertainment setups. Its TeraScale 2 architecture ensured compatibility with a wide range of software and games. Even though benchmark data was not widely available, users reported smooth performance in most day-to-day tasks. The AMD Wii U GPU remains a solid choice for those looking to upgrade older systems or build a budget-friendly rig. In summary, the AMD Wii U GPU was a capable mid-range graphics card that offered value for money and reliable performance. It delivered consistent frame rates and supported modern gaming features for its time. While it did not include the latest advancements like ray tracing or variable rate shading, it remained a strong performer in its class. The AMD Wii U GPU’s 2 GB DDR3 memory and 40 nm process made it a power-efficient and cost-effective option. Though it may not be the best choice for high-end gaming today, it still holds relevance for specific applications and legacy systems. The AMD Wii U GPU continues to be a respected piece of hardware in the history of AMD’s graphics offerings.

The NVIDIA Equivalent of Wii U GPU

Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce RTX 2080 offers comparable performance and features in the NVIDIA lineup.

NVIDIA GeForce RTX 2080

NVIDIA • 8 GB VRAM

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