AMD Steam Machine GPU vs NVIDIA RTX 2000 Embedded Ada Generation Comparison

AMD
RADEON

AMD Steam Machine GPU

CORE STATE Navi 33
VRAM 8 GB
CLOCK SPEED 2450 MHz
TDP 110 W
BUS WIDTH 128 bit
ARCHITECTURE RDNA 3.0
nm
PROCESS 6 nm
LAUNCH DATE 2026
VS
NVIDIA
GEFORCE

RTX 2000 Embedded Ada Generation

CORE STATE AD107
VRAM 8 GB
CLOCK SPEED 2010 MHz
TDP 50 W
BUS WIDTH 128 bit
ARCHITECTURE Ada Lovelace
nm
PROCESS 5 nm
LAUNCH DATE 2023

Analysis: AMD Steam Machine GPU vs NVIDIA RTX 2000 Embedded Ada Generation

Where Each One Wins

The recorded data for this comparison contains no benchmark entries for either GPU. The head-to-head benchmark table is empty, and both parts show zero wins. The percentile fields place both at the 50th percentile against all GPUs, which indicates they sit at the median position in the database distribution, but without actual measured scores, the percentile values carry no comparative weight between these two specific units.

The AMD Steam Machine GPU and the NVIDIA RTX 2000 Embedded Ada Generation occupy different design targets. The AMD part is a console-oriented GPU built for Valve's Steam Machine platform, while the NVIDIA part is an embedded mobile workstation GPU. Their respective roles can be inferred from the feature sets and physical specifications, but the benchmark data provides no direct performance separation.

The AMD unit delivers higher raw throughput figures in several measured categories. Its FP32 compute reaches 17.56 TFLOPS, its pixel rate is 156.8 GPixel/s, and its texture rate is 274.4 GTexel/s. The NVIDIA unit posts 12.35 TFLOPS FP32, 96.48 GPixel/s pixel rate, and 193.0 GTexel/s texture rate. These numbers suggest the AMD part has a theoretical compute advantage, but without benchmark scores, no conclusion about real-world application wins can be drawn.

The NVIDIA unit counters with a much lower power envelope. Its TDP is 50 W, while the AMD part consumes 110 W. For embedded or portable applications, the NVIDIA part's lower power draw is a distinct advantage in thermal management and battery life. The AMD part, however, uses a larger physical footprint with defined dimensions of 156 mm by 152 mm by 162 mm, whereas the NVIDIA embedded part has no listed dimensions and uses an IGP slot width, meaning it is designed for direct integration onto a board rather than as a discrete card.

Architecture Differences

The two GPUs come from different architectural generations. The AMD Steam Machine GPU uses RDNA 3.0 architecture on the Navi 33 chip, with the codename Hotpink Bonefish. It is built on a 6 nm process at TSMC and packs 13,300 million transistors on a 204 mm² die. The transistor density is 65.2 million per square millimeter.

The NVIDIA RTX 2000 Embedded Ada Generation uses Ada Lovelace architecture on the AD107 chip. It is built on a 5 nm process at TSMC and contains 18,900 million transistors on a 159 mm² die. The transistor density is 118.9 million per square millimeter, which is substantially higher than the AMD part due to the smaller process node and denser packing.

The NVIDIA chip crams more transistors onto a smaller die, which explains its higher transistor density. The AMD chip uses a larger die with fewer transistors, resulting in a lower density but a larger physical area for the same process generation.

Core configurations differ significantly. The AMD part has 1792 shading units, 112 texture mapping units, and 64 raster output units. It includes 28 ray tracing cores and no tensor cores. The NVIDIA part has 3072 shading units, 96 texture mapping units, and 48 raster output units. It includes 24 ray tracing cores and 96 tensor cores.

The NVIDIA part has more shading units by a wide margin, 3072 versus 1792, but fewer TMUs and ROPs. The AMD part has more ray tracing cores, 28 versus 24, but the NVIDIA part adds tensor cores, which the AMD part lacks entirely. This difference is notable for AI workloads, as tensor cores accelerate matrix operations common in machine learning and neural network tasks.

Memory subsystems are similar in capacity but differ in bandwidth. Both use 8 GB of GDDR6 memory on a 128-bit bus. The AMD part runs memory at 2250 MHz with 18 Gbps effective speed, producing 288.0 GB/s of bandwidth. The NVIDIA part runs memory at 2000 MHz with 16 Gbps effective speed, producing 256.0 GB/s of bandwidth. The AMD part has a 32 GB/s bandwidth advantage.

Clock speeds also differ. The AMD part has a base clock of 1720 MHz, a boost clock of 2450 MHz, and a game clock of 2250 MHz. The NVIDIA part has a base clock of 1530 MHz and a boost clock of 2010 MHz, with no listed game clock. The AMD part operates at higher frequencies across the board.

The power delivery and physical integration differ as well. The AMD part has a 110 W TDP and no power connectors, suggesting it draws power through the slot or a fixed connection. The NVIDIA part has a 50 W TDP and no power connectors, with an IGP slot width, meaning it is designed to be soldered or embedded onto a carrier board.

FAQ

Q: Which GPU has higher FP32 compute performance?

A: The AMD Steam Machine GPU delivers 17.56 TFLOPS of FP32 compute, while the NVIDIA RTX 2000 Embedded Ada Generation delivers 12.35 TFLOPS. The AMD part has a 5.21 TFLOPS advantage in raw single-precision throughput.

Q: What are the memory bandwidth figures for each GPU?

A: The AMD part has 288.0 GB/s of memory bandwidth, while the NVIDIA part has 256.0 GB/s. Both use 8 GB of GDDR6 memory on a 128-bit bus, but the AMD part runs at 18 Gbps effective memory speed versus 16 Gbps for the NVIDIA part.

Q: Does the NVIDIA GPU have tensor cores?

A: Yes, the NVIDIA RTX 2000 Embedded Ada Generation includes 96 tensor cores. The AMD Steam Machine GPU does not list any tensor cores in its specification.

Q: Which GPU has a lower power consumption rating?

A: The NVIDIA RTX 2000 Embedded Ada Generation has a 50 W TDP, while the AMD Steam Machine GPU has a 110 W TDP. The NVIDIA part consumes less than half the power of the AMD part.

Q: What are the ray tracing core counts for each GPU?

A: The AMD Steam Machine GPU has 28 ray tracing cores, while the NVIDIA RTX 2000 Embedded Ada Generation has 24 ray tracing cores. The AMD part has four more ray tracing cores than the NVIDIA part.

Q: When was each GPU released?

A: The AMD Steam Machine GPU has a release date of 2026-06-28, while the NVIDIA RTX 2000 Embedded Ada Generation has a release date of 2023-03-20. The NVIDIA part launched over three years earlier than the AMD part.

Specification Differences

The two GPUs differ across nearly every major specification category. The process node differs, with AMD on 6 nm and NVIDIA on 5 nm, both fabricated at TSMC. The transistor counts differ substantially, with AMD at 13,300 million and NVIDIA at 18,900 million. Die size differs as well, with AMD at 204 mm² and NVIDIA at 159 mm².

Transistor density shows a clear separation: AMD achieves 65.2 million transistors per square millimeter, while NVIDIA achieves 118.9 million per square millimeter. Clock speeds differ at every level. The AMD base clock is 1720 MHz versus 1530 MHz for NVIDIA. The AMD boost clock is 2450 MHz versus 2010 MHz for NVIDIA. The AMD game clock is 2250 MHz, while NVIDIA has no listed game clock. Memory clocks differ, with AMD at 2250 MHz and NVIDIA at 2000 MHz.

The memory bandwidth is 288.0 GB/s for AMD and 256.0 GB/s for NVIDIA. Shading units differ, with AMD at 1792 and NVIDIA at 3072. Texture mapping units differ, with AMD at 112 and NVIDIA at 96. Raster output units differ, with AMD at 64 and NVIDIA at 48. Ray tracing cores differ, with AMD at 28 and NVIDIA at 24. Tensor cores are exclusive to NVIDIA, which has 96, while AMD has none.

Pixel rate is 156.8 GPixel/s for AMD and 96.48 GPixel/s for NVIDIA. Texture rate is 274.4 GTexel/s for AMD and 193.0 GTexel/s for NVIDIA. FP32 and FP16 performance both show AMD at 17.56 TFLOPS and NVIDIA at 12.35 TFLOPS, with both running at a 1:1 ratio. TDP differs significantly, with AMD at 110 W and NVIDIA at 50 W.

The NVIDIA part lists an IGP slot width, while the AMD part has no slot width listed. The NVIDIA part uses a PCIe 4.0 x16 bus interface, while the AMD part has no bus interface listed. Display outputs differ, with AMD offering 1x HDMI 2.1a and 1x DisplayPort 2.1, while NVIDIA lists "Portable Device Dependent" outputs. Physical dimensions exist only for the AMD part, at 156 mm by 152 mm by 162 mm, while the NVIDIA part has no listed dimensions. The NVIDIA part has a predecessor of Ampere-MW and a successor of Blackwell-MW, while the AMD part lists neither. The NVIDIA part belongs to the GeForce 20-series, while the AMD part has no series designation.

Head-to-Head Benchmarks

The head-to-head benchmark table is empty for this comparison. Neither GPU has recorded benchmark scores in the database, and the wins count for both parts is zero. Without measured performance data, the FP32, pixel rate, and texture rate figures serve as the only quantitative comparison points.

The AMD Steam Machine GPU leads in FP32 compute with 17.56 TFLOPS versus 12.35 TFLOPS for the NVIDIA part. This represents a 5.21 TFLOPS gap, meaning the AMD part delivers roughly 42% more raw compute throughput. The pixel rate advantage is also substantial, with AMD at 156.8 GPixel/s versus 96.48 GPixel/s for NVIDIA, a difference of 60.32 GPixel/s. The texture rate shows AMD at 274.4 GTexel/s versus 193.0 GTexel/s for NVIDIA, a gap of 81.4 GTexel/s.

Memory bandwidth favors AMD as well, with 288.0 GB/s versus 256.0 GB/s for NVIDIA, a 32 GB/s advantage. The AMD part also runs at higher clocks, with its boost clock of 2450 MHz exceeding the NVIDIA boost clock of 2010 MHz by 440 MHz. The base clock gap is 190 MHz in favor of AMD.

The NVIDIA part counters in transistor density, with 118.9 million transistors per square millimeter versus 65.2 million for AMD. It also has more shading units, 3072 versus 1792, and includes 96 tensor cores that the AMD part lacks entirely. The NVIDIA part consumes 60 W less power, with a 50 W TDP versus 110 W for AMD.

The NVIDIA part has a higher transistor count overall, 18,900 million versus 13,300 million for AMD, despite using a smaller die. Its ray tracing core count is lower at 24 versus 28, but it compensates with tensor core support for AI acceleration.

The Verdict

The data shows two GPUs with divergent design philosophies and no direct benchmark comparison available. The AMD Steam Machine GPU targets raw throughput with higher FP32 compute, higher pixel rate, higher texture rate, higher memory bandwidth, and higher clock speeds. It delivers 17.56 TFLOPS of FP32 compute and 288.0 GB/s of memory bandwidth, figures that position it as the stronger choice for compute-heavy rendering tasks.

The NVIDIA RTX 2000 Embedded Ada Generation targets efficiency and specialized acceleration. Its 50 W TDP is less than half the AMD part's 110 W, making it suitable for thermally constrained embedded environments. It includes 96 tensor cores, enabling AI and machine learning workloads that the AMD part cannot accelerate in hardware. Its higher shading unit count, 3072 versus 1792, suggests a different workload distribution that relies on more parallel shader cores despite lower clocks.

The AMD part is a console GPU with a defined physical footprint, display outputs, and an active production status. The NVIDIA part is an embedded GPU with an IGP form factor, no display outputs of its own, and a PCIe 4.0 x16 interface. These are different product categories serving different integration models.

For applications requiring maximum raw compute, higher memory bandwidth, and ray tracing core count, the AMD Steam Machine GPU has the specification advantage. For embedded systems with strict power budgets, AI acceleration needs, or integration onto custom carrier boards, the NVIDIA RTX 2000 Embedded Ada Generation is the appropriate choice. The absence of benchmark scores means the final performance verdict rests on the recorded specifications alone, which clearly separate these two products into distinct use cases.

DETAILED SPECIFICATIONS

SPECIFICATION
Steam Machine GPU
RTX 2000 Embedded Ada Generation
Core Specs
Shading Units
1,792
3,072 +71.4%
Shaders
1,792
3,072 +71.4%
TMUs
112
96 -14.3%
ROPs
64
48 -25.0%
Compute Units
28
SM Count
24
Clocks
Base Clock
1720 MHz
1530 MHz
Boost Clock
2450 MHz
2010 MHz
Game Clock
2250 MHz
Memory Clock
2250 MHz 18 Gbps effective
2000 MHz 16 Gbps effective
Memory
Memory Size
8 GB
8 GB
VRAM (MB)
8,192
8,192 0.0%
Memory Type
GDDR6
GDDR6
Memory Bus
128 bit
128 bit
Bandwidth
288.0 GB/s
256.0 GB/s
Cache
L1 Cache
128 KB per Array
128 KB (per SM)
L2 Cache
2 MB
12 MB
L3 Cache
32 MB
L0 Cache
32 KB per WGP
Performance
Pixel Rate
156.8 GPixel/s
96.48 GPixel/s
Texture Rate
274.4 GTexel/s
193.0 GTexel/s
FP32 (TFLOPS)
17.56 TFLOPS
12.35 TFLOPS
FP64 (TFLOPS)
548.8 GFLOPS (1:32)
193.0 GFLOPS (1:64)
FP16 (TFLOPS)
17.56 TFLOPS (1:1)
12.35 TFLOPS (1:1)
AI/RT
RT Cores
28
24 -14.3%
Tensor Cores
96
Matrix Cores
56
Power
TDP
110 W
50 W
TDP (W)
110
50 -54.5%
Power Connectors
None
None
Architecture
Architecture
RDNA 3.0
Ada Lovelace
GPU Name
Navi 33
AD107
Codename
Hotpink Bonefish
Generation
Console GPU (Valve)
Ada-MW (x000A)
Process Size
6 nm
5 nm
Transistors
13,300 million
18,900 million
Die Size
204 mm²
159 mm²
Foundry
TSMC
TSMC
Density
65.2M / mm²
118.9M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
2.2
3.0
CUDA
8.9
Shader Model
6.9
6.8
Physical
Slot Width
IGP
Length
156 mm 6.1 inches
Height
152 mm 6 inches
Outputs
1x HDMI 2.1a1x DisplayPort 2.1
Portable Device Dependent
Bus Interface
PCIe 4.0 x16
Other
Production
Active
Active
Predecessor
Ampere-MW
Successor
Blackwell-MW
View Steam Machine GPU Details View RTX 2000 Embedded Ada Generation Details