AMD Steam Machine GPU vs NVIDIA Jetson T5000 Comparison

AMD
RADEON

AMD Steam Machine GPU

CORE STATE Navi 33
VRAM 8 GB
CLOCK SPEED 2450 MHz
TDP 110 W
BUS WIDTH 128 bit
ARCHITECTURE RDNA 3.0
nm
PROCESS 6 nm
LAUNCH DATE 2026
VS
NVIDIA
GEFORCE

Jetson T5000

CORE STATE GB10B
VRAM 128 GB
CLOCK SPEED 1575 MHz
TDP 120 W
BUS WIDTH 256 bit
ARCHITECTURE Blackwell
nm
PROCESS 5 nm
LAUNCH DATE 2025

Analysis: AMD Steam Machine GPU vs NVIDIA Jetson T5000

Where Each One Wins

The AMD Steam Machine GPU and NVIDIA Jetson T5000 occupy completely different corners of the hardware landscape, and the data makes that split immediately obvious. The AMD part is a console-derived graphics solution built around a Navi 33 chip with RDNA 3.0 architecture, aimed squarely at rendering workloads. The NVIDIA Jetson T5000, by contrast, is a server-class Blackwell part with an integrated form factor, designed around compute and AI acceleration rather than traditional display output. There are no recorded benchmark wins for either part in the database, as both carry an average benchmark score of zero and sit at the 50th percentile against all GPUs, but the specification sheet alone tells a clear story about which workloads each one serves.

The AMD Steam Machine GPU wins decisively in raw rasterization throughput. Its FP32 compute reaches 17.56 TFLOPS, which is more than double the 8.064 TFLOPS of the Jetson T5000. It also delivers 156.8 GPixel/s of pixel fill rate against 50.40 GPixel/s, and 274.4 GTexel/s of texture rate against 126.0 GTexel/s. Those are the numbers that drive frame rates in conventional gaming and rendering workloads, and the AMD part leads in every one of them. It has 1792 shading units, 112 texture mapping units, 64 raster output units, and 28 ray tracing cores, giving it a full complement of graphics-specific hardware. The Jetson T5000 counters with 2560 shading units, 80 TMUs, 32 ROPs, 20 RT cores, and 96 tensor cores, which shifts the balance toward parallel compute and neural network inference.

The NVIDIA part wins on memory capacity and form factor. Its 128 GB of LPDDR5X memory dwarfs the 8 GB of GDDR6 on the AMD side, and that capacity is the defining feature for large model inference, big data processing, and server-side workloads where holding entire datasets on-chip matters more than pixel throughput. The Jetson T5000 also has a 256-bit memory bus width, compared to 128 bits on the AMD part, though the bandwidth figures land close together: 273.2 GB/s for NVIDIA versus 288.0 GB/s for AMD. The Jetson T5000 is an integrated graphics package with no display outputs, no power connectors, and a 120 W TDP, while the AMD Steam Machine GPU is a discrete-style solution with HDMI 2.1a and DisplayPort 2.1 outputs, no power connectors, and a 110 W TDP. The AMD part is the choice for graphics output; the NVIDIA part is the choice for memory-bound compute.

Architecture Differences

The two chips share a foundry but diverge on nearly everything else. The AMD Steam Machine GPU uses the Navi 33 die, built on TSMC's 6 nm process, with 13,300 million transistors packed into a 204 mm² die, yielding a transistor density of 65.2 million per square millimeter. The NVIDIA Jetson T5000 uses the GB10B die, built on TSMC's 5 nm process, with a larger 391 mm² die size, though the transistor count is recorded as unknown. The 5 nm node gives the NVIDIA part a density advantage on paper, but without a transistor figure for the GB10B, the comparison stops there.

Architecturally, the AMD part is RDNA 3.0, codenamed Hotpink Bonefish, and belongs to the Console GPU (Valve) generation. It supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4, making it a fully featured graphics API implementation. The NVIDIA part is Blackwell, belongs to the Server Blackwell (Bxx) generation, and reports N/A for DirectX, OpenGL, and Vulkan support. That is a critical distinction: the Jetson T5000 is not a general-purpose graphics card at all. Its API support is absent because it is not designed to render frames to a screen; it is a compute accelerator with 96 tensor cores, which the AMD part lacks entirely. The AMD Steam Machine GPU has no tensor cores listed, while the Jetson T5000 has 96 of them, and that is the single biggest architectural split between the two.

Clock behavior differs as well. The AMD part runs a base clock of 1720 MHz, a game clock of 2250 MHz, and a boost clock of 2450 MHz. The NVIDIA part runs a base clock of 1386 MHz and a boost clock of 1575 MHz, with no game clock listed. The AMD part's higher clocks, combined with its RDNA 3.0 design, explain its substantial lead in raw shader throughput. The Jetson T5000 compensates with more shading units, 2560 versus 1792, but its lower clocks and reduced pixel and texture rates show that it is not built for the same kind of work. The memory types also differ: the AMD part uses 8 GB of GDDR6 at 18 Gbps effective, while the NVIDIA part uses 128 GB of LPDDR5X at 8.5 Gbps effective. The NVIDIA part's memory clock is lower, but the far wider 256-bit bus and enormous capacity define its role.

Head-to-Head Benchmarks

The database records no head-to-head benchmark results between these two parts, and each has an average benchmark score of zero with no nearest rivals listed. That makes a direct performance comparison dependent entirely on the recorded specification data. The FP32 figures provide the clearest starting point. The AMD Steam Machine GPU delivers 17.56 TFLOPS of FP32 compute, which is 117.8% higher than the 8.064 TFLOPS of the Jetson T5000. In practical terms, the AMD part is capable of more than twice the single-precision floating point work per cycle, which translates directly to faster shader execution and higher frame rates in graphics-bound scenarios.

Pixel throughput tells a similar story. The AMD part achieves 156.8 GPixel/s, which is 211.1% ahead of the Jetson T5000's 50.40 GPixel/s. That gap reflects both the AMD part's higher ROP count, 64 versus 32, and its much higher boost clock. Texture rate follows the same pattern: the AMD part reaches 274.4 GTexel/s against 126.0 GTexel/s, a lead of 117.8% that comes from its 112 TMUs and high clocks, despite the NVIDIA part having a higher raw shading unit count. The AMD part wins every throughput metric that matters for rasterized graphics.

The NVIDIA Jetson T5000 does not fight back on those numbers, but it does hold advantages elsewhere. Its memory capacity of 128 GB is 16 times larger than the AMD part's 8 GB. Its 256-bit bus width is double the 128-bit bus of the AMD part, although the AMD part's higher memory clock of 18 Gbps effective narrows the bandwidth gap to just 14.8 GB/s in favor of AMD, 288.0 GB/s versus 273.2 GB/s. The Jetson T5000 also has 96 tensor cores, a feature class absent from the AMD part, and its 2560 shading units outnumber the AMD part's 1792 by 42.9%. For compute workloads that rely on massive memory pools and tensor acceleration, the Jetson T5000 is the stronger part despite its lower raw FP32 figure.

Specification Differences

The two parts differ in nearly every recorded specification field. The AMD Steam Machine GPU uses the Navi 33 chip with RDNA 3.0 architecture and the codename Hotpink Bonefish, while the NVIDIA Jetson T5000 uses the GB10B chip with Blackwell architecture and no listed codename. The process nodes differ: 6 nm for AMD versus 5 nm for NVIDIA, both from TSMC. Transistor count is 13,300 million for AMD and unknown for NVIDIA. Die size is 204 mm² for AMD and 391 mm² for NVIDIA. The AMD part has a transistor density of 65.2 million per mm², while the NVIDIA part has no density figure recorded.

Clocks differ significantly. The AMD part runs at 1720 MHz base, 2250 MHz game, and 2450 MHz boost, with memory at 2250 MHz or 18 Gbps effective. The NVIDIA part runs at 1386 MHz base and 1575 MHz boost, with no game clock, and memory at 1067 MHz or 8.5 Gbps effective. Memory configuration is starkly different: 8 GB GDDR6 on a 128-bit bus for AMD, versus 128 GB LPDDR5X on a 256-bit bus for NVIDIA. Bandwidth is close, 288.0 GB/s versus 273.2 GB/s, but the capacity gap is enormous.

Core counts diverge across every category. The AMD part has 1792 shading units, 112 TMUs, 64 ROPs, 28 RT cores, and no tensor cores. The NVIDIA part has 2560 shading units, 80 TMUs, 32 ROPs, 20 RT cores, and 96 tensor cores. The AMD part has higher pixel rate at 156.8 GPixel/s versus 50.40 GPixel/s, higher texture rate at 274.4 GTexel/s versus 126.0 GTexel/s, and higher FP32 at 17.56 TFLOPS versus 8.064 TFLOPS. Both report FP16 at a 1:1 ratio with FP32. TDP is 110 W for AMD and 120 W for NVIDIA. The AMD part has a suggested PSU listed as null, while the NVIDIA part lists 300 W. The AMD part has no slot width recorded, while the NVIDIA part is marked as IGP. Bus interface is null for AMD and PCIe 5.0 x8 for NVIDIA. Display outputs are 1x HDMI 2.1a and 1x DisplayPort 2.1 for AMD, and no outputs for NVIDIA. The AMD part supports DirectX 12 Ultimate, OpenGL 4.6, and Vulkan 1.4, while the NVIDIA part reports N/A for all three. Dimensions also differ: the AMD part measures 156 mm by 152 mm by 162 mm, while the NVIDIA part measures 87 mm by 100 mm by 15 mm. Both are listed as Active in production, with the NVIDIA part having a launch MSRP of 2,999 USD and the AMD part having no launch MSRP recorded. Release dates are 2026-06-28 for AMD and 2025-08-26 for NVIDIA.

FAQ

Q: Which part has higher FP32 compute performance?

A: The AMD Steam Machine GPU delivers 17.56 TFLOPS, which is more than double the 8.064 TFLOPS of the NVIDIA Jetson T5000.

Q: Why does the NVIDIA Jetson T5000 have no display outputs or graphics API support?

A: The Jetson T5000 lists no outputs and reports N/A for DirectX, OpenGL, and Vulkan. It is a Blackwell server part with 96 tensor cores, indicating it is built for compute and AI workloads rather than rendering to a display.

Q: How do the memory configurations compare?

A: The AMD part has 8 GB of GDDR6 on a 128-bit bus with 288.0 GB/s bandwidth. The NVIDIA part has 128 GB of LPDDR5X on a 256-bit bus with 273.2 GB/s bandwidth. The NVIDIA part has 16 times the capacity, while the AMD part has slightly higher bandwidth.

Q: Which part has more shading units?

A: The NVIDIA Jetson T5000 has 2560 shading units, which is 42.9% more than the 1792 shading units on the AMD Steam Machine GPU, despite the AMD part having higher clocks and overall FP32 throughput.

Q: What is the TDP of each part?

A: The AMD Steam Machine GPU has a TDP of 110 W, while the NVIDIA Jetson T5000 has a TDP of 120 W. The NVIDIA part lists a suggested PSU of 300 W, while the AMD part does not list a suggested PSU.

Q: Are these parts from the same process node?

A: Both use TSMC as the foundry, but the AMD part uses a 6 nm process with a 204 mm² die and 13,300 million transistors, while the NVIDIA part uses a 5 nm process with a 391 mm² die and an unknown transistor count.

The Verdict

The recorded data points to two different buyers. The AMD Steam Machine GPU is the part to pick for anyone building a system that must render graphics to a screen. It has the display outputs, the graphics API support, the higher pixel and texture rates, and the FP32 throughput to handle conventional rendering workloads. Its 17.56 TFLOPS, 156.8 GPixel/s, and 274.4 GTexel/s put it far ahead of the Jetson T5000 in every metric that drives visual output. The 110 W TDP and lack of power connectors also make it a straightforward integration for a console-style build.

The NVIDIA Jetson T5000 is the part to pick for server-side compute, particularly workloads that need enormous memory capacity and tensor acceleration. Its 128 GB of LPDDR5X memory is the standout feature, and its 96 tensor cores provide hardware support for AI inference that the AMD part cannot match. The lack of display outputs and graphics API support means it is not a replacement for a graphics card, but the data does not suggest it is trying to be. Its 8.064 TFLOPS of FP32 is still substantial, and its 2560 shading units outnumber the AMD part. The 2,999 USD launch MSRP also places it firmly in the server hardware category.

There are no recorded benchmark scores for either part, so the verdict rests on the specification sheet. The AMD Steam Machine GPU wins every graphics throughput race by a wide margin, and the NVIDIA Jetson T5000 wins on memory capacity, memory bus width, shading unit count, and tensor core presence. Choose the AMD part for rendering and gaming output. Choose the NVIDIA part for memory-heavy and tensor-accelerated compute. The two parts do not compete for the same socket, the same workloads, or the same user.

DETAILED SPECIFICATIONS

SPECIFICATION
Steam Machine GPU
Jetson T5000
Core Specs
Shading Units
1,792
2,560 +42.9%
Shaders
1,792
2,560 +42.9%
TMUs
112
80 -28.6%
ROPs
64
32 -50.0%
Compute Units
28
SM Count
20
Clocks
Base Clock
1720 MHz
1386 MHz
Boost Clock
2450 MHz
1575 MHz
Game Clock
2250 MHz
Memory Clock
2250 MHz 18 Gbps effective
1067 MHz 8.5 Gbps effective
Memory
Memory Size
8 GB
128 GB
VRAM (MB)
8,192
131,072 +1500.0%
Memory Type
GDDR6
LPDDR5X
Memory Bus
128 bit
256 bit
Bandwidth
288.0 GB/s
273.2 GB/s
Cache
L1 Cache
128 KB per Array
256 KB (per SM)
L2 Cache
2 MB
32 MB
L3 Cache
32 MB
L0 Cache
32 KB per WGP
Performance
Pixel Rate
156.8 GPixel/s
50.40 GPixel/s
Texture Rate
274.4 GTexel/s
126.0 GTexel/s
FP32 (TFLOPS)
17.56 TFLOPS
8.064 TFLOPS
FP64 (TFLOPS)
548.8 GFLOPS (1:32)
4.032 TFLOPS (1:2)
FP16 (TFLOPS)
17.56 TFLOPS (1:1)
8.064 TFLOPS (1:1)
AI/RT
RT Cores
28
20 -28.6%
Tensor Cores
96
Matrix Cores
56
Power
TDP
110 W
120 W
TDP (W)
110
120 +9.1%
Suggested PSU
300 W
Power Connectors
None
None
Architecture
Architecture
RDNA 3.0
Blackwell
GPU Name
Navi 33
GB10B
Codename
Hotpink Bonefish
Generation
Console GPU (Valve)
Server Blackwell (Bxx)
Process Size
6 nm
5 nm
Transistors
13,300 million
unknown
Die Size
204 mm²
391 mm²
Foundry
TSMC
TSMC
Density
65.2M / mm²
API Support
DirectX
12 Ultimate (12_2)
OpenGL
4.6
Vulkan
1.4
OpenCL
2.2
3.0
CUDA
11.0
Shader Model
6.9
Physical
Slot Width
IGP
Length
156 mm 6.1 inches
87 mm 3.4 inches
Height
152 mm 6 inches
100 mm 3.9 inches
Outputs
1x HDMI 2.1a1x DisplayPort 2.1
No outputs
Bus Interface
PCIe 5.0 x8
Other
Launch Price
2,999 USD
Production
Active
Active
Predecessor
Server Hopper
Successor
Server Rubin
View Steam Machine GPU Details View Jetson T5000 Details