AMD Steam Machine GPU vs Intel Iris Xe Graphics 80EU Mobile Comparison

AMD
RADEON

AMD Steam Machine GPU

CORE STATE Navi 33
VRAM 8 GB
CLOCK SPEED 2450 MHz
TDP 110 W
BUS WIDTH 128 bit
ARCHITECTURE RDNA 3.0
nm
PROCESS 6 nm
LAUNCH DATE 2026
VS
Intel
GPU

Iris Xe Graphics 80EU Mobile

CORE STATE Raptor Lake
VRAM System Shared
CLOCK SPEED 1450 MHz
TDP 15 W
BUS WIDTH System Shared
ARCHITECTURE Generation 12.2
nm
PROCESS 10 nm
LAUNCH DATE 2023

Analysis: AMD Steam Machine GPU vs Intel Iris Xe Graphics 80EU Mobile

Head-to-Head Benchmarks

The recorded data contains no head-to-head benchmark results between the AMD Steam Machine GPU and the Intel Iris Xe Graphics 80EU Mobile. Both entries have empty benchmark arrays, zero average benchmark scores, and zero wins in the head-to-head comparison. The percentileVsAllGpus field places both at the 50th percentile, indicating they occupy the same relative position in the database’s overall GPU distribution, though this does not reflect any direct performance comparison.

Without measured scores, the analysis must rely on the architectural and specification data provided. The AMD Steam Machine GPU delivers a peak FP32 throughput of 17.56 TFLOPS, while the Intel Iris Xe Graphics 80EU Mobile reaches 1.856 TFLOPS in FP32. The AMD part is approximately 9.46 times higher in raw FP32 compute, a difference that dwarfs any other gap between the two. The Intel part’s FP16 throughput is 3.712 TFLOPS, which is double its FP32 rate due to a 2:1 ratio, whereas the AMD part lists FP16 at 17.56 TFLOPS with a 1:1 ratio, meaning no FP16 acceleration advantage.

The pixel rate for the AMD Steam Machine GPU is 156.8 GPixel/s, compared to 29.00 GPixel/s for the Intel Iris Xe Graphics 80EU Mobile, a 5.4 times difference. The texture rate shows 274.4 GTexel/s for AMD versus 58.00 GTexel/s for Intel, a 4.7 times gap. These figures indicate that the AMD part has substantially higher fillrate capabilities, which typically translates to better performance in resolution-heavy workloads and texture-bound scenarios.

Memory bandwidth further separates the two. The AMD Steam Machine GPU has 288.0 GB/s of dedicated GDDR6 bandwidth across a 128-bit bus, while the Intel Iris Xe Graphics 80EU Mobile relies on System Shared memory with bandwidth listed as System Dependent. The AMD part’s dedicated memory avoids contention with the CPU and provides predictable bandwidth, whereas the Intel part’s performance scales with system memory configuration, which is not quantified in the database.

The shading unit count is 1792 for AMD versus 640 for Intel, a 2.8 times difference. Texture mapping units are 112 versus 40, and raster output units are 64 versus 20. The AMD part also includes 28 ray tracing cores, while the Intel part lists no ray tracing cores. These structural differences align with the compute and fillrate gaps, reinforcing that the AMD Steam Machine GPU is designed for a much higher performance tier.

The Verdict

The data indicates that the AMD Steam Machine GPU is the higher-performance part in every measurable specification category. Its FP32 compute is 17.56 TFLOPS versus 1.856 TFLOPS for the Intel Iris Xe Graphics 80EU Mobile, its pixel rate is 156.8 GPixel/s versus 29.00 GPixel/s, and its texture rate is 274.4 GTexel/s versus 58.00 GTexel/s. The AMD part also has more than double the shading units, nearly three times the TMUs, and more than three times the ROPs. The Intel part’s only advantage is its FP16 compute ratio, which doubles its FP32 throughput, but even that doubled figure (3.712 TFLOPS) remains far below the AMD part’s FP16 rate of 17.56 TFLOPS.

The power envelope also differs significantly: the AMD Steam Machine GPU has a TDP of 110 W, while the Intel Iris Xe Graphics 80EU Mobile has a TDP of 15 W. This 95 W difference explains the performance gap, as the AMD part consumes substantially more power to deliver its higher throughput. The Intel part is an integrated graphics processor (IGP) with a Ring Bus interface, while the AMD part is a discrete console GPU with no power connectors listed, indicating it draws power through the system board.

The Intel Iris Xe Graphics 80EU Mobile does have a successor listed (Arc Graphics-M), while the AMD Steam Machine GPU has no successor. The AMD part is newer, with a release date of 2026-06-28, versus 2023-01-03 for the Intel part. None of the benchmark results exist to directly compare real-world performance, so the verdict rests entirely on the specification sheet, which uniformly favors the AMD part.

Where Each One Wins

The AMD Steam Machine GPU wins in every category where a direct comparison is possible: raw compute, pixel throughput, texture throughput, memory bandwidth, and feature set. It has dedicated 8 GB GDDR6 memory, a 128-bit bus, and 288.0 GB/s bandwidth, which suits high-resolution rendering and large texture datasets. Its 28 ray tracing cores support hardware-accelerated ray tracing, which the Intel part lacks entirely. The AMD part also supports DirectX 12 Ultimate (12_2), while the Intel part supports DirectX 12 (12_1), a feature-level difference that affects advanced rendering effects.

The Intel Iris Xe Graphics 80EU Mobile wins in power efficiency and system integration. Its 15 W TDP is 95 W lower than the AMD part’s 110 W, making it suitable for thin-and-light portable devices where thermal and power budgets are constrained. It uses System Shared memory, which eliminates the need for dedicated VRAM and reduces component count. Its FP16 throughput is double its FP32 rate, which can benefit workloads that use half-precision arithmetic, though the absolute FP16 performance is still far below the AMD part.

The Intel part also has a longer production history, with a release date in early 2023, and it has a clearly defined successor in Arc Graphics-M, indicating an ongoing product line. The AMD Steam Machine GPU is a newer, single-purpose console part with no successor, suggesting it is a fixed design for a specific Valve product. The AMD part’s dimensions are 156 mm by 152 mm by 162 mm, while the Intel part has no listed dimensions, as it is an IGP integrated into a processor package.

FAQ

Q: Which GPU has higher FP32 compute performance?

A: The AMD Steam Machine GPU delivers 17.56 TFLOPS, while the Intel Iris Xe Graphics 80EU Mobile delivers 1.856 TFLOPS, a roughly 9.5 times difference.

Q: Does the Intel Iris Xe Graphics 80EU Mobile have ray tracing cores?

A: No, the Intel part lists no ray tracing cores, while the AMD Steam Machine GPU includes 28 ray tracing cores.

Q: What is the memory configuration of the AMD Steam Machine GPU?

A: It uses 8 GB of GDDR6 memory on a 128-bit bus with 288.0 GB/s bandwidth.

Q: How does the Intel Iris Xe Graphics 80EU Mobile handle memory?

A: It uses System Shared memory with a System Shared type and bus width, and bandwidth is listed as System Dependent.

Q: What is the TDP difference between the two?

A: The AMD Steam Machine GPU has a TDP of 110 W, while the Intel Iris Xe Graphics 80EU Mobile has a TDP of 15 W, a 95 W difference.

Q: Which part supports a newer DirectX feature level?

A: The AMD Steam Machine GPU supports DirectX 12 Ultimate (12_2), while the Intel Iris Xe Graphics 80EU Mobile supports DirectX 12 (12_1).

Architecture Differences

The AMD Steam Machine GPU is built on the RDNA 3.0 architecture, codenamed Hotpink Bonefish, using a 6 nm process at TSMC. It has 13,300 million transistors on a 204 mm² die, yielding a transistor density of 65.2M per mm². The chip is Navi 33, and it belongs to the Console GPU (Valve) generation. Its base clock is 1720 MHz, boost clock is 2450 MHz, and game clock is 2250 MHz.

The Intel Iris Xe Graphics 80EU Mobile is built on the Generation 12.2 architecture, using a 10 nm process at Intel. It is based on Raptor Lake and belongs to the HD Graphics-M (Raptor Lake) generation. Its base clock is 300 MHz and boost clock is 1450 MHz. The Intel part has no listed codename, transistor count, die size, or transistor density, making its physical implementation less documented in the database.

The AMD part has 1792 shading units, 112 TMUs, 64 ROPs, and 28 ray tracing cores. The Intel part has 640 shading units, 40 TMUs, and 20 ROPs, with no ray tracing cores. The AMD part’s architecture is a discrete design with dedicated memory, while the Intel part is an integrated GPU with a Ring Bus interface and System Shared memory. The AMD part’s pixel rate is 156.8 GPixel/s and texture rate is 274.4 GTexel/s, versus 29.00 GPixel/s and 58.00 GTexel/s for the Intel part.

The AMD part supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. The Intel part supports DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.4. Both parts are Active in production status, but the AMD part has a release date of 2026-06-28, while the Intel part was released on 2023-01-03. The Intel part has a successor named Arc Graphics-M, while the AMD part has none.

Specification Differences

The AMD Steam Machine GPU and Intel Iris Xe Graphics 80EU Mobile differ in nearly every specification field. The AMD part uses a 6 nm process, while the Intel part uses 10 nm. The AMD part has 13,300 million transistors and a 204 mm² die, while the Intel part has no listed transistor count or die size. The AMD part’s base clock is 1720 MHz versus 300 MHz for Intel, and its boost clock is 2450 MHz versus 1450 MHz.

The AMD part has 8 GB of GDDR6 memory, while the Intel part uses System Shared memory. The AMD part’s memory bus is 128 bit, while Intel’s is System Shared. The AMD part’s bandwidth is 288.0 GB/s, while Intel’s is System Dependent. The AMD part has 1792 shading units, 112 TMUs, and 64 ROPs, versus 640, 40, and 20 for Intel. The AMD part has 28 ray tracing cores, while Intel has none.

The AMD part’s pixel rate is 156.8 GPixel/s, and its texture rate is 274.4 GTexel/s. The Intel part’s pixel rate is 29.00 GPixel/s, and its texture rate is 58.00 GTexel/s. The AMD part’s FP32 is 17.56 TFLOPS with FP16 at 17.56 TFLOPS (1:1). The Intel part’s FP32 is 1.856 TFLOPS with FP16 at 3.712 TFLOPS (2:1). The AMD part has a TDP of 110 W, while the Intel part has a TDP of 15 W.

The AMD part lists no power connectors, a 156 mm length, 152 mm height, and 162 mm width. The Intel part is an IGP with no dimensions. The AMD part has display outputs of 1x HDMI 2.1a and 1x DisplayPort 2.1, while the Intel part’s display outputs are Portable Device Dependent. The AMD part has no bus interface listed, while the Intel part uses a Ring Bus. The AMD part supports DirectX 12 Ultimate (12_2), while the Intel part supports DirectX 12 (12_1). Both support OpenGL 4.6 and Vulkan 1.4.

DETAILED SPECIFICATIONS

SPECIFICATION
Steam Machine GPU
Iris Xe Graphics 80EU Mobile
Core Specs
Shading Units
1,792
640 -64.3%
Shaders
1,792
640 -64.3%
TMUs
112
40 -64.3%
ROPs
64
20 -68.8%
Compute Units
28
Execution Units
80
Clocks
Base Clock
1720 MHz
300 MHz
Boost Clock
2450 MHz
1450 MHz
Game Clock
2250 MHz
Memory Clock
2250 MHz 18 Gbps effective
System Shared
Memory
Memory Size
8 GB
System Shared
VRAM (MB)
8,192
Memory Type
GDDR6
System Shared
Memory Bus
128 bit
System Shared
Bandwidth
288.0 GB/s
System Dependent
Cache
L1 Cache
128 KB per Array
L2 Cache
2 MB
L3 Cache
32 MB
L0 Cache
32 KB per WGP
Performance
Pixel Rate
156.8 GPixel/s
29.00 GPixel/s
Texture Rate
274.4 GTexel/s
58.00 GTexel/s
FP32 (TFLOPS)
17.56 TFLOPS
1.856 TFLOPS
FP64 (TFLOPS)
548.8 GFLOPS (1:32)
FP16 (TFLOPS)
17.56 TFLOPS (1:1)
3.712 TFLOPS (2:1)
AI/RT
RT Cores
28
Matrix Cores
56
Power
TDP
110 W
15 W
TDP (W)
110
15 -86.4%
Power Connectors
None
Architecture
Architecture
RDNA 3.0
Generation 12.2
GPU Name
Navi 33
Raptor Lake
Codename
Hotpink Bonefish
Generation
Console GPU (Valve)
HD Graphics-M (Raptor Lake)
Process Size
6 nm
10 nm
Transistors
13,300 million
Die Size
204 mm²
Foundry
TSMC
Intel
Density
65.2M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 (12_1)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
2.2
3.0
Shader Model
6.9
6.6
Physical
Slot Width
IGP
Length
156 mm 6.1 inches
Height
152 mm 6 inches
Outputs
1x HDMI 2.1a1x DisplayPort 2.1
Portable Device Dependent
Bus Interface
Ring Bus
Other
Production
Active
Active
Successor
Arc Graphics-M
View Steam Machine GPU Details View Iris Xe Graphics 80EU Mobile Details