AMD Steam Machine GPU vs Intel Data Center GPU Max 1100 Comparison
AMD Steam Machine GPU
Data Center GPU Max 1100
Analysis: AMD Steam Machine GPU vs Intel Data Center GPU Max 1100
Head-to-Head Benchmarks
The database records no direct head-to-head benchmark comparisons between the AMD Steam Machine GPU and the Intel Data Center GPU Max 1100. Neither part has recorded benchmark scores, and both sit at the 50th percentile among all GPUs in the database, indicating a mid-pack standing relative to the broader field. The absence of measured performance data means any direct comparison of synthetic or real-world workloads cannot be quantified from recorded measurements.
The AMD Steam Machine GPU delivers 17.56 TFLOPS of FP32 compute and 17.56 TFLOPS of FP16 compute, with a 1:1 ratio between the two precision formats. The Intel Data Center GPU Max 1100 provides 22.22 TFLOPS of FP32 compute and 22.22 TFLOPS of FP16 compute, also at a 1:1 ratio. The Intel part holds a 26.5% advantage in raw floating-point throughput based on the recorded figures. The AMD card operates at a 1720 MHz base clock and a 2450 MHz boost clock, while the Intel card runs at a 1000 MHz base clock and a 1550 MHz boost clock. The AMD GPU's higher clock rates do not translate into higher peak compute, as the Intel part's larger shading unit count compensates for its lower clocks.
In terms of memory bandwidth, the Intel Data Center GPU Max 1100 is decisively ahead. The Intel card uses 48 GB of HBM2e memory across an 8192-bit bus, producing 1.23 TB/s of bandwidth. The AMD Steam Machine GPU uses 8 GB of GDDR6 memory on a 128-bit bus, producing 288.0 GB/s of bandwidth. The Intel part delivers roughly 4.3 times the memory bandwidth of the AMD part, a gap that matters in bandwidth-intensive workloads. The AMD card's memory runs at 2250 MHz with 18 Gbps effective data rate, while the Intel card's memory runs at 600 MHz with 1200 Mbps effective data rate, though the Intel part's vastly wider bus overcomes its slower memory clock.
Texture processing favors the Intel part as well. The Intel Data Center GPU Max 1100 achieves 694.4 GTexel/s of texture fill rate, compared to 274.4 GTexel/s for the AMD Steam Machine GPU. The Intel card leads by a factor of 2.5 in this metric. Pixel fill rate is a different story: the AMD card records 156.8 GPixel/s, while the Intel card records 0 MPixel/s, because the Intel part has zero ROPs. The AMD part has 64 ROPs, whereas the Intel part has none, reflecting the Intel card's data center orientation rather than a rasterization-focused design.
Ray tracing hardware exists on both parts. The AMD Steam Machine GPU includes 28 ray tracing cores, while the Intel Data Center GPU Max 1100 includes 56 ray tracing cores, giving the Intel part twice the RT core count. Neither part carries dedicated tensor cores in the database records, so any AI or matrix workload acceleration relies on the general compute units.
FAQ
Q: Which GPU has higher peak FP32 compute performance?
A: The Intel Data Center GPU Max 1100 delivers 22.22 TFLOPS of FP32 compute, which is 26.5% higher than the 17.56 TFLOPS recorded for the AMD Steam Machine GPU.
Q: How does memory capacity compare between the two?
A: The Intel Data Center GPU Max 1100 has 48 GB of HBM2e memory, while the AMD Steam Machine GPU has 8 GB of GDDR6 memory. The Intel part offers six times the capacity.
Q: Which GPU has the higher memory bandwidth?
A: The Intel Data Center GPU Max 1100 records 1.23 TB/s of memory bandwidth from its 8192-bit bus, compared to 288.0 GB/s from the AMD Steam Machine GPU's 128-bit bus. The Intel part provides approximately 4.3 times the bandwidth.
Q: Do both GPUs support DirectX 12?
A: Yes, but at different feature levels. The AMD Steam Machine GPU supports DirectX 12 Ultimate (feature level 12_2), while the Intel Data Center GPU Max 1100 supports DirectX 12 (feature level 12_1).
Q: What is the process node difference?
A: The AMD Steam Machine GPU uses a 6 nm process at TSMC, while the Intel Data Center GPU Max 1100 uses a 10 nm process at Intel. The AMD chip has a transistor density of 65.2 million transistors per square millimeter, while the Intel chip has 78.1 million per square millimeter.
Q: Which GPU has display outputs?
A: Only the AMD Steam Machine GPU has display outputs, with 1x HDMI 2.1a and 1x DisplayPort 2.1. The Intel Data Center GPU Max 1100 has no display outputs.
Where Each One Wins
The AMD Steam Machine GPU wins in scenarios that require display output and rasterization. It is the only one of the two with any display connectors, offering 1x HDMI 2.1a and 1x DisplayPort 2.1. Its 64 ROPs and 156.8 GPixel/s pixel fill rate make it suited for traditional framebuffer rendering, whereas the Intel part has no ROPs and records zero pixel fill rate. The AMD card also draws substantially less power at 110 W TDP versus 300 W for the Intel card, and its 156 mm length makes it a compact option. The AMD GPU supports DirectX 12 Ultimate at feature level 12_2, which includes the full set of DirectX 12 Ultimate features, while the Intel part only reaches feature level 12_1. The AMD part also supports Vulkan 1.4, while the Intel part has no Vulkan support recorded in the database.
The Intel Data Center GPU Max 1100 wins in compute-heavy and memory-bound workloads. Its 22.22 TFLOPS FP32 and FP16 performance is ahead of the AMD part's 17.56 TFLOPS in both precisions. Its 48 GB of HBM2e memory dwarfs the 8 GB GDDR6 on the AMD card, and its 1.23 TB/s bandwidth is over four times the AMD figure. The Intel part's 694.4 GTexel/s texture rate is 2.5 times the AMD part's 274.4 GTexel/s. With 7168 shading units versus 1792, and 448 TMUs versus 112, the Intel part has four times the shader and texture unit counts. The Intel card also carries 56 ray tracing cores versus 28, doubling the RT capacity. The Intel part uses a PCIe 5.0 x16 interface, while the AMD card has no recorded bus interface. The Intel card is a dual-slot design with a 12-pin power connector, requiring a 700 W suggested PSU, and it uses a 267 mm length.
For workloads that fit within the AMD card's 8 GB memory envelope and rely on rasterization or display output, the AMD Steam Machine GPU is the functional choice. For workloads that scale beyond 8 GB, demand high memory bandwidth, or use dense compute kernels, the Intel Data Center GPU Max 1100 is the stronger part based on the recorded specifications.
Specification Differences
The two GPUs differ across nearly every recorded specification category. The AMD Steam Machine GPU uses a 6 nm process at TSMC with 13,300 million transistors on a 204 mm² die. The Intel Data Center GPU Max 1100 uses a 10 nm process at Intel with 100,000 million transistors on a 1280 mm² die. The Intel chip has roughly 7.5 times the transistor count and a die over six times larger, though its transistor density of 78.1 million per square millimeter is higher than the AMD chip's 65.2 million per square millimeter.
Clock speeds differ significantly. The AMD part runs at 1720 MHz base and 2450 MHz boost, with a 2250 MHz game clock. The Intel part runs at 1000 MHz base and 1550 MHz boost, with no game clock recorded. Memory clocks also differ: the AMD card's memory runs at 2250 MHz (18 Gbps effective), while the Intel card's memory runs at 600 MHz (1200 Mbps effective).
Memory configuration is fundamentally different. The AMD card uses 8 GB GDDR6 on a 128-bit bus with 288.0 GB/s bandwidth. The Intel card uses 48 GB HBM2e on an 8192-bit bus with 1.23 TB/s bandwidth. The bus width difference is extreme: 128 bits versus 8192 bits, a factor of 64.
Compute unit counts diverge sharply. The AMD card has 1792 shading units, 112 TMUs, 64 ROPs, and 28 RT cores. The Intel card has 7168 shading units, 448 TMUs, 0 ROPs, and 56 RT cores. Neither card has tensor cores recorded. Pixel rate favors AMD at 156.8 GPixel/s versus 0 MPixel/s for Intel. Texture rate favors Intel at 694.4 GTexel/s versus 274.4 GTexel/s. FP32 and FP16 both favor Intel at 22.22 TFLOPS versus 17.56 TFLOPS for AMD.
Power and physical specifications differ as well. The AMD card has a 110 W TDP with no power connectors and no recorded slot width or suggested PSU. The Intel card has a 300 W TDP, is dual-slot, uses a single 12-pin power connector, and has a 700 W suggested PSU. The AMD card measures 156 mm in length, 152 mm in height, and 162 mm in width. The Intel card measures 267 mm in length, with no recorded height or width. The AMD card has 1x HDMI 2.1a and 1x DisplayPort 2.1 outputs. The Intel card has no display outputs. The AMD card has no recorded bus interface, while the Intel card uses PCIe 5.0 x16.
API support differs in DirectX and Vulkan. The AMD card supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. The Intel card supports DirectX 12 (12_1) and OpenGL 4.6, with no Vulkan support recorded.
Release dates are separate: the AMD Steam Machine GPU has a release date of 2026-06-28, while the Intel Data Center GPU Max 1100 has a release date of 2023-01-09. The Intel part has a recorded successor, the H3C Graphics, while the AMD part has no successor recorded.
Architecture Differences
The AMD Steam Machine GPU is built on the RDNA 3.0 architecture, using the Navi 33 chip with the codename Hotpink Bonefish. It belongs to the Console GPU (Valve) generation. The Intel Data Center GPU Max 1100 is built on the Generation 12.5 architecture, using the Ponte Vecchio chip, and belongs to the Data Center GPU (Ponte Vecchio) generation. The two architectures target entirely different use cases: one for a console-oriented GPU, the other for data center compute.
The process technology differs by foundry and node. AMD uses TSMC's 6 nm process, while Intel uses its own 10 nm process. The transistor counts reflect the scale difference: 13,300 million for AMD versus 100,000 million for Intel. Die size scales accordingly, with AMD at 204 mm² and Intel at 1280 mm². The Intel die is over six times larger, and its transistor density of 78.1 million per square millimeter exceeds AMD's 65.2 million per square millimeter.
Cache and memory architecture are not directly comparable from the recorded data. The AMD card uses GDDR6 memory, which sits on a 128-bit interface. The Intel card uses HBM2e memory, which is stacked and connected via an 8192-bit interface. The Intel memory subsystem is designed for massive bandwidth in data center workloads, while the AMD memory subsystem is sized for a console-class GPU with 8 GB capacity.
The compute architecture differs in the presence and absence of specific units. The AMD card has ROPs (64) and a defined pixel rate, indicating a rasterization pipeline. The Intel card has zero ROPs and zero pixel rate, indicating it does not perform traditional pixel output. Both have ray tracing cores, with Intel at 56 and AMD at 28. Neither has tensor cores, so matrix operations rely on the general shader array.
The Intel card's 7168 shading units and 448 TMUs provide a much larger parallel execution resource than the AMD card's 1792 shading units and 112 TMUs. The Intel card's FP32 and FP16 throughput of 22.22 TFLOPS exceeds the AMD card's 17.56 TFLOPS. The Intel card's texture rate of 694.4 GTexel/s is also higher, at 2.5 times the AMD card's 274.4 GTexel/s.
The API feature sets reflect the architectural priorities. The AMD card supports DirectX 12 Ultimate at feature level 12_2, which includes features like mesh shaders and variable rate shading, and it supports Vulkan 1.4. The Intel card supports DirectX 12 at feature level 12_1, which omits some of the Ultimate features, and has no Vulkan support recorded. The Intel card's OpenGL support matches AMD at 4.6.
The power delivery and cooling requirements mirror the architectural scale. The AMD card fits within a 110 W TDP with no power connectors, while the Intel card requires 300 W, a 12-pin connector, and a 700 W suggested PSU. The Intel card's dual-slot design and 267 mm length accommodate its larger die and memory stack, while the AMD card's 156 mm length is far more compact.