AMD Steam Machine GPU vs Intel Arc Pro A60M Comparison

AMD
RADEON

AMD Steam Machine GPU

CORE STATE Navi 33
VRAM 8 GB
CLOCK SPEED 2450 MHz
TDP 110 W
BUS WIDTH 128 bit
ARCHITECTURE RDNA 3.0
nm
PROCESS 6 nm
LAUNCH DATE 2026
VS
Intel
GPU

Arc Pro A60M

CORE STATE DG2-256
VRAM 8 GB
CLOCK SPEED 1300 MHz
TDP 95 W
BUS WIDTH 128 bit
ARCHITECTURE Xe-HPG
nm
PROCESS 6 nm
LAUNCH DATE 2023

Analysis: AMD Steam Machine GPU vs Intel Arc Pro A60M

The Verdict

The recorded data places the AMD Steam Machine GPU and Intel Arc Pro A60M in the same percentile tier at 50, with both showing an average benchmark score of zero. Despite this equal standing, the specification data reveals a distinct performance hierarchy. The AMD Steam Machine GPU delivers substantially higher raw throughput across every major compute metric, making it the stronger choice for graphics-intensive workloads. The Intel Arc Pro A60M, however, operates at a lower power envelope and integrates as an IGP, which suits compact or power-constrained professional systems. The AMD part is the clear leader for rendering performance, while the Intel part serves a narrower professional mobile niche.

The AMD Steam Machine GPU uses the Navi 33 chip with RDNA 3.0 architecture, a 6 nm process from TSMC, and a die size of 204 mm². The Intel Arc Pro A60M uses the DG2-256 chip with Xe-HPG architecture, also on a 6 nm TSMC process, with a larger die at 269 mm². The AMD chip contains 13,300 million transistors, while the Intel chip contains 11,500 million. The transistor density figures show AMD at 65.2M per mm² versus Intel at 42.8M per mm². This density advantage contributes to the AMD part's higher performance despite its smaller physical footprint.

FAQ

Q: Which GPU has the higher FP32 compute throughput?

A: The AMD Steam Machine GPU scores 17.56 TFLOPS in FP32, which is 3.3 times the Intel Arc Pro A60M's 5.325 TFLOPS. This represents the largest single performance gap between the two parts.

Q: How do the two GPUs compare in memory bandwidth?

A: The AMD Steam Machine GPU provides 288.0 GB/s of bandwidth, while the Intel Arc Pro A60M provides 256.0 GB/s. Both use 8 GB of GDDR6 memory on a 128 bit bus, but the AMD part runs its memory at 2250 MHz with 18 Gbps effective speed, versus 2000 MHz with 16 Gbps effective on the Intel part.

Q: Which GPU has more ray tracing cores?

A: The AMD Steam Machine GPU has 28 ray tracing cores, while the Intel Arc Pro A60M has 16. The AMD part also has a much higher pixel rate at 156.8 GPixel/s versus 83.20 GPixel/s on the Intel part.

Q: What are the power requirements for each GPU?

A: The AMD Steam Machine GPU is rated at 110 W with no external power connectors, while the Intel Arc Pro A60M is rated at 95 W and is classified as an IGP. The Intel part draws 15 W less under the recorded TDP figures.

Q: What API feature levels do both GPUs support?

A: Both GPUs support DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. The API feature set is identical across the two parts.

Q: How do the clock speeds differ between the two GPUs?

A: The AMD Steam Machine GPU has a base clock of 1720 MHz and a boost clock of 2450 MHz, with a game clock of 2250 MHz. The Intel Arc Pro A60M has a base clock of 900 MHz and a boost clock of 1300 MHz, with no game clock listed.

Architecture Differences

The AMD Steam Machine GPU uses the RDNA 3.0 architecture with the Navi 33 chip, codenamed Hotpink Bonefish, and falls under the Console GPU (Valve) generation. The Intel Arc Pro A60M uses the Xe-HPG architecture with the DG2-256 chip and belongs to the Alchemist (Pro-Series Mobile) generation. Both are fabricated on a 6 nm process at TSMC, but the transistor counts differ: 13,300 million for AMD versus 11,500 million for Intel.

The die size comparison shows a notable inversion. The AMD chip occupies 204 mm², while the Intel chip occupies 269 mm². Despite the smaller die, the AMD chip packs more transistors, resulting in a transistor density of 65.2M per mm² versus 42.8M per mm² for Intel. This architectural efficiency is reflected in the compute ratios. The AMD part delivers FP32 at 17.56 TFLOPS with a 1:1 FP16 ratio, meaning FP16 performance matches FP32 at 17.56 TFLOPS. The Intel part delivers FP32 at 5.325 TFLOPS with a 2:1 FP16 ratio, giving it 10.65 TFLOPS in FP16. The AMD part's consistent throughput across FP32 and FP16 indicates a design optimized for general compute, while the Intel part's doubled FP16 throughput suggests a focus on workloads that benefit from reduced precision.

Shader resources also differ. The AMD part has 1792 shading units, 112 TMUs, and 64 ROPs. The Intel part has 2048 shading units, 128 TMUs, and 64 ROPs. The Intel part has more shading units and TMUs, yet its lower clocks (900 MHz base, 1300 MHz boost versus 1720 MHz and 2450 MHz on AMD) result in materially lower pixel and texture rates. The AMD part achieves 156.8 GPixel/s and 274.4 GTexel/s, while the Intel part achieves 83.20 GPixel/s and 166.4 GTexel/s. Ray tracing hardware also favors AMD with 28 RT cores versus 16 on Intel. Neither part lists tensor cores.

Specification Differences

The physical specifications set the two parts apart immediately. The AMD Steam Machine GPU measures 156 mm in length, 152 mm in height, and 162 mm in width. The Intel Arc Pro A60M has no recorded dimensions and is designated as an IGP, meaning it is integrated into a portable device. The AMD part lists display outputs of 1x HDMI 2.1a and 1x DisplayPort 2.1, while the Intel part shows Portable Device Dependent outputs. The AMD part has no power connectors and no bus interface listed, while the Intel part uses PCIe 4.0 x16.

Clock behavior differs substantially. The AMD part runs at 1720 MHz base, 2450 MHz boost, and 2250 MHz game clock. The Intel part runs at 900 MHz base and 1300 MHz boost, with no game clock field. Memory clocks follow the same pattern: 2250 MHz with 18 Gbps effective on AMD versus 2000 MHz with 16 Gbps effective on Intel. Both use 8 GB GDDR6 on a 128 bit bus, but the resulting bandwidth is 288.0 GB/s for AMD and 256.0 GB/s for Intel.

Power figures show the Intel part at 95 W TDP versus 110 W for AMD. The Intel part is the more power-efficient option according to the recorded data. Release dates differ by three years: the Intel Arc Pro A60M launched on 2023-06-05, while the AMD Steam Machine GPU launched on 2026-06-28. Both parts are marked as Active in production status, and neither has a listed predecessor, successor, or launch MSRP.

Head-to-Head Benchmarks

The recorded head-to-head benchmark array is empty, so the comparison relies entirely on the specification-level compute metrics. The largest win for the AMD Steam Machine GPU is in FP32 throughput. At 17.56 TFLOPS, it delivers 3.3 times the 5.325 TFLOPS of the Intel Arc Pro A60M. This gap is consistent with the clock and architectural differences between the two parts.

Texture and pixel throughput also favor AMD heavily. The AMD part achieves 274.4 GTexel/s versus 166.4 GTexel/s on Intel, a 1.65 times advantage. Pixel rate shows a 1.88 times advantage at 156.8 GPixel/s versus 83.20 GPixel/s. The memory bandwidth advantage is smaller but still clear: 288.0 GB/s versus 256.0 GB/s, a 1.125 times difference. The AMD part's 2250 MHz game clock and 2450 MHz boost clock drive these advantages, while the Intel part's 1300 MHz boost clock limits its throughput despite having more shading units and TMUs.

The Intel Arc Pro A60M holds advantages in power draw and form factor. At 95 W TDP, it draws 13.6% less power than the AMD part's 110 W. The IGP classification and portable device dependent display outputs indicate a design intended for integrated professional mobile systems, whereas the AMD part's discrete dimensions and dedicated display outputs suggest a standalone component. The Intel part also carries a PCIe 4.0 x16 bus interface, which the AMD part does not list.

In FP16 compute, the AMD part again leads. Its 17.56 TFLOPS at a 1:1 ratio matches its FP32 output. The Intel part reaches 10.65 TFLOPS at a 2:1 ratio, which is 1.65 times lower than the AMD figure. The ray tracing core count favors AMD at 28 versus 16, a 1.75 times difference, though no ray tracing benchmark scores are recorded to quantify real-world impact.

The data shows no scenario in the recorded fields where the Intel part exceeds the AMD part in raw compute, memory bandwidth, or rendering throughput. The Intel part's wins are confined to power efficiency, form factor integration, and the presence of a PCIe 4.0 x16 interface. Both parts share the same 8 GB GDDR6 memory configuration, 128 bit bus width, 64 ROPs, and identical API support for DirectX 12 Ultimate, OpenGL 4.6, and Vulkan 1.4. The percentile rankings sit at 50 for both, indicating equal standing in the broader database distribution, but the specification data suggests the AMD Steam Machine GPU occupies a higher performance tier within that percentile band.

DETAILED SPECIFICATIONS

SPECIFICATION
Steam Machine GPU
Pro A60M
Core Specs
Shading Units
1,792
2,048 +14.3%
Shaders
1,792
2,048 +14.3%
TMUs
112
128 +14.3%
ROPs
64
64 0.0%
Compute Units
28
Execution Units
256
Clocks
Base Clock
1720 MHz
900 MHz
Boost Clock
2450 MHz
1300 MHz
Game Clock
2250 MHz
Memory Clock
2250 MHz 18 Gbps effective
2000 MHz 16 Gbps effective
Memory
Memory Size
8 GB
8 GB
VRAM (MB)
8,192
8,192 0.0%
Memory Type
GDDR6
GDDR6
Memory Bus
128 bit
128 bit
Bandwidth
288.0 GB/s
256.0 GB/s
Cache
L1 Cache
128 KB per Array
L2 Cache
2 MB
8 MB
L3 Cache
32 MB
L0 Cache
32 KB per WGP
Performance
Pixel Rate
156.8 GPixel/s
83.20 GPixel/s
Texture Rate
274.4 GTexel/s
166.4 GTexel/s
FP32 (TFLOPS)
17.56 TFLOPS
5.325 TFLOPS
FP64 (TFLOPS)
548.8 GFLOPS (1:32)
FP16 (TFLOPS)
17.56 TFLOPS (1:1)
10.65 TFLOPS (2:1)
AI/RT
RT Cores
28
16 -42.9%
XMX Cores
256
Matrix Cores
56
Power
TDP
110 W
95 W
TDP (W)
110
95 -13.6%
Power Connectors
None
Architecture
Architecture
RDNA 3.0
Xe-HPG
GPU Name
Navi 33
DG2-256
Codename
Hotpink Bonefish
Generation
Console GPU (Valve)
Alchemist (Pro-Series Mobile)
Process Size
6 nm
6 nm
Transistors
13,300 million
11,500 million
Die Size
204 mm²
269 mm²
Foundry
TSMC
TSMC
Density
65.2M / mm²
42.8M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
2.2
3.0
Shader Model
6.9
6.6
Physical
Slot Width
IGP
Length
156 mm 6.1 inches
Height
152 mm 6 inches
Outputs
1x HDMI 2.1a1x DisplayPort 2.1
Portable Device Dependent
Bus Interface
PCIe 4.0 x16
Other
Production
Active
Active
View Steam Machine GPU Details View Arc Pro A60M Details