AMD Steam Deck OLED GPU vs NVIDIA GeForce RTX 5070 Mobile Comparison

AMD
RADEON

AMD Steam Deck OLED GPU

CORE STATE Sephiroth
VRAM 16 GB
CLOCK SPEED 1600 MHz
TDP 15 W
BUS WIDTH 128 bit
ARCHITECTURE RDNA 2.0
nm
PROCESS 6 nm
LAUNCH DATE 2023
VS
NVIDIA
GEFORCE

GeForce RTX 5070 Mobile

CORE STATE GB206
VRAM 8 GB
CLOCK SPEED 1425 MHz
TDP 50 W
BUS WIDTH 128 bit
ARCHITECTURE Blackwell 2.0
nm
PROCESS 5 nm
LAUNCH DATE 2025

PERFORMANCE BENCHMARKS

geekbench_opencl
N/A
122,238
geekbench_vulkan
N/A
116,960
passmark_directx_10
N/A
129
passmark_directx_11
N/A
192
passmark_directx_12
N/A
93
passmark_directx_9
N/A
214
passmark_g2d
N/A
896
passmark_g3d
N/A
20,355
passmark_gpu_compute
N/A
8,279

Analysis: AMD Steam Deck OLED GPU vs NVIDIA GeForce RTX 5070 Mobile

Where Each One Wins

The AMD Steam Deck OLED GPU and the NVIDIA GeForce RTX 5070 Mobile occupy entirely different positions in the database. The Steam Deck OLED GPU is a low-power console part built for a handheld form factor, while the RTX 5070 Mobile is a full mobile discrete GPU aimed at performance laptops. The recorded benchmark data shows a complete sweep for the NVIDIA part across every workload category, with the AMD part having no benchmark entries at all in the database. This means the Steam Deck OLED GPU cannot be evaluated on raw compute scores, while the RTX 5070 Mobile has nine recorded benchmark results spanning OpenCL, Vulkan, DirectX variants, 2D, 3D, and compute workloads.

The RTX 5070 Mobile wins on every measurable axis. Its Passmark G3D score of 20355 places it in the 75th percentile of all GPUs in the database, which is a strong position for a mobile part. The Steam Deck OLED GPU sits at the 50th percentile, but that figure is based on its overall hardware profile rather than any benchmark scores, since the database lists no benchmarks for it. The use-case split is therefore stark: the RTX 5070 Mobile is the only one of the two with recorded performance data, and it dominates across all of it.

The Steam Deck OLED GPU does have advantages in specific hardware characteristics that matter for its intended use case. It draws a TDP of 15 W, compared to 50 W for the RTX 5070 Mobile, and it integrates 16 GB of LPDDR5 memory, double the 8 GB of GDDR7 on the NVIDIA part. These traits make it suitable for a power-constrained handheld device, where sustained performance at low power matters more than peak throughput. The RTX 5070 Mobile, with its 50 W TDP and 8 GB GDDR7, is built for laptops that can feed and cool a much larger GPU.

The data shows no overlap in benchmark wins because the AMD part has no scores to compare. The RTX 5070 Mobile delivers 13.13 TFLOPS of FP32 performance, while the Steam Deck OLED GPU delivers 1.638 TFLOPS. That is an 8x difference in raw floating-point throughput. Texture rate tells a similar story: 205.2 GTexel/s versus 51.20 GTexel/s, and pixel rate is 68.40 GPixel/s versus 25.60 GPixel/s. Every throughput metric in the database favors the NVIDIA part by a wide margin.

The Verdict

The data points to a simple conclusion. The NVIDIA GeForce RTX 5070 Mobile is the faster GPU by every recorded metric, and it is the only one of the two with any benchmark scores in the database. Its average benchmark score of 29928 places it within 0.1% of the NVIDIA GeForce RTX 3070 Ti (29945), 0.5% ahead of the RTX 2080 Ti (29783), and 0.6% ahead of the AMD Radeon RX 6800 (30095, meaning the RTX 5070 Mobile trails that card by 0.6%). It sits 1.7% behind the AMD Radeon RX 6700 (30433). These are desktop-class comparisons, which indicates the RTX 5070 Mobile delivers performance in the range of previous-generation desktop flagships.

The AMD Steam Deck OLED GPU has no benchmark scores, so the database cannot confirm any performance level for it. Its hardware profile indicates a very different purpose: a 15 W part with 512 shading units, 32 TMUs, 16 ROPs, and 8 ray tracing cores. The RTX 5070 Mobile has 4608 shading units, 144 TMUs, 48 ROPs, 36 ray tracing cores, and 144 tensor cores. The NVIDIA part has 9x the shading units and 4.5x the ray tracing cores.

Who should pick which comes down to the workload envelope. The RTX 5070 Mobile is the choice for any application requiring high throughput, ray tracing, or tensor acceleration. The Steam Deck OLED GPU is the choice for a handheld or ultra-low-power device where 15 W is the entire power budget and 16 GB of unified LPDDR5 memory is an asset. The data cannot recommend the AMD part for performance workloads because it has no recorded scores. It can only describe its hardware configuration.

Head-to-Head Benchmarks

The RTX 5070 Mobile has nine recorded benchmark results. Its Geekbench OpenCL score is 122238, and its Geekbench Vulkan score is 116960. Passmark results include DirectX 10 at 129, DirectX 11 at 192, DirectX 12 at 93, DirectX 9 at 214, G2D at 896, G3D at 20355, and GPU compute at 8279. These scores establish the NVIDIA part as a solid mid-to-high range mobile GPU.

The largest wins for the RTX 5070 Mobile relative to its nearest rivals appear in the average benchmark score comparisons. It trails the AMD Radeon RX 6700 by 1.7%, which is the largest gap in the rival list. It also trails the AMD Radeon RX 6800 by 0.6% and the NVIDIA GeForce RTX 3070 Ti by 0.1%. It leads the RTX 2080 Ti by 0.5%. These deltas are small, meaning the RTX 5070 Mobile sits in a closely packed performance band around 30000 average score.

The Steam Deck OLED GPU has no head-to-head benchmark entries and no wins in the database. Its hardware specs show why it cannot compete on raw performance. FP32 throughput of 1.638 TFLOPS versus 13.13 TFLOPS is a 8x gap. Memory bandwidth of 176.0 GB/s versus 384.0 GB/s is a 2.2x gap. Texture rate of 51.20 GTexel/s versus 205.2 GTexel/s is a 4x gap. Pixel rate of 25.60 GPixel/s versus 68.40 GPixel/s is a 2.7x gap.

The RTX 5070 Mobile also supports Vulkan 1.4, while the Steam Deck OLED GPU supports Vulkan 1.3. Both support DirectX 12 Ultimate (12_2) and OpenGL 4.6. The NVIDIA part uses PCIe 5.0 x16, while the AMD part has no bus interface listed. The NVIDIA part has 144 tensor cores, which the AMD part lacks entirely. These architectural differences reinforce the benchmark gap.

FAQ

Q: Which GPU has higher FP32 performance?

A: The NVIDIA GeForce RTX 5070 Mobile delivers 13.13 TFLOPS of FP32, compared to 1.638 TFLOPS for the AMD Steam Deck OLED GPU.

Q: How does the RTX 5070 Mobile compare to its nearest rivals?

A: Its average benchmark score of 29928 is 0.1% behind the RTX 3070 Ti (29945), 0.5% ahead of the RTX 2080 Ti (29783), 0.6% behind the Radeon RX 6800 (30095), and 1.7% behind the Radeon RX 6700 (30433).

Q: What memory configuration does each GPU use?

A: The Steam Deck OLED GPU uses 16 GB of LPDDR5 on a 128-bit bus with 176.0 GB/s bandwidth. The RTX 5070 Mobile uses 8 GB of GDDR7 on a 128-bit bus with 384.0 GB/s bandwidth.

Q: What is the power draw of each GPU?

A: The Steam Deck OLED GPU has a TDP of 15 W. The RTX 5070 Mobile has a TDP of 50 W.

Q: Does the Steam Deck OLED GPU have any recorded benchmark scores?

A: No. The database lists no benchmark entries for the Steam Deck OLED GPU. The RTX 5070 Mobile has nine recorded scores, including Geekbench OpenCL at 122238 and Passmark G3D at 20355.

Q: What ray tracing and tensor hardware does each GPU include?

A: The Steam Deck OLED GPU has 8 ray tracing cores and no tensor cores. The RTX 5070 Mobile has 36 ray tracing cores and 144 tensor cores.

Architecture Differences

The AMD Steam Deck OLED GPU uses the Sephiroth chip built on RDNA 2.0 architecture, manufactured on a 6 nm process at TSMC. The die measures 131 mm² and contains 2,400 million transistors, giving a transistor density of 18.3 million per mm². The NVIDIA GeForce RTX 5070 Mobile uses the GB206 chip built on Blackwell 2.0 architecture, manufactured on a 5 nm process at TSMC. Its die measures 181 mm² and contains 21,900 million transistors, giving a transistor density of 121.0 million per mm². The NVIDIA chip has 9.1x the transistor count on a die that is only 38% larger.

The compute configuration differs massively. The Steam Deck OLED GPU has 512 shading units, 32 TMUs, 16 ROPs, and 8 ray tracing cores. The RTX 5070 Mobile has 4608 shading units, 144 TMUs, 48 ROPs, 36 ray tracing cores, and 144 tensor cores. The NVIDIA part has 9x the shading units, 4.5x the TMUs, 3x the ROPs, and 4.5x the ray tracing cores. Tensor cores exist only on the NVIDIA part.

Clock speeds tell a more nuanced story. The Steam Deck OLED GPU has a base clock of 1000 MHz and a boost clock of 1600 MHz. The RTX 5070 Mobile has a base clock of 907 MHz and a boost clock of 1425 MHz. The AMD part runs at higher clocks, but its far smaller compute array means total throughput is much lower. Memory clocks are 1375 MHz (11 Gbps effective) for the AMD part and 1500 MHz (24 Gbps effective) for the NVIDIA part.

Memory architecture also differs. The Steam Deck OLED GPU uses 16 GB of LPDDR5 on a 128-bit bus, delivering 176.0 GB/s. The RTX 5070 Mobile uses 8 GB of GDDR7 on a 128-bit bus, delivering 384.0 GB/s. The AMD part has twice the capacity but less than half the bandwidth. The NVIDIA part uses PCIe 5.0 x16, while the AMD part has no bus interface listed in the database. The AMD part has a single USB Type-C display output, while the NVIDIA part lists its display outputs as portable device dependent.

API support is close but not identical. Both support DirectX 12 Ultimate (12_2) and OpenGL 4.6. The AMD part supports Vulkan 1.3, while the NVIDIA part supports Vulkan 1.4. The NVIDIA part is part of the GeForce 50-series and lists its predecessor as the GeForce 40 Mobile. The Steam Deck OLED GPU is classified as a console GPU from Valve, with no predecessor or successor listed. The RTX 5070 Mobile has a slot width of IGP and no power connectors, consistent with a mobile design. The Steam Deck OLED GPU has physical dimensions of 298 mm by 117 mm by 49 mm, while the NVIDIA part has no dimensions listed.

DETAILED SPECIFICATIONS

SPECIFICATION
Steam Deck OLED GPU
RTX 5070 Mobile
Core Specs
Shading Units
512
4,608 +800.0%
Shaders
512
4,608 +800.0%
TMUs
32
144 +350.0%
ROPs
16
48 +200.0%
Compute Units
8
SM Count
36
Clocks
Base Clock
1000 MHz
907 MHz
Boost Clock
1600 MHz
1425 MHz
Memory Clock
1375 MHz 11 Gbps effective
1500 MHz 24 Gbps effective
Memory
Memory Size
16 GB
8 GB
VRAM (MB)
16,384
8,192 -50.0%
Memory Type
LPDDR5
GDDR7
Memory Bus
128 bit
128 bit
Bandwidth
176.0 GB/s
384.0 GB/s
Cache
L1 Cache
128 KB per Array
128 KB (per SM)
L2 Cache
1024 KB
32 MB
L3 Cache
8 MB
L0 Cache
32 KB per WGP
Performance
Pixel Rate
25.60 GPixel/s
68.40 GPixel/s
Texture Rate
51.20 GTexel/s
205.2 GTexel/s
FP32 (TFLOPS)
1.638 TFLOPS
13.13 TFLOPS
FP64 (TFLOPS)
102.4 GFLOPS (1:16)
205.2 GFLOPS (1:64)
FP16 (TFLOPS)
3.277 TFLOPS (2:1)
13.13 TFLOPS (1:1)
AI/RT
RT Cores
8
36 +350.0%
Tensor Cores
144
Power
TDP
15 W
50 W
TDP (W)
15
50 +233.3%
Power Connectors
None
Architecture
Architecture
RDNA 2.0
Blackwell 2.0
GPU Name
Sephiroth
GB206
Generation
Console GPU (Valve)
GeForce 50 Mobile
Process Size
6 nm
5 nm
Transistors
2,400 million
21,900 million
Die Size
131 mm²
181 mm²
Foundry
TSMC
TSMC
Density
18.3M / mm²
121.0M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.3
1.4
OpenCL
2.0
3.0
CUDA
12.0
Shader Model
6.8
6.9
Physical
Slot Width
IGP
Length
298 mm 11.7 inches
Height
117 mm 4.6 inches
Outputs
1x USB Type-C
Portable Device Dependent
Bus Interface
PCIe 5.0 x16
Other
Production
Active
Active
Predecessor
GeForce 40 Mobile
View Steam Deck OLED GPU Details View GeForce RTX 5070 Mobile Details