AMD Ryzen Z2 Go GPU vs Intel Arc Pro B50 Comparison

AMD
RADEON

AMD Ryzen Z2 Go GPU

CORE STATE Rembrandt+
VRAM 16 GB
CLOCK SPEED 2700 MHz
TDP 28 W
BUS WIDTH 128 bit
ARCHITECTURE RDNA 2.0
nm
PROCESS 6 nm
LAUNCH DATE 2025
VS
Intel
GPU

Arc Pro B50

CORE STATE BMG-G21
VRAM 16 GB
CLOCK SPEED 2600 MHz
TDP 70 W
BUS WIDTH 128 bit
ARCHITECTURE Xe2-HPG
nm
PROCESS 5 nm
LAUNCH DATE 2025

PERFORMANCE BENCHMARKS

3dmark_3dmark_steel_nomad_dx12
N/A
1,604
passmark_directx_10
N/A
58
passmark_directx_11
N/A
100
passmark_directx_12
N/A
64
passmark_directx_9
N/A
144
passmark_g2d
N/A
717
passmark_g3d
N/A
12,553
passmark_gpu_compute
N/A
6,037

Analysis: AMD Ryzen Z2 Go GPU vs Intel Arc Pro B50

Where Each One Wins

The AMD Ryzen Z2 Go GPU and Intel Arc Pro B50 occupy completely different positions in the performance hierarchy, and the recorded data makes that split immediately visible. The Intel Arc Pro B50 holds every available benchmark win in the database, with the AMD side showing no recorded benchmark entries at all. That absence of data for the Ryzen Z2 Go GPU means the comparison rests entirely on the Intel card's measured results and the architectural profile of the AMD part.

The Intel Arc Pro B50 delivers a PassMark G3D score of 12553, which places it at the 17th percentile among all GPUs in the database. Its average benchmark score of 2660 puts it within a fraction of a point of the NVIDIA GeForce GT 1030, which scores 2662 and sits 0.1 percent ahead. The Quadro K1100M scores 2664, also 0.2 percent ahead, while the GeForce GT 440 trails by 0.6 percent at 2645. Interestingly, the database lists the GeForce RTX 5070 SUPER at 2690, 1.1 percent ahead of the Arc Pro B50, an outlier in the rival group that suggests the averaging methodology groups by similar score rather than by class.

The AMD Ryzen Z2 Go GPU, by contrast, shows a 50th percentile ranking among all GPUs, but with a zero average benchmark score and no individual tests recorded. That percentile figure likely reflects its integrated-class positioning within a console-oriented chip rather than measured results. For workloads where the Intel card has data, 3DMark Steel Nomad DX12 shows a score of 1604. PassMark sub-tests break down as follows: DirectX 9 at 144, DirectX 10 at 58, DirectX 11 at 100, DirectX 12 at 64, G2D at 717, and GPU compute at 6037.

The use-case split therefore favors the Intel part for any measured workload in the database. The AMD part's only advantage appears in its power envelope, 28 W versus 70 W, which makes it suitable for low-power console-style designs. The Intel card requires a 250 W suggested PSU and occupies a dual-slot form factor, while the AMD part draws no external power connectors at all.

Architecture Differences

The two GPUs come from different architectural lineages. AMD uses RDNA 2.0 on a chip designated Rembrandt+, built on a 6 nm process at TSMC. Intel uses Xe2-HPG on the BMG-G21 chip, part of the Battlemage Pro Series, built on a 5 nm process at the same foundry. The node difference gives Intel a density edge: 72.1 million transistors per square millimeter versus 63.0 million for AMD.

Transistor counts reflect the scale gap. The Intel die holds 19,600 million transistors across 272 mm². The AMD die holds 13,100 million across 208 mm². That larger, denser Intel die supports a much wider execution engine. Intel packs 2048 shading units, 128 texture mapping units, and 16 render output units. AMD fields 768 shading units, 48 TMUs, and 32 ROPs. Intel's TMU count is nearly three times AMD's, while AMD doubles Intel's ROP count.

Ray tracing hardware also differs. Intel includes 16 RT cores, AMD includes 12. Neither part lists tensor cores, so AI acceleration is not a distinguishing field in this data. Both support DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4, so API feature parity holds at the specification level.

Memory architecture diverges sharply. AMD uses 16 GB of LPDDR5 on a 128-bit bus, delivering 102.4 GB/s of bandwidth. Intel uses 16 GB of GDDR6 on the same 128-bit bus width but reaches 224.0 GB/s, more than double AMD's bandwidth. The memory clock figures reflect this: AMD runs at 800 MHz with 6.4 Gbps effective, Intel at 1750 MHz with 14 Gbps effective. Both cards have the same capacity, so the differentiator is purely bandwidth.

Clock behavior also differs. AMD's base clock sits at 800 MHz with a boost of 2700 MHz. Intel's base is much higher at 1700 MHz, with a boost of 2600 MHz. The AMD part has a wider boost range relative to base, while Intel starts closer to its ceiling. Cooling and power delivery follow suit: AMD is a 28 W part with no power connectors and a single USB Type-C display output. Intel is a 70 W dual-slot card with no power connectors but a 250 W suggested PSU and four mini-DisplayPort 2.1 outputs.

Head-to-Head Benchmarks

Since the AMD Ryzen Z2 Go GPU has no recorded benchmark scores in the database, every head-to-head comparison defaults to the Intel Arc Pro B50's measured results. The 3DMark Steel Nomad DX12 test yields 1604 points for the Intel card. That represents its strongest modern API result in the database and a meaningful data point for DirectX 12 workloads, though the PassMark DirectX 12 sub-test tells a different story at 64 points.

The PassMark suite offers a more granular view of Intel's performance across legacy and modern APIs. DirectX 9 scores 144, which is the highest of the DirectX sub-tests. DirectX 11 scores 100, DirectX 12 scores 64, and DirectX 10 scores 58. This pattern suggests the Intel architecture handles older APIs more efficiently relative to its own baseline, or that driver overhead affects newer API paths. The G2D score of 717 indicates 2D desktop workloads are not a bottleneck, while the GPU compute score of 6037 shows compute throughput well above the graphics sub-tests.

The rival comparison for the Intel card anchors its overall position. The GeForce GT 1030 averages 2662, a 0.1 percent edge over the Arc Pro B50's 2660. That is within measurement noise. The Quadro K1100M at 2664 is similarly close at 0.2 percent ahead. The GeForce GT 440 at 2645 trails by 0.6 percent. The RTX 5070 SUPER at 2690 leads by 1.1 percent, an odd grouping that the database's averaging method apparently produces.

For the AMD part, the absence of benchmarks means the only quantitative comparison comes from its 50th percentile ranking versus Intel's 17th. That percentile gap suggests the AMD part is positioned higher in the overall distribution, but without scores, the database cannot confirm performance. The architectural data indicates the AMD part trades heavily on power efficiency, 28 W versus 70 W, rather than raw throughput. Its FP32 output of 4.147 TFLOPS and FP16 of 8.294 TFLOPS (2:1) sit well below Intel's 10.65 TFLOPS FP32 and 21.30 TFLOPS FP16 (2:1). Pixel rates favor AMD at 86.40 GPixel/s versus Intel's 41.60 GPixel/s, a direct consequence of AMD's higher ROP count. Texture rates reverse the order: Intel hits 332.8 GTexel/s versus AMD's 129.6 GTexel/s, reflecting Intel's 128 TMUs.

Specification Differences

The two parts differ across nearly every measured field. Process node: AMD uses 6 nm, Intel uses 5 nm, both TSMC. Transistor count: 13,100 million for AMD, 19,600 million for Intel. Die size: 208 mm² versus 272 mm². Transistor density: 63.0 million per mm² for AMD, 72.1 million for Intel.

Clock speeds: AMD base 800 MHz, boost 2700 MHz. Intel base 1700 MHz, boost 2600 MHz. Memory clock: AMD 800 MHz with 6.4 Gbps effective, Intel 1750 MHz with 14 Gbps effective. Memory type: LPDDR5 versus GDDR6. Bandwidth: 102.4 GB/s versus 224.0 GB/s. Bus width is identical at 128 bit, and capacity is identical at 16 GB.

Compute resources: 768 shading units versus 2048, 48 TMUs versus 128, 32 ROPs versus 16. Ray tracing cores: 12 versus 16. FP32 throughput: 4.147 TFLOPS versus 10.65 TFLOPS. FP16 throughput: 8.294 TFLOPS versus 21.30 TFLOPS, both at 2:1 ratio. Pixel rate: 86.40 GPixel/s versus 41.60 GPixel/s. Texture rate: 129.6 GTexel/s versus 332.8 GTexel/s.

Power: 28 W TDP versus 70 W TDP. The Intel card lists a 250 W suggested PSU, AMD lists none. Display outputs: AMD has a single USB Type-C, Intel has four mini-DisplayPort 2.1. Form factor: Intel is dual-slot with dimensions of 167 mm length, 69 mm height, and 40 mm width; AMD lists no dimensions. Bus interface: Intel uses PCIe 5.0 x8, AMD lists none. Release dates: AMD entered production with a release date of 2024-12-31, Intel on 2025-09-04. Intel carries a launch MSRP of 349 USD; AMD has no listed MSRP.

FAQ

Q: Which GPU has higher raw compute throughput?

A: The Intel Arc Pro B50 delivers 10.65 TFLOPS FP32 and 21.30 TFLOPS FP16 (2:1), while the AMD Ryzen Z2 Go GPU delivers 4.147 TFLOPS FP32 and 8.294 TFLOPS FP16 (2:1).

Q: How do the memory bandwidth figures compare?

A: The Intel card reaches 224.0 GB/s using 16 GB of GDDR6 on a 128-bit bus. The AMD part provides 102.4 GB/s using 16 GB of LPDDR5 on the same 128-bit bus width.

Q: What is the Intel Arc Pro B50's position among its nearest rivals?

A: Its average benchmark score of 2660 places it 0.1 percent behind the NVIDIA GeForce GT 1030 (2662), 0.2 percent behind the Quadro K1100M (2664), 0.6 percent ahead of the GeForce GT 440 (2645), and 1.1 percent behind the GeForce RTX 5070 SUPER (2690).

Q: Does the AMD Ryzen Z2 Go GPU have any recorded benchmark scores?

A: No. The database lists no benchmark entries for the AMD part, and its average benchmark score is 0, although its percentile ranking among all GPUs is 50.

Q: What are the power requirements for each card?

A: The AMD Ryzen Z2 Go GPU has a 28 W TDP with no power connectors. The Intel Arc Pro B50 has a 70 W TDP, no power connectors, and a 250 W suggested PSU.

Q: How do the display output configurations differ?

A: The AMD part offers a single USB Type-C output. The Intel card provides four mini-DisplayPort 2.1 outputs.

DETAILED SPECIFICATIONS

SPECIFICATION
Z2 Go GPU
Pro B50
Core Specs
Shading Units
768
2,048 +166.7%
Shaders
768
2,048 +166.7%
TMUs
48
128 +166.7%
ROPs
32
16 -50.0%
Compute Units
12
Execution Units
16
Clocks
Base Clock
800 MHz
1700 MHz
Boost Clock
2700 MHz
2600 MHz
Memory Clock
800 MHz 6.4 Gbps effective
1750 MHz 14 Gbps effective
Memory
Memory Size
16 GB
16 GB
VRAM (MB)
16,384
16,384 0.0%
Memory Type
LPDDR5
GDDR6
Memory Bus
128 bit
128 bit
Bandwidth
102.4 GB/s
224.0 GB/s
Cache
L1 Cache
128 KB per Array
L2 Cache
8 MB
8 MB
L3 Cache
16 MB
L0 Cache
32 KB per WGP
Performance
Pixel Rate
86.40 GPixel/s
41.60 GPixel/s
Texture Rate
129.6 GTexel/s
332.8 GTexel/s
FP32 (TFLOPS)
4.147 TFLOPS
10.65 TFLOPS
FP64 (TFLOPS)
259.2 GFLOPS (1:16)
2.662 TFLOPS (1:4)
FP16 (TFLOPS)
8.294 TFLOPS (2:1)
21.30 TFLOPS (2:1)
AI/RT
RT Cores
12
16 +33.3%
XMX Cores
128
Power
TDP
28 W
70 W
TDP (W)
28
70 +150.0%
Suggested PSU
250 W
Power Connectors
None
None
Architecture
Architecture
RDNA 2.0
Xe2-HPG
GPU Name
Rembrandt+
BMG-G21
Generation
Console GPU (AMD)
Battlemage (Pro Series)
Process Size
6 nm
5 nm
Transistors
13,100 million
19,600 million
Die Size
208 mm²
272 mm²
Foundry
TSMC
TSMC
Density
63.0M / mm²
72.1M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
2.0
3.0
Shader Model
6.8
6.6
Physical
Slot Width
Dual-slot
Length
167 mm 6.6 inches
Height
69 mm 2.7 inches
Outputs
1x USB Type-C
4x mini-DisplayPort 2.1
Bus Interface
PCIe 5.0 x8
Other
Launch Price
349 USD
Production
Active
Active
View Ryzen Z2 Go GPU Details View Arc Pro B50 Details