AMD Ryzen Z2 Go GPU vs Intel Arc Graphics 1 Xe Mobile Comparison

AMD
RADEON

AMD Ryzen Z2 Go GPU

CORE STATE Rembrandt+
VRAM 16 GB
CLOCK SPEED 2700 MHz
TDP 28 W
BUS WIDTH 128 bit
ARCHITECTURE RDNA 2.0
nm
PROCESS 6 nm
LAUNCH DATE 2025
VS
Intel
GPU

Arc Graphics 1 Xe Mobile

CORE STATE Wildcat Lake
VRAM System Shared
CLOCK SPEED 2300 MHz
TDP 25 W
BUS WIDTH System Shared
ARCHITECTURE Xe3-LPG
nm
PROCESS 3 nm
LAUNCH DATE 2026

Analysis: AMD Ryzen Z2 Go GPU vs Intel Arc Graphics 1 Xe Mobile

The AMD Ryzen Z2 Go GPU and the Intel Arc Graphics 1 Xe Mobile represent two distinct approaches to integrated graphics within compact, power-limited systems. The data indicates a substantial performance gulf between the two, driven by fundamental differences in silicon size, architecture, and execution resources. While the Intel part is a newer design on a more advanced process node, the AMD solution delivers a dramatically higher level of raw compute throughput, positioning it as the clear performance leader in this comparison.

Where Each One Wins

The AMD Ryzen Z2 Go GPU wins across every measurable performance category recorded in the database. Its advantage is rooted in a significantly larger silicon implementation: it uses 768 shading units compared to the Intel part's 128, a 6x difference in raw execution resources. This translates directly into a commanding lead in all shader-based workloads. The AMD GPU's FP32 throughput of 4.147 TFLOPS dwarfs the Intel's 588.8 GFLOPS, a nearly 7x advantage that dictates its dominance in traditional rendering and general-purpose compute tasks.

The Intel Arc Graphics 1 Xe Mobile does not win in any raw performance metric. Its wins are confined to different domains: efficiency and integration. It is built on a 3 nm process node from Intel, while the AMD chip uses a 6 nm node from TSMC. The Intel part also has a lower TDP at 25 W, versus 28 W for the AMD solution, and its system-shared memory architecture simplifies the overall system design. However, in terms of benchmark performance, the database shows no scenario where the Intel part surpasses the AMD GPU. The AMD part is designed for console-like workloads, while the Intel part is positioned for basic mobile graphics; the data confirms that the former excels in every compute-heavy task.

Architecture Differences

The architectural divide between these two GPUs is stark. The AMD Ryzen Z2 Go GPU is based on the RDNA 2.0 architecture, built on a chip codenamed Rembrandt+. It is manufactured on a 6 nm process at TSMC, with a die size of 208 mm² and a transistor count of 13,100 million. This results in a transistor density of 63.0 million transistors per square millimeter. The Intel part, conversely, uses the newer Xe3-LPG architecture from the Wildcat Lake chip, manufactured on Intel's own 3 nm process. Its transistor count and die size are listed as unknown in the database, but its execution resources are far smaller.

The execution pipeline differences are the most critical factor. The AMD GPU features 768 shading units, 48 texture mapping units, and 32 ROPs. It also includes 12 ray tracing cores, enabling hardware-accelerated ray tracing. The Intel GPU has only 128 shading units, 8 TMUs, and 4 ROPs, along with a single ray tracing core. This 6x difference in shading units and TMUs, and an 8x difference in ROPs, explains the massive gap in pixel and texture fill rates. The AMD part's pixel rate is 86.40 GPixel/s versus 9.200 GPixel/s for Intel, and its texture rate is 129.6 GTexel/s versus 18.40 GTexel/s.

Memory architecture also differs fundamentally. The AMD Ryzen Z2 Go GPU uses a dedicated 16 GB of LPDDR5 memory on a 128-bit bus, yielding a fixed bandwidth of 102.4 GB/s. The Intel Arc Graphics 1 Xe Mobile uses a system-shared memory architecture, where the size, type, and bus width are all dependent on the host system, and bandwidth is listed as system dependent. This gives AMD a predictable and dedicated memory bandwidth advantage, while Intel's performance is contingent on the host platform's memory configuration.

Clock speeds tell a similar story of different design goals. The AMD GPU has a base clock of 800 MHz and a boost clock of 2700 MHz. The Intel part has a much lower base clock of 300 MHz and a boost clock of 2300 MHz. The higher AMD clocks, combined with its larger execution engine, compound its performance lead. Both parts support DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4, so they are API-equivalent on paper, but the hardware behind those APIs is vastly different in capability.

Head-to-Head Benchmarks

The head-to-head benchmark data is empty, so the comparison must be made through the recorded specification-derived rates. The most significant delta is in FP32 compute. The AMD Ryzen Z2 Go GPU delivers 4.147 TFLOPS, which is exactly 7.04 times the 588.8 GFLOPS provided by the Intel Arc Graphics 1 Xe Mobile. This single metric quantifies the AMD part's advantage in general-purpose shader workloads.

Pixel throughput shows an even larger disparity. The AMD GPU's pixel rate of 86.40 GPixel/s is 9.39 times higher than the Intel's 9.200 GPixel/s. This directly impacts fill-rate-bound scenarios, such as high-resolution rendering and heavy overdraw. Texture rate follows a similar pattern. The AMD part's 129.6 GTexel/s is 7.04 times the Intel's 18.40 GTexel/s, indicating a proportional advantage in texture-heavy scenes. These derived rates are all consistent with the relative size of the execution units, confirming that the AMD GPU is in a different performance class.

FP16 compute follows the same ratio. The AMD GPU's 8.294 TFLOPS (2:1) is exactly 7.04 times the Intel's 1,177.6 GFLOPS (2:1). The consistency of this 7.04x ratio across FP32, FP16, and texture rate indicates that the performance advantage is purely a function of execution resource scaling and clock speed, not architectural efficiency differences. The AMD part is simply a much larger GPU operating at a higher boost clock.

FAQ

Q: Which GPU has higher raw compute performance?

A: The AMD Ryzen Z2 Go GPU has dramatically higher compute performance. Its FP32 throughput is 4.147 TFLOPS, which is 7.04 times higher than the Intel Arc Graphics 1 Xe Mobile's 588.8 GFLOPS. The FP16 rates follow the same ratio, with AMD at 8.294 TFLOPS versus Intel's 1,177.6 GFLOPS.

Q: How do the memory systems differ?

A: The AMD GPU uses a dedicated 16 GB of LPDDR5 memory on a 128-bit bus with a fixed bandwidth of 102.4 GB/s. The Intel GPU uses system-shared memory, where the size, type, bus width, and bandwidth are all dependent on the host system's configuration.

Q: What are the process node and manufacturing differences?

A: The AMD Ryzen Z2 Go GPU is manufactured on a 6 nm process at TSMC, with a die size of 208 mm² and 13,100 million transistors. The Intel Arc Graphics 1 Xe Mobile is manufactured on Intel's 3 nm process, but its transistor count and die size are listed as unknown in the database.

Q: Which GPU has more shading units and ray tracing cores?

A: The AMD GPU has 768 shading units and 12 ray tracing cores. The Intel GPU has 128 shading units and 1 ray tracing core. This represents a 6x difference in shading units and a 12x difference in ray tracing cores.

Q: What are the TDP ratings for each GPU?

A: The AMD Ryzen Z2 Go GPU has a TDP of 28 W, while the Intel Arc Graphics 1 Xe Mobile has a slightly lower TDP of 25 W. The AMD part delivers far higher performance despite the slightly higher power envelope.

Q: Do both GPUs support the same graphics APIs?

A: Yes, both GPUs support DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. The API feature sets are identical, but the underlying hardware capabilities are vastly different.

The Verdict

The data presents a clear hierarchy. The AMD Ryzen Z2 Go GPU is the superior choice for any workload that demands graphics or compute performance. Its 4.147 TFLOPS FP32 throughput, 86.40 GPixel/s pixel rate, and 129.6 GTexel/s texture rate place it in a category that the Intel Arc Graphics 1 Xe Mobile cannot approach. The AMD part's dedicated 16 GB memory pool with 102.4 GB/s of bandwidth also removes any dependency on host system memory, ensuring consistent performance. For gaming or GPU-accelerated applications, the AMD solution is the only viable option between the two.

The Intel Arc Graphics 1 Xe Mobile is a fundamentally different product. Its 128 shading units and 588.8 GFLOPS of FP32 performance position it as a basic display and light-compute solution. Its advantages are integration and efficiency: a 3 nm process node, a 25 W TDP, and a system-shared memory architecture that reduces system complexity. The database shows it is not a competitor to the AMD part in performance terms. The Intel GPU's lower base clock of 300 MHz further indicates a design focused on minimizing idle power draw rather than maximizing throughput. Systems using this GPU would be suited for basic productivity and media playback, not demanding 3D workloads.

The production status for both parts is active, indicating they are current products. The AMD part was released in early 2025, while the Intel part is scheduled for a mid-2026 release. The newer manufacturing process of the Intel part does not translate into performance gains, as the architectural scaling differences are too vast. The recorded data shows the AMD Ryzen Z2 Go GPU is the performance leader by a wide margin, with the Intel Arc Graphics 1 Xe Mobile serving a much more modest role in the mobile landscape.

Specification Differences

The following table details only the fields where the two GPUs differ.

| Specification | AMD Ryzen Z2 Go GPU | Intel Arc Graphics 1 Xe Mobile |

| :--- | :--- | :--- |

| Architecture | RDNA 2.0 | Xe3-LPG |

| Generation | Console GPU (AMD) | Arc Graphics-M (Wildcat Lake) |

| Process Node | 6 nm | 3 nm |

| Foundry | TSMC | Intel |

| Transistors | 13,100 million | unknown |

| Die Size | 208 mm² | unknown |

| Transistor Density | 63.0M / mm² | null |

| Base Clock | 800 MHz | 300 MHz |

| Boost Clock | 2700 MHz | 2300 MHz |

| Memory Size | 16 GB | System Shared |

| Memory Type | LPDDR5 | System Shared |

| Memory Bus Width | 128 bit | System Shared |

| Memory Bandwidth | 102.4 GB/s | System Dependent |

| Memory Clock | 800 MHz 6.4 Gbps effective | System Shared |

| Shading Units | 768 | 128 |

| TMUs | 48 | 8 |

| ROPs | 32 | 4 |

| Ray Tracing Cores | 12 | 1 |

| Pixel Rate | 86.40 GPixel/s | 9.200 GPixel/s |

| Texture Rate | 129.6 GTexel/s | 18.40 GTexel/s |

| FP32 Performance | 4.147 TFLOPS | 588.8 GFLOPS |

| FP16 Performance | 8.294 TFLOPS (2:1) | 1,177.6 GFLOPS (2:1) |

| TDP | 28 W | 25 W |

| Slot Width | null | IGP |

| Bus Interface | null | IGP |

| Display Outputs | 1x USB Type-C | Portable Device Dependent |

| Release Date | 2024-12-31T17:00:00.000Z | 2026-04-15T17:00:00.000Z |

| Predecessor | null | HD Graphics-M |

DETAILED SPECIFICATIONS

SPECIFICATION
Z2 Go GPU
Graphics 1 Xe Mobile
Core Specs
Shading Units
768
128 -83.3%
Shaders
768
128 -83.3%
TMUs
48
8 -83.3%
ROPs
32
4 -87.5%
Compute Units
12
Execution Units
2
Clocks
Base Clock
800 MHz
300 MHz
Boost Clock
2700 MHz
2300 MHz
Memory Clock
800 MHz 6.4 Gbps effective
System Shared
Memory
Memory Size
16 GB
System Shared
VRAM (MB)
16,384
Memory Type
LPDDR5
System Shared
Memory Bus
128 bit
System Shared
Bandwidth
102.4 GB/s
System Dependent
Cache
L1 Cache
128 KB per Array
64 KB (per EU)
L2 Cache
8 MB
16 MB
L3 Cache
16 MB
L0 Cache
32 KB per WGP
Performance
Pixel Rate
86.40 GPixel/s
9.200 GPixel/s
Texture Rate
129.6 GTexel/s
18.40 GTexel/s
FP32 (TFLOPS)
4.147 TFLOPS
588.8 GFLOPS
FP64 (TFLOPS)
259.2 GFLOPS (1:16)
73.60 GFLOPS (1:8)
FP16 (TFLOPS)
8.294 TFLOPS (2:1)
1,177.6 GFLOPS (2:1)
AI/RT
RT Cores
12
1 -91.7%
XMX Cores
32
Power
TDP
28 W
25 W
TDP (W)
28
25 -10.7%
Power Connectors
None
None
Architecture
Architecture
RDNA 2.0
Xe3-LPG
GPU Name
Rembrandt+
Wildcat Lake
Generation
Console GPU (AMD)
Arc Graphics-M (Wildcat Lake)
Process Size
6 nm
3 nm
Transistors
13,100 million
unknown
Die Size
208 mm²
unknown
Foundry
TSMC
Intel
Density
63.0M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
2.0
3.0
Shader Model
6.8
6.9
Physical
Slot Width
IGP
Outputs
1x USB Type-C
Portable Device Dependent
Bus Interface
IGP
Other
Production
Active
Active
Predecessor
HD Graphics-M
View Ryzen Z2 Go GPU Details View Arc Graphics 1 Xe Mobile Details