AMD Ryzen Z2 A GPU vs Intel Arc Graphics 64EU Mobile Comparison

AMD
RADEON

AMD Ryzen Z2 A GPU

CORE STATE Van Gogh
VRAM 16 GB
CLOCK SPEED 1600 MHz
TDP 15 W
BUS WIDTH 128 bit
ARCHITECTURE RDNA 2.0
nm
PROCESS 7 nm
LAUNCH DATE 2025
VS
Intel
GPU

Arc Graphics 64EU Mobile

CORE STATE Meteor Lake
VRAM System Shared
CLOCK SPEED 1750 MHz
TDP 65 W
BUS WIDTH System Shared
ARCHITECTURE Xe-LPG
nm
PROCESS 10 nm
LAUNCH DATE 2023

Analysis: AMD Ryzen Z2 A GPU vs Intel Arc Graphics 64EU Mobile

The Verdict

The data compares two integrated graphics solutions, each built for different mobile design goals. The AMD Ryzen Z2 A GPU uses the RDNA 2.0 architecture on a 7 nm TSMC process, while the Intel Arc Graphics 64EU Mobile uses the Xe-LPG architecture on a 10 nm Intel process. Both parts are listed as Active production status and share the same 50th percentile ranking against all GPUs in the database.

The AMD Ryzen Z2 A GPU presents itself as the lower-power option, with a 15 W TDP compared to the Intel part's 65 W TDP. The Intel Arc Graphics 64EU Mobile offers higher raw compute figures: 1.792 TFLOPS FP32 versus 1.638 TFLOPS for the AMD, a 9.4% advantage. The Intel part also leads in pixel rate (28.00 GPixel/s versus 25.60 GPixel/s) and texture rate (56.00 GTexel/s versus 51.20 GTexel/s).

The AMD part counters with dedicated memory. It has 16 GB of LPDDR5 on a 128-bit bus with 102.4 GB/s of bandwidth. The Intel part relies on System Shared memory with System Dependent bandwidth, which means its memory performance is tied to the host system configuration. For scenarios where memory bandwidth is the limiting factor, the AMD part has a clear structural advantage.

Neither part has recorded benchmark scores in the database, so the verdict rests on architectural capabilities and measured specifications. The AMD Ryzen Z2 A GPU suits designs prioritizing power efficiency and predictable memory performance. The Intel Arc Graphics 64EU Mobile suits designs where raw compute throughput and the ability to draw on system memory capacity matter more than fixed power limits.

Architecture Differences

The AMD Ryzen Z2 A GPU is built on the Van Gogh chip using RDNA 2.0, fabricated on a 7 nm process at TSMC. The chip contains 2,400 million transistors on a 163 mm² die, resulting in a transistor density of 14.7M per mm². The Intel Arc Graphics 64EU Mobile uses the Meteor Lake chip with Xe-LPG architecture, fabricated on a 10 nm process at Intel. Transistor count and die size for the Intel part are not recorded in the database.

Both parts feature 512 shading units, 32 texture mapping units, and 16 raster operations pipelines. The AMD part includes 8 dedicated ray tracing cores, while the Intel part has no ray tracing core count listed. The AMD part supports DirectX 12 Ultimate (12_2), while the Intel part supports DirectX 12 (12_1), indicating a difference in feature level support. Both support OpenGL 4.6 and Vulkan 1.4.

The clock profiles differ substantially. The AMD part runs at a 1000 MHz base clock with a 1600 MHz boost clock. The Intel part runs at a 300 MHz base clock with a 1750 MHz boost clock. The Intel part's higher boost clock contributes to its compute advantage, but its lower base clock and higher 65 W TDP suggest a different power delivery profile. The AMD part's memory runs at 800 MHz with 6.4 Gbps effective speed.

Memory architecture is the most significant differentiator. The AMD part has 16 GB of dedicated LPDDR5 memory on a 128-bit bus, delivering 102.4 GB/s of bandwidth. The Intel part uses System Shared memory, meaning its capacity, bus width, and bandwidth are determined by the host system. The AMD part's dedicated memory ensures consistent bandwidth regardless of system configuration.

The display outputs also differ. The AMD part has a single USB Type-C output. The Intel part's display outputs are Portable Device Dependent, meaning they vary by the device it is integrated into. The Intel part uses a Ring Bus interface, while the AMD part has no bus interface listed. The Intel part is an IGP (integrated graphics processor) with a slot width of IGP, while the AMD part has no slot width listed.

Head-to-Head Benchmarks

The database contains no recorded head-to-head benchmark results for these two parts, and neither part has individual benchmark scores. Wins are therefore determined by comparing the specification-derived performance metrics recorded in the database.

The Intel Arc Graphics 64EU Mobile holds the lead in raw compute throughput. Its FP32 figure of 1.792 TFLOPS exceeds the AMD part's 1.638 TFLOPS by 0.154 TFLOPS, a 9.4% advantage. The FP16 figures show the same ratio: the Intel part delivers 3.584 TFLOPS (2:1) versus the AMD part's 3.277 TFLOPS (2:1). This means for workloads that are shader-bound, the Intel part can complete more arithmetic operations per second.

The Intel part also leads in texture and pixel throughput. Its texture rate of 56.00 GTexel/s surpasses the AMD part's 51.20 GTexel/s by 4.80 GTexel/s, a 9.4% advantage. Its pixel rate of 28.00 GPixel/s surpasses the AMD part's 25.60 GPixel/s by 2.40 GPixel/s, also a 9.4% advantage. These figures scale directly with the FP32 advantage, confirming the Intel part's higher clock headroom at boost.

The AMD Ryzen Z2 A GPU does not lead in any of the recorded compute metrics. Its advantage lies in the memory subsystem. The 16 GB LPDDR5 configuration with 102.4 GB/s bandwidth is a fixed, dedicated resource. The Intel part's System Dependent bandwidth means its effective memory throughput is not guaranteed by the GPU specification alone; it depends on the host system's memory configuration. In practical terms, the AMD part offers deterministic memory performance, while the Intel part offers flexibility at the cost of predictability.

The power envelope also favors the AMD part. The 15 W TDP versus 65 W TDP is a 4.3x difference. This implies the AMD part can be deployed in thermally constrained designs where the Intel part would require more substantial cooling and power delivery. The AMD part's 7 nm process at TSMC, compared to Intel's 10 nm process, contributes to its lower power requirement.

FAQ

Q: Which part has higher FP32 compute performance?

A: The Intel Arc Graphics 64EU Mobile leads with 1.792 TFLOPS, which is 9.4% higher than the AMD Ryzen Z2 A GPU's 1.638 TFLOPS.

Q: Does the AMD part have dedicated memory?

A: Yes, the AMD Ryzen Z2 A GPU has 16 GB of LPDDR5 memory on a 128-bit bus with 102.4 GB/s of bandwidth. The Intel part uses System Shared memory with System Dependent bandwidth.

Q: What is the power consumption difference?

A: The AMD Ryzen Z2 A GPU has a 15 W TDP. The Intel Arc Graphics 64EU Mobile has a 65 W TDP, which is over four times higher.

Q: Which part supports ray tracing?

A: The AMD Ryzen Z2 A GPU includes 8 ray tracing cores. The Intel Arc Graphics 64EU Mobile does not have a ray tracing core count listed in the database.

Q: What DirectX versions do these parts support?

A: The AMD part supports DirectX 12 Ultimate (12_2). The Intel part supports DirectX 12 (12_1), which is a lower feature level.

Q: Are there any recorded benchmark scores for these parts?

A: No, the database lists no benchmark scores for either part. The comparison is based on recorded specifications and derived performance rates.

Where Each One Wins

The AMD Ryzen Z2 A GPU wins in scenarios where power efficiency is the primary constraint. Its 15 W TDP allows deployment in thin-and-light devices, handheld consoles, or other battery-powered hardware where a 65 W component would be impractical. The dedicated 16 GB LPDDR5 memory with 102.4 GB/s bandwidth ensures that memory performance is consistent and not subject to system configuration. The 8 ray tracing cores provide hardware acceleration for ray-traced effects that the Intel part cannot offer at the hardware level. The DirectX 12 Ultimate support also enables the full feature set of modern graphics APIs, including features that require the 12_2 feature level.

The Intel Arc Graphics 64EU Mobile wins in scenarios where raw compute throughput is the priority. Its 1.792 TFLOPS FP32 performance, 56.00 GTexel/s texture rate, and 28.00 GPixel/s pixel rate are all 9.4% higher than the AMD part. This advantage applies to shader-heavy workloads, texture-bound rendering, and fill-rate-limited scenarios. The higher boost clock of 1750 MHz versus 1600 MHz provides the headroom for these gains. The System Shared memory model means the Intel part can draw on whatever memory capacity the host system provides, which could exceed the AMD part's fixed 16 GB in systems with larger memory pools. The Meteor Lake architecture with Xe-LPG is designed for integration into portable devices, as its Portable Device Dependent display outputs suggest.

The data shows that neither part is universally superior. The AMD Ryzen Z2 A GPU is the choice for power-limited, memory-sensitive designs that value dedicated bandwidth and ray tracing capability. The Intel Arc Graphics 64EU Mobile is the choice for compute-bound workloads where the additional 9.4% throughput in every measured rate metric matters more than power draw. The 50th percentile ranking for both parts indicates they occupy the same market tier, but their design philosophies lead to different application fits.

DETAILED SPECIFICATIONS

SPECIFICATION
Z2 A GPU
Graphics 64EU Mobile
Core Specs
Shading Units
512
512 0.0%
Shaders
512
512 0.0%
TMUs
32
32 0.0%
ROPs
16
16 0.0%
Compute Units
8
Execution Units
64
Clocks
Base Clock
1000 MHz
300 MHz
Boost Clock
1600 MHz
1750 MHz
Memory Clock
800 MHz 6.4 Gbps effective
System Shared
Memory
Memory Size
16 GB
System Shared
VRAM (MB)
16,384
Memory Type
LPDDR5
System Shared
Memory Bus
128 bit
System Shared
Bandwidth
102.4 GB/s
System Dependent
Cache
L1 Cache
128 KB per Array
L2 Cache
1024 KB
L3 Cache
8 MB
L0 Cache
32 KB per WGP
Performance
Pixel Rate
25.60 GPixel/s
28.00 GPixel/s
Texture Rate
51.20 GTexel/s
56.00 GTexel/s
FP32 (TFLOPS)
1.638 TFLOPS
1.792 TFLOPS
FP64 (TFLOPS)
102.4 GFLOPS (1:16)
FP16 (TFLOPS)
3.277 TFLOPS (2:1)
3.584 TFLOPS (2:1)
AI/RT
RT Cores
8
Power
TDP
15 W
65 W
TDP (W)
15
65 +333.3%
Architecture
Architecture
RDNA 2.0
Xe-LPG
GPU Name
Van Gogh
Meteor Lake
Generation
Console GPU (AMD)
Arc Graphics-M (Meteor Lake)
Process Size
7 nm
10 nm
Transistors
2,400 million
Die Size
163 mm²
Foundry
TSMC
Intel
Density
14.7M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 (12_1)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
2.0
3.0
Shader Model
6.8
6.6
Physical
Slot Width
IGP
Outputs
1x USB Type-C
Portable Device Dependent
Bus Interface
Ring Bus
Other
Production
Active
Active
Predecessor
HD Graphics-M
View Ryzen Z2 A GPU Details View Arc Graphics 64EU Mobile Details