AMD Radeon RX Vega M GL vs Intel Arc B570 Comparison

AMD
RADEON

AMD Radeon RX Vega M GL

CORE STATE Polaris 22
VRAM 4 GB
CLOCK SPEED 1011 MHz
TDP 65 W
BUS WIDTH 1024 bit
ARCHITECTURE GCN 4.0
nm
PROCESS 14 nm
LAUNCH DATE 2018
VS
Intel
GPU

Arc B570

CORE STATE BMG-G21
VRAM 10 GB
CLOCK SPEED 2500 MHz
TDP 150 W
BUS WIDTH 160 bit
ARCHITECTURE Xe2-HPG
nm
PROCESS 5 nm
LAUNCH DATE 2025

PERFORMANCE BENCHMARKS

geekbench_opencl
19,549
83,514
geekbench_vulkan
22,757
96,844
3dmark_3dmark_steel_nomad_dx12
N/A
2,649
passmark_directx_10
N/A
65
passmark_directx_11
N/A
118
passmark_directx_12
N/A
72
passmark_directx_9
N/A
164
passmark_g2d
N/A
661
passmark_g3d
N/A
14,195
passmark_gpu_compute
N/A
7,281

Analysis: AMD Radeon RX Vega M GL vs Intel Arc B570

The AMD Radeon RX Vega M GL and Intel Arc B570 represent two very different eras of GPU design, and the benchmark data reflects this clearly. The Arc B570 is decisively faster in every measurable compute test, but the Vega M GL was a unique integrated part with its own niche. This analysis breaks down the raw numbers, architectural differences, and practical implications of choosing between these two very different graphics processors.

Head-to-Head Benchmarks

The available head-to-head data is limited to two Geekbench compute tests, and the results are not close. In Geekbench OpenCL, the Intel Arc B570 scores 83,514, while the AMD Radeon RX Vega M GL manages only 19,549. That is a delta of -76.6% for the AMD part, meaning the Intel GPU is roughly 4.3 times faster in this workload. The Vulkan test tells the same story: the Arc B570 scores 96,844 against the Vega M GL's 22,757, a -76.5% delta. Intel wins both of the two head-to-head benchmarks, giving it a clean 2-0 sweep.

These deltas are so large that they are not just incremental improvements; they represent a generational leap in raw compute throughput. The Arc B570's average benchmark score of 20,556 places it near the NVIDIA GeForce RTX 3070 Mobile (20,534, a 0.1% delta) and the Intel Arc A750 (20,582, a -0.1% delta). The Vega M GL, with an average score of 21,153, sits in a similar overall percentile band—its nearest rival is the NVIDIA RTX A4000 Mobile (21,379, a -1.1% delta). However, the individual test results show that the Arc B570's strength is heavily weighted toward modern compute APIs like Vulkan and OpenCL, where its Xe2 architecture excels.

Looking at the broader benchmark suite, the Arc B570 also posts a Passmark G3D score of 14,195, which is a strong mid-range result, and a Passmark GPU Compute score of 7,281. The Vega M GL has no equivalent Passmark data in this pack, so direct comparison is limited to the Geekbench tests. Still, the pattern is unambiguous: the Arc B570 is the clear performance winner in every shared metric.

FAQ

Q: Which GPU has the higher average benchmark score?

A: The AMD Radeon RX Vega M GL has a slightly higher average benchmark score of 21,153 compared to the Intel Arc B570's 20,556. However, this average is skewed by the fact that the Vega M GL only has two Geekbench scores, while the Arc B570 has ten scores across multiple test suites, including some lower DirectX Passmark results.

Q: Does the Intel Arc B570 support hardware ray tracing?

A: Yes, the Intel Arc B570 features 18 dedicated ray tracing cores, whereas the AMD Radeon RX Vega M GL has no ray tracing cores listed in its specifications.

Q: What is the memory configuration difference?

A: The AMD Radeon RX Vega M GL uses 4 GB of HBM2 memory with a 1024-bit bus and 179.2 GB/s bandwidth. The Intel Arc B570 uses 10 GB of GDDR6 memory on a 160-bit bus, providing 380.0 GB/s bandwidth—more than double the memory capacity and over twice the bandwidth.

Q: Which GPU has a higher boost clock?

A: The Intel Arc B570 has a boost clock of 2500 MHz, which is significantly higher than the AMD Radeon RX Vega M GL's boost clock of 1011 MHz. The Vega M GL's base clock is 931 MHz, while the Arc B570's base clock is also 2500 MHz, meaning it runs at a constant frequency.

Q: How do their DirectX API support levels differ?

A: The Intel Arc B570 supports DirectX 12 Ultimate (12_2), which includes features like ray tracing and mesh shaders. The AMD Radeon RX Vega M GL only supports DirectX 12 (12_0), an older feature level that lacks these modern capabilities.

Q: What is the production status of each GPU?

A: The AMD Radeon RX Vega M GL is marked as end-of-life, with a release date of 2018-01-31. The Intel Arc B570 is currently active, having been released on 2025-01-15, and its predecessor is listed as Alchemist.

The Verdict

The data points to a simple conclusion: the Intel Arc B570 is the superior GPU for almost any modern workload. It wins both head-to-head benchmarks by a margin of roughly 76%, offers more than double the memory bandwidth and capacity, and supports the latest DirectX 12 Ultimate API. Its performance class, as indicated by its average score being within 0.1% of the NVIDIA GeForce RTX 3070 Mobile, places it firmly in the mid-range discrete GPU segment.

The AMD Radeon RX Vega M GL, on the other hand, is an end-of-life product from 2018. Its only advantages are its lower 65 W TDP and its integrated form factor, which was designed for portable devices. If you are building a new system or upgrading, the Arc B570 is the only reasonable choice based on performance data. The Vega M GL should only be considered if you are specifically constrained to an integrated solution from that era, but even then, its 0 wins in head-to-head tests and 66th percentile ranking versus the Arc B570's 65th percentile shows they are in similar overall tier, despite the Arc's overwhelming compute lead.

Specification Differences

The two GPUs differ in nearly every measurable specification. The AMD Radeon RX Vega M GL uses a 14 nm process node from GlobalFoundries with 5,000 million transistors on a 208 mm² die. The Intel Arc B570 uses a 5 nm process from TSMC with 19,600 million transistors on a 272 mm² die. This gives the Arc B570 a transistor density of 72.1M / mm² versus the Vega M GL's 24.0M / mm².

Clock speeds are starkly different: the Vega M GL runs at 931 MHz base and 1011 MHz boost, while the Arc B570 runs at a constant 2500 MHz for both base and boost. Memory configurations are also vastly different: the Vega M GL has 4 GB of HBM2 on a 1024-bit bus delivering 179.2 GB/s, while the Arc B570 has 10 GB of GDDR6 on a 160-bit bus delivering 380.0 GB/s.

The shader counts diverge significantly: the Vega M GL has 1280 shading units, 80 TMUs, and 32 ROPs, whereas the Arc B570 has 2304 shading units, 144 TMUs, and 80 ROPs. The Arc B570 also has 18 ray tracing cores, which the Vega M GL lacks entirely. Pixel rate is 32.35 GPixel/s for the AMD part versus 200.0 GPixel/s for the Intel part, and texture rate is 80.88 GTexel/s versus 360.0 GTexel/s. FP32 compute is 2.588 TFLOPS for the Vega M GL and 11.52 TFLOPS for the Arc B570.

Power and physical specs also differ: the Vega M GL is rated at 65 W TDP with an IGP slot width and no power connectors, while the Arc B570 is rated at 150 W TDP, is dual-slot, requires a single 8-pin power connector, and suggests a 450 W PSU. The Arc B570 uses a PCIe 4.0 x8 interface and measures 272 mm in length, while the Vega M GL is a portable-device-dependent IGP. Display outputs are also different: the Arc B570 has 1x HDMI 2.1a and 3x DisplayPort 2.1, while the Vega M GL's outputs are listed as portable device dependent.

Architecture Differences

The architectural gulf between these two GPUs is massive. The AMD Radeon RX Vega M GL is built on GCN 4.0 architecture with the Polaris 22 chip, part of the Vega (Vega M) generation. This is a 2018-era design that uses a 14 nm process and lacks dedicated ray tracing or tensor cores. Its FP16 performance is identical to FP32 at 2.588 TFLOPS, indicating a 1:1 ratio, which was typical for that era.

The Intel Arc B570 is built on Xe2-HPG architecture with the BMG-G21 chip, part of the Battlemage (Arc 5) generation. It uses a 5 nm process from TSMC and includes 18 dedicated ray tracing cores. Its FP16 performance is 23.04 TFLOPS, which is a 2:1 ratio to its FP32 compute of 11.52 TFLOPS, showing a more modern approach to mixed-precision workloads.

The transistor counts reflect the architectural evolution: the Arc B570 has nearly four times the transistors (19,600 million vs 5,000 million) on a die that is only 30% larger (272 mm² vs 208 mm²). This is enabled by the much denser 5 nm process. The API support also shows the generational gap: the Arc B570 supports DirectX 12 Ultimate (12_2) and Vulkan 1.4, while the Vega M GL is limited to DirectX 12 (12_0) and Vulkan 1.3. Both support OpenGL 4.6.

Where Each One Wins

The Intel Arc B570 wins in every performance category measured. It dominates compute benchmarks, with a 76.6% lead in OpenCL and a 76.5% lead in Vulkan. Its higher pixel rate (200.0 GPixel/s vs 32.35 GPixel/s) and texture rate (360.0 GTexel/s vs 80.88 GTexel/s) make it far better suited for high-resolution gaming and content creation. The 10 GB of VRAM and 380.0 GB/s bandwidth provide ample headroom for modern textures and high-resolution assets, while the Vega M GL's 4 GB and 179.2 GB/s may struggle with current game requirements.

The AMD Radeon RX Vega M GL has essentially one advantage: power efficiency. Its 65 W TDP is less than half of the Arc B570's 150 W, and it requires no external power connector. This makes it suitable for compact, low-power systems where the Arc B570's dual-slot cooler and 8-pin connector would be impractical. However, this advantage comes with a massive performance penalty, and the Vega M GL is end-of-life.

For gaming, the Arc B570's DirectX 12 Ultimate support and ray tracing cores make it the clear choice for modern titles. For compute workloads, the Arc B570's higher FP32 and FP16 throughput, along with its Vulkan 1.4 support, give it a decisive edge. The Vega M GL's only plausible use case is as a legacy integrated solution in an old portable device, where its performance is adequate for older or less demanding applications. In any head-to-head scenario, the Intel Arc B570 is the winner on every metric that matters for performance.

DETAILED SPECIFICATIONS

SPECIFICATION
RX Vega M GL
B570
Core Specs
Shading Units
1,280
2,304 +80.0%
Shaders
1,280
2,304 +80.0%
TMUs
80
144 +80.0%
ROPs
32
80 +150.0%
Compute Units
20
—
Execution Units
—
18
Clocks
Base Clock
931 MHz
2500 MHz
Boost Clock
1011 MHz
2500 MHz
Memory Clock
700 MHz 1400 Mbps effective
2375 MHz 19 Gbps effective
Memory
Memory Size
4 GB
10 GB
VRAM (MB)
4,096
10,240 +150.0%
Memory Type
HBM2
GDDR6
Memory Bus
1024 bit
160 bit
Bandwidth
179.2 GB/s
380.0 GB/s
Cache
L1 Cache
16 KB (per CU)
256 KB (per EU)
L2 Cache
1024 KB
13.5 MB
Performance
Pixel Rate
32.35 GPixel/s
200.0 GPixel/s
Texture Rate
80.88 GTexel/s
360.0 GTexel/s
FP32 (TFLOPS)
2.588 TFLOPS
11.52 TFLOPS
FP64 (TFLOPS)
161.8 GFLOPS (1:16)
720.0 GFLOPS (1:16)
FP16 (TFLOPS)
2.588 TFLOPS (1:1)
23.04 TFLOPS (2:1)
AI/RT
RT Cores
—
18
XMX Cores
—
144
Power
TDP
65 W
150 W
TDP (W)
65
150 +130.8%
Suggested PSU
—
450 W
Power Connectors
—
1x 8-pin
Architecture
Architecture
GCN 4.0
Xe2-HPG
GPU Name
Polaris 22
BMG-G21
Generation
Vega (Vega M)
Battlemage (Arc 5)
Process Size
14 nm
5 nm
Transistors
5,000 million
19,600 million
Die Size
208 mm²
272 mm²
Foundry
GlobalFoundries
TSMC
Density
24.0M / mm²
72.1M / mm²
API Support
DirectX
12 (12_0)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.3
1.4
OpenCL
2.1
3.0
Shader Model
6.7
6.6
Physical
Slot Width
IGP
Dual-slot
Length
—
272 mm 10.7 inches
Height
—
115 mm 4.5 inches
Outputs
Portable Device Dependent
1x HDMI 2.1a3x DisplayPort 2.1
Bus Interface
IGP
PCIe 4.0 x8
Other
Launch Price
—
219 USD
Production
End-of-life
Active
Predecessor
—
Alchemist
View Radeon RX Vega M GL Details View Arc B570 Details