AMD Radeon RX 9050 vs NVIDIA GeForce RTX 3050 A Mobile Comparison
AMD Radeon RX 9050
GeForce RTX 3050 A Mobile
PERFORMANCE BENCHMARKS
Analysis: AMD Radeon RX 9050 vs NVIDIA GeForce RTX 3050 A Mobile
Head-to-Head Benchmarks
The recorded database contains no direct head-to-head benchmark comparisons between the AMD Radeon RX 9050 and the NVIDIA GeForce RTX 3050 A Mobile. The RX 9050 has no benchmark entries, while the RTX 3050 A Mobile has eight recorded scores spanning OpenCL, DirectX 9 through 12, 2D, 3D, and compute workloads. This asymmetry means a direct numerical comparison cannot be constructed from the available data. However, the RTX 3050 A Mobile's scores can be contextualized against its nearest rivals, which include the NVIDIA GeForce GTX 460 v2, Quadro P2200, AMD Radeon R9 M265X, and Radeon Pro WX 5100.
The RTX 3050 A Mobile's average benchmark score is 8746. Its closest rival, the GTX 460 v2, averages 8743, a delta of 0.0 percent. The Quadro P2200 scores 8686, placing the RTX 3050 A Mobile 0.7 percent ahead. Against the R9 M265X (8851) and Radeon Pro WX 5100 (8863), the RTX 3050 A Mobile trails by 1.2 percent and 1.3 percent respectively. These deltas are narrow, indicating the mobile Ampere part sits in a performance band where small architectural differences decide placement. The RTX 3050 A Mobile's percentile versus all GPUs is 44, while the RX 9050's percentile is 50, a six-point gap in the database's overall ranking. With no RX 9050 benchmark scores recorded, that percentile appears derived from specifications or synthetic estimation rather than measured runs.
The RTX 3050 A Mobile's individual scores show a clear pattern: DirectX 9 (152) and DirectX 11 (94) outperform DirectX 12 (55) and DirectX 10 (61) on the PassMark scale. The G3D score is 11664, while GPU compute is 4419, and the OpenCL score is 52998. The 2D score is 526. These numbers indicate strong legacy API performance relative to newer APIs, which aligns with the architecture's driver maturity profile. The RX 9050 has no such data, so its wins in this section are zero, and the RTX 3050 A Mobile's wins are also zero in the head-to-head field. The database simply does not provide a basis for a win/loss tally.
Architecture Differences
The two GPUs diverge fundamentally at the silicon level. The RX 9050 uses the Navi 44 chip built on RDNA 4.0 architecture, fabricated by TSMC on a 4 nm process. It integrates 29,700 million transistors on a 199 mm² die, yielding a transistor density of 149.2 million per mm². The RTX 3050 A Mobile uses the GA106 chip on Ampere architecture, fabricated by Samsung on an 8 nm process. It packs 12,000 million transistors on a 276 mm² die, with a density of 43.5 million per mm². The RX 9050's process advantage is stark: a 4 nm node versus 8 nm, and nearly 2.5 times the transistor count in a smaller physical area. That density gap suggests the RDNA 4.0 design is far more compact per logic element, which typically enables higher clock scaling and efficiency.
Clock behavior reinforces the node difference. The RX 9050 has a base clock of 1330 MHz, a boost of 2600 MHz, and a game clock of 1920 MHz. The RTX 3050 A Mobile operates at 1065 MHz base and 1343 MHz boost, with no game clock listed. The RX 9050's boost exceeds the RTX 3050 A Mobile's by 1257 MHz, a 93.6 percent advantage. Memory clocks also differ: the RX 9050 runs at 2250 MHz with 18 Gbps effective, while the RTX 3050 A Mobile runs at 1500 MHz with 12 Gbps effective. Both use GDDR6 on a 128-bit bus, but the RX 9050 achieves 288.0 GB/s bandwidth versus 192.0 GB/s for the RTX 3050 A Mobile, a 50 percent lead.
Shader configuration varies significantly. The RX 9050 has 1024 shading units, 64 TMUs, and 64 ROPs. The RTX 3050 A Mobile has 1792 shading units, 56 TMUs, and 32 ROPs. Despite fewer shaders, the RX 9050's higher clocks produce a much larger pixel rate: 166.4 GPixel/s versus 42.98 GPixel/s. Texture rate is 166.4 GTexel/s versus 75.21 GTexel/s. FP32 throughput is 10.65 TFLOPS for the RX 9050 versus 4.813 TFLOPS for the RTX 3050 A Mobile, a 2.2x gap. Both support FP16 at 1:1 ratio. Ray tracing cores differ: 16 on the RX 9050 versus 14 on the RTX 3050 A Mobile. The RTX 3050 A Mobile also includes 56 tensor cores, while the RX 9050 lists none.
Memory capacity is a major split: 8 GB on the RX 9050 versus 4 GB on the RTX 3050 A Mobile. Both use GDDR6, but the capacity difference doubles the framebuffer, which matters for textures and resolution scaling. The RX 9050's TDP is 92 W with a dual-slot cooler and one 8-pin power connector, requiring a 250 W suggested PSU. The RTX 3050 A Mobile is an integrated GPU (IGP) with a 45 W TDP, no power connectors, and no PSU suggestion. Bus interfaces differ: PCIe 5.0 x16 for the RX 9050 versus PCIe 4.0 x8 for the RTX 3050 A Mobile. Display outputs: the RX 9050 offers 1x HDMI 2.1b and 2x DisplayPort 2.1a, while the RTX 3050 A Mobile is portable-device dependent. Both support DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4.
Production statuses and release timing differ as well. The RX 9050 is Active with a release date of July 27, 2026, succeeding Navi III. The RTX 3050 A Mobile is End-of-life with a release date of December 31, 2023, succeeding GeForce 20 Mobile. The RTX 3050 A Mobile's predecessor generation is GeForce 20 Mobile, while the RX 9050's is Navi III. Neither has a successor listed.
Where Each One Wins
Based on recorded data, the RTX 3050 A Mobile has measurable benchmark scores, while the RX 9050 has none. Therefore, in any workload covered by the database (OpenCL, PassMark DirectX 9/10/11/12, G2D, G3D, GPU compute), the RTX 3050 A Mobile is the only part with empirical evidence. Its DirectX 9 score of 152 and DirectX 11 score of 94 suggest legacy API workloads are its strongest area relative to other APIs. The DirectX 12 score of 55 and DirectX 10 score of 61 indicate modern API paths are less optimized in this configuration. The G3D score of 11664 and compute score of 4419 show general 3D rendering and compute tasks are within its capability envelope.
For the RX 9050, wins can only be inferred from specifications. The architecture data indicates it should dominate in raw throughput: FP32 at 10.65 TFLOPS versus 4.813 TFLOPS, pixel rate at 166.4 GPixel/s versus 42.98 GPixel/s, texture rate at 166.4 GTexel/s versus 75.21 GTexel/s. Memory bandwidth of 288.0 GB/s versus 192.0 GB/s suggests higher-resolution textures and larger framebuffers would favor the RX 9050. The 8 GB capacity versus 4 GB means the RX 9050 can hold more data locally, reducing reliance on system memory. The PCIe 5.0 x16 interface versus PCIe 4.0 x8 doubles the potential transfer bandwidth to the host, which matters for data streaming and multi-GPU scenarios.
The RTX 3050 A Mobile's tensor cores (56) give it a feature the RX 9050 lacks entirely, which historically accelerates AI inference and DLSS-style workloads. However, no benchmark data quantifies that advantage. The RTX 3050 A Mobile's lower TDP (45 W versus 92 W) and IGP form factor make it suitable for thin-and-light portable designs, whereas the RX 9050's dual-slot cooler and 8-pin connector target discrete desktop or larger mobile chassis. The RTX 3050 A Mobile's production status is End-of-life, meaning new designs would not select it, while the RX 9050 is Active and available for current integration.
FAQ
Q: Which GPU has higher raw compute throughput?
A: The RX 9050 delivers 10.65 TFLOPS FP32, while the RTX 3050 A Mobile delivers 4.813 TFLOPS FP32, a 2.2x difference in favor of the RX 9050.
Q: How do memory capacities and bandwidth compare?
A: The RX 9050 has 8 GB GDDR6 with 288.0 GB/s bandwidth, while the RTX 3050 A Mobile has 4 GB GDDR6 with 192.0 GB/s bandwidth. Both use a 128-bit bus.
Q: What are the power requirements?
A: The RX 9050 has a 92 W TDP, dual-slot design, one 8-pin power connector, and a 250 W suggested PSU. The RTX 3050 A Mobile has a 45 W TDP, is an IGP with no power connectors, and lists no PSU suggestion.
Q: Which architecture is more process-advanced?
A: The RX 9050 uses RDNA 4.0 on TSMC 4 nm with 29,700 million transistors on a 199 mm² die. The RTX 3050 A Mobile uses Ampere on Samsung 8 nm with 12,000 million transistors on a 276 mm² die.
Q: Does either GPU support ray tracing?
A: Yes, both support DirectX 12 Ultimate (12_2). The RX 9050 has 16 ray tracing cores, while the RTX 3050 A Mobile has 14 ray tracing cores.
Q: What is the production status of each?
A: The RX 9050 is Active with a release date of July 27, 2026. The RTX 3050 A Mobile is End-of-life with a release date of December 31, 2023.
The Verdict
The database contains no benchmark scores for the RX 9050, so any verdict must separate measured data from specification-derived inference. For the RTX 3050 A Mobile, the recorded scores place it at the 44th percentile versus all GPUs, with an average score of 8746, nearly identical to the GTX 460 v2 (8743) and just 0.7 percent above the Quadro P2200. Those deltas indicate the RTX 3050 A Mobile sits in a mid-range segment where its performance is competitive with older desktop parts but not exceptional. Its strongest recorded result is the OpenCL score of 52998, which is 4.5 times its G3D score of 11664, suggesting compute-heavy OpenCL workloads are a relative strength.
For the RX 9050, the specification sheet paints a picture of a much faster part on paper. The FP32 throughput is more than double, pixel and texture rates are roughly four times higher, memory bandwidth is 50 percent greater, and capacity is double. The 4 nm process and 149.2M/mm² density indicate a modern design with headroom for clock scaling. The 92 W TDP is higher but still within a discrete mobile or desktop envelope. The Active production status and 2026 release date suggest it is a current-generation part, whereas the RTX 3050 A Mobile is end-of-life.
Who should pick which depends on whether the workload matches the available data. For a user with existing benchmark needs that align with the RTX 3050 A Mobile's measured scores (DirectX 9/11, OpenCL, G3D), that GPU has proven numbers but is obsolete. For a user who prioritizes raw throughput, memory capacity, and modern process technology, the RX 9050's specifications indicate superior performance, but no measured scores exist to confirm it. The percentile ranking (50 for RX 9050 versus 44 for RTX 3050 A Mobile) suggests the database estimates the RX 9050 as higher overall, but that estimate lacks the empirical backing that the RTX 3050 A Mobile carries. The verdict, strictly from recorded data, is that the RTX 3050 A Mobile is the only part with validated performance, while the RX 9050 remains a specification-only proposition.
Specification Differences
| Specification | AMD Radeon RX 9050 | NVIDIA GeForce RTX 3050 A Mobile |
|---|---|---|
| Architecture | RDNA 4.0 | Ampere |
| Process Node | 4 nm | 8 nm |
| Foundry | TSMC | Samsung |
| Transistors | 29,700 million | 12,000 million |
| Die Size | 199 mm² | 276 mm² |
| Transistor Density | 149.2M / mm² | 43.5M / mm² |
| Base Clock | 1330 MHz | 1065 MHz |
| Boost Clock | 2600 MHz | 1343 MHz |
| Game Clock | 1920 MHz | None |
| Memory Clock | 2250 MHz (18 Gbps effective) | 1500 MHz (12 Gbps effective) |
| Memory Size | 8 GB | 4 GB |
| Memory Type | GDDR6 | GDDR6 |
| Bus Width | 128 bit | 128 bit |
| Bandwidth | 288.0 GB/s | 192.0 GB/s |
| Shading Units | 1024 | 1792 |
| TMUs | 64 | 56 |
| ROPs | 64 | 32 |
| RT Cores | 16 | 14 |
| Tensor Cores | None | 56 |
| Pixel Rate | 166.4 GPixel/s | 42.98 GPixel/s |
| Texture Rate | 166.4 GTexel/s | 75.21 GTexel/s |
| FP32 | 10.65 TFLOPS | 4.813 TFLOPS |
| FP16 | 10.65 TFLOPS (1:1) | 4.813 TFLOPS (1:1) |
| TDP | 92 W | 45 W |
| Slot Width | Dual-slot | IGP |
| Power Connectors | 1x 8-pin | None |
| Suggested PSU | 250 W | None |
| Bus Interface | PCIe 5.0 x16 | PCIe 4.0 x8 |
| Display Outputs | 1x HDMI 2.1b, 2x DisplayPort 2.1a | Portable Device Dependent |
| DirectX | 12 Ultimate (12_2) | 12 Ultimate (12_2) |
| OpenGL | 4.6 | 4.6 |
| Vulkan | 1.4 | 1.4 |
| Production Status | Active | End-of-life |
| Release Date | 2026-07-27 | 2023-12-31 |
| Predecessor | Navi III | GeForce 20 Mobile |
| Percentile vs All GPUs | 50 | 44 |
| Average Benchmark Score | 0 | 8746 |