AMD Radeon RX 6550M vs NVIDIA GeForce RTX 5070 Ti Mobile Comparison

AMD
RADEON

AMD Radeon RX 6550M

CORE STATE Navi 24
VRAM 4 GB
CLOCK SPEED 2840 MHz
TDP 80 W
BUS WIDTH 64 bit
ARCHITECTURE RDNA 2.0
nm
PROCESS 6 nm
LAUNCH DATE 2023
VS
NVIDIA
GEFORCE

GeForce RTX 5070 Ti Mobile

CORE STATE GB205
VRAM 12 GB
CLOCK SPEED 1447 MHz
TDP 60 W
BUS WIDTH 192 bit
ARCHITECTURE Blackwell 2.0
nm
PROCESS 5 nm
LAUNCH DATE 2025

PERFORMANCE BENCHMARKS

geekbench_opencl
42,536
143,870
geekbench_vulkan
50,867
139,213
passmark_directx_10
N/A
151
passmark_directx_11
N/A
237
passmark_directx_12
N/A
102
passmark_directx_9
N/A
259
passmark_g2d
N/A
981
passmark_g3d
N/A
24,004
passmark_gpu_compute
N/A
10,101

Analysis: AMD Radeon RX 6550M vs NVIDIA GeForce RTX 5070 Ti Mobile

The AMD Radeon RX 6550M and NVIDIA GeForce RTX 5070 Ti Mobile sit in different tiers of the mobile graphics landscape, and the recorded benchmark data reflects that gap clearly. The RX 6550M, built on RDNA 2.0 with 1024 shading units, delivers an average benchmark score of 46,702, placing it in the 85th percentile of all GPUs. The RTX 5070 Ti Mobile, using Blackwell 2.0 with 5888 shading units, posts an average score of 35,435, which lands in the 80th percentile. The lower average for the NVIDIA part stems from its inclusion of additional DirectX and compute tests that pull the mean downward, while the AMD part only has two OpenCL and Vulkan results in the database. In direct head-to-head comparisons, the RTX 5070 Ti Mobile wins both recorded tests, but the RX 6550M holds a higher percentile ranking due to the different test sets.

The Verdict

The data points to a clear split in intended usage. The NVIDIA GeForce RTX 5070 Ti Mobile is the choice for anyone prioritizing raw compute throughput in OpenCL and Vulkan workloads, where it leads by 70.4% and 63.5% respectively. Its 12 GB of GDDR7 memory on a 192-bit bus provides 672.0 GB/s of bandwidth, which is over four times the 144.0 GB/s of the RX 6550M. For gaming or rendering tasks that rely on those APIs, the RTX 5070 Ti Mobile is the stronger pick.

The AMD Radeon RX 6550M, despite its lower absolute scores, occupies a different niche. Its 85th percentile ranking versus the RTX 5070 Ti Mobile’s 80th percentile suggests that, within the database’s full GPU pool, the AMD part outperforms a larger fraction of alternatives when considering its available benchmark results. However, that is an artifact of test selection rather than a sign of overall superiority. The RX 6550M targets lighter workloads where its 80 W TDP and compact 107 mm² die size matter more than raw throughput.

For users who need a mobile GPU for modern gaming with ray tracing or AI-accelerated features, the RTX 5070 Ti Mobile is the only option with dedicated tensor cores (184 of them) and 46 ray tracing cores. The RX 6550M has 16 ray tracing cores but no tensor core equivalent. If the workload is basic 3D acceleration or older DirectX titles, the RX 6550M’s 5.816 TFLOPS FP32 performance may suffice, but the RTX 5070 Ti Mobile’s 17.04 TFLOPS FP32 is nearly three times higher.

Where Each One Wins

The RTX 5070 Ti Mobile wins every recorded head-to-head benchmark. In Geekbench OpenCL, it scores 143,870 against 42,536 for the RX 6550M, a 70.4% lead. In Geekbench Vulkan, it scores 139,213 versus 50,867, a 63.5% lead. These are not marginal differences; they represent a generational and architectural chasm.

The RX 6550M, however, wins in efficiency metrics that matter for thin-and-light laptops. Its 80 W TDP is higher than the RTX 5070 Ti Mobile’s 60 W TDP, but the AMD part uses a smaller die (107 mm² versus 263 mm²) and fewer transistors (5,400 million versus 31,100 million). The RX 6550M also has a higher boost clock at 2840 MHz versus 1447 MHz for the NVIDIA part, though the NVIDIA chip compensates with far more cores. For users who prioritize battery life or thermals in a compact chassis, the RX 6550M’s simpler design may be preferable, but the performance gap makes that trade-off steep.

In DirectX legacy tests, the RTX 5070 Ti Mobile shows diverse results: PassMark DirectX 9 scores 259, DirectX 10 scores 151, DirectX 11 scores 237, and DirectX 12 scores 102. The RX 6550M has no such recorded data, so a direct comparison is impossible. The RTX 5070 Ti Mobile also records a PassMark G3D score of 24,004 and a GPU compute score of 10,101, indicating strength in general 3D rendering and compute tasks beyond the two Geekbench tests.

Architecture Differences

The two GPUs come from different architectural generations. The RX 6550M uses RDNA 2.0, a design that debuted with the Radeon RX 6000 series, built on a 6 nm process at TSMC. It packs 5,400 million transistors into a 107 mm² die, yielding a transistor density of 50.5 million per square millimeter. The chip, codenamed Navi 24, has 1024 shading units, 64 texture mapping units, 32 raster operation pipelines, and 16 ray tracing cores. Its memory subsystem is modest: 4 GB of GDDR6 on a 64-bit bus, delivering 144.0 GB/s.

The RTX 5070 Ti Mobile uses Blackwell 2.0, the newest architecture in the GeForce 50-series, fabricated on a 5 nm process, also at TSMC. It contains 31,100 million transistors on a 263 mm² die, with a density of 118.3 million per square millimeter. The GB205 chip houses 5888 shading units, 184 texture mapping units, 80 ROPs, 46 ray tracing cores, and 184 tensor cores. Memory is 12 GB of GDDR7 on a 192-bit bus, providing 672.0 GB/s of bandwidth. The NVIDIA part supports PCIe 5.0 x16, while the AMD part uses PCIe 4.0 x4, which could affect data transfer speeds in bandwidth-sensitive scenarios.

Clock behavior differs significantly. The RX 6550M has a base clock of 2000 MHz, a game clock of 2560 MHz, and a boost of 2840 MHz. The RTX 5070 Ti Mobile has a much lower base clock of 847 MHz and a boost of 1447 MHz, reflecting a design that relies on wider parallel execution rather than high clocks. Memory clocks also differ: the RX 6550M runs at 2250 MHz (18 Gbps effective), while the RTX 5070 Ti Mobile runs at 1750 MHz (28 Gbps effective). The higher effective memory speed of the NVIDIA part, combined with a wider bus, explains its massive bandwidth advantage.

Both GPUs support DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. The RX 6550M has no tensor cores, while the RTX 5070 Ti Mobile includes them, which is critical for AI-based features like DLSS that rely on tensor operations. The AMD part’s FP16 performance is 11.63 TFLOPS (2:1 ratio), while the NVIDIA part achieves 17.04 TFLOPS (1:1 ratio), meaning the latter can handle FP16 workloads at the same rate as FP32 without a penalty. Pixel fill rates are 90.88 GPixel/s for the AMD part and 115.8 GPixel/s for the NVIDIA part, while texture fill rates are 181.8 GTexel/s and 266.2 GTexel/s, respectively.

FAQ

Q: Which GPU has higher raw compute performance?

A: The RTX 5070 Ti Mobile leads in FP32 with 17.04 TFLOPS versus 5.816 TFLOPS for the RX 6550M. In Geekbench OpenCL, it scores 143,870 against 42,536, a 70.4% advantage.

Q: How does memory capacity and bandwidth compare?

A: The RTX 5070 Ti Mobile has 12 GB of GDDR7 on a 192-bit bus with 672.0 GB/s bandwidth. The RX 6550M has 4 GB of GDDR6 on a 64-bit bus with 144.0 GB/s. The NVIDIA part offers 3 times the capacity and over 4.6 times the bandwidth.

Q: Are these GPUs suitable for ray tracing?

A: Both have ray tracing cores, but the RTX 5070 Ti Mobile has 46 RT cores versus 16 on the RX 6550M. The NVIDIA part also includes 184 tensor cores, which the AMD part lacks.

Q: What is the power consumption difference?

A: The RX 6550M has a TDP of 80 W, while the RTX 5070 Ti Mobile has a TDP of 60 W. Despite the lower TDP, the NVIDIA part delivers significantly higher performance, indicating better efficiency per watt.

Q: Do they support the same APIs?

A: Yes, both support DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. However, the RTX 5070 Ti Mobile has additional tensor core support for AI workloads, which is not present on the RX 6550M.

Q: Which GPU has a higher percentile ranking?

A: The RX 6550M ranks in the 85th percentile of all GPUs, while the RTX 5070 Ti Mobile ranks in the 80th percentile. This is based on different benchmark sets, so it does not indicate that the AMD part is faster overall.

Head-to-Head Benchmarks

The database records two direct comparisons between these GPUs, and the RTX 5070 Ti Mobile wins both decisively.

In Geekbench OpenCL, the RTX 5070 Ti Mobile scores 143,870, while the RX 6550M scores 42,536. This yields a delta of -70.4% for the AMD part, meaning the NVIDIA GPU is approximately 3.38 times faster. OpenCL is a general-purpose compute API, so this result reflects the RTX 5070 Ti Mobile’s superior shader count (5888 versus 1024) and memory bandwidth (672.0 GB/s versus 144.0 GB/s). The NVIDIA part’s FP32 throughput of 17.04 TFLOPS versus 5.816 TFLOPS for the AMD part directly explains the gap.

In Geekbench Vulkan, the RTX 5070 Ti Mobile scores 139,213, and the RX 6550M scores 50,867, a delta of -63.5%. Vulkan is commonly used in modern games and compute applications, so this result indicates a substantial gaming performance advantage for the NVIDIA part. The RX 6550M’s Vulkan score is higher than its OpenCL score (50,867 versus 42,536), suggesting it handles Vulkan-optimized workloads relatively better, but the RTX 5070 Ti Mobile still leads by a wide margin.

Beyond these head-to-head tests, the RTX 5070 Ti Mobile has additional recorded metrics that show its range. PassMark G3D score of 24,004 indicates strong DirectX performance, while PassMark GPU compute of 10,101 shows compute capability. The RX 6550M has no PassMark results in the database, so no comparison is possible there. However, the RTX 5070 Ti Mobile’s DirectX 9 through 12 scores (259, 151, 237, 102) are inconsistent, which may reflect driver or test conditions rather than raw capability.

The nearest rivals for each GPU provide context. The RX 6550M sits within 0.2% of the Intel Arc A530M (46,614) and AMD Radeon RX 5600M (46,601), and within 1.4% of the NVIDIA RTX A2000 (46,043) and 1.6% of the RTX 5880 Ada Generation (45,972). This places it in a cluster of mid-range mobile and workstation GPUs. The RTX 5070 Ti Mobile, by contrast, is within 0.2% of the NVIDIA Quadro GV100 (35,520), 1.2% of the AMD Radeon Pro Duo (35,860), 2.1% of the NVIDIA A2 (34,690), and 2.4% of the NVIDIA T1000 (36,289). Its average score is lower than these rivals, but that is due to the inclusion of low DirectX scores that drag the mean down. In the two Geekbench tests, the RTX 5070 Ti Mobile is clearly in a higher performance class.

The architectural divide is stark: the RX 6550M is a small, efficient chip from 2023, while the RTX 5070 Ti Mobile is a larger, more complex part from 2025. The NVIDIA GPU’s 5 nm process, higher transistor count (31,100 million versus 5,400 million), and 184 tensor cores make it a more capable platform for future workloads. The RX 6550M’s higher boost clock (2840 MHz versus 1447 MHz) does not compensate for the core count difference. For any compute-intensive task, the RTX 5070 Ti Mobile is the superior choice, and the recorded data supports that conclusion without qualification.

DETAILED SPECIFICATIONS

SPECIFICATION
RX 6550M
RTX 5070 Ti Mobile
Core Specs
Shading Units
1,024
5,888 +475.0%
Shaders
1,024
5,888 +475.0%
TMUs
64
184 +187.5%
ROPs
32
80 +150.0%
Compute Units
16
—
SM Count
—
46
Clocks
Base Clock
2000 MHz
847 MHz
Boost Clock
2840 MHz
1447 MHz
Game Clock
2560 MHz
—
Memory Clock
2250 MHz 18 Gbps effective
1750 MHz 28 Gbps effective
Memory
Memory Size
4 GB
12 GB
VRAM (MB)
4,096
12,288 +200.0%
Memory Type
GDDR6
GDDR7
Memory Bus
64 bit
192 bit
Bandwidth
144.0 GB/s
672.0 GB/s
Cache
L1 Cache
128 KB per Array
128 KB (per SM)
L2 Cache
1024 KB
48 MB
L3 Cache
16 MB
—
L0 Cache
32 KB per WGP
—
Performance
Pixel Rate
90.88 GPixel/s
115.8 GPixel/s
Texture Rate
181.8 GTexel/s
266.2 GTexel/s
FP32 (TFLOPS)
5.816 TFLOPS
17.04 TFLOPS
FP64 (TFLOPS)
363.5 GFLOPS (1:16)
266.2 GFLOPS (1:64)
FP16 (TFLOPS)
11.63 TFLOPS (2:1)
17.04 TFLOPS (1:1)
AI/RT
RT Cores
16
46 +187.5%
Tensor Cores
—
184
Power
TDP
80 W
60 W
TDP (W)
80
60 -25.0%
Power Connectors
None
None
Architecture
Architecture
RDNA 2.0
Blackwell 2.0
GPU Name
Navi 24
GB205
Generation
Navi Mobile (RX 6000M)
GeForce 50 Mobile
Process Size
6 nm
5 nm
Transistors
5,400 million
31,100 million
Die Size
107 mm²
263 mm²
Foundry
TSMC
TSMC
Density
50.5M / mm²
118.3M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
2.2
3.0
CUDA
—
12.0
Shader Model
6.8
6.9
Physical
Slot Width
IGP
IGP
Outputs
Portable Device Dependent
Portable Device Dependent
Bus Interface
PCIe 4.0 x4
PCIe 5.0 x16
Other
Production
Active
Active
Predecessor
Polaris Mobile
GeForce 40 Mobile
View Radeon RX 6550M Details View GeForce RTX 5070 Ti Mobile Details