AMD Radeon RX 6550M vs Intel Arc Graphics 1 Xe Mobile Comparison
AMD Radeon RX 6550M
Arc Graphics 1 Xe Mobile
PERFORMANCE BENCHMARKS
Analysis: AMD Radeon RX 6550M vs Intel Arc Graphics 1 Xe Mobile
Head-to-Head Benchmarks
The benchmark data available for these two mobile graphics processors is asymmetrical. The AMD Radeon RX 6550M has recorded results in two standard tests, while the Intel Arc Graphics 1 Xe Mobile has no recorded benchmark scores in the database. This makes a direct numerical comparison impossible for most workloads, but the available data still outlines a clear performance hierarchy.
The AMD Radeon RX 6550M delivers a Geekbench OpenCL score of 42,536 and a Geekbench Vulkan score of 50,867. Its average benchmark score across all recorded tests is 46,702. The Intel Arc Graphics 1 Xe Mobile, by contrast, has an average benchmark score of zero because no tests have been recorded for it. Its percentile ranking among all GPUs sits at 50, while the Radeon RX 6550M ranks at the 85th percentile.
The Radeon RX 6550M's closest rivals in the database provide context for its scoring. The Intel Arc A530M averages 46,614, which is 0.2% behind the RX 6550M. The AMD Radeon RX 5600M averages 46,601, also 0.2% behind. The NVIDIA RTX A2000 averages 46,043, a 1.4% deficit, and the NVIDIA RTX 5880 Ada Generation averages 45,972, trailing by 1.6%. These narrow margins place the RX 6550M in a competitive cluster where single-digit percentage differences separate adjacent products.
The Intel Arc Graphics 1 Xe Mobile has no rivals listed in the database, which reflects the absence of measurement data for that part. Its theoretical specifications suggest a much lower compute ceiling. The Radeon RX 6550M delivers 5.816 TFLOPS of FP32 throughput, while the Intel part provides 588.8 GFLOPS. That is a substantial gap, roughly an order of magnitude, though this comparison is based on specification data rather than measured results.
Pixel and texture throughput follow the same pattern. The RX 6550M reaches 90.88 GPixel/s and 181.8 GTexel/s. The Intel Arc Graphics 1 Xe Mobile reaches 9.200 GPixel/s and 18.40 GTexel/s. The Radeon part processes pixels nearly ten times faster and textures at a similar ratio. These figures come from the fixed-function units and clock speeds listed in the database, not from application tests.
Memory bandwidth also separates the two decisively. The Radeon RX 6550M uses 4 GB of GDDR6 memory on a 64-bit bus, delivering 144.0 GB/s of bandwidth. The Intel Arc Graphics 1 Xe Mobile uses system shared memory with bandwidth described as system dependent. Shared memory architectures can be flexible, but they rarely match dedicated VRAM bandwidth in sustained workloads.
Clock behavior differs as well. The Radeon RX 6550M runs a base clock of 2000 MHz, a game clock of 2560 MHz, and a boost clock of 2840 MHz. The Intel part has a base clock of just 300 MHz and a boost clock of 2300 MHz. The large boost delta helps the Intel chip reach respectable peak performance, but its low base clock and smaller execution resources limit sustained throughput.
Where Each One Wins
The Radeon RX 6550M wins in every category where the database contains measurable data. It leads in raw compute, memory bandwidth, pixel throughput, texture throughput, and overall benchmark score. Its 85th percentile ranking among all GPUs places it well above the Intel part's 50th percentile. For applications that rely on dedicated graphics memory, such as gaming with high-resolution textures or GPU-accelerated rendering, the RX 6550M's 144.0 GB/s of dedicated bandwidth and 4 GB GDDR6 frame buffer provide a clear advantage over shared memory.
The Radeon RX 6550M also wins on feature completeness in the API stack. Both parts support DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. The RX 6550M includes 16 ray tracing cores, while the Intel Arc Graphics 1 Xe Mobile includes just 1. The Radeon part's 1024 shading units, 64 texture mapping units, and 32 render output units dwarf the Intel part's 128 shading units, 8 TMUs, and 4 ROPs. Any workload that scales with shader count, texture filtering, or rasterization throughput will favor the AMD solution.
The Intel Arc Graphics 1 Xe Mobile wins in power efficiency and integration. Its TDP is 25 W, compared to 80 W for the Radeon RX 6550M. That lower power envelope makes it suitable for thin and light portable devices where thermal headroom is limited. It also uses system shared memory, which eliminates the cost and complexity of dedicated VRAM chips. The Intel part's 3 nm process node from Intel's own foundry contrasts with the Radeon's 6 nm TSMC node, though the database does not provide enough measured data to translate that architectural advantage into real-world performance gains.
The Intel part also wins on release recency. Its release date is listed as April 2026, while the Radeon RX 6550M launched in January 2023. Newer architecture, Xe3-LPG versus RDNA 2.0, may bring efficiency or feature improvements that the database cannot yet quantify. The Intel chip's predecessor is listed as HD Graphics-M, and the Radeon's predecessor is Polaris Mobile, which indicates different lineage priorities.
For users who need measured performance today, the Radeon RX 6550M is the only option with recorded results. For users who prioritize low power consumption and integrated simplicity, the Intel Arc Graphics 1 Xe Mobile presents a viable alternative, but its actual performance remains unverified in the database.
FAQ
Q: How much faster is the AMD Radeon RX 6550M than the Intel Arc Graphics 1 Xe Mobile in benchmark tests?
A: The database contains no recorded benchmark scores for the Intel Arc Graphics 1 Xe Mobile, so a measured performance delta cannot be calculated. The Radeon RX 6550M has an average benchmark score of 46,702, while the Intel part has an average score of zero due to missing test data.
Q: What is the FP32 compute difference between these two GPUs?
A: The Radeon RX 6550M delivers 5.816 TFLOPS of FP32 performance. The Intel Arc Graphics 1 Xe Mobile delivers 588.8 GFLOPS, which is roughly one-tenth of the AMD part's throughput based on specification data.
Q: Which GPU has more memory bandwidth?
A: The Radeon RX 6550M has 144.0 GB/s of bandwidth from 4 GB of GDDR6 memory on a 64-bit bus. The Intel Arc Graphics 1 Xe Mobile uses system shared memory with bandwidth described as system dependent, so no fixed bandwidth figure is available.
Q: Do both GPUs support the same graphics APIs?
A: Yes. Both support DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. The Radeon RX 6550M has 16 ray tracing cores, while the Intel part has 1.
Q: What are the power consumption figures for each GPU?
A: The Radeon RX 6550M has a TDP of 80 W. The Intel Arc Graphics 1 Xe Mobile has a TDP of 25 W, which is significantly lower and better suited for power-constrained portable designs.
Q: How do the two GPUs rank against all other GPUs in the database?
A: The Radeon RX 6550M ranks at the 85th percentile. The Intel Arc Graphics 1 Xe Mobile ranks at the 50th percentile.
Specification Differences
The two GPUs differ across nearly every specification category. The Radeon RX 6550M uses the Navi 24 chip with RDNA 2.0 architecture, while the Intel Arc Graphics 1 Xe Mobile uses the Wildcat Lake chip with Xe3-LPG architecture. Process nodes differ: the AMD part uses 6 nm TSMC silicon, and the Intel part uses 3 nm from Intel's foundry. The Radeon chip contains 5,400 million transistors on a 107 mm² die with a transistor density of 50.5M per mm². The Intel chip's transistor count and die size are listed as unknown in the database.
Clock speeds diverge substantially. The Radeon RX 6550M has a 2000 MHz base clock, a 2560 MHz game clock, and a 2840 MHz boost clock. The Intel Arc Graphics 1 Xe Mobile has a 300 MHz base clock and a 2300 MHz boost clock, with no game clock listed. Memory configuration differs completely: the Radeon uses 4 GB GDDR6 with a 64-bit bus and 144.0 GB/s bandwidth, while the Intel part uses system shared memory with system dependent bandwidth.
Execution resources show a wide gap. The Radeon RX 6550M has 1024 shading units, 64 TMUs, 32 ROPs, and 16 ray tracing cores. The Intel part has 128 shading units, 8 TMUs, 4 ROPs, and 1 ray tracing core. Pixel rate is 90.88 GPixel/s for the Radeon versus 9.200 GPixel/s for the Intel part. Texture rate is 181.8 GTexel/s versus 18.40 GTexel/s. FP32 throughput is 5.816 TFLOPS versus 588.8 GFLOPS. FP16 throughput is 11.63 TFLOPS versus 1,177.6 GFLOPS, both at a 2:1 ratio.
Power and interface details also differ. The Radeon RX 6550M has an 80 W TDP and uses PCIe 4.0 x4. The Intel Arc Graphics 1 Xe Mobile has a 25 W TDP and uses an integrated graphics interface labeled IGP. Neither card requires power connectors, and both are listed as IGP slot width. Display outputs are portable device dependent for both. The Radeon's memory clock is 2250 MHz with 18 Gbps effective, while the Intel part's memory clock is listed as system shared.
Architecture Differences
The architectural split is fundamental. The Radeon RX 6550M belongs to the Radeon RX 6000 series and the Navi Mobile generation, using RDNA 2.0. Its predecessor is Polaris Mobile. The Intel Arc Graphics 1 Xe Mobile belongs to the Arc Graphics-M generation for Wildcat Lake, using Xe3-LPG. Its predecessor is HD Graphics-M. Both are active production parts, but the Intel part has a later release date in the database.
The Radeon RX 6550M implements RDNA 2.0 with dedicated ray tracing hardware, 16 cores in this configuration. The Intel Arc Graphics 1 Xe Mobile implements Xe3-LPG with a single ray tracing core. The Radeon's compute architecture relies on 1024 shading units organized across 64 TMUs and 32 ROPs. The Intel part's smaller design uses 128 shading units, 8 TMUs, and 4 ROPs. The Radeon's texture and pixel throughput figures, 181.8 GTexel/s and 90.88 GPixel/s respectively, reflect a much wider execution pipeline.
Cache and memory hierarchy details are not fully specified in the database, but the memory architecture differs at a fundamental level. The Radeon RX 6550M uses dedicated GDDR6 VRAM with a fixed 144.0 GB/s bandwidth figure. The Intel Arc Graphics 1 Xe Mobile relies on system shared memory, which means its bandwidth and capacity depend on the host system's memory configuration. This makes the Intel part more flexible in system design but less predictable in performance.
The fabrication approach also differs. The Radeon RX 6550M uses a 6 nm process at TSMC with 5,400 million transistors on a 107 mm² die. The Intel Arc Graphics 1 Xe Mobile uses a 3 nm process at Intel with unknown transistor count and die size. The smaller process node gives the Intel part a potential density advantage, but without transistor or die size data in the database, that advantage cannot be quantified. The Radeon's transistor density is listed at 50.5M per mm², a figure the Intel part does not have recorded.
API support is identical for both: DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. This means both parts can run modern graphics workloads with current feature sets. The Radeon's larger ray tracing core count and higher clock speeds give it a theoretical advantage in ray-traced content, but the Intel part's Xe3-LPG architecture may implement ray tracing differently. The database does not include ray tracing benchmark results for either GPU.
Power delivery differs meaningfully. The Radeon RX 6550M draws up to 80 W, which requires adequate cooling and power delivery in a laptop chassis. The Intel Arc Graphics 1 Xe Mobile draws 25 W, making it suitable for ultraportable designs with passive or low-power cooling solutions. Both use no external power connectors and are classified as IGP slot width, meaning they are integrated into the motherboard rather than installed as discrete expansion cards.