AMD Radeon RX 5600M vs Intel Arc A550M Comparison
AMD Radeon RX 5600M
Arc A550M
PERFORMANCE BENCHMARKS
Analysis: AMD Radeon RX 5600M vs Intel Arc A550M
Intel Arc A550M and AMD Radeon RX 5600M are both end-of-life mobile graphics solutions, yet they represent distinctly different design philosophies and performance profiles. The benchmark data shows a split decision: AMD wins decisively in OpenCL compute, while Intel counterattacks with a narrow victory in Vulkan graphics. This head-to-head analysis relies solely on the provided benchmark results, architectural specifications, and rival comparisons to determine which GPU suits which workload.
Head-to-Head Benchmarks
The two available benchmark comparisons paint a clear picture of divergent strengths. In Geekbench OpenCL, the AMD Radeon RX 5600M scores 59,589, while the Intel Arc A550M trails at 49,894. This represents a 16.3% advantage for AMD, a substantial margin that indicates significantly stronger raw compute throughput in general-purpose workloads. The OpenCL test exercises parallel processing across shading units, and AMD’s 2304 shading units operating at a higher base clock of 1035 MHz (versus Intel’s 900 MHz) contribute to this lead.
However, the Vulkan result flips the script. The Intel Arc A550M scores 49,580 against AMD’s 48,843, a 1.5% edge for Intel. While narrow, this win is meaningful because Vulkan is a low-level graphics API that directly exposes GPU hardware capabilities. Intel’s Xe-HPG architecture, with its dedicated ray tracing cores and support for DirectX 12 Ultimate (12_2), appears better optimized for modern graphics pipelines despite its lower raw compute numbers.
The average benchmark scores reinforce this split. Intel’s average across its two tests (OpenCL and Vulkan) is 49,737, while AMD’s average across four tests (including Metal and 3DMark Steel Nomad) is 46,601. This puts Intel’s average 6.7% higher, but the comparison is skewed by AMD’s inclusion of a low 3DMark score of 1,320 and a high Metal score of 76,653. When isolating the shared tests, the picture is more balanced: AMD leads OpenCL by 16.3%, Intel leads Vulkan by 1.5%.
Looking at the nearest rival data provides additional context. Intel’s 49,737 average places it 0.4% behind the NVIDIA GeForce RTX 5070 Ti (49,957) and 0.5% behind the AMD Radeon RX Vega 64 (50,001), but 2.6% ahead of the AMD Radeon RX 6800 XT (48,477). AMD’s 46,601 average sits essentially tied with the Intel Arc A530M (46,614, 0% delta) and 1.2% ahead of the NVIDIA RTX A2000 (46,043). These rival placements show both GPUs competing in the upper-midrange mobile segment, with Intel holding a slight overall average advantage.
Architecture Differences
The architectural gap between these two GPUs is generational and fundamental. Intel’s Arc A550M is built on the Xe-HPG architecture using the DG2-512 chip, fabricated on TSMC’s 6 nm process. The die contains 21,700 million transistors across a 406 mm² area, yielding a transistor density of 53.4 million per mm². AMD’s RX 5600M uses the older RDNA 1.0 architecture with the Navi 10 chip on TSMC’s 7 nm process, packing 10,300 million transistors into a smaller 251 mm² die with a lower density of 41.0 million per mm².
These process and transistor differences translate into feature disparities. Intel supports DirectX 12 Ultimate (12_2), which includes hardware ray tracing via its 16 dedicated RT cores. AMD’s RX 5600M, with RDNA 1.0, only reaches DirectX 12 (12_1) and has no dedicated ray tracing cores. Both support Vulkan 1.4 and OpenGL 4.6, so API compatibility is equal beyond the DirectX tier.
Clock speeds tell a story of different design targets. AMD runs a base clock of 1035 MHz with a boost of 1265 MHz and a game clock of 1190 MHz. Intel’s base is lower at 900 MHz but boosts aggressively to 2050 MHz. The effective memory clocks differ as well: Intel’s GDDR6 runs at 14 Gbps effective, while AMD’s runs at 12 Gbps. However, AMD compensates with a wider 192-bit memory bus versus Intel’s 128-bit, giving AMD 288.0 GB/s bandwidth against Intel’s 224.0 GB/s.
Shader resources are closely matched but configured differently. AMD has 2304 shading units, 144 texture mapping units, and 64 ROPs. Intel has 2048 shading units, 128 TMUs, and 64 ROPs. Despite fewer units, Intel’s higher boost clock and newer architecture yield higher theoretical pixel and texture rates: 131.2 GPixel/s and 262.4 GTexel/s for Intel, versus 80.96 GPixel/s and 182.2 GTexel/s for AMD. Intel’s FP32 performance is 8.397 TFLOPS, and FP16 is 16.79 TFLOPS (2:1); AMD’s figures are 5.829 TFLOPS FP32 and 11.66 TFLOPS FP16 (2:1). Intel is 44% ahead in FP32 and 44% ahead in FP16 on paper.
Power consumption diverges sharply. Intel’s TDP is 60 W, while AMD’s is 150 W. This 2.5x difference is critical for mobile applications, affecting thermals, battery life, and chassis design. Both use an IGP slot width, and AMD lists no power connectors, suggesting a fixed design. Memory capacity favors Intel at 8 GB versus AMD’s 6 GB, though AMD’s wider bus provides more bandwidth.
Where Each One Wins
The OpenCL benchmark is AMD’s clear territory. A 16.3% lead over Intel in this compute-oriented test suggests workloads like physics simulations, video encoding, and scientific calculations will favor the RX 5600M. AMD’s higher base clock and larger shader count likely drive this advantage, making it the better choice for users prioritizing general-purpose compute.
Intel takes the graphics crown in Vulkan, albeit narrowly. The 1.5% edge in this modern graphics API, combined with DirectX 12 Ultimate support and hardware ray tracing, positions the Arc A550M as the stronger option for gaming and graphics-intensive applications that leverage these features. The higher pixel rate (131.2 GPixel/s) and texture rate (262.4 GTexel/s) support this, indicating faster fill-rate-limited rendering.
Efficiency is another Intel win. At 60 W versus 150 W, the Arc A550M delivers comparable or better average performance (49,737 vs 46,601) at 60% lower power draw. This makes Intel the superior choice for thin-and-light laptops where thermals and battery life are paramount. AMD’s higher power budget might enable sustained performance in thicker chassis, but the data does not show a performance advantage that justifies the power cost.
Memory configuration favors Intel for capacity (8 GB vs 6 GB) but AMD for bandwidth (288.0 GB/s vs 224.0 GB/s). For 1080p gaming with high-resolution textures, Intel’s extra VRAM prevents stuttering; for compute tasks that stream large datasets, AMD’s bandwidth helps. The 3DMark Steel Nomad score of 1,320 for AMD, while not directly comparable to Intel (no equivalent test was run), suggests that AMD’s performance in DX12 gaming may be competitive despite the older API tier.
FAQ
Q: Which GPU has higher raw compute performance?
A: The AMD Radeon RX 5600M leads in Geekbench OpenCL with a score of 59,589, which is 16.3% higher than the Intel Arc A550M’s 49,894. AMD’s 2304 shading units and higher base clock of 1035 MHz contribute to this advantage.
Q: Which GPU is better for modern gaming APIs?
A: The Intel Arc A550M wins in Geekbench Vulkan with 49,580 versus AMD’s 48,843, a 1.5% margin. Intel also supports DirectX 12 Ultimate (12_2) with 16 ray tracing cores, while AMD only reaches DirectX 12 (12_1) without dedicated RT hardware.
Q: Is the Intel Arc A550M more power-efficient?
A: Yes, significantly. Intel’s TDP is 60 W, while AMD’s is 150 W. Despite this 2.5x power difference, Intel’s average benchmark score of 49,737 is higher than AMD’s 46,601, indicating superior performance-per-watt.
Q: How does each GPU compare to its nearest rivals?
A: Intel’s average score sits 0.4% behind the NVIDIA GeForce RTX 5070 Ti and 2.6% ahead of the AMD Radeon RX 6800 XT. AMD’s average is tied with the Intel Arc A530M (0% delta) and 1.2% ahead of the NVIDIA RTX A2000.
Q: Which GPU has more memory bandwidth?
A: The AMD Radeon RX 5600M has 288.0 GB/s bandwidth from its 192-bit bus, compared to Intel’s 224.0 GB/s from a 128-bit bus. However, Intel has more total memory at 8 GB versus AMD’s 6 GB.
Q: Are both GPUs still in production?
A: No, both are end-of-life products. The AMD Radeon RX 5600M was released on July 6, 2020, and the Intel Arc A550M has no listed release date, but both are marked as end-of-life in the production status field.
The Verdict
The data supports a clear split decision. Users prioritizing compute-heavy workloads—such as rendering, scientific computing, or OpenCL-accelerated applications—should choose the AMD Radeon RX 5600M. Its 16.3% OpenCL lead and higher memory bandwidth of 288.0 GB/s make it the stronger computational tool, despite its older architecture and higher power draw.
Users prioritizing modern gaming and graphics efficiency should choose the Intel Arc A550M. Its Vulkan victory, DirectX 12 Ultimate support, and hardware ray tracing provide a future-proof graphics feature set. The 60 W TDP versus AMD’s 150 W makes Intel dramatically more suitable for portable devices, and the 8 GB memory capacity handles larger texture sets. Intel’s higher theoretical pixel and texture rates (131.2 GPixel/s and 262.4 GTexel/s) further support graphics-centric workloads.
The average benchmark scores slightly favor Intel (49,737 vs 46,601), and Intel’s rival placement shows it competing with higher-tier cards like the RTX 5070 Ti and RX 6900 XT. However, AMD’s OpenCL dominance cannot be ignored. For a balanced assessment: Intel wins on graphics, efficiency, and feature support; AMD wins on raw compute and bandwidth. The choice hinges on whether the workload is graphics-first or compute-first.
Specification Differences
| Field | Intel Arc A550M | AMD Radeon RX 5600M |
|------------|---------------------|-------------------------|
| Chip | DG2-512 | Navi 10 |
| Architecture | Xe-HPG | RDNA 1.0 |
| Process Node | 6 nm | 7 nm |
| Transistors | 21,700 million | 10,300 million |
| Die Size | 406 mm² | 251 mm² |
| Transistor Density | 53.4M / mm² | 41.0M / mm² |
| Base Clock | 900 MHz | 1035 MHz |
| Boost Clock | 2050 MHz | 1265 MHz |
| Game Clock | N/A | 1190 MHz |
| Memory Clock | 1750 MHz (14 Gbps effective) | 1500 MHz (12 Gbps effective) |
| Memory Size | 8 GB | 6 GB |
| Memory Bus Width | 128 bit | 192 bit |
| Memory Bandwidth | 224.0 GB/s | 288.0 GB/s |
| Shading Units | 2048 | 2304 |
| TMUs | 128 | 144 |
| ROPs | 64 | 64 |
| RT Cores | 16 | 0 |
| Pixel Rate | 131.2 GPixel/s | 80.96 GPixel/s |
| Texture Rate | 262.4 GTexel/s | 182.2 GTexel/s |
| FP32 Performance | 8.397 TFLOPS | 5.829 TFLOPS |
| FP16 Performance | 16.79 TFLOPS (2:1) | 11.66 TFLOPS (2:1) |
| TDP | 60 W | 150 W |
| Power Connectors | N/A | None |
| DirectX Support | 12 Ultimate (12_2) | 12 (12_1) |
| Release Date | N/A | July 6, 2020 |
| Predecessor | N/A | Polaris Mobile |