AMD Radeon Pro Vega 56 vs AMD Radeon RX 6550M Comparison

AMD
RADEON

AMD Radeon Pro Vega 56

CORE STATE Vega 10
VRAM 8 GB
CLOCK SPEED 1250 MHz
TDP 210 W
BUS WIDTH 2048 bit
ARCHITECTURE GCN 5.0
nm
PROCESS 14 nm
LAUNCH DATE 2017
VS
AMD
RADEON

Radeon RX 6550M

CORE STATE Navi 24
VRAM 4 GB
CLOCK SPEED 2840 MHz
TDP 80 W
BUS WIDTH 64 bit
ARCHITECTURE RDNA 2.0
nm
PROCESS 6 nm
LAUNCH DATE 2023

PERFORMANCE BENCHMARKS

geekbench_metal
63,145
N/A
geekbench_opencl
61,930
42,536
geekbench_vulkan
66,004
50,867

Analysis: AMD Radeon Pro Vega 56 vs AMD Radeon RX 6550M

The AMD Radeon Pro Vega 56 and the AMD Radeon RX 6550M occupy very different corners of the GPU landscape. One is a workstation-oriented, end-of-life part built for high compute throughput, while the other is a modern, power-efficient mobile chip. The recorded benchmark data shows a clear overall winner in raw performance, but the reasons behind that victory and the contexts in which each card excels are distinct.

Where Each One Wins

The AMD Radeon Pro Vega 56 is the dominant performer in every recorded benchmark test. It wins both head-to-head comparisons, taking the OpenCL test and the Vulkan test. Its average benchmark score across all tests is 63693, which places it in the 89th percentile of all GPUs in the database. This is a high-end part that was designed for professional workloads, and the data reflects that positioning. Its nearest rivals in the database, the AMD Radeon RX 7600M, the AMD Radeon RX 9060 XT LP, and the NVIDIA CMP 30HX, all have average scores within 0.2% of the Pro Vega 56, indicating that it sits at a performance plateau shared by several other capable cards.

The AMD Radeon RX 6550M, by contrast, is a more modest performer. Its average benchmark score is 46702, placing it in the 85th percentile of all GPUs. While that is still a respectable showing, it is a clear tier below the Pro Vega 56. The RX 6550M’s closest rivals in the database include the Intel Arc A530M and the AMD Radeon RX 5600M, both of which score within 0.2% of its average, and the NVIDIA RTX A2000, which trails by 1.4%. The RX 6550M wins no head-to-head benchmarks against the Pro Vega 56, so its strengths lie not in peak performance but in efficiency and modern features, which are not directly captured by the raw score data.

The use-case split is therefore straightforward. The Pro Vega 56 is the choice for applications that demand maximum compute throughput, such as rendering, scientific simulation, or heavy content creation. The RX 6550M is better suited for scenarios where power draw and physical footprint are the primary constraints, such as thin-and-light laptops, where its much lower thermal envelope is an advantage despite the lower scores.

Architecture Differences

The two GPUs are built on fundamentally different architectures, which explains the large performance gap. The AMD Radeon Pro Vega 56 uses the Vega 10 chip, based on the GCN 5.0 architecture. It is fabricated on a 14 nm process at GlobalFoundries. The chip contains 12,500 million transistors on a die size of 495 mm², giving it a transistor density of 25.3 million per square millimeter. This is a large, power-hungry design that prioritizes raw compute resources.

The AMD Radeon RX 6550M uses the Navi 24 chip, based on the RDNA 2.0 architecture. It is built on a much more modern 6 nm process at TSMC. The chip contains 5,400 million transistors on a die size of 107 mm², which translates to a transistor density of 50.5 million per square millimeter. That is nearly double the density of the Vega 10, showcasing the significant manufacturing advancements between 2017 and 2023. The RX 6550M is a much smaller, more efficient chip.

The compute resources differ massively. The Pro Vega 56 has 3584 shading units, 224 texture mapping units, and 64 render output units. The RX 6550M has only 1024 shading units, 64 texture mapping units, and 32 render output units. The Pro Vega 56 has roughly 3.5 times the shading units and 3.5 times the texture units. However, the RX 6550M includes 16 ray tracing cores, a feature the Pro Vega 56 lacks entirely, which allows it to accelerate ray-traced workloads in games and compatible applications.

Memory is another major divergence. The Pro Vega 56 uses 8 GB of HBM2 memory on a 2048-bit bus, delivering a bandwidth of 402.4 GB/s. The RX 6550M uses 4 GB of GDDR6 memory on a 64-bit bus, yielding a bandwidth of 144.0 GB/s. The Pro Vega 56 has nearly three times the memory bandwidth, which is a critical factor in compute-heavy tasks. The RX 6550M has half the memory capacity, which can limit it in modern games and large datasets. The Pro Vega 56 also supports PCIe 3.0 x16, while the RX 6550M uses PCIe 4.0 x4, a narrower but faster interface.

The feature sets also reflect their different eras. The Pro Vega 56 supports DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.3. The RX 6550M supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4, which brings it in line with the latest gaming standards. The RX 6550M also has a much higher boost clock, running at 2840 MHz compared to the Pro Vega 56’s 1250 MHz, which helps it compensate for its lower unit count in some lighter workloads.

Head-to-Head Benchmarks

The recorded head-to-head data shows a dominant performance from the AMD Radeon Pro Vega 56 in both available tests. In the Geekbench OpenCL test, the Pro Vega 56 scores 61930, while the RX 6550M scores 42536. This gives the Pro Vega 56 a lead of 45.6%. That is a substantial margin, driven by the Pro Vega 56’s superior raw compute throughput, which is measured at 8.960 TFLOPS for FP32 operations, compared to the RX 6550M’s 5.816 TFLOPS. The Pro Vega 56 also has a much higher texture fill rate of 280.0 GTexel/s versus 181.8 GTexel/s for the RX 6550M, and a pixel rate of 80.00 GPixel/s versus 90.88 GPixel/s. Interestingly, the RX 6550M has a slightly higher pixel rate, but this does not translate into a benchmark victory.

In the Geekbench Vulkan test, the Pro Vega 56 scores 66004, and the RX 6550M scores 50867. The Pro Vega 56 wins by 29.8%. While the Vulkan gap is smaller than the OpenCL gap, it is still a decisive margin. The RX 6550M’s Vulkan score is closer to the Pro Vega 56 than its OpenCL score, which suggests that the newer architecture and higher clocks help it in driver-optimized or game-like workloads, but it still cannot overcome the massive difference in shading units and memory bandwidth.

The average benchmark scores reinforce this hierarchy. The Pro Vega 56 has an average score of 63693, and the RX 6550M has an average score of 46702. That is a difference of roughly 36%, which is consistent with the head-to-head results. The RX 6550M’s best result, its Vulkan score of 50867, is still about 18% below the Pro Vega 56’s weakest result, its OpenCL score of 61930. The data is unambiguous: the Pro Vega 56 is the faster card in every recorded scenario.

The Verdict

The AMD Radeon Pro Vega 56 is the clear performance winner based on all recorded benchmark data. It wins both head-to-head tests, has a higher average score, and sits in a higher percentile rank. Its 45.6% lead in OpenCL and 29.8% lead in Vulkan demonstrate that it is in a different performance class. Users who prioritize raw compute power, such as professionals working with large datasets, complex simulations, or GPU-accelerated rendering, should choose the Pro Vega 56. Its 8 GB of HBM2 memory and 402.4 GB/s bandwidth provide the headroom needed for such tasks.

The AMD Radeon RX 6550M is the better choice for those who prioritize portability and efficiency. It has a thermal design power of 80 W, compared to the Pro Vega 56’s 210 W, making it far easier to cool in a slim laptop chassis. It also brings modern features like ray tracing cores and DirectX 12 Ultimate support, which the Pro Vega 56 cannot offer. For a mobile gamer or a user who needs a capable GPU in a lightweight system, the RX 6550M is the sensible pick, despite its lower scores. The data shows that it is still a competent performer, sitting in the 85th percentile, and its nearest rivals are all within a small margin of its average score.

The verdict is simple: pick the Pro Vega 56 for maximum performance, and pick the RX 6550M for modern features and low power draw. Neither card is a poor choice, but they serve different masters.

FAQ

Q: Which GPU has a higher average benchmark score?

A: The AMD Radeon Pro Vega 56 has an average benchmark score of 63693, while the AMD Radeon RX 6550M has an average benchmark score of 46702.

Q: How much faster is the Pro Vega 56 in the OpenCL benchmark?

A: The Pro Vega 56 scores 61930 in the OpenCL test, which is 45.6% higher than the RX 6550M’s score of 42536.

Q: Does the RX 6550M support ray tracing?

A: Yes, the RX 6550M has 16 ray tracing cores, while the Pro Vega 56 has none.

Q: What is the memory configuration difference between the two GPUs?

A: The Pro Vega 56 has 8 GB of HBM2 memory with a 2048-bit bus and 402.4 GB/s bandwidth. The RX 6550M has 4 GB of GDDR6 memory with a 64-bit bus and 144.0 GB/s bandwidth.

Q: Which GPU has a higher boost clock?

A: The RX 6550M has a boost clock of 2840 MHz, while the Pro Vega 56 has a boost clock of 1250 MHz.

Q: Which GPU is more power-efficient?

A: The RX 6550M has a thermal design power of 80 W, compared to 210 W for the Pro Vega 56, making it the more power-efficient option.

DETAILED SPECIFICATIONS

SPECIFICATION
Pro Vega 56
RX 6550M
Core Specs
Shading Units
3,584
1,024 -71.4%
Shaders
3,584
1,024 -71.4%
TMUs
224
64 -71.4%
ROPs
64
32 -50.0%
Compute Units
56
16 -71.4%
Clocks
Base Clock
1138 MHz
2000 MHz
Boost Clock
1250 MHz
2840 MHz
Game Clock
—
2560 MHz
Memory Clock
786 MHz 1572 Mbps effective
2250 MHz 18 Gbps effective
Memory
Memory Size
8 GB
4 GB
VRAM (MB)
8,192
4,096 -50.0%
Memory Type
HBM2
GDDR6
Memory Bus
2048 bit
64 bit
Bandwidth
402.4 GB/s
144.0 GB/s
Cache
L1 Cache
16 KB (per CU)
128 KB per Array
L2 Cache
4 MB
1024 KB
L3 Cache
—
16 MB
L0 Cache
—
32 KB per WGP
Performance
Pixel Rate
80.00 GPixel/s
90.88 GPixel/s
Texture Rate
280.0 GTexel/s
181.8 GTexel/s
FP32 (TFLOPS)
8.960 TFLOPS
5.816 TFLOPS
FP64 (TFLOPS)
560.0 GFLOPS (1:16)
363.5 GFLOPS (1:16)
FP16 (TFLOPS)
17.92 TFLOPS (2:1)
11.63 TFLOPS (2:1)
AI/RT
RT Cores
—
16
Power
TDP
210 W
80 W
TDP (W)
210
80 -61.9%
Power Connectors
None
None
Architecture
Architecture
GCN 5.0
RDNA 2.0
GPU Name
Vega 10
Navi 24
Generation
Radeon Pro Mac (Vega Series)
Navi Mobile (RX 6000M)
Process Size
14 nm
6 nm
Transistors
12,500 million
5,400 million
Die Size
495 mm²
107 mm²
Foundry
GlobalFoundries
TSMC
Density
25.3M / mm²
50.5M / mm²
API Support
DirectX
12 (12_1)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.3
1.4
OpenCL
2.1
2.2
Shader Model
6.7
6.8
Physical
Slot Width
IGP
IGP
Outputs
1x HDMI 2.0b3x DisplayPort 1.4a
Portable Device Dependent
Bus Interface
PCIe 3.0 x16
PCIe 4.0 x4
Other
Production
End-of-life
Active
Predecessor
—
Polaris Mobile
View Radeon Pro Vega 56 Details View Radeon RX 6550M Details