AMD Radeon Pro 570 vs NVIDIA GeForce RTX 5070 Mobile Comparison

AMD
RADEON

AMD Radeon Pro 570

CORE STATE Ellesmere
VRAM 4 GB
CLOCK SPEED 1105 MHz
TDP 150 W
BUS WIDTH 256 bit
ARCHITECTURE GCN 4.0
nm
PROCESS 14 nm
LAUNCH DATE 2017
VS
NVIDIA
GEFORCE

GeForce RTX 5070 Mobile

CORE STATE GB206
VRAM 8 GB
CLOCK SPEED 1425 MHz
TDP 50 W
BUS WIDTH 128 bit
ARCHITECTURE Blackwell 2.0
nm
PROCESS 5 nm
LAUNCH DATE 2025

PERFORMANCE BENCHMARKS

geekbench_metal
39,945
N/A
geekbench_opencl
27,702
122,238
geekbench_vulkan
31,974
116,960
passmark_directx_10
N/A
129
passmark_directx_11
N/A
192
passmark_directx_12
N/A
93
passmark_directx_9
N/A
214
passmark_g2d
N/A
896
passmark_g3d
N/A
20,355
passmark_gpu_compute
N/A
8,279

Analysis: AMD Radeon Pro 570 vs NVIDIA GeForce RTX 5070 Mobile

Head-to-Head Benchmarks

The recorded data shows a decisive margin in favor of the NVIDIA GeForce RTX 5070 Mobile across the two shared benchmark tests. In Geekbench OpenCL, the RTX 5070 Mobile scores 122,238 against the AMD Radeon Pro 570's 27,702, a delta of 77.3% in NVIDIA's favor. That is not a close contest; it is a generational gap expressed in raw compute throughput. The Vulkan result tells a similar story: the RTX 5070 Mobile posts 116,960 versus 31,974 for the Radeon Pro 570, a 72.7% advantage.

The AMD card's best showing comes in Geekbench Metal, where it scores 39,945, but the RTX 5070 Mobile has no corresponding Metal result in the database, so no direct comparison exists there. When looking at average benchmark scores, the AMD Radeon Pro 570 averages 33,207 across its three recorded tests, while the RTX 5070 Mobile averages 29,928 across nine tests, including several Passmark entries that drag its average down. That average is misleading for head-to-head purposes: in the only two tests where both cards appear, the NVIDIA part wins by margins of roughly three to four times the AMD score.

The RTX 5070 Mobile also shows additional benchmark coverage that the AMD card lacks. Passmark DirectX 11 yields a score of 192, DirectX 12 scores 93, DirectX 9 scores 214, DirectX 10 scores 129, G2D scores 896, G3D scores 20,355, and GPU compute scores 8,279. These numbers provide a broader picture of the NVIDIA part's capabilities, particularly in legacy DirectX workloads and general 2D performance, though they do not directly translate to the AMD comparison.

Architecture Differences

The underlying architectures could not be further apart in time and design philosophy. The AMD Radeon Pro 570 uses the Ellesmere chip built on GCN 4.0, manufactured on a 14 nm process at GlobalFoundries. It packs 5,700 million transistors into a 232 mm² die, yielding a transistor density of 24.6 million per square millimeter. The NVIDIA GeForce RTX 5070 Mobile uses the GB206 chip on Blackwell 2.0, fabricated by TSMC on a 5 nm process. It contains 21,900 million transistors in a smaller 181 mm² die, achieving a transistor density of 121.0 million per square millimeter. That is roughly five times the density, which explains how NVIDIA fits nearly four times the transistors into a smaller package.

Clock behavior differs meaningfully. The AMD part runs at a 1000 MHz base and 1105 MHz boost, while the NVIDIA part has a lower 907 MHz base but a much higher 1425 MHz boost. The effective memory speed also diverges: AMD uses 6.8 Gbps effective GDDR5, while NVIDIA uses 24 Gbps effective GDDR7. Memory capacity doubles from 4 GB to 8 GB, and bus width halves from 256 bit to 128 bit, but bandwidth still rises from 217.0 GB/s to 384.0 GB/s thanks to the faster GDDR7.

Compute resources favor NVIDIA overwhelmingly. The RTX 5070 Mobile has 4,608 shading units, 144 texture mapping units, and 48 ROPs, compared to 1,792 shading units, 112 TMUs, and 32 ROPs on the Radeon Pro 570. The NVIDIA part also brings 36 ray tracing cores and 144 tensor cores, features entirely absent from the AMD card. Pixel rate nearly doubles from 35.36 GPixel/s to 68.40 GPixel/s, and texture rate climbs from 123.8 GTexel/s to 205.2 GTexel/s. FP32 compute jumps from 3.960 TFLOPS to 13.13 TFLOPS, with both cards offering 1:1 FP16.

The feature set also reflects the age gap. AMD supports DirectX 12 (12_0), OpenGL 4.6, and Vulkan 1.3. NVIDIA supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. The bus interface moves from PCIe 3.0 x16 to PCIe 5.0 x16, though both are integrated graphics packages with no power connectors and portable-device-dependent display outputs. Power draw tells a striking story: the AMD card is rated at 150 W TDP, while the NVIDIA part is rated at just 50 W. That means the RTX 5070 Mobile delivers roughly 3.3 times the FP32 throughput at one-third the power envelope.

Where Each One Wins

The data points to a clear split based on workload and API support. The NVIDIA GeForce RTX 5070 Mobile wins every shared benchmark by a wide margin. In OpenCL, it is 77.3% ahead. In Vulkan, it is 72.7% ahead. If you need raw compute for general GPU workloads, OpenCL applications, or Vulkan-based rendering, the RTX 5070 Mobile is the only rational choice from this data.

The AMD Radeon Pro 570 has exactly one niche where it appears competitive: Metal. Its Geekbench Metal score of 39,945 is its highest recorded result, and since the RTX 5070 Mobile has no Metal score in the database, the AMD card is the only one of the two with any demonstrated Metal capability. For macOS-specific environments or Metal-based rendering pipelines, the Radeon Pro 570 has a recorded advantage by default. However, that is a narrow edge, and it comes with the caveat that the AMD card is end-of-life with a 2017 release date.

For DirectX workloads, the RTX 5070 Mobile has extensive Passmark coverage that the AMD card lacks entirely. The NVIDIA part scores 214 in DirectX 9, 192 in DirectX 11, 129 in DirectX 10, and 93 in DirectX 12. These are not directly comparable to the AMD card, but they establish that the RTX 5070 Mobile is a functional DirectX part across multiple versions. The AMD card has no recorded Passmark results, so any DirectX advantage for the Radeon Pro 570 is unsubstantiated. In practical terms, the RTX 5070 Mobile is the safer pick for any modern Windows gaming or compute scenario, while the Radeon Pro 570's niche is limited to legacy Metal environments.

FAQ

Q: Which card has the higher average benchmark score?

A: The AMD Radeon Pro 570 has an average benchmark score of 33,207 across three tests, while the NVIDIA GeForce RTX 5070 Mobile averages 29,928 across nine tests. However, the RTX 5070 Mobile wins both shared tests by margins of 72.7% and 77.3%, so the averages are skewed by the larger test set on the NVIDIA side.

Q: Does the RTX 5070 Mobile support ray tracing?

A: Yes. The RTX 5070 Mobile includes 36 ray tracing cores and 144 tensor cores. The AMD Radeon Pro 570 has no ray tracing or tensor cores listed in the database.

Q: What is the memory configuration difference?

A: The AMD Radeon Pro 570 has 4 GB of GDDR5 on a 256 bit bus with 217.0 GB/s bandwidth. The NVIDIA GeForce RTX 5070 Mobile has 8 GB of GDDR7 on a 128 bit bus with 384.0 GB/s bandwidth.

Q: Which card is more power efficient?

A: The RTX 5070 Mobile is rated at 50 W TDP, while the Radeon Pro 570 is rated at 150 W TDP. The NVIDIA part delivers 13.13 TFLOPS FP32 at 50 W, compared to 3.960 TFLOPS at 150 W for the AMD card.

Q: How do the process nodes compare?

A: The AMD card uses a 14 nm process at GlobalFoundries with 5,700 million transistors. The NVIDIA card uses a 5 nm process at TSMC with 21,900 million transistors. Transistor density is 24.6 million per mm² for AMD versus 121.0 million per mm² for NVIDIA.

Q: When were these cards released?

A: The AMD Radeon Pro 570 was released in June 2017 and is end-of-life. The NVIDIA GeForce RTX 5070 Mobile was released in April 2025 and is active. The NVIDIA card's predecessor is listed as GeForce 40 Mobile.

Specification Differences

| Field | AMD Radeon Pro 570 | NVIDIA GeForce RTX 5070 Mobile |

|---|---|---|

| Architecture | GCN 4.0 | Blackwell 2.0 |

| Process Node | 14 nm | 5 nm |

| Foundry | GlobalFoundries | TSMC |

| Transistors | 5,700 million | 21,900 million |

| Die Size | 232 mm² | 181 mm² |

| Transistor Density | 24.6M / mm² | 121.0M / mm² |

| Base Clock | 1000 MHz | 907 MHz |

| Boost Clock | 1105 MHz | 1425 MHz |

| Memory Speed | 6.8 Gbps effective | 24 Gbps effective |

| Memory Size | 4 GB | 8 GB |

| Memory Type | GDDR5 | GDDR7 |

| Memory Bus | 256 bit | 128 bit |

| Memory Bandwidth | 217.0 GB/s | 384.0 GB/s |

| Shading Units | 1792 | 4608 |

| TMUs | 112 | 144 |

| ROPs | 32 | 48 |

| RT Cores | None | 36 |

| Tensor Cores | None | 144 |

| Pixel Rate | 35.36 GPixel/s | 68.40 GPixel/s |

| Texture Rate | 123.8 GTexel/s | 205.2 GTexel/s |

| FP32 | 3.960 TFLOPS | 13.13 TFLOPS |

| FP16 | 3.960 TFLOPS (1:1) | 13.13 TFLOPS (1:1) |

| TDP | 150 W | 50 W |

| Bus Interface | PCIe 3.0 x16 | PCIe 5.0 x16 |

| DirectX | 12 (12_0) | 12 Ultimate (12_2) |

| Vulkan | 1.3 | 1.4 |

| Production Status | End-of-life | Active |

| Release Date | June 2017 | April 2025 |

The Verdict

The benchmark data makes the decision straightforward for virtually any application. The NVIDIA GeForce RTX 5070 Mobile is 77.3% ahead in OpenCL and 72.7% ahead in Vulkan, the only two tests where both cards appear. It delivers 13.13 TFLOPS FP32 versus 3.960 TFLOPS, has 8 GB of GDDR7 versus 4 GB of GDDR5, and does so at 50 W TDP instead of 150 W. The RTX 5070 Mobile also brings ray tracing and tensor cores, neither of which exists on the AMD part. Its nearest rivals in the database include the GeForce RTX 3070 Ti, RTX 2080 Ti, Radeon RX 6800, and Radeon RX 6700, all of which score within 1.7% of its average, placing it in solid upper-midrange territory.

The AMD Radeon Pro 570's only edge is its Metal score of 39,945, which is its best recorded benchmark and has no NVIDIA counterpart in the database. If the workload is exclusively Metal-based on a macOS platform, the Radeon Pro 570 has demonstrated capability. Its nearest rivals, the GeForce RTX 3050 Mobile, T550 Mobile, P104-100, and T600 Mobile, all score within 1.1% of its average, placing it in a much lower performance tier.

Choose the RTX 5070 Mobile for any OpenCL, Vulkan, DirectX, ray tracing, or general compute task. Choose the Radeon Pro 570 only if the software stack is locked to Metal and the older card's 2017-era feature set is acceptable. For everyone else, the data points to the NVIDIA part without qualification.

DETAILED SPECIFICATIONS

SPECIFICATION
Pro 570
RTX 5070 Mobile
Core Specs
Shading Units
1,792
4,608 +157.1%
Shaders
1,792
4,608 +157.1%
TMUs
112
144 +28.6%
ROPs
32
48 +50.0%
Compute Units
28
SM Count
36
Clocks
Base Clock
1000 MHz
907 MHz
Boost Clock
1105 MHz
1425 MHz
Memory Clock
1695 MHz 6.8 Gbps effective
1500 MHz 24 Gbps effective
Memory
Memory Size
4 GB
8 GB
VRAM (MB)
4,096
8,192 +100.0%
Memory Type
GDDR5
GDDR7
Memory Bus
256 bit
128 bit
Bandwidth
217.0 GB/s
384.0 GB/s
Cache
L1 Cache
16 KB (per CU)
128 KB (per SM)
L2 Cache
2 MB
32 MB
Performance
Pixel Rate
35.36 GPixel/s
68.40 GPixel/s
Texture Rate
123.8 GTexel/s
205.2 GTexel/s
FP32 (TFLOPS)
3.960 TFLOPS
13.13 TFLOPS
FP64 (TFLOPS)
247.5 GFLOPS (1:16)
205.2 GFLOPS (1:64)
FP16 (TFLOPS)
3.960 TFLOPS (1:1)
13.13 TFLOPS (1:1)
AI/RT
RT Cores
36
Tensor Cores
144
Power
TDP
150 W
50 W
TDP (W)
150
50 -66.7%
Power Connectors
None
None
Architecture
Architecture
GCN 4.0
Blackwell 2.0
GPU Name
Ellesmere
GB206
Generation
Radeon Pro Mac (500 Series)
GeForce 50 Mobile
Process Size
14 nm
5 nm
Transistors
5,700 million
21,900 million
Die Size
232 mm²
181 mm²
Foundry
GlobalFoundries
TSMC
Density
24.6M / mm²
121.0M / mm²
API Support
DirectX
12 (12_0)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.3
1.4
OpenCL
2.1
3.0
CUDA
12.0
Shader Model
6.7
6.9
Physical
Slot Width
IGP
IGP
Outputs
Portable Device Dependent
Portable Device Dependent
Bus Interface
PCIe 3.0 x16
PCIe 5.0 x16
Other
Production
End-of-life
Active
Predecessor
GeForce 40 Mobile
View Radeon Pro 570 Details View GeForce RTX 5070 Mobile Details