AMD Radeon Pro 560X vs NVIDIA GeForce RTX 3070 Comparison

AMD
RADEON

AMD Radeon Pro 560X

CORE STATE Polaris 21
VRAM 4 GB
CLOCK SPEED
TDP 75 W
BUS WIDTH 128 bit
ARCHITECTURE GCN 4.0
nm
PROCESS 14 nm
LAUNCH DATE 2018
VS
NVIDIA
GEFORCE

GeForce RTX 3070

CORE STATE GA104
VRAM 8 GB
CLOCK SPEED 1725 MHz
TDP 220 W
BUS WIDTH 256 bit
ARCHITECTURE Ampere
nm
PROCESS 8 nm
LAUNCH DATE 2020

PERFORMANCE BENCHMARKS

geekbench_metal
18,763
N/A
geekbench_opencl
9,663
112,821
geekbench_vulkan
16,819
21,022
3dmark_3dmark_steel_nomad_dx12
N/A
3,162
passmark_directx_10
N/A
150
passmark_directx_11
N/A
182
passmark_directx_12
N/A
85
passmark_directx_9
N/A
247
passmark_g2d
N/A
1,001
passmark_g3d
N/A
22,214
passmark_gpu_compute
N/A
11,195

Analysis: AMD Radeon Pro 560X vs NVIDIA GeForce RTX 3070

Head-to-Head Benchmarks

The benchmark data paints a decisive picture: the NVIDIA GeForce RTX 3070 dominates the AMD Radeon Pro 560X in every recorded head-to-head comparison. The gulf in raw performance is staggering, with the most dramatic margin appearing in the Geekbench OpenCL test. There, the RTX 3070 scores 112,821 against the Radeon Pro 560X's 9,663, a difference of 1,067.6%. This is not a close contest; it is a generational and architectural chasm that no driver optimization or workload tuning could bridge.

The second head-to-head result, Geekbench Vulkan, shows a smaller but still commanding lead. The RTX 3070 posts 21,022 points, while the Radeon Pro 560X manages 16,819. That is a 25% advantage for the NVIDIA card. While the percentage gap is far narrower than in OpenCL, it still represents a clear victory. In Vulkan, the RTX 3070 is faster, though the Radeon Pro 560X at least remains within shouting distance, which suggests that the AMD card's GCN architecture retains some relevance in modern API workloads despite its age.

Looking at the broader database averages, the RTX 3070 holds an average benchmark score of 17,208 across all recorded tests, while the Radeon Pro 560X averages 15,082. That is roughly a 14% overall advantage for the RTX 3070, a figure that aligns with the Vulkan result more than the OpenCL blowout. The reason for this compression is worth noting: the Radeon Pro 560X has a recorded Geekbench Metal score of 18,763, which is not part of the head-to-head table but does contribute to its average. Since the RTX 3070 has no Metal result in the database, the average comparison slightly favors the AMD card's aggregate position relative to its raw compute deficits.

The RTX 3070's individual benchmark scores reveal its strength profile. In Passmark G3D, it scores 22,214, which is its highest non-Geekbench result. Its Passmark GPU Compute score is 11,195, and its 3DMark Steel Nomad DX12 score is 3,162. The Radeon Pro 560X has no Passmark or 3DMark entries in this database, so cross-test comparisons are impossible there. However, the Geekbench OpenCL result alone is sufficient to establish the order of magnitude between these two products.

The RTX 3070 also sits at the 61st percentile of all GPUs in the database, while the Radeon Pro 560X sits at the 57th percentile. That four-point gap may sound modest, but percentile rankings are compressed at the top end. The RTX 3070's nearest rivals include the AMD Radeon RX 7600 XT (average score 17,083, just 0.7% lower) and the NVIDIA Tesla K40c (average score 17,468, 1.5% higher). The Radeon Pro 560X, by contrast, trades blows with the NVIDIA GeForce GTX 660 Ti (0.1% faster) and the AMD Radeon RX 7600 (0.6% faster). In other words, the RTX 3070 is competing in a league where its peers are modern mid-range cards, while the Radeon Pro 560X is fighting against hardware from a much earlier era.

The Verdict

The verdict is unambiguous: the NVIDIA GeForce RTX 3070 is the superior product by every measurable metric in the database. It wins both head-to-head benchmarks, holds a higher average score, and sits at a higher percentile rank. For any task that relies on raw compute throughput, OpenCL performance, or Vulkan rendering, the RTX 3070 is the only rational choice between these two.

That said, the Radeon Pro 560X is not without a niche. Its 75 W TDP, integrated form factor (IGP slot width), and lack of external power connectors make it suitable for systems where physical space and power draw are constrained. The RTX 3070, with its 220 W TDP, dual-slot design, and 1x 12-pin power connector, demands a proper desktop setup with a 550 W suggested PSU. If the use case is a portable Mac or a low-power workstation where the GPU must be embedded and silent, the Radeon Pro 560X is the only one of these two that can even physically qualify.

However, the data does not support any performance-based argument for the Radeon Pro 560X. In Geekbench OpenCL, the RTX 3070 is over eleven times faster. In Vulkan, it is 25% faster. The RTX 3070 also has twice the memory (8 GB vs 4 GB), a wider 256-bit bus versus 128-bit, and nearly six times the shading units (5,888 vs 1,024). The only category where the Radeon Pro 560X wins is efficiency on paper, with a 75 W TDP versus 220 W, but the performance-per-watt ratio still heavily favors the RTX 3070 given the magnitude of its performance lead.

Choose the RTX 3070 for any serious rendering, compute, or gaming workload. Choose the Radeon Pro 560X only if the system physically requires an IGP-class card with no external power and you accept a massive performance penalty as the trade-off.

FAQ

Q: How much faster is the NVIDIA GeForce RTX 3070 in OpenCL?

A: The RTX 3070 scores 112,821 in Geekbench OpenCL versus 9,663 for the Radeon Pro 560X, a 1,067.6% difference.

Q: Does the AMD Radeon Pro 560X win any benchmark in the database?

A: No. In the recorded head-to-head results, the RTX 3070 wins both Geekbench OpenCL and Geekbench Vulkan. The win tally is 2 for the RTX 3070 and 0 for the Radeon Pro 560X.

Q: What is the average benchmark score for each card?

A: The RTX 3070 has an average benchmark score of 17,208. The Radeon Pro 560X has an average benchmark score of 15,082.

Q: Which card has a higher percentile ranking among all GPUs?

A: The RTX 3070 sits at the 61st percentile, while the Radeon Pro 560X sits at the 57th percentile.

Q: Can the Radeon Pro 560X run Vulkan workloads acceptably?

A: Yes, but not competitively. Its Geekbench Vulkan score of 16,819 is 25% lower than the RTX 3070's 21,022.

Q: What is the memory configuration difference?

A: The RTX 3070 has 8 GB of GDDR6 on a 256-bit bus with 448.0 GB/s bandwidth. The Radeon Pro 560X has 4 GB of GDDR5 on a 128-bit bus with 94.08 GB/s bandwidth.

Specification Differences

The two cards differ on nearly every specification field in the database. The RTX 3070 uses an 8 nm process node from Samsung, while the Radeon Pro 560X uses a 14 nm node from GlobalFoundries. Transistor counts are starkly different: 17,400 million for the RTX 3070 versus 3,000 million for the Radeon Pro 560X. Die size is 392 mm² versus 123 mm², and transistor density is 44.4 million per mm² versus 24.4 million per mm².

Clock speeds show the RTX 3070 with a 1500 MHz base and 1725 MHz boost, while the Radeon Pro 560X has no listed base or boost clocks in the database. Memory clocks are 1750 MHz (14 Gbps effective) for the RTX 3070 and 1470 MHz (5.9 Gbps effective) for the Radeon Pro 560X. Memory size, type, bus width, and bandwidth all favor the RTX 3070: 8 GB GDDR6 on 256-bit with 448.0 GB/s, versus 4 GB GDDR5 on 128-bit with 94.08 GB/s.

Compute resources differ by an order of magnitude. The RTX 3070 has 5,888 shading units, 184 TMUs, and 96 ROPs. The Radeon Pro 560X has 1,024 shading units, 64 TMUs, and 16 ROPs. The RTX 3070 also features 46 ray tracing cores and 184 tensor cores; the Radeon Pro 560X has none of either. Pixel rate is 165.6 GPixel/s versus 16.06 GPixel/s, texture rate is 317.4 GTexel/s versus 64.26 GTexel/s, and FP32 throughput is 20.31 TFLOPS versus 2.056 TFLOPS. FP16 is identical in ratio for both, listed as 1:1.

Power and physical specifications diverge completely. The RTX 3070 has a 220 W TDP, dual-slot width, a 1x 12-pin power connector, and a suggested PSU of 550 W. The Radeon Pro 560X has a 75 W TDP, IGP slot width, and no power connectors. The RTX 3070 uses PCIe 4.0 x16, while the Radeon Pro 560X uses PCIe 3.0 x8. Display outputs are 1x HDMI 2.1 and 3x DisplayPort 1.4a for the RTX 3070, versus "Portable Device Dependent" for the Radeon Pro 560X. The RTX 3070 measures 242 mm in length and 112 mm in height; the Radeon Pro 560X has no listed dimensions.

Architecture Differences

The architectural gap between these two GPUs is fundamental. The RTX 3070 is built on NVIDIA's Ampere architecture, using the GA104 chip, and belongs to the GeForce 30-series generation. The Radeon Pro 560X uses AMD's GCN 4.0 architecture on the Polaris 21 chip, from the Radeon Pro Mac (500X Series) generation.

The process technology difference is two generations apart: 8 nm Samsung versus 14 nm GlobalFoundries. That node advantage contributes to the RTX 3070's far higher transistor density and total transistor count. The RTX 3070 packs 17,400 million transistors into 392 mm², while the Radeon Pro 560X fits only 3,000 million into 123 mm². The density figures, 44.4 million per mm² versus 24.4 million per mm², show that the RTX 3070 is not just bigger, it is also more efficiently packed.

Feature support is another clear differentiator. The RTX 3070 supports DirectX 12 Ultimate (12_2), while the Radeon Pro 560X supports DirectX 12 (12_0). That means the RTX 3070 includes hardware ray tracing and mesh shaders as part of the DirectX 12 Ultimate feature set, backed by its 46 RT cores and 184 tensor cores. The Radeon Pro 560X has no ray tracing or tensor hardware at all. Both support OpenGL 4.6, but Vulkan support differs: the RTX 3070 lists Vulkan 1.4, while the Radeon Pro 560X lists Vulkan 1.3.

The memory subsystems reflect their respective eras. GDDR6 on a 256-bit bus with 448.0 GB/s bandwidth gives the RTX 3070 nearly five times the memory bandwidth of the Radeon Pro 560X's GDDR5 on a 128-bit bus at 94.08 GB/s. The RTX 3070 also doubles the memory capacity from 4 GB to 8 GB. These differences are not incremental; they represent a complete architectural overhaul. The Radeon Pro 560X is a mobile-oriented, power-sipping part from 2018. The RTX 3070 is a desktop-class, high-throughput GPU from 2020 with a successor already in the GeForce 40-series.

Where Each One Wins

The RTX 3070 wins in every performance category that the database measures. It is the clear choice for compute-heavy workloads such as OpenCL-based rendering, scientific simulation, or any FP32-heavy task, given its 20.31 TFLOPS versus 2.056 TFLOPS. It also wins in Vulkan gaming or workstation scenarios, where its 25% lead over the Radeon Pro 560X translates into smoother frame pacing and higher fidelity settings. The RTX 3070's 8 GB GDDR6 frame buffer and 448.0 GB/s bandwidth also make it suitable for 1440p or 4K texture-heavy workloads, whereas the Radeon Pro 560X's 4 GB GDDR5 at 94.08 GB/s would struggle with modern asset sizes.

The Radeon Pro 560X wins in one specific, non-performance domain: physical integration. Its 75 W TDP, IGP slot width, and lack of power connectors mean it can be embedded directly into a portable or compact system without external power cabling. It also has a Geekbench Metal score of 18,763, which is the only benchmark in the database where the Radeon Pro 560X has a recorded result that the RTX 3070 does not. On Apple-centric Metal workloads, the Radeon Pro 560X has at least a measurable presence, though no direct comparison to the RTX 3070 exists in that test.

For users who prioritize raw performance, the RTX 3070 is the only defensible option. For users who need an integrated, low-power GPU for a Mac or a compact workstation where the RTX 3070 physically cannot fit, the Radeon Pro 560X remains a functional fallback. But the database does not record a single benchmark where the Radeon Pro 560X outperforms the RTX 3070, so any use-case argument for the AMD card must rest on power and form factor constraints, not on performance.

DETAILED SPECIFICATIONS

SPECIFICATION
Pro 560X
RTX 3070
Core Specs
Shading Units
1,024
5,888 +475.0%
Shaders
1,024
5,888 +475.0%
TMUs
64
184 +187.5%
ROPs
16
96 +500.0%
Compute Units
16
SM Count
46
Clocks
Base Clock
1500 MHz
Boost Clock
1725 MHz
GPU Clock
1004 MHz
Memory Clock
1470 MHz 5.9 Gbps effective
1750 MHz 14 Gbps effective
Memory
Memory Size
4 GB
8 GB
VRAM (MB)
4,096
8,192 +100.0%
Memory Type
GDDR5
GDDR6
Memory Bus
128 bit
256 bit
Bandwidth
94.08 GB/s
448.0 GB/s
Cache
L1 Cache
16 KB (per CU)
128 KB (per SM)
L2 Cache
1024 KB
4 MB
Performance
Pixel Rate
16.06 GPixel/s
165.6 GPixel/s
Texture Rate
64.26 GTexel/s
317.4 GTexel/s
FP32 (TFLOPS)
2.056 TFLOPS
20.31 TFLOPS
FP64 (TFLOPS)
128.5 GFLOPS (1:16)
317.4 GFLOPS (1:64)
FP16 (TFLOPS)
2.056 TFLOPS (1:1)
20.31 TFLOPS (1:1)
AI/RT
RT Cores
46
Tensor Cores
184
Power
TDP
75 W
220 W
TDP (W)
75
220 +193.3%
Suggested PSU
550 W
Power Connectors
None
1x 12-pin
Architecture
Architecture
GCN 4.0
Ampere
GPU Name
Polaris 21
GA104
Generation
Radeon Pro Mac (500X Series)
GeForce 30
Process Size
14 nm
8 nm
Transistors
3,000 million
17,400 million
Die Size
123 mm²
392 mm²
Foundry
GlobalFoundries
Samsung
Density
24.4M / mm²
44.4M / mm²
API Support
DirectX
12 (12_0)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.3
1.4
OpenCL
2.1
3.0
CUDA
8.6
Shader Model
6.7
6.8
Physical
Slot Width
IGP
Dual-slot
Length
242 mm 9.5 inches
Height
112 mm 4.4 inches
Outputs
Portable Device Dependent
1x HDMI 2.13x DisplayPort 1.4a
Bus Interface
PCIe 3.0 x8
PCIe 4.0 x16
Other
Launch Price
499 USD
Production
End-of-life
End-of-life
Predecessor
GeForce 20
Successor
GeForce 40
View Radeon Pro 560X Details View GeForce RTX 3070 Details