AMD Radeon Pro 5600M vs NVIDIA GeForce RTX 4050 Mobile Comparison

AMD
RADEON

AMD Radeon Pro 5600M

CORE STATE Navi 12
VRAM 8 GB
CLOCK SPEED 1144 MHz
TDP 50 W
BUS WIDTH 2048 bit
ARCHITECTURE RDNA 1.0
nm
PROCESS 7 nm
LAUNCH DATE 2020
VS
NVIDIA
GEFORCE

GeForce RTX 4050 Mobile

CORE STATE AD107
VRAM 6 GB
CLOCK SPEED 1755 MHz
TDP 50 W
BUS WIDTH 96 bit
ARCHITECTURE Ada Lovelace
nm
PROCESS 5 nm
LAUNCH DATE 2023

PERFORMANCE BENCHMARKS

geekbench_metal
55,030
N/A
geekbench_opencl
47,783
74,748
geekbench_vulkan
46,425
75,235
passmark_directx_10
62
79
passmark_directx_11
59
130
passmark_directx_12
39
61
passmark_directx_9
118
184
passmark_g2d
679
633
passmark_g3d
9,279
14,423
passmark_gpu_compute
4,031
5,947

Analysis: AMD Radeon Pro 5600M vs NVIDIA GeForce RTX 4050 Mobile

The database pits two mobile GPUs from very different eras against each other: NVIDIA's Ada Lovelace-based GeForce RTX 4050 Mobile, released in early 2023, against AMD's Radeon Pro 5600M, an RDNA 1.0 part from mid-2020 that shipped in the Radeon Pro Mac generation. Both are integrated mobile designs with the same 50 W TDP, which makes the recorded benchmark gap between them all the more striking. Across nine head-to-head tests, the RTX 4050 Mobile wins eight and the Radeon Pro 5600M wins one, and the data invites a closer look at why the margin is so lopsided despite shared shading-unit counts.

Head-to-Head Benchmarks

The RTX 4050 Mobile sweeps every graphics and compute test in the database. The single largest margin comes in PassMark DirectX 11, where the RTX 4050 Mobile scores 130 against 59, a 120.3% advantage. That is not a close result; it is a generational gap visible in one number.

The compute-oriented tests tell the same story. In Geekbench OpenCL, the RTX 4050 Mobile posts 74748 against 47783, a 56.4% lead, and in Geekbench Vulkan it extends that to 75235 versus 46425, a 62.1% margin. PassMark GPU Compute follows the pattern: 5947 versus 4031, a 47.5% advantage for the NVIDIA card.

Older API tests do not rescue the AMD part either. PassMark DirectX 9 lands at 184 versus 118, a 55.9% win for NVIDIA, DirectX 10 goes 79 to 62, a 27.4% margin, and DirectX 12 finishes 61 to 39, another 56.4% gap. The flagship composite, PassMark G3D, reads 14423 against 9279, a 55.4% NVIDIA win.

The Radeon Pro 5600M's sole victory arrives in PassMark Graphics 2D, where it scores 679 against 633, a 6.8% edge. That is a narrow win in a test that measures 2D output rather than 3D throughput, and it is the only column where the older AMD design leads.

The aggregate picture reinforces this. The RTX 4050 Mobile averages 19049 across the database, placing it in the 63rd percentile of all recorded GPUs, with nearest rivals clustered almost exactly even: the AMD Radeon RX 6600 sits 0.1% behind, the NVIDIA Quadro K6000 0.1% behind, the NVIDIA Tesla K20m 0.2% ahead, and the NVIDIA RTX 2000 Ada Generation 0.5% behind. The Radeon Pro 5600M averages 16351 and sits in the 59th percentile, with its own rivals tightly packed: the AMD Radeon RX 5700 XT is 0.1% ahead, the NVIDIA RTX PRO 6000 Blackwell 0.3% ahead, the AMD Radeon PRO W7500 0.4% ahead, and the NVIDIA GeForce RTX 5090 D V2 0.9% ahead.

FAQ

Q: Which GPU is faster overall?

A: The RTX 4050 Mobile. It wins 8 of 9 head-to-head benchmarks, with margins ranging from 27.4% in PassMark DirectX 10 to 120.3% in PassMark DirectX 11.

Q: Does the Radeon Pro 5600M win anything?

A: Yes, one test: PassMark Graphics 2D, where it scores 679 versus 633, a 6.8% lead for the AMD card.

Q: How do they compare in compute workloads?

A: The RTX 4050 Mobile scores 5947 in PassMark GPU Compute versus 4031, a 47.5% advantage, and leads by 56.4% in Geekbench OpenCL and 62.1% in Geekbench Vulkan.

Q: Which GPU has more memory bandwidth?

A: The Radeon Pro 5600M, by a wide margin: 394.2 GB/s over a 2048-bit HBM2 bus, versus 192.0 GB/s over a 96-bit GDDR6 bus on the RTX 4050 Mobile.

Q: Are both GPUs still in production?

A: No. The RTX 4050 Mobile is listed as Active, while the Radeon Pro 5600M is listed as End-of-life.

Q: Which API support is newer?

A: The RTX 4050 Mobile supports DirectX 12 Ultimate (12_2) and Vulkan 1.4, while the Radeon Pro 5600M supports DirectX 12 (12_1) and Vulkan 1.3. Both support OpenGL 4.6.

Architecture Differences

These two GPUs approach the same 50 W envelope from opposite ends of a technology cycle. The RTX 4050 Mobile is built on TSMC's 5 nm process using the AD107 chip under the Ada Lovelace architecture, while the Radeon Pro 5600M uses TSMC's 7 nm process with the Navi 12 chip under RDNA 1.0. The density difference is measurable: the AD107 die packs 18,900 million transistors into 159 mm², a density of 118.9M per mm². The database records no transistor count or die size for the Navi 12 part.

Architecturally, the RDNA 1.0 design lacks dedicated hardware that Ada Lovelace carries. The RTX 4050 Mobile includes 20 RT cores and 80 tensor cores; the Radeon Pro 5600M has neither, with both fields absent from its record. This matters for workloads that lean on ray tracing or hardware-accelerated matrix operations, where the NVIDIA part has silicon the AMD part simply does not.

The memory subsystem is where AMD's older, more workstation-oriented philosophy shows. The Radeon Pro 5600M pairs 8 GB of HBM2 across a 2048-bit bus for 394.2 GB/s of bandwidth, more than double the RTX 4050 Mobile's 192.0 GB/s. Yet the NVIDIA card pairs just 6 GB of GDDR6 with much higher effective memory speed, 16 Gbps against 1540 Mbps, over a narrower 96-bit bus. The interesting question the data raises: that bandwidth advantage clearly does not translate into benchmark wins, since NVIDIA leads every 3D test by 55% or more.

Compute capability also diverges in structure. The RTX 4050 Mobile delivers 8.986 TFLOPS FP32 at a 1:1 FP16 ratio, while the Radeon Pro 5600M manages 5.857 TFLOPS FP32 but 11.71 TFLOPS FP16 at a 2:1 ratio. In pure half-throughput terms the AMD part rates higher, which is worth noting even though the recorded compute benchmarks still favor NVIDIA decisively.

Specification Differences

Where the specs diverge, field by field: process node is 5 nm for NVIDIA versus 7 nm for AMD. The chip is AD107 versus Navi 12, the architecture Ada Lovelace versus RDNA 1.0. Boost clocks differ sharply, 1755 MHz versus 1144 MHz, with base clocks of 1455 MHz versus 822 MHz.

Texture units favor AMD, 160 versus 80, and so do ROPs, 64 versus 48, yet the measured texture rate favors NVIDIA, 140.4 GTexel/s versus 183.0 GTexel/s in AMD's favor on paper but only because of clock assumptions; the recorded texture rate is 140.4 GTexel/s for NVIDIA against 183.0 GTexel/s for AMD, the one throughput metric where AMD's wider TMU count holds up. Pixel rate goes the other way: 84.24 GPixel/s for NVIDIA versus 73.22 GPixel/s for AMD, a consequence of NVIDIA's higher clocks and 48 ROPs against 64.

Memory differs in every dimension: 6 GB GDDR6 on a 96-bit bus at 192.0 GB/s versus 8 GB HBM2 on a 2048-bit bus at 394.2 GB/s. The bus interface is PCIe 4.0 x8 for NVIDIA versus PCIe 4.0 x16 for AMD. RT cores and tensor cores exist only on the NVIDIA card. The Radeon Pro 5600M additionally has a Geekbench Metal score of 55030 recorded, a test with no NVIDIA counterpart in the database, reflecting its Mac-focused generation. Production status splits them as well: Active versus End-of-life. Release dates are 2023 for the RTX 4050 Mobile and 2020 for the Radeon Pro 5600M.

Where Each One Wins

The RTX 4050 Mobile wins everywhere the database measures 3D graphics and general compute. That includes every DirectX generation tested, 9 through 12, both Geekbench compute APIs, the composite PassMark G3D score, and PassMark GPU Compute. Its percentile placement, 63rd against 59th, and its higher average score, 19049 against 16351, confirm the per-test results are not outliers.

The Radeon Pro 5600M wins 2D graphics output by 6.8%, and its specification sheet points to two areas of latent strength: the 394.2 GB/s of HBM2 bandwidth and the 2:1 FP16 throughput, which yields 11.71 TFLOPS half-precision against NVIDIA's 8.986. Whether those translate into real-world advantage depends on workloads the recorded benchmark set does not capture, and the data is honest about that limit.

The Verdict

The recorded data makes this a one-sided comparison. For any workload resembling the tests in the database, meaning 3D rendering across DirectX 9 through 12, Vulkan, OpenCL, or general GPU compute, the RTX 4050 Mobile is the pick, leading by margins between 27.4% and 120.3% at an identical 50 W TDP. It is also the only one of the two still in active production.

The case for the Radeon Pro 5600M rests on what the benchmarks do not directly measure: double the memory bandwidth, larger VRAM capacity at 8 GB versus 6 GB, higher rated half-precision throughput, a fuller PCIe 4.0 x16 link, and its recorded Metal performance of 55030 for Mac environments. For bandwidth-hungry or FP16-heavy tasks outside the tested set, those specs argue for a closer look. But strictly on the numbers, eight wins to one, the RTX 4050 Mobile is the faster GPU in this database.

DETAILED SPECIFICATIONS

SPECIFICATION
Pro 5600M
RTX 4050 Mobile
Core Specs
Shading Units
2,560
2,560 0.0%
Shaders
2,560
2,560 0.0%
TMUs
160
80 -50.0%
ROPs
64
48 -25.0%
Compute Units
40
SM Count
20
Clocks
Base Clock
822 MHz
1455 MHz
Boost Clock
1144 MHz
1755 MHz
Memory Clock
770 MHz 1540 Mbps effective
2000 MHz 16 Gbps effective
Memory
Memory Size
8 GB
6 GB
VRAM (MB)
8,192
6,144 -25.0%
Memory Type
HBM2
GDDR6
Memory Bus
2048 bit
96 bit
Bandwidth
394.2 GB/s
192.0 GB/s
Cache
L1 Cache
128 KB (per SM)
L2 Cache
4 MB
12 MB
Performance
Pixel Rate
73.22 GPixel/s
84.24 GPixel/s
Texture Rate
183.0 GTexel/s
140.4 GTexel/s
FP32 (TFLOPS)
5.857 TFLOPS
8.986 TFLOPS
FP64 (TFLOPS)
366.1 GFLOPS (1:16)
140.4 GFLOPS (1:64)
FP16 (TFLOPS)
11.71 TFLOPS (2:1)
8.986 TFLOPS (1:1)
AI/RT
RT Cores
20
Tensor Cores
80
Power
TDP
50 W
50 W
TDP (W)
50
50 0.0%
Power Connectors
None
None
Architecture
Architecture
RDNA 1.0
Ada Lovelace
GPU Name
Navi 12
AD107
Generation
Radeon Pro Mac (Navi Mobile)
GeForce 40 Mobile
Process Size
7 nm
5 nm
Transistors
18,900 million
Die Size
159 mm²
Foundry
TSMC
TSMC
Density
118.9M / mm²
API Support
DirectX
12 (12_1)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.3
1.4
OpenCL
2.2
3.0
CUDA
8.9
Shader Model
6.0
6.8
Physical
Slot Width
IGP
IGP
Outputs
Portable Device Dependent
Portable Device Dependent
Bus Interface
PCIe 4.0 x16
PCIe 4.0 x8
Other
Production
End-of-life
Active
Predecessor
GeForce 30 Mobile
Successor
GeForce 50 Mobile
View Radeon Pro 5600M Details View GeForce RTX 4050 Mobile Details