AMD Radeon Pro 5600M vs NVIDIA GeForce RTX 3050 OEM Comparison

AMD
RADEON

AMD Radeon Pro 5600M

CORE STATE Navi 12
VRAM 8 GB
CLOCK SPEED 1144 MHz
TDP 50 W
BUS WIDTH 2048 bit
ARCHITECTURE RDNA 1.0
nm
PROCESS 7 nm
LAUNCH DATE 2020
VS
NVIDIA
GEFORCE

GeForce RTX 3050 OEM

CORE STATE GA106
VRAM 8 GB
CLOCK SPEED 1755 MHz
TDP 130 W
BUS WIDTH 128 bit
ARCHITECTURE Ampere
nm
PROCESS 8 nm
LAUNCH DATE 2022

PERFORMANCE BENCHMARKS

geekbench_metal
55,030
N/A
geekbench_opencl
47,783
60,740
geekbench_vulkan
46,425
57,103
passmark_directx_10
62
61
passmark_directx_11
59
86
passmark_directx_12
39
58
passmark_directx_9
118
137
passmark_g2d
679
973
passmark_g3d
9,279
11,857
passmark_gpu_compute
4,031
5,779

Analysis: AMD Radeon Pro 5600M vs NVIDIA GeForce RTX 3050 OEM

The AMD Radeon Pro 5600M and NVIDIA GeForce RTX 3050 OEM occupy different corners of the mobile and desktop GPU landscape, yet their benchmark data reveals a clear performance hierarchy. Across the nine head-to-head tests, the RTX 3050 OEM secures eight victories, while the Radeon Pro 5600M manages a single narrow win. The average benchmark scores reinforce this split: the AMD part averages 16,351 points against the NVIDIA's 15,199, but the individual test results tell a more nuanced story about API-specific strengths and architectural priorities.

Where Each One Wins

The Radeon Pro 5600M's sole head-to-head victory comes in the Passmark DirectX 10 test, where it scores 62 against the RTX 3050 OEM's 61, a margin of just 1.6%. This is a legacy API workload, and the AMD part's 118 score in DirectX 9 is also respectable, though it loses that test by 13.9%. The data suggests the Radeon Pro 5600M holds its ground in older DirectX titles, but this advantage is isolated and narrow.

The NVIDIA GeForce RTX 3050 OEM dominates every other category. Its largest margins come in DirectX 12 and DirectX 11, where it leads by 32.8% and 31.4% respectively. The compute workloads also favor NVIDIA heavily: the Passmark GPU compute test shows a 30.2% advantage, and Geekbench OpenCL shows a 21.3% lead. For modern gaming, DirectX 12 Ultimate support, and general-purpose GPU compute, the RTX 3050 OEM is the clear choice. The Radeon Pro 5600M, by contrast, appears better suited to legacy DirectX 10 scenarios, though its 59th percentile ranking versus the RTX 3050 OEM's 57th percentile indicates the AMD part sits slightly higher in the overall GPU distribution.

Architecture Differences

The two GPUs are built on fundamentally different architectures and process nodes. The Radeon Pro 5600M uses AMD's RDNA 1.0 architecture on a 7 nm TSMC process, featuring the Navi 12 chip. The RTX 3050 OEM employs NVIDIA's Ampere architecture on an 8 nm Samsung process, built around the GA106 chip with 12,000 million transistors and a 276 mm² die size. The transistor density for the NVIDIA part is listed at 43.5M per mm², while the AMD part does not have a listed density.

Memory technology diverges sharply. The Radeon Pro 5600M uses 8 GB of HBM2 with a 2048-bit bus, yielding 394.2 GB/s of bandwidth. The RTX 3050 OEM also has 8 GB, but uses GDDR6 on a 128-bit bus, delivering 224.0 GB/s. This gives the AMD part a 76% bandwidth advantage, which is notable for memory-intensive workloads. The Radeon Pro 5600M also has more shading units (2560 vs 2304), more texture mapping units (160 vs 72), and double the render output units (64 vs 32). However, the RTX 3050 OEM includes 18 ray tracing cores and 72 tensor cores, features entirely absent from the AMD part.

Clock speeds favor NVIDIA substantially. The RTX 3050 OEM runs at a 1515 MHz base and 1755 MHz boost, compared to the Radeon Pro 5600M's 822 MHz base and 1144 MHz boost. This clock advantage helps the NVIDIA part achieve 8.087 TFLOPS of FP32 performance versus the AMD's 5.857 TFLOPS, a 38% gap. The FP16 results are telling: the Radeon Pro 5600M hits 11.71 TFLOPS with a 2:1 ratio, while the RTX 3050 OEM matches its FP32 at 8.087 TFLOPS with a 1:1 ratio.

Head-to-Head Benchmarks

The Geekbench results establish the overall pattern. In OpenCL, the RTX 3050 OEM scores 60,740 against the Radeon Pro 5600M's 47,783, a 21.3% lead. The Vulkan test shows a similar story: 57,103 versus 46,425, an 18.7% advantage. These are cross-platform compute and graphics APIs, and NVIDIA's Ampere architecture handles them more efficiently despite the AMD part's superior memory bandwidth.

The Passmark suite reveals where the Radeon Pro 5600M holds its ground. The DirectX 10 test is the only NVIDIA loss, with scores of 62 and 61. In DirectX 9, the NVIDIA part leads 137 to 118, a 13.9% margin. The DirectX 11 and DirectX 12 results are decisive NVIDIA wins: 86 versus 59 (31.4% lead) and 58 versus 39 (32.8% lead), respectively. These modern API tests show the RTX 3050 OEM's architectural efficiency, as it delivers higher frame rates despite having fewer shading units and less memory bandwidth.

The 2D and 3D performance metrics continue the trend. The Passmark G2D test shows the RTX 3050 OEM at 973 versus 679, a 30.2% lead. The G3D test, which is more representative of gaming performance, shows 11,857 versus 9,279, a 21.7% advantage. The GPU compute test rounds out the results with 5,779 versus 4,031, another 30.2% lead for NVIDIA. The Radeon Pro 5600M's single win in DirectX 10 is notable but does not compensate for the broad NVIDIA dominance across compute, modern DirectX, and 2D workloads.

Specification Differences

The two GPUs diverge on nearly every major specification. The Radeon Pro 5600M uses a 7 nm TSMC process, while the RTX 3050 OEM uses 8 nm Samsung. The AMD part's base clock is 822 MHz versus 1515 MHz for NVIDIA, and boost clocks are 1144 MHz versus 1755 MHz. Memory clocks also differ: 770 MHz with 1540 Mbps effective for AMD, versus 1750 MHz with 14 Gbps effective for NVIDIA. The Radeon Pro 5600M has 2560 shading units, 160 TMUs, and 64 ROPs, while the RTX 3050 OEM has 2304 shading units, 72 TMUs, and 32 ROPs.

The RTX 3050 OEM includes 18 RT cores and 72 tensor cores, which the AMD part lacks entirely. Power consumption is another major split: the Radeon Pro 5600M is rated at 50 W TDP and is an IGP (integrated graphics processor) with no power connectors, while the RTX 3050 OEM is a dual-slot card at 130 W TDP with a single 8-pin connector and a 300 W suggested PSU. The bus interfaces differ as well: PCIe 4.0 x16 for AMD versus PCIe 4.0 x8 for NVIDIA. Display outputs are portable-device-dependent for the Radeon Pro 5600M, while the RTX 3050 OEM offers 1x HDMI 2.1 and 3x DisplayPort 1.4a. API support also differs, with NVIDIA supporting DirectX 12 Ultimate (12_2) and Vulkan 1.4, versus AMD's DirectX 12 (12_1) and Vulkan 1.3.

FAQ

Q: Which GPU has higher FP32 compute performance?

A: The NVIDIA GeForce RTX 3050 OEM delivers 8.087 TFLOPS of FP32 performance, compared to the AMD Radeon Pro 5600M's 5.857 TFLOPS, a 38% advantage for NVIDIA.

Q: Does the Radeon Pro 5600M have more memory bandwidth?

A: Yes. The Radeon Pro 5600M uses HBM2 memory with a 2048-bit bus and achieves 394.2 GB/s, while the RTX 3050 OEM uses GDDR6 on a 128-bit bus for 224.0 GB/s.

Q: Which GPU supports ray tracing?

A: Only the NVIDIA GeForce RTX 3050 OEM includes 18 ray tracing cores. The AMD Radeon Pro 5600M has no RT core count listed in the data.

Q: What is the biggest performance gap between the two in any test?

A: The largest margin is in Passmark DirectX 12, where the RTX 3050 OEM leads by 32.8% with a score of 58 versus 39.

Q: How do the average benchmark scores compare?

A: The AMD Radeon Pro 5600M averages 16,351 points across all benchmarks, while the NVIDIA GeForce RTX 3050 OEM averages 15,199 points, a difference of approximately 7.6% in favor of AMD.

Q: Which GPU is more power-efficient?

A: The Radeon Pro 5600M has a 50 W TDP and is an IGP with no power connectors, while the RTX 3050 OEM has a 130 W TDP and requires a 1x 8-pin connector.

The Verdict

The data points to a straightforward conclusion for most use cases. The NVIDIA GeForce RTX 3050 OEM is the superior choice for modern gaming and compute workloads. It wins eight of nine head-to-head tests, with decisive leads in DirectX 12 (32.8%), DirectX 11 (31.4%), and GPU compute (30.2%). Its 8.087 TFLOPS FP32 performance, 18 RT cores, and 72 tensor cores make it better equipped for contemporary applications that leverage DirectX 12 Ultimate and ray tracing. The RTX 3050 OEM also has higher clocks, a larger die with more transistors, and a higher Passmark G3D score of 11,857 versus 9,279.

The AMD Radeon Pro 5600M should be considered only in specific scenarios. Its single DirectX 10 win (62 versus 61) and its 394.2 GB/s memory bandwidth are its standout features. The 50 W TDP and IGP form factor make it suitable for compact, power-constrained portable systems where the RTX 3050 OEM's 130 W TDP and dual-slot design would not fit. The AMD part also has a higher average benchmark score (16,351 versus 15,199) and sits at the 59th percentile versus the 57th percentile for NVIDIA, indicating it performs well in aggregate across all tested workloads. For users prioritizing legacy DirectX 10 performance, memory bandwidth, or ultra-low-power mobile integration, the Radeon Pro 5600M remains viable. For everyone else, the RTX 3050 OEM's widespread benchmark dominance makes it the data-backed recommendation.

DETAILED SPECIFICATIONS

SPECIFICATION
Pro 5600M
RTX 3050 OEM
Core Specs
Shading Units
2,560
2,304 -10.0%
Shaders
2,560
2,304 -10.0%
TMUs
160
72 -55.0%
ROPs
64
32 -50.0%
Compute Units
40
—
SM Count
—
18
Clocks
Base Clock
822 MHz
1515 MHz
Boost Clock
1144 MHz
1755 MHz
Memory Clock
770 MHz 1540 Mbps effective
1750 MHz 14 Gbps effective
Memory
Memory Size
8 GB
8 GB
VRAM (MB)
8,192
8,192 0.0%
Memory Type
HBM2
GDDR6
Memory Bus
2048 bit
128 bit
Bandwidth
394.2 GB/s
224.0 GB/s
Cache
L1 Cache
—
128 KB (per SM)
L2 Cache
4 MB
2 MB
Performance
Pixel Rate
73.22 GPixel/s
56.16 GPixel/s
Texture Rate
183.0 GTexel/s
126.4 GTexel/s
FP32 (TFLOPS)
5.857 TFLOPS
8.087 TFLOPS
FP64 (TFLOPS)
366.1 GFLOPS (1:16)
126.4 GFLOPS (1:64)
FP16 (TFLOPS)
11.71 TFLOPS (2:1)
8.087 TFLOPS (1:1)
AI/RT
RT Cores
—
18
Tensor Cores
—
72
Power
TDP
50 W
130 W
TDP (W)
50
130 +160.0%
Suggested PSU
—
300 W
Power Connectors
None
1x 8-pin
Architecture
Architecture
RDNA 1.0
Ampere
GPU Name
Navi 12
GA106
Generation
Radeon Pro Mac (Navi Mobile)
GeForce 30
Process Size
7 nm
8 nm
Transistors
—
12,000 million
Die Size
—
276 mm²
Foundry
TSMC
Samsung
Density
—
43.5M / mm²
API Support
DirectX
12 (12_1)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.3
1.4
OpenCL
2.2
3.0
CUDA
—
8.6
Shader Model
6.0
6.8
Physical
Slot Width
IGP
Dual-slot
Length
—
242 mm 9.5 inches
Height
—
112 mm 4.4 inches
Outputs
Portable Device Dependent
1x HDMI 2.13x DisplayPort 1.4a
Bus Interface
PCIe 4.0 x16
PCIe 4.0 x8
Other
Production
End-of-life
End-of-life
Predecessor
—
GeForce 20
Successor
—
GeForce 40
View Radeon Pro 5600M Details View GeForce RTX 3050 OEM Details