AMD Radeon Pro 5600M vs AMD Radeon RX Vega 11 Comparison
AMD Radeon Pro 5600M
Radeon RX Vega 11
PERFORMANCE BENCHMARKS
Analysis: AMD Radeon Pro 5600M vs AMD Radeon RX Vega 11
Head-to-Head Benchmarks
The data shows a decisive sweep for the AMD Radeon Pro 5600M across every shared benchmark test. In Geekbench Metal, the Pro 5600M scores 55,030 versus 17,086 for the RX Vega 11, a lead of 222.1 percent. That is not a marginal gap; it is a generational chasm in compute throughput for Apple's Metal API. The OpenCL result is even more lopsided, with the Pro 5600M posting 47,783 against the Vega 11's 12,525, a delta of 281.5 percent. Vulkan follows the same pattern: 46,425 for the Pro 5600M versus 13,543 for the Vega 11, a 242.8 percent advantage.
The average benchmark score reinforces this hierarchy. The Pro 5600M carries an average of 16,351 across all recorded tests, while the Vega 11 averages 14,385. That 13.7 percent overall gap is smaller than the head-to-head deltas because the Pro 5600M's PassMark scores in legacy DirectX tests are relatively low. For instance, the Pro 5600M scores just 39 in PassMark DirectX 12 and 59 in DirectX 11, numbers that drag its aggregate down. The Vega 11 has no recorded PassMark scores in the database, so its average relies solely on the three Geekbench tests where it is consistently far behind.
Context from nearest rivals clarifies where each card sits. The Pro 5600M's average of 16,351 is virtually identical to the AMD Radeon RX 5700 XT, which averages 16,361, a delta of only -0.1 percent. It also sits within a hair of the NVIDIA RTX PRO 6000 Blackwell (16,408, -0.3 percent) and the AMD Radeon PRO W7500 (16,415, -0.4 percent). This places the Pro 5600M in desktop-class territory despite its mobile pedigree. The Vega 11, by contrast, averages 14,385, which lands it alongside the NVIDIA GeForce GTX TITAN (14,373, +0.1 percent) and the GeForce GTX 965M (14,404, -0.1 percent). Those are older discrete laptop and desktop parts, not modern integrated graphics rivals.
Architecture Differences
The two GPUs come from completely different architectural lineages and process nodes. The Pro 5600M uses the Navi 12 chip built on RDNA 1.0, fabricated by TSMC at 7 nm. The Vega 11 uses the Picasso chip on GCN 5.0, fabricated by GlobalFoundries at 12 nm. That process gap alone explains much of the efficiency and clock behavior: the Pro 5600M runs a base clock of 822 MHz and a boost of 1144 MHz, while the Vega 11 starts at just 300 MHz base and boosts to 1400 MHz. The Vega 11 reaches a higher boost, but it does so on an older, less dense node.
The transistor and die data tell a similar story, though the database only records them for the Vega 11. It packs 4,940 million transistors into a 210 mm² die, yielding a density of 23.5 million transistors per square millimeter. The Pro 5600M has no die size or transistor count recorded, so direct density comparison is impossible. What is clear is that the Pro 5600M's 7 nm process allows for far more compute resources in a power envelope that is only 50 W versus the Vega 11's 15 W.
Compute unit counts diverge sharply. The Pro 5600M has 2,560 shading units, 160 texture mapping units, and 64 ROPs. The Vega 11 has 704 shading units, 44 TMUs, and 8 ROPs. That is a 3.6x advantage in shaders and a 3.6x advantage in TMUs, but an 8x advantage in ROPs. Pixel throughput reflects this: the Pro 5600M hits 73.22 GPixel/s, while the Vega 11 manages only 11.20 GPixel/s. Texture rate is similarly one-sided at 183.0 GTexel/s versus 61.60 GTexel/s. Floating point performance follows: the Pro 5600M delivers 5.857 TFLOPS FP32, nearly three times the Vega 11's 1.971 TFLOPS. FP16 rates are 11.71 TFLOPS and 3.942 TFLOPS respectively, both at a 2:1 ratio.
Memory architecture is a fundamental differentiator. The Pro 5600M has 8 GB of HBM2 on a 2048-bit bus, delivering 394.2 GB/s of bandwidth at 770 MHz memory clock (1540 Mbps effective). The Vega 11 uses System Shared memory with a System Shared bus width and System Dependent bandwidth, meaning it borrows from the host CPU's memory pool. This makes the Vega 11's memory performance entirely dependent on the platform it is installed in, while the Pro 5600M has dedicated, high-bandwidth VRAM.
Both cards support DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.3. Neither has ray tracing cores or tensor cores recorded. The Pro 5600M uses a PCIe 4.0 x16 interface, while the Vega 11 is an IGP with no dedicated bus interface. Display outputs are Portable Device Dependent for the Pro 5600M and Motherboard Dependent for the Vega 11, reflecting their respective mobile and integrated roles. Both are end-of-life products, with the Pro 5600M released on 2020-06-14 and the Vega 11 on 2019-07-06.
Where Each One Wins
The AMD Radeon Pro 5600M wins every benchmark category where both cards have recorded scores. In Geekbench Metal, its 55,030 score is not just ahead of the Vega 11; it is in the same league as desktop GPUs like the RTX PRO 6000 Blackwell and RX 5700 XT, as shown by the nearest rivals data. This makes it the clear choice for any workload that leverages Apple's Metal API, which includes most macOS creative applications, 3D rendering, and GPU-accelerated video processing.
For OpenCL and Vulkan workloads, the Pro 5600M again dominates, with 281.5 percent and 242.8 percent leads respectively. These APIs cover cross-platform compute tasks, game engines, and machine learning inference. The Pro 5600M's 5.857 TFLOPS FP32 and 11.71 TFLOPS FP16 give it headroom for compute-heavy tasks that the Vega 11's 1.971 TFLOPS FP32 simply cannot match.
The Vega 11's only theoretical advantage lies in its lower power draw. At 15 W TDP, it consumes one-third the power of the Pro 5600M's 50 W. In an integrated graphics context, that makes it suitable for lightweight desktop or laptop use where battery life and thermal headroom are paramount. Its boost clock of 1400 MHz is also higher than the Pro 5600M's 1144 MHz, but that clock advantage does not translate into performance wins anywhere in the recorded data.
The Pro 5600M's PassMark scores reveal a mixed picture within its own results. It scores 118 in DirectX 9, 62 in DirectX 10, 59 in DirectX 11, and just 39 in DirectX 12. It also records 679 in G2D and 9,279 in G3D, with a compute score of 4,031. These numbers suggest the card is optimized for modern, low-level APIs like Metal and Vulkan rather than legacy DirectX paths. The Vega 11 has no PassMark data recorded, so its DirectX performance cannot be compared directly, but its Geekbench scores indicate it is far behind in every API.
The Verdict
The verdict is unambiguous from the recorded data. The AMD Radeon Pro 5600M is the superior GPU in every measurable way. It wins all three head-to-head benchmarks by margins ranging from 222.1 percent to 281.5 percent. Its average benchmark score of 16,351 places it alongside the RX 5700 XT and RTX PRO 6000 Blackwell, while the Vega 11's average of 14,385 places it alongside the GTX TITAN and GTX 965M. Anyone choosing between these two for compute, gaming, or creative work should select the Pro 5600M without hesitation.
The Vega 11 is not a competitor in raw performance. Its 704 shading units, 8 ROPs, and 1.971 TFLOPS FP32 are entry-level integrated graphics numbers. It belongs in budget systems where the 15 W TDP and system-shared memory are acceptable trade-offs for basic display output and light 2D workloads. The Pro 5600M, with 2,560 shading units, 64 ROPs, and 5.857 TFLOPS FP32, is a serious mobile discrete GPU that can handle demanding 3D rendering and compute tasks.
The database's percentile ranks confirm the gap. The Pro 5600M sits at the 59th percentile among all GPUs, while the Vega 11 sits at the 56th percentile. That three-point difference understates the head-to-head deltas because the percentile includes all GPUs, not just these two. In direct comparison, the Pro 5600M is roughly 3.2x faster in Metal, 3.8x faster in OpenCL, and 3.4x faster in Vulkan.
Choose the Pro 5600M for any task requiring GPU acceleration. Choose the Vega 11 only if you are constrained to an integrated platform with no discrete GPU option and your workload is limited to basic display and 2D acceleration. The data does not support any other conclusion.
FAQ
Q: Which GPU wins in Geekbench Metal?
A: The AMD Radeon Pro 5600M scores 55,030 versus 17,086 for the AMD Radeon RX Vega 11, a 222.1 percent advantage.
Q: How large is the OpenCL performance gap?
A: The Pro 5600M scores 47,783, while the Vega 11 scores 12,525, giving the Pro 5600M a 281.5 percent lead.
Q: What memory does each card use?
A: The Pro 5600M has 8 GB of HBM2 on a 2048-bit bus with 394.2 GB/s bandwidth. The Vega 11 uses System Shared memory with System Dependent bandwidth.
Q: Do both GPUs support the same APIs?
A: Yes, both support DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.3. Neither has ray tracing or tensor cores.
Q: What is the process node difference?
A: The Pro 5600M is built on TSMC's 7 nm process, while the Vega 11 is built on GlobalFoundries' 12 nm process.
Q: Which card has a higher TDP?
A: The Pro 5600M is rated at 50 W, while the Vega 11 is rated at 15 W.