AMD Radeon Pro 5600M vs AMD Radeon RX 7600S Comparison

AMD
RADEON

AMD Radeon Pro 5600M

CORE STATE Navi 12
VRAM 8 GB
CLOCK SPEED 1144 MHz
TDP 50 W
BUS WIDTH 2048 bit
ARCHITECTURE RDNA 1.0
nm
PROCESS 7 nm
LAUNCH DATE 2020
VS
AMD
RADEON

Radeon RX 7600S

CORE STATE Navi 33
VRAM 8 GB
CLOCK SPEED 2200 MHz
TDP 75 W
BUS WIDTH 128 bit
ARCHITECTURE RDNA 3.0
nm
PROCESS 6 nm
LAUNCH DATE 2023

PERFORMANCE BENCHMARKS

geekbench_metal
55,030
N/A
geekbench_opencl
47,783
68,012
geekbench_vulkan
46,425
73,868
passmark_directx_10
62
74
passmark_directx_11
59
140
passmark_directx_12
39
65
passmark_directx_9
118
211
passmark_g2d
679
776
passmark_g3d
9,279
15,408
passmark_gpu_compute
4,031
6,520
3dmark_3dmark_steel_nomad_dx12
N/A
1,888

Analysis: AMD Radeon Pro 5600M vs AMD Radeon RX 7600S

The AMD Radeon RX 7600S and AMD Radeon Pro 5600M are two mobile graphics solutions separated by three years of architecture evolution, and the benchmark data reflects a decisive generational shift. Across the nine shared head-to-head tests, the RX 7600S wins every single one, with margins ranging from a modest 14.3% in 2D workloads to a massive 137.3% in DirectX 11 performance. The Pro 5600M, built on RDNA 1.0 and now end-of-life, simply cannot keep pace with the RDNA 3.0-based RX 7600S, which posts an average benchmark score of 16,696 compared to the Pro 5600M's 16,351—a gap that, while small in aggregate, masks the lopsided nature of the individual test results.

Head-to-Head Benchmarks

The most striking victory for the RX 7600S comes in the Passmark DirectX 11 test, where it scores 140 against the Pro 5600M's 59, a 137.3% advantage. This is the single largest delta in the entire comparison and highlights the RX 7600S's superior driver optimization and architectural efficiency for legacy DirectX titles. DirectX 12 performance tells a similar story, with the RX 7600S posting 65 versus 39, a 66.7% lead. The RX 7600S also dominates in DirectX 10 (74 vs 62, +19.4%) and DirectX 9 (211 vs 118, +78.8%), showing that the newer card is faster across every API generation, not just the most modern ones.

In compute-oriented workloads, the RX 7600S maintains its commanding lead. The Geekbench OpenCL score of 68,012 versus 47,783 represents a 42.3% advantage, while Geekbench Vulkan shows an even larger gap: 73,868 versus 46,425, a 59.1% margin. The Passmark GPU Compute test confirms this trend, with the RX 7600S scoring 6,520 against the Pro 5600M's 4,031, a 61.7% improvement. These results indicate that the RX 7600S is not merely a gaming-focused part; its raw compute throughput is substantially higher across multiple benchmarking suites.

The 3DMark Steel Nomad DX12 test was only run on the RX 7600S, where it scored 1,888, and the Pro 5600M has no equivalent result in the data. The Passmark G3D score, which aggregates overall 3D graphics performance, shows the RX 7600S at 15,408 versus 9,279 for the Pro 5600M, a 66.1% lead. Even the 2D performance, often an afterthought in GPU comparisons, favors the RX 7600S: 776 versus 679 in Passmark G2D, a 14.3% edge. The head-to-head tally is unambiguous: 9 wins for the RX 7600S, 0 for the Pro 5600M.

Where Each One Wins

Given the sweep, there is no benchmark category where the Pro 5600M comes out ahead. The RX 7600S is the clear winner in every test, but the data reveals where each card is relatively strongest. The RX 7600S's largest relative advantages are in DirectX 11 (+137.3%) and DirectX 9 (+78.8%), suggesting it is particularly well-suited for older game libraries and legacy applications. Its smallest win is in Passmark G2D (+14.3%), meaning the Pro 5600M is comparatively less disadvantaged in basic 2D desktop workloads, though still slower.

For the Pro 5600M, its best relative showing is in DirectX 10, where it trails by only 19.4%. This is its most competitive benchmark, indicating that the older architecture still has some relevance for DX10-era titles. However, this is a cold comfort—the Pro 5600M's absolute scores are lower across the board. The RX 7600S also leads in the compute-heavy Geekbench OpenCL test by 42.3%, which is a smaller margin than its DirectX wins, suggesting that the Pro 5600M's higher compute unit count (2,560 shading units vs 1,792) partially compensates for its older design in raw number-crunching tasks. Still, the newer architecture's higher clock speeds and efficiency win out.

The percentile rankings are nearly identical: the RX 7600S sits at the 60th percentile of all GPUs, while the Pro 5600M is at the 59th. This means that in the broader GPU landscape, both cards are positioned similarly, but the head-to-head data shows a clear intra-AMD hierarchy. The RX 7600S's nearest rivals include the NVIDIA T400 4 GB (-0.6%) and the NVIDIA GeForce RTX 5090 D V2 (+1.2%), while the Pro 5600M's nearest rivals are the AMD Radeon RX 5700 XT (-0.1%) and the NVIDIA RTX PRO 6000 Blackwell (-0.3%). These rival comparisons show that both cards cluster around the same performance tier, but the RX 7600S is consistently faster than its older sibling.

Architecture Differences

The two GPUs represent two distinct generations of AMD's RDNA architecture. The RX 7600S uses the Navi 33 chip built on RDNA 3.0, fabricated on TSMC's 6 nm process. It packs 13,300 million transistors into a 204 mm² die, yielding a transistor density of 65.2 million per square millimeter. The Pro 5600M, in contrast, uses the Navi 12 chip on the original RDNA 1.0 architecture, built on the older 7 nm process. Notably, the FACT PACK lists no transistor count, die size, or density for the Pro 5600M, so those figures cannot be directly compared.

The RX 7600S has 1,792 shading units, 112 texture mapping units, and 64 render output units, along with 28 dedicated ray tracing cores. The Pro 5600M has more shading units (2,560) and TMUs (160), but also has 64 ROPs and no ray tracing cores at all. This is a critical architectural difference: the RX 7600S supports hardware ray tracing via its RDNA 3.0 design, while the Pro 5600M predates that feature. Clock speeds tell a similar story of generational improvement: the RX 7600S runs at a base of 1,500 MHz and boosts to 2,200 MHz, with a game clock of 1,865 MHz. The Pro 5600M's base clock is just 822 MHz with a boost of 1,144 MHz—roughly half the frequency.

Memory configurations also diverge sharply. The RX 7600S uses 8 GB of GDDR6 on a 128-bit bus, providing 256.0 GB/s of bandwidth at 2,000 MHz (16 Gbps effective). The Pro 5600M uses 8 GB of HBM2 on a much wider 2,048-bit bus, delivering 394.2 GB/s at 770 MHz (1,540 Mbps effective). Despite having a wider bus, the Pro 5600M's lower clock speeds mean its bandwidth advantage (394.2 vs 256.0 GB/s) does not translate into performance wins. The RX 7600S also supports newer API versions: DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4, while the Pro 5600M is limited to DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.3. Power consumption favors the Pro 5600M at 50 W versus 75 W, but this efficiency gain comes at the cost of the lower performance seen in every benchmark.

FAQ

Q: Which GPU has higher raw compute performance?

A: The RX 7600S delivers 15.77 TFLOPS FP32 and 31.54 TFLOPS FP16 (2:1), compared to the Pro 5600M's 5.857 TFLOPS FP32 and 11.71 TFLOPS FP16 (2:1). This aligns with the benchmark results, where the RX 7600S leads by 42.3% in Geekbench OpenCL and 61.7% in Passmark GPU Compute.

Q: Does the Pro 5600M support ray tracing?

A: No. The Pro 5600M has no ray tracing cores, while the RX 7600S includes 28 RT cores as part of its RDNA 3.0 architecture. The RX 7600S also supports DirectX 12 Ultimate (12_2), which includes ray tracing features, whereas the Pro 5600M only supports DirectX 12 (12_1).

Q: How do their memory subsystems compare?

A: Both have 8 GB of memory, but the RX 7600S uses GDDR6 on a 128-bit bus with 256.0 GB/s bandwidth, while the Pro 5600M uses HBM2 on a 2048-bit bus with 394.2 GB/s bandwidth. The Pro 5600M has higher bandwidth, but the RX 7600S wins all memory-sensitive benchmarks due to its faster clocks and newer architecture.

Q: What is the release timeline for these GPUs?

A: The Pro 5600M was released on 2023-01-03 and is now end-of-life. The RX 7600S was released on 2023-01-03 and remains active in production. Both use the PCIe 4.0 x16 bus interface.

Q: Which card has a better chance of running modern games?

A: The RX 7600S is the stronger candidate, as it supports DirectX 12 Ultimate and Vulkan 1.4, plus hardware ray tracing. The Pro 5600M's older DirectX 12 (12_1) support and lack of RT cores put it at a disadvantage for titles requiring the latest features.

Q: Are these cards comparable in overall performance tier?

A: Yes, their average benchmark scores are close (16,696 for the RX 7600S vs 16,351 for the Pro 5600M), and their percentile rankings differ by only 1 point (60th vs 59th). However, in direct head-to-head tests, the RX 7600S wins all 9 comparisons, with an average delta of over 60% in most tests.

The Verdict

The data paints a clear picture: the AMD Radeon RX 7600S is the superior GPU in every measurable way. It wins all 9 head-to-head benchmarks, with margins ranging from 14.3% to 137.3%. The RX 7600S offers more than double the FP32 compute (15.77 vs 5.857 TFLOPS), faster clock speeds (2,200 MHz boost vs 1,144 MHz boost), and modern features like ray tracing and DirectX 12 Ultimate support. The Pro 5600M's advantages are limited to its wider memory bus (2,048-bit vs 128-bit) and higher bandwidth (394.2 vs 256.0 GB/s), plus a lower TDP of 50 W versus 75 W, but these do not translate into any performance wins.

For users choosing between these two, the RX 7600S is the obvious pick for gaming, compute, and general graphics workloads. Its 66.1% lead in Passmark G3D and 59.1% lead in Geekbench Vulkan make it the only logical choice for modern applications. The Pro 5600M, given its end-of-life status and RDNA 1.0 architecture, is only relevant for systems already built around it or for those with strict power limits where its 50 W TDP might be preferable. However, benchmark results indicate that the performance penalty—often 40-70%—is too steep to justify the lower power draw. The RX 7600S is the definitive winner for any workload that demands speed.

DETAILED SPECIFICATIONS

SPECIFICATION
Pro 5600M
RX 7600S
Core Specs
Shading Units
2,560
1,792 -30.0%
Shaders
2,560
1,792 -30.0%
TMUs
160
112 -30.0%
ROPs
64
64 0.0%
Compute Units
40
28 -30.0%
Clocks
Base Clock
822 MHz
1500 MHz
Boost Clock
1144 MHz
2200 MHz
Game Clock
—
1865 MHz
Memory Clock
770 MHz 1540 Mbps effective
2000 MHz 16 Gbps effective
Memory
Memory Size
8 GB
8 GB
VRAM (MB)
8,192
8,192 0.0%
Memory Type
HBM2
GDDR6
Memory Bus
2048 bit
128 bit
Bandwidth
394.2 GB/s
256.0 GB/s
Cache
L1 Cache
—
128 KB per Array
L2 Cache
4 MB
2 MB
L3 Cache
—
32 MB
L0 Cache
—
32 KB per WGP
Performance
Pixel Rate
73.22 GPixel/s
140.8 GPixel/s
Texture Rate
183.0 GTexel/s
246.4 GTexel/s
FP32 (TFLOPS)
5.857 TFLOPS
15.77 TFLOPS
FP64 (TFLOPS)
366.1 GFLOPS (1:16)
492.8 GFLOPS (1:32)
FP16 (TFLOPS)
11.71 TFLOPS (2:1)
31.54 TFLOPS (2:1)
AI/RT
RT Cores
—
28
Power
TDP
50 W
75 W
TDP (W)
50
75 +50.0%
Power Connectors
None
None
Architecture
Architecture
RDNA 1.0
RDNA 3.0
GPU Name
Navi 12
Navi 33
Codename
—
Hotpink Bonefish
Generation
Radeon Pro Mac (Navi Mobile)
Navi Mobile (RX 7000M)
Process Size
7 nm
6 nm
Transistors
—
13,300 million
Die Size
—
204 mm²
Foundry
TSMC
TSMC
Density
—
65.2M / mm²
API Support
DirectX
12 (12_1)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.3
1.4
OpenCL
2.2
2.2
Shader Model
6.0
6.8
Physical
Slot Width
IGP
IGP
Outputs
Portable Device Dependent
Portable Device Dependent
Bus Interface
PCIe 4.0 x16
PCIe 4.0 x16
Other
Production
End-of-life
Active
Predecessor
—
Polaris Mobile
View Radeon Pro 5600M Details View Radeon RX 7600S Details