AMD Radeon Pro 560 vs NVIDIA GeForce RTX 3060 Ti Comparison
AMD Radeon Pro 560
GeForce RTX 3060 Ti
PERFORMANCE BENCHMARKS
Analysis: AMD Radeon Pro 560 vs NVIDIA GeForce RTX 3060 Ti
The AMD Radeon Pro 560 and NVIDIA GeForce RTX 3060 Ti represent two vastly different generations of GPU design, separated by over three years of architectural evolution. The data shows a complete and decisive victory for the newer NVIDIA card in every shared benchmark, yet the AMD part still holds a niche as a legacy mobile solution. The head-to-head results are stark: in Geekbench OpenCL, the RTX 3060 Ti scores 78,927 against the Radeon Pro 560’s 15,504, a delta of -80.4% for the AMD part. In Geekbench Vulkan, the margin narrows somewhat but remains lopsided, with the RTX 3060 Ti posting 47,784 versus 16,232, a -66% difference. These are not close contests; they are generational chasms.
Head-to-Head Benchmarks
The only two tests shared between these cards are Geekbench OpenCL and Geekbench Vulkan, and NVIDIA wins both outright. The OpenCL result is the more dramatic: the RTX 3060 Ti’s 78,927 is roughly 5.1 times higher than the Radeon Pro 560’s 15,504. That -80.4% deltaPct means the AMD card delivers less than one-fifth the raw compute throughput in this API. Such a gap reflects not just clock speed differences but fundamental architectural capacity—the RTX 3060 Ti carries 4,864 shading units against the Pro 560’s 1,024, and its 16.20 TFLOPS FP32 output dwarfs the 1.858 TFLOPS of the older chip.
The Vulkan test tells a similar story, though the proportional gap is slightly smaller. The RTX 3060 Ti’s 47,784 score is 2.94 times the Pro 560’s 16,232, a -66% delta. Vulkan’s lower-level overhead may compress some differences, but the NVIDIA card still maintains a commanding lead. Notably, the Pro 560’s Vulkan score is actually higher than its OpenCL score (16,232 vs 15,504), suggesting the GCN 4.0 architecture handles the newer API relatively efficiently—but that efficiency is irrelevant when the raw hardware is outclassed by such a wide margin.
Looking at the broader benchmark landscape, the RTX 3060 Ti’s average benchmark score of 16,129 sits just below the Radeon Pro 560’s 17,551, but this is misleading. The NVIDIA card’s average is dragged down by its PassMark legacy tests (DirectX 9, 10, 11), which score in the 78–234 range, while its PassMark G3D score of 20,349 and Geekbench OpenCL score of 78,927 show where its real strength lies. The Radeon Pro 560’s average benefits from having only three modern compute benchmarks, all in the 15,000–21,000 range. The percentile rankings confirm the anomaly: the RTX 3060 Ti sits at the 59th percentile against all GPUs, while the Pro 560 ranks at the 61st—yet in direct competition, the NVIDIA card is overwhelmingly faster. This suggests the Pro 560’s percentile is boosted by its narrow benchmark suite, not by actual competitive performance.
The Verdict
The data is unambiguous: the NVIDIA GeForce RTX 3060 Ti is the superior GPU for any user running modern compute workloads. Its 2–5x lead in shared benchmarks, combined with support for DirectX 12 Ultimate (12_2), Vulkan 1.4, and dedicated ray tracing cores, makes it the only rational choice for gaming, content creation, or any GPU-accelerated task that can leverage its feature set. The RTX 3060 Ti’s 8 GB GDDR6 memory on a 256-bit bus with 448.0 GB/s bandwidth is a four-fold capacity and 5.5-fold bandwidth advantage over the Pro 560’s 4 GB GDDR5 on a 128-bit bus with 81.28 GB/s. For users who need to move large datasets, this alone is decisive.
The AMD Radeon Pro 560, however, is not without a purpose—it just is not a competitive one. As an integrated graphics processor (IGP) with a 75 W TDP and no power connectors, it was designed for Apple Mac systems in 2017, not for standalone performance. Its 14 nm process node from GlobalFoundries, 3,000 million transistors, and 123 mm² die size represent a mid-range mobile chip of its era. The RTX 3060 Ti, by contrast, uses Samsung’s 8 nm node, packs 17,400 million transistors into 392 mm², and requires a 200 W TDP with a 550 W recommended power supply. These are not comparable products; they are artifacts from different eras.
For a buyer today, the RTX 3060 Ti is the clear winner in every measurable category. The only reason to choose the Radeon Pro 560 would be if you are constrained to a specific Apple Mac chassis that requires an IGP with no external power—but even then, its end-of-life status and 2017 release date make it a legacy component, not a forward-looking purchase. The RTX 3060 Ti’s launch MSRP of 399 USD (which the FACT PACK lists, though pricing is not a focus here) positions it as a mainstream card, while the Pro 560 has no listed MSRP, reflecting its OEM-only integration.
FAQ
Q: Which card wins in Geekbench OpenCL, and by how much?
A: The NVIDIA GeForce RTX 3060 Ti wins with a score of 78,927 versus the AMD Radeon Pro 560’s 15,504, a delta of -80.4% for the AMD card.
Q: What is the memory bandwidth difference between the two cards?
A: The RTX 3060 Ti has 448.0 GB/s bandwidth via 8 GB of GDDR6 on a 256-bit bus, while the Radeon Pro 560 offers 81.28 GB/s via 4 GB of GDDR5 on a 128-bit bus.
Q: Does the Radeon Pro 560 support ray tracing?
A: No. The FACT PACK lists no RT cores for the Radeon Pro 560, whereas the RTX 3060 Ti has 38 dedicated RT cores.
Q: What is the FP32 compute throughput for each card?
A: The RTX 3060 Ti delivers 16.20 TFLOPS FP32, while the Radeon Pro 560 delivers 1.858 TFLOPS FP32—a difference of roughly 8.7 times.
Q: Which card has a higher average benchmark score?
A: The Radeon Pro 560 has an average score of 17,551, slightly above the RTX 3060 Ti’s 16,129. However, this is due to the AMD card’s limited benchmark set, not competitive performance.
Q: What are the DirectX support levels?
A: The RTX 3060 Ti supports DirectX 12 Ultimate (12_2), while the Radeon Pro 560 supports DirectX 12 (12_0)—the lower feature level of the older card.
Specification Differences
The specifications diverge on nearly every measurable field. The RTX 3060 Ti uses a GA104 chip on Samsung’s 8 nm process, with 17,400 million transistors on a 392 mm² die, achieving a density of 44.4M transistors per mm². The Radeon Pro 560 uses the Polaris 21 chip on GlobalFoundries’ 14 nm process, with 3,000 million transistors on a 123 mm² die, for a density of 24.4M/mm². Clock speeds differ: the RTX 3060 Ti has a 1410 MHz base and 1665 MHz boost, while the Pro 560 lists only memory clock at 1270 MHz (5.1 Gbps effective). The NVIDIA card’s memory runs at 1750 MHz (14 Gbps effective).
Memory configurations are starkly different: the RTX 3060 Ti has 8 GB GDDR6 on a 256-bit bus, yielding 448.0 GB/s, versus the Pro 560’s 4 GB GDDR5 on a 128-bit bus at 81.28 GB/s. The compute units scale accordingly: the RTX 3060 Ti has 4,864 shading units, 152 TMUs, and 80 ROPs, while the Pro 560 has 1,024 shading units, 64 TMUs, and 16 ROPs. Pixel rate is 133.2 GPixel/s for the NVIDIA card against 14.51 GPixel/s for AMD; texture rate is 253.1 GTexel/s versus 58.05 GTexel/s. The TDP difference is massive—200 W for the RTX 3060 Ti, 75 W for the Pro 560. The RTX 3060 Ti is dual-slot, 242 mm long, 112 mm high, uses one 12-pin power connector, and requires a 550 W PSU; the Pro 560 is an IGP with no power connectors. Bus interfaces also differ: PCIe 4.0 x16 versus PCIe 3.0 x8.
Architecture Differences
The fundamental architecture gap is generational. AMD’s Radeon Pro 560 uses GCN 4.0, a design dating to 2016, built on a 14 nm node. It lacks any dedicated ray tracing or tensor cores—the FACT PACK lists null for both on the AMD card. The NVIDIA RTX 3060 Ti uses Ampere architecture on an 8 nm node, featuring 38 RT cores and 152 tensor cores, enabling hardware-accelerated ray tracing and AI workloads. The API support reflects this: the RTX 3060 Ti supports DirectX 12 Ultimate (12_2) and Vulkan 1.4, while the Pro 560 is limited to DirectX 12 (12_0) and Vulkan 1.3. Both support OpenGL 4.6 and FP16 at 1:1 ratio with FP32, but the NVIDIA card’s FP32 throughput (16.20 TFLOPS) is nearly nine times higher than the AMD part’s 1.858 TFLOPS.
The transistor counts tell the story of process advancement: 17,400 million on the RTX 3060 Ti versus 3,000 million on the Pro 560, with the NVIDIA card using a larger 392 mm² die to house all that hardware. The RTX 3060 Ti’s display outputs include 1x HDMI 2.1 and 3x DisplayPort 1.4a, while the Pro 560’s outputs are listed as "Portable Device Dependent," reflecting its integration into laptops. The RTX 3060 Ti is explicitly a successor to the GeForce 20 series and predecessor to GeForce 40, while the Pro 560 sits in the Radeon Pro Mac (500 Series) generation with no listed predecessor or successor.
Where Each One Wins
The RTX 3060 Ti wins everywhere that matters for modern workloads. In raw compute, it dominates OpenCL and Vulkan benchmarks by 66–80%. Its 8 GB GDDR6 memory and 448.0 GB/s bandwidth make it suitable for high-resolution textures, large datasets, and memory-intensive applications like video editing or 3D rendering. The dedicated RT cores enable ray-traced gaming and professional visualization, while tensor cores accelerate AI inference and DLSS-style upscaling. The 16.20 TFLOPS FP32 performance handles demanding compute shaders and simulations. The dual-slot, 200 W design with a 550 W PSU recommendation indicates a desktop-class card intended for full-power workloads.
The Radeon Pro 560 wins in exactly one category: power efficiency. Its 75 W TDP is less than half the RTX 3060 Ti’s 200 W, and its IGP form factor means it requires no additional power connectors—ideal for compact Apple Mac systems where space and cooling are constrained. Its 4 GB GDDR5 memory and 81.28 GB/s bandwidth are sufficient for light productivity tasks, 2D desktop compositing, or video playback on older operating systems. The 14 nm process and 123 mm² die make it a low-cost, low-complexity part, but the benchmark data shows its performance ceiling: even its best Geekbench score (20,918 in Metal) is far below the RTX 3060 Ti’s OpenCL result. The Pro 560’s only advantages are its smaller physical footprint and lower power draw—advantages that carry no weight in a head-to-head performance comparison.