AMD Radeon Pro 5300 vs AMD Radeon RX 6550M Comparison
AMD Radeon Pro 5300
Radeon RX 6550M
PERFORMANCE BENCHMARKS
Analysis: AMD Radeon Pro 5300 vs AMD Radeon RX 6550M
The AMD Radeon RX 6550M and AMD Radeon Pro 5300 represent two distinct approaches to mobile graphics, separated by architecture generation and target use case. The head-to-head data shows a clear overall winner in raw compute, but the Pro 5300 holds its own in specific API workloads. This analysis breaks down the benchmark results, architectural differences, and use-case implications strictly from the provided data.
Head-to-Head Benchmarks
The RX 6550M wins both shared benchmark tests, but the margin of victory tells a compelling story about API efficiency. In Geekbench OpenCL, the RX 6550M scores 42,536 against the Pro 5300’s 38,747, a 9.8% lead. This is a solid, but not overwhelming, advantage in a general-purpose compute workload. The gap widens dramatically in Geekbench Vulkan, where the RX 6550M posts 50,867 versus 35,793 for the Pro 5300, translating to a massive 42.1% delta. This suggests the RX 6550M’s newer architecture extracts far more performance from modern graphics APIs.
The average benchmark score reinforces this narrative. The RX 6550M averages 46,702 across its two tested workloads, while the Pro 5300 averages 40,870 across three. The Pro 5300 does have an additional Geekbench Metal score of 48,070, which is its strongest result and notably higher than its OpenCL or Vulkan scores. This Metal result indicates the Pro 5300 is heavily optimized for Apple’s ecosystem, a point that becomes critical in the use-case analysis.
Looking at the percentile rankings, the RX 6550M sits at the 85th percentile of all GPUs, while the Pro 5300 ranks at the 82nd. The RX 6550M’s nearest rivals include the Intel Arc A530M (0.2% slower) and AMD Radeon RX 5600M (0.2% slower), showing it is tightly clustered with contemporaries. The Pro 5300’s nearest rivals are more varied, including the NVIDIA GeForce RTX 3080 Ti (0.8% faster) and the NVIDIA GeForce RTX 5070 (1.2% slower), suggesting its performance profile is unusual for its generation.
Architecture Differences
The two GPUs come from different RDNA generations, which explains much of the performance gap. The RX 6550M uses the Navi 24 chip on RDNA 2.0 architecture, built on a 6 nm TSMC process. The Pro 5300 uses the Navi 14 chip on the older RDNA 1.0 architecture, fabricated on a 7 nm TSMC node. This process shrink from 7 nm to 6 nm is a key enabler for the RX 6550M’s higher clock speeds.
Transistor counts and die sizes tell an interesting story. The Pro 5300 has more transistors overall (6,400 million versus 5,400 million) and a larger die (158 mm² versus 107 mm²). However, the RX 6550M achieves a higher transistor density at 50.5M per mm² compared to 40.5M per mm² for the Pro 5300. The RX 6550M compensates for fewer transistors with a significantly higher clock speed: its base clock is 2000 MHz and boost reaches 2840 MHz, while the Pro 5300 runs at a 1000 MHz base and 1650 MHz boost. The RX 6550M also has a game clock of 2560 MHz, a metric the Pro 5300 lacks entirely.
Memory configurations differ substantially. Both have 4 GB of GDDR6, but the RX 6550M uses a 64-bit bus with 144.0 GB/s bandwidth, while the Pro 5300 uses a 128-bit bus with 224.0 GB/s bandwidth. The Pro 5300’s wider bus provides 55.6% more memory bandwidth, which is crucial for certain workloads. The RX 6550M counters with faster memory clocks: 2250 MHz (18 Gbps effective) versus 1750 MHz (14 Gbps effective) on the Pro 5300.
Compute unit layouts also diverge. The Pro 5300 has more shading units (1280 versus 1024), more texture mapping units (80 versus 64), but the same 32 ROPs. Crucially, the RX 6550M includes 16 ray tracing cores, while the Pro 5300 has none. This is a defining feature difference for modern gaming and ray-traced workloads.
Where Each One Wins
The RX 6550M dominates in Vulkan performance, a modern cross-platform API. Its 42.1% lead in this test indicates it is better suited for current-generation games and applications that leverage Vulkan. The architecture’s support for DirectX 12 Ultimate (12_2) versus the Pro 5300’s DirectX 12 (12_1) also positions the RX 6550M for the latest graphical features, including ray tracing via its 16 RT cores.
The Pro 5300’s clear strength is in Metal, Apple’s graphics API. Its Geekbench Metal score of 48,070 is its best result and actually exceeds the RX 6550M’s OpenCL score. This, combined with its "Radeon Pro Mac" generation label and "No outputs" display configuration, strongly suggests it is designed for Mac systems where Metal is the primary API. The Pro 5300’s higher memory bandwidth (224.0 GB/s) could also benefit compute tasks that are memory-bandwidth-bound, even if its raw FP32 throughput is lower.
The RX 6550M wins on raw compute performance in OpenCL and Vulkan, but the Pro 5300’s wider memory bus and higher bandwidth make it potentially more efficient for certain data-heavy tasks. The Pro 5300 also has a lower TDP of 85 W compared to 80 W for the RX 6550M, a marginal difference that keeps both in the integrated GPU form factor with no power connectors.
The Verdict
The data points to the RX 6550M as the superior performer for general and modern graphics workloads. It wins both head-to-head benchmarks, holds a higher average score, and ranks higher in the percentile distribution. Its RDNA 2.0 architecture, ray tracing support, and much faster Vulkan performance make it the clear choice for gaming or any Vulkan-based application.
The Pro 5300 is a specialized product. Its best result comes from the Metal API, a workload where the RX 6550M has no corresponding benchmark data. For users within the Apple ecosystem who rely on Metal, the Pro 5300 delivers competitive performance despite being older and built on a larger process node. Its higher memory bandwidth is a tangible advantage for certain compute tasks, even if its overall compute throughput is lower.
Strictly from the numbers, the RX 6550M wins on average performance and modern API support. The Pro 5300’s 82nd percentile ranking is respectable, but it trails in every shared test. The RX 6550M’s active production status versus the Pro 5300’s end-of-life status further confirms which GPU represents the forward-looking choice.
FAQ
Q: Which GPU has the higher average benchmark score?
A: The AMD Radeon RX 6550M averages 46,702 across its two benchmarks, while the AMD Radeon Pro 5300 averages 40,870 across three benchmarks. The RX 6550M is ahead by approximately 14.3% in this metric.
Q: How large is the Vulkan performance gap between the two?
A: The RX 6550M scores 50,867 in Geekbench Vulkan, while the Pro 5300 scores 35,793. This gives the RX 6550M a 42.1% advantage, the largest delta in any shared test.
Q: Does the Pro 5300 have any benchmark where it outperforms the RX 6550M?
A: The Pro 5300 has a Geekbench Metal score of 48,070, which is higher than its own OpenCL and Vulkan scores. The RX 6550M has no Metal benchmark data, so no direct comparison is possible for that API.
Q: What are the architectural differences in terms of process node?
A: The RX 6550M uses a 6 nm TSMC process, while the Pro 5300 uses a 7 nm TSMC process. The RX 6550M also achieves a higher transistor density of 50.5M per mm² versus 40.5M per mm².
Q: Which GPU has more memory bandwidth?
A: The Pro 5300 has significantly more memory bandwidth at 224.0 GB/s, thanks to a 128-bit bus. The RX 6550M has 144.0 GB/s over a 64-bit bus, despite using faster GDDR6 memory.
Q: Are there ray tracing capabilities on either GPU?
A: Only the RX 6550M includes ray tracing cores, with 16 RT cores. The Pro 5300 has no ray tracing cores listed in its specifications.
Specification Differences
| Specification | AMD Radeon RX 6550M | AMD Radeon Pro 5300 |
|---|---|---|
| Architecture | RDNA 2.0 | RDNA 1.0 |
| Process Node | 6 nm | 7 nm |
| Transistors | 5,400 million | 6,400 million |
| Die Size | 107 mm² | 158 mm² |
| Transistor Density | 50.5M / mm² | 40.5M / mm² |
| Base Clock | 2000 MHz | 1000 MHz |
| Boost Clock | 2840 MHz | 1650 MHz |
| Game Clock | 2560 MHz | None |
| Memory Clock | 2250 MHz (18 Gbps effective) | 1750 MHz (14 Gbps effective) |
| Memory Bus Width | 64 bit | 128 bit |
| Memory Bandwidth | 144.0 GB/s | 224.0 GB/s |
| Shading Units | 1024 | 1280 |
| TMUs | 64 | 80 |
| RT Cores | 16 | None |
| Pixel Rate | 90.88 GPixel/s | 52.80 GPixel/s |
| Texture Rate | 181.8 GTexel/s | 132.0 GTexel/s |
| FP32 Performance | 5.816 TFLOPS | 4.224 TFLOPS |
| FP16 Performance | 11.63 TFLOPS (2:1) | 8.448 TFLOPS (2:1) |
| TDP | 80 W | 85 W |
| Suggested PSU | None | 250 W |
| Bus Interface | PCIe 4.0 x4 | PCIe 4.0 x8 |
| Display Outputs | Portable Device Dependent | No outputs |
| DirectX Support | 12 Ultimate (12_2) | 12 (12_1) |
| Production Status | Active | End-of-life |
| Release Date | 2023-01-03 | 2020-08-03 |
| Generation | Navi Mobile (RX 6000M) | Radeon Pro Mac (Navi Series) |