AMD Radeon 880M vs NVIDIA GeForce RTX 5070 Mobile Comparison

AMD
RADEON

AMD Radeon 880M

CORE STATE Strix Point
VRAM System Shared
CLOCK SPEED 2900 MHz
TDP 15 W
BUS WIDTH System Shared
ARCHITECTURE RDNA 3.5
nm
PROCESS 4 nm
LAUNCH DATE 2024
VS
NVIDIA
GEFORCE

GeForce RTX 5070 Mobile

CORE STATE GB206
VRAM 8 GB
CLOCK SPEED 1425 MHz
TDP 50 W
BUS WIDTH 128 bit
ARCHITECTURE Blackwell 2.0
nm
PROCESS 5 nm
LAUNCH DATE 2025

PERFORMANCE BENCHMARKS

3dmark_3dmark_steel_nomad_dx12
535
N/A
geekbench_opencl
31,285
122,238
geekbench_vulkan
40,006
116,960
passmark_directx_10
31
129
passmark_directx_11
73
192
passmark_directx_12
32
93
passmark_directx_9
97
214
passmark_g2d
969
896
passmark_g3d
7,615
20,355
passmark_gpu_compute
3,719
8,279

Analysis: AMD Radeon 880M vs NVIDIA GeForce RTX 5070 Mobile

FAQ

Q: Which GPU has the higher average benchmark score?

A: The NVIDIA GeForce RTX 5070 Mobile records an average benchmark score of 29928, while the AMD Radeon 880M sits at 8436. The RTX 5070 Mobile also occupies a higher percentile position at 75 versus the 880M's 43.

Q: Is there any benchmark where the AMD Radeon 880M beats the RTX 5070 Mobile?

A: Yes, in the Passmark G2D test, the Radeon 880M scores 969, which is 8.1% higher than the RTX 5070 Mobile's 896. This is the only head-to-head test where the AMD part wins.

Q: How large is the gap in raw graphics performance between the two?

A: The RTX 5070 Mobile leads by 62.6% in Passmark G3D (20355 vs 7615) and by 74.4% in Geekbench OpenCL (122238 vs 31285). Across the nine shared benchmarks, the NVIDIA part wins eight, with deltas ranging from 54.7% to 76%.

Q: What are the memory configurations of these two GPUs?

A: The RTX 5070 Mobile uses 8 GB of GDDR7 memory on a 128-bit bus with 384.0 GB/s of bandwidth. The Radeon 880M relies on system shared memory, with its bandwidth listed as system dependent.

Q: Which GPU has more shading units and ray tracing cores?

A: The RTX 5070 Mobile carries 4608 shading units and 36 ray tracing cores. The Radeon 880M has 768 shading units and 12 ray tracing cores.

Q: How do their transistor counts and die sizes compare?

A: The Radeon 880M uses 34,000 million transistors on a 233 mm² die, while the RTX 5070 Mobile uses 21,900 million transistors on a 181 mm² die. Despite fewer transistors, the NVIDIA chip achieves far higher benchmark scores.

Architecture Differences

The two GPUs represent fundamentally different design philosophies. The AMD Radeon 880M is an integrated graphics processor built on the Strix Point chip using RDNA 3.5 architecture, fabricated on a 4 nm process at TSMC. It belongs to the Navi III IGP generation for Strix Point Mobile. The NVIDIA GeForce RTX 5070 Mobile uses the GB206 chip with Blackwell 2.0 architecture, built on a 5 nm process, and is part of the GeForce 50 Mobile generation.

The process node difference is notable: 4 nm for AMD versus 5 nm for NVIDIA. This gives the AMD chip a higher transistor density at 145.9M per mm² compared to 121.0M per mm² for NVIDIA. However, the AMD die is larger at 233 mm² versus 181 mm², and it packs more total transistors: 34,000 million versus 21,900 million.

Clock behavior diverges sharply. The Radeon 880M has a 400 MHz base clock and a 2900 MHz boost clock. The RTX 5070 Mobile runs at 907 MHz base and 1425 MHz boost. The AMD boost clock is more than double that of the NVIDIA part, yet the NVIDIA GPU still delivers substantially higher throughput.

Raw compute resources tell the story. The RTX 5070 Mobile has 4608 shading units, 144 texture mapping units, and 48 render output units. The Radeon 880M has 768 shading units, 48 TMUs, and 16 ROPs. The NVIDIA part also features 36 ray tracing cores and 144 tensor cores, while the AMD chip lists 12 ray tracing cores and no tensor cores.

Memory architecture is entirely different. The RTX 5070 Mobile uses dedicated 8 GB GDDR7 memory on a 128-bit bus, delivering 384.0 GB/s of bandwidth. The Radeon 880M shares system memory, with bandwidth dependent on the host platform. This gives NVIDIA a massive memory bandwidth advantage in most configurations.

The bus interface also differs: PCIe 4.0 x8 for the AMD IGP versus PCIe 5.0 x16 for the NVIDIA mobile GPU. Both support DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. The TDP rating is 15 W for the Radeon 880M and 50 W for the RTX 5070 Mobile.

Head-to-Head Benchmarks

The recorded head-to-head data shows a decisive NVIDIA victory in eight of nine tests. The largest margin comes in Passmark DirectX 10, where the RTX 5070 Mobile scores 129 versus 31 for the Radeon 880M, a delta of 76%. Geekbench OpenCL shows the NVIDIA part at 122238 against 31285, a 74.4% gap.

Passmark G3D, often used as a general graphics indicator, places the RTX 5070 Mobile at 20355 and the Radeon 880M at 7615, a 62.6% difference. Geekbench Vulkan follows closely: 116960 for NVIDIA versus 40006 for AMD, a 65.8% delta. Passmark DirectX 12 shows 93 versus 32, a 65.6% gap.

The smaller margins still favor NVIDIA. Passmark DirectX 11 has the RTX 5070 Mobile at 192 versus 73, a 62% delta. Passmark GPU Compute puts NVIDIA at 8279 and AMD at 3719, a 55.1% difference. Passmark DirectX 9 shows 214 versus 97, a 54.7% gap.

The single AMD victory comes in Passmark G2D, the 2D graphics test. The Radeon 880M scores 969, while the RTX 5070 Mobile scores 896, giving AMD an 8.1% edge. This suggests that in basic 2D operations, the integrated AMD solution performs competitively, likely due to its high boost clock and shared memory architecture.

The average benchmark scores reinforce the overall picture. The RTX 5070 Mobile averages 29928, while the Radeon 880M averages 8436. In percentile terms, NVIDIA sits at 75 of all GPUs, while AMD sits at 43.

The Verdict

The data indicates a clear performance hierarchy. The NVIDIA GeForce RTX 5070 Mobile outperforms the AMD Radeon 880M in every 3D workload recorded, with deltas ranging from 54.7% to 76%. The RTX 5070 Mobile's nearest rivals include the NVIDIA GeForce RTX 3070 Ti, RTX 2080 Ti, and AMD Radeon RX 6800, with scores within 1.7% of its average. This places it in desktop-class territory from previous generations.

The Radeon 880M, by contrast, sits near the NVIDIA GeForce GTX 675MX, GeForce MX330, and AMD Radeon HD 8870M, all within 0.3% of its average score. It also trails the AMD Radeon R9 M375X by 1.3%. This puts the integrated GPU in the range of older discrete mobile parts.

The RTX 5070 Mobile is the obvious choice for 3D-heavy workloads. Its 8 GB of GDDR7 memory and 384.0 GB/s bandwidth provide dedicated resources, while its 4608 shading units and 36 ray tracing cores handle complex scenes. The Radeon 880M wins only in 2D performance, where its 8.1% G2D advantage may matter for specific desktop or productivity tasks.

Power consumption differs, with the RTX 5070 Mobile rated at 50 W versus 15 W for the Radeon 880M. The integrated AMD part is designed for efficiency, while the NVIDIA discrete GPU trades power for performance. Neither has a launch MSRP listed in the database.

Specification Differences

The two GPUs differ across nearly every hardware specification. The Radeon 880M uses a 4 nm process with 34,000 million transistors on a 233 mm² die, while the RTX 5070 Mobile uses a 5 nm process with 21,900 million transistors on a 181 mm² die. Transistor density is 145.9M per mm² for AMD and 121.0M per mm² for NVIDIA.

Clock speeds show the Radeon 880M boosting to 2900 MHz from a 400 MHz base, while the RTX 5070 Mobile boosts to 1425 MHz from a 907 MHz base. The AMD part has no dedicated memory clock, using system shared memory, while NVIDIA runs at 1500 MHz with 24 Gbps effective GDDR7.

Memory capacity is 8 GB for NVIDIA versus system shared for AMD. The bus width is 128 bit for NVIDIA versus system shared for AMD. Bandwidth is 384.0 GB/s for NVIDIA versus system dependent for AMD.

Compute unit counts: NVIDIA has 4608 shading units, 144 TMUs, 48 ROPs, 36 ray tracing cores, and 144 tensor cores. AMD has 768 shading units, 48 TMUs, 16 ROPs, and 12 ray tracing cores, with no tensor cores listed.

Pixel rate is 68.40 GPixel/s for NVIDIA and 46.40 GPixel/s for AMD. Texture rate is 205.2 GTexel/s for NVIDIA and 139.2 GTexel/s for AMD. FP32 compute is 13.13 TFLOPS for NVIDIA and 4.454 TFLOPS for AMD. FP16 is 13.13 TFLOPS for NVIDIA and 4.454 TFLOPS for AMD, both at 1:1 ratio.

TDP is 50 W for NVIDIA and 15 W for AMD. The bus interface is PCIe 5.0 x16 for NVIDIA and PCIe 4.0 x8 for AMD. Both use IGP slot width with no power connectors and portable device dependent display outputs.

Where Each One Wins

The RTX 5070 Mobile dominates in 3D rendering and compute workloads. In DirectX 10, 11, and 12 tests, it leads by 76%, 62%, and 65.6% respectively. For legacy DirectX 9, the margin is 54.7%. This GPU handles modern graphics APIs with dedicated memory and high shader counts.

Compute performance also favors NVIDIA. Passmark GPU Compute shows the RTX 5070 Mobile at 8279 versus 3719, a 55.1% advantage. Geekbench OpenCL and Vulkan scores reinforce this, with NVIDIA ahead by 74.4% and 65.8% respectively. The 144 tensor cores and 36 ray tracing cores give it capabilities the AMD IGP lacks.

The Radeon 880M wins in 2D graphics. Its Passmark G2D score of 969 beats the RTX 5070 Mobile's 896 by 8.1%. This suggests the AMD part may handle basic desktop rendering, image display, and 2D acceleration tasks more efficiently, possibly due to its high boost clock and integrated nature.

For general 3D gaming and GPU-accelerated workloads, the RTX 5070 Mobile is the clear performer. Its average benchmark score of 29928 places it in the 75th percentile of all GPUs, comparable to desktop parts like the RTX 3070 Ti and RX 6800. The Radeon 880M, with its 43rd percentile and 8436 average, fits a different role: low-power integrated graphics for portable devices where efficiency matters more than peak performance.

The TDP difference of 15 W versus 50 W indicates the Radeon 880M suits fanless or low-power designs, while the RTX 5070 Mobile requires more substantial cooling. The data does not show any scenario where the AMD part wins in 3D performance, so its sole advantage remains the 2D G2D result.

DETAILED SPECIFICATIONS

SPECIFICATION
880M
RTX 5070 Mobile
Core Specs
Shading Units
768
4,608 +500.0%
Shaders
768
4,608 +500.0%
TMUs
48
144 +200.0%
ROPs
16
48 +200.0%
Compute Units
12
SM Count
36
Clocks
Base Clock
400 MHz
907 MHz
Boost Clock
2900 MHz
1425 MHz
Memory Clock
System Shared
1500 MHz 24 Gbps effective
Memory
Memory Size
System Shared
8 GB
VRAM (MB)
8,192
Memory Type
System Shared
GDDR7
Memory Bus
System Shared
128 bit
Bandwidth
System Dependent
384.0 GB/s
Cache
L1 Cache
128 KB per Array
128 KB (per SM)
L2 Cache
2 MB
32 MB
L0 Cache
32 KB per WGP
Performance
Pixel Rate
46.40 GPixel/s
68.40 GPixel/s
Texture Rate
139.2 GTexel/s
205.2 GTexel/s
FP32 (TFLOPS)
4.454 TFLOPS
13.13 TFLOPS
FP64 (TFLOPS)
278.4 GFLOPS (1:16)
205.2 GFLOPS (1:64)
FP16 (TFLOPS)
4.454 TFLOPS (1:1)
13.13 TFLOPS (1:1)
AI/RT
RT Cores
12
36 +200.0%
Tensor Cores
144
Power
TDP
15 W
50 W
TDP (W)
15
50 +233.3%
Power Connectors
None
None
Architecture
Architecture
RDNA 3.5
Blackwell 2.0
GPU Name
Strix Point
GB206
Generation
Navi III IGP (Strix Point Mobile)
GeForce 50 Mobile
Process Size
4 nm
5 nm
Transistors
34,000 million
21,900 million
Die Size
233 mm²
181 mm²
Foundry
TSMC
TSMC
Density
145.9M / mm²
121.0M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
2.1
3.0
CUDA
12.0
Shader Model
6.8
6.9
Physical
Slot Width
IGP
IGP
Outputs
Portable Device Dependent
Portable Device Dependent
Bus Interface
PCIe 4.0 x8
PCIe 5.0 x16
Other
Production
Active
Active
Predecessor
Navi II IGP
GeForce 40 Mobile
View Radeon 880M Details View GeForce RTX 5070 Mobile Details