AMD Radeon 860M vs Intel Arc 130V Mobile Comparison
AMD Radeon 860M
Arc 130V Mobile
PERFORMANCE BENCHMARKS
Analysis: AMD Radeon 860M vs Intel Arc 130V Mobile
Head-to-Head Benchmarks
The recorded data for the AMD Radeon 860M and the Intel Arc 130V Mobile is asymmetrical. The AMD part has two benchmark entries in the database: a Geekbench OpenCL score of 22759 and a Geekbench Vulkan score of 30043. Averaging those two results yields a mean benchmark score of 26401. The Intel Arc 130V Mobile has no recorded benchmark scores in the database, which means a direct numerical comparison of their measured performance is not possible from the available data.
Because the Intel part lacks any benchmark entries, the analysis must lean on the AMD Radeon 860M's positioning against its nearest rivals. The Radeon 860M's average score of 26401 places it within a tight cluster of discrete and professional GPUs. The NVIDIA GeForce MX550 averages 26421, which is 0.1% higher than the Radeon 860M. The AMD Radeon RX 5700 XT 50th Anniversary averages 26553, which is 0.6% higher. The NVIDIA RTX A4000 averages 26683, which is 1.1% higher. The only rival that the Radeon 860M beats in average score is the NVIDIA GeForce RTX 5060, which averages 26331, a 0.3% deficit relative to the AMD part. These deltas are all within roughly a single percentage point, so the Radeon 860M sits in a performance band where small margins separate it from its closest competitors.
The percentile ranking also separates the two parts. The AMD Radeon 860M sits at the 72nd percentile among all GPUs in the database. The Intel Arc 130V Mobile sits at the 50th percentile. With no benchmark scores recorded for the Intel part, that 50th percentile likely reflects an incomplete data profile rather than a measured performance level. The practical consequence is that any head-to-head comparison must be framed as: the AMD part has verified benchmark numbers, while the Intel part does not.
The gap in raw specifications tells a similar story. The AMD Radeon 860M boosts to 3000 MHz, while the Intel Arc 130V Mobile boosts to 1850 MHz. The AMD part's peak FP32 throughput is 3.072 TFLOPS, while the Intel part reaches 3.315 TFLOPS. The Intel part has a higher theoretical FP32 ceiling, but without benchmark scores, it is impossible to confirm whether that translates into real application performance. The AMD part delivers 48.00 GPixel/s and 96.00 GTexel/s, while the Intel part delivers 51.80 GPixel/s and 103.6 GTexel/s. Again, the Intel part has a slight theoretical edge in fill rates, but the lack of measured results leaves that advantage unverified.
Where Each One Wins
The AMD Radeon 860M wins in the only category with actual benchmark data. Its Geekbench Vulkan score of 30043 is notably higher than its Geekbench OpenCL score of 22759, indicating that the RDNA 3.5 architecture responds well to Vulkan workloads. The OpenCL score of 22759 is still substantial, and the average of 26401 puts it ahead of the NVIDIA GeForce RTX 5060 by 0.3% in average score. The AMD part also wins on clock speed, with a boost of 3000 MHz versus 1850 MHz for the Intel part. Higher clocks generally benefit latency-sensitive workloads, though the database does not contain direct measurements to prove this for these two specific parts.
The Intel Arc 130V Mobile wins on raw hardware resources. It has 896 shading units versus 512 for the AMD part. It has 56 texture mapping units versus 32, and 28 raster output units versus 16. It has 7 ray tracing cores versus 8 for the AMD part, so AMD holds a slight edge in RT core count. The Intel part also has a higher base clock of 300 MHz, though the AMD part's base is 600 MHz, which is actually higher. The Intel part's FP16 throughput is 6.630 TFLOPS with a 2:1 ratio, while the AMD part's FP16 throughput is 3.072 TFLOPS with a 1:1 ratio. For workloads that can use FP16, the Intel part has a clear theoretical advantage. The Intel part is also built on a 3 nm process from TSMC, while the AMD part uses a 4 nm process from the same foundry. A smaller process node often enables better efficiency, but the Intel part carries a 37 W TDP versus 15 W for the AMD part, so the efficiency story is not straightforward.
The AMD part wins on power efficiency as measured by TDP. A 15 W TDP is substantially lower than 37 W, making the AMD Radeon 860M better suited for thin-and-light systems that need to conserve power. The Intel part's higher TDP suggests it is designed for a different class of portable device, one that can sustain higher power draw.
Architecture Differences
The two GPUs come from different architectural families. The AMD Radeon 860M uses RDNA 3.5 and is built on the Krackan Point chip, belonging to the Navi III IGP generation from the Strix Point Mobile lineup. The Intel Arc 130V Mobile uses Xe2-LPG and is built on the Lunar Lake chip, belonging to the Arc Graphics-M generation from the Lunar Lake lineup. Both are integrated graphics processors, and both are manufactured by TSMC, but at different nodes: the AMD part uses 4 nm, and the Intel part uses 3 nm.
The AMD part has a die size listed as unknown, while the Intel part has a die size of 172 mm². The transistor counts for both are unknown. The AMD part uses a PCIe 4.0 x8 bus interface, while the Intel part's bus interface is listed simply as IGP. Both parts rely on system shared memory with a system dependent bandwidth, so neither has dedicated VRAM. This is typical for integrated graphics, but it means memory performance is tied to the host system's RAM configuration.
The AMD Radeon 860M has 512 shading units, 32 TMUs, 16 ROPs, and 8 ray tracing cores. The Intel Arc 130V Mobile has 896 shading units, 56 TMUs, 28 ROPs, and 7 ray tracing cores. The Intel part has significantly more shading units, TMUs, and ROPs, while the AMD part has one more ray tracing core. The AMD part's FP32 throughput is 3.072 TFLOPS, and its FP16 throughput is the same at 3.072 TFLOPS with a 1:1 ratio. The Intel part's FP32 throughput is 3.315 TFLOPS, and its FP16 throughput is 6.630 TFLOPS with a 2:1 ratio. The Intel part's FP16 capability is more than double its FP32, which is a hallmark of architectures that accelerate mixed-precision workloads.
Both parts support DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. Both have display outputs that are portable device dependent, meaning the actual ports depend on the laptop or handheld they are installed in. Neither part has a dedicated power connector, which is expected for integrated GPUs.
The AMD part has a release date of 2025-02-28, while the Intel part has a release date of 2024-09-23. This means the Intel Arc 130V Mobile launched several months earlier. The AMD part's predecessor is listed as Navi II IGP, while the Intel part's predecessor is HD Graphics-M. Both parts are currently active in production.
FAQ
Q: Which GPU has a higher average benchmark score?
A: The AMD Radeon 860M has an average benchmark score of 26401, based on its Geekbench OpenCL score of 22759 and Geekbench Vulkan score of 30043. The Intel Arc 130V Mobile has no recorded benchmark scores in the database, so its average is listed as 0.
Q: How does the AMD Radeon 860M compare to its nearest rivals?
A: The Radeon 860M averages 26401. The NVIDIA GeForce MX550 averages 26421, which is 0.1% higher. The AMD Radeon RX 5700 XT 50th Anniversary averages 26553, which is 0.6% higher. The NVIDIA RTX A4000 averages 26683, which is 1.1% higher. The NVIDIA GeForce RTX 5060 averages 26331, which is 0.3% lower than the Radeon 860M.
Q: Which GPU has more shading units?
A: The Intel Arc 130V Mobile has 896 shading units, while the AMD Radeon 860M has 512 shading units. The Intel part also has more texture mapping units (56 versus 32) and more raster output units (28 versus 16).
Q: What are the clock speeds for each GPU?
A: The AMD Radeon 860M has a base clock of 600 MHz and a boost clock of 3000 MHz. The Intel Arc 130V Mobile has a base clock of 300 MHz and a boost clock of 1850 MHz.
Q: What is the TDP for each GPU?
A: The AMD Radeon 860M has a TDP of 15 W. The Intel Arc 130V Mobile has a TDP of 37 W.
Q: Do both GPUs support the same APIs?
A: Yes, both support DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4.
The Verdict
The data presents a clear but lopsided picture. The AMD Radeon 860M is a verified performer with a 72nd percentile ranking among all GPUs and an average score of 26401 that places it within 1.1% of the NVIDIA RTX A4000 and ahead of the NVIDIA GeForce RTX 5060 by 0.3%. The Intel Arc 130V Mobile has no benchmark scores, a 50th percentile ranking, and an average score of 0. From a pure data standpoint, the AMD part is the only one with proven performance.
The Intel part does have a hardware specification advantage. Its 896 shading units, 56 TMUs, and 28 ROPs are all substantially higher than the AMD part's 512, 32, and 16. Its FP32 throughput of 3.315 TFLOPS is higher than the AMD part's 3.072 TFLOPS, and its FP16 throughput of 6.630 TFLOPS is more than double the AMD part's 3.072 TFLOPS. Its 3 nm process node is smaller than the AMD part's 4 nm node, and its die size is known at 172 mm², while the AMD part's is unknown. These specifications suggest the Intel part has the potential to be faster in workloads that use its wider execution resources, particularly those that leverage FP16 math.
However, the Intel part also carries a 37 W TDP, more than double the AMD part's 15 W. For integrated graphics, this is a significant power draw. The AMD part achieves its verified performance within a much lower power envelope. The Intel part's higher power budget may explain its larger resource pool, but it also means systems using the Intel part need to manage more heat and battery drain.
The choice between the two depends on what the data can support. For users who prioritize verified benchmark results, the AMD Radeon 860M is the only part with recorded performance, and that performance is competitive with discrete GPUs like the GeForce MX550 and RTX 5060. For users who prioritize raw hardware resources and theoretical throughput, the Intel Arc 130V Mobile offers more shading units, more TMUs, more ROPs, and higher FP16 capability, but none of that is confirmed by measured scores. The AMD part also launches later, with a release date of 2025-02-28 versus 2024-09-23 for the Intel part, so it represents a more recent design.
Neither part has a launch MSRP in the database, so there is no pricing information to factor into the decision. The verdict from the available data is straightforward: the AMD Radeon 860M is the proven quantity, while the Intel Arc 130V Mobile is an unverified specification sheet. A builder who needs a working integrated GPU with known performance should look to the AMD part. A builder who is willing to trust theoretical specifications and wants the wider execution resources of the Intel part may consider it, but the absence of benchmark scores leaves that choice unsupported by the database.
Specification Differences
The two GPUs differ in nearly every hardware specification. The AMD Radeon 860M uses the RDNA 3.5 architecture on a 4 nm TSMC process, while the Intel Arc 130V Mobile uses Xe2-LPG on a 3 nm TSMC process. The AMD part has a boost clock of 3000 MHz and a base clock of 600 MHz, while the Intel part has a boost clock of 1850 MHz and a base clock of 300 MHz.
The shading unit count differs significantly: 512 for AMD versus 896 for Intel. The texture mapping units are 32 versus 56, and the raster output units are 16 versus 28. The ray tracing cores are 8 for AMD and 7 for Intel. The AMD part has an FP32 throughput of 3.072 TFLOPS and an FP16 throughput of 3.072 TFLOPS with a 1:1 ratio. The Intel part has an FP32 throughput of 3.315 TFLOPS and an FP16 throughput of 6.630 TFLOPS with a 2:1 ratio.
The pixel rate is 48.00 GPixel/s for AMD and 51.80 GPixel/s for Intel. The texture rate is 96.00 GTexel/s for AMD and 103.6 GTexel/s for Intel. The TDP is 15 W for AMD and 37 W for Intel. The bus interface is PCIe 4.0 x8 for AMD and IGP for Intel. The die size is unknown for AMD and 172 mm² for Intel. The release date is 2025-02-28 for AMD and 2024-09-23 for Intel. The predecessor is Navi II IGP for AMD and HD Graphics-M for Intel. The generation is Navi III IGP (Strix Point Mobile) for AMD and Arc Graphics-M (Lunar Lake) for Intel. The chip is Krackan Point for AMD and Lunar Lake for Intel. Both parts share system shared memory, system dependent bandwidth, portable device dependent display outputs, and the same API support for DirectX 12 Ultimate, OpenGL 4.6, and Vulkan 1.4.