AMD Radeon 840M vs Intel UHD Graphics 710 Mobile Comparison
AMD Radeon 840M
UHD Graphics 710 Mobile
Analysis: AMD Radeon 840M vs Intel UHD Graphics 710 Mobile
# AMD Radeon 840M vs Intel UHD Graphics 710 Mobile
The AMD Radeon 840M and Intel UHD Graphics 710 Mobile represent two very different approaches to integrated graphics. The Radeon 840M is built on AMD's RDNA 3.5 architecture at a 4 nm TSMC process node, while the Intel UHD Graphics 710 Mobile uses Intel's Generation 12.2 architecture on a 10 nm Intel process. The database shows both parts sit at the 50th percentile among all GPUs, but their raw compute specifications diverge sharply. The Radeon 840M delivers 1,484.8 GFLOPS of FP32 performance, while the Intel part manages 307.2 GFLOPS, a difference of roughly 4.8 times in raw shader throughput. Clock speeds reinforce this gap: the Radeon 840M boosts to 2900 MHz against the Intel part's 1200 MHz, and the Radeon starts at a 400 MHz base versus 300 MHz.
Where Each One Wins
The Radeon 840M wins in every category where the two overlap. Its shading unit count of 256 doubles the Intel part's 128. Texture mapping units stand at 16 versus 8, and render output units at 8 versus 4. The Radeon also includes 4 dedicated ray tracing cores, a feature entirely absent from the Intel UHD Graphics 710 Mobile. Pixel throughput measures 23.20 GPixel/s for the Radeon against 4.800 GPixel/s for Intel, a 4.8 times advantage. Texture rate follows the same pattern: 46.40 GTexel/s versus 9.600 GTexel/s, again a 4.8 times gap.
The Intel UHD Graphics 710 Mobile does hold one technical edge in FP16 compute. Its FP16 rate of 614.4 GFLOPS comes from a 2:1 ratio relative to FP32, meaning it processes half-precision at double the rate of single-precision. The Radeon 840M runs FP16 at a 1:1 ratio, delivering 1,484.8 GFLOPS in both precisions. So while the Intel part's FP16 efficiency is better relative to its own FP32, the Radeon's absolute FP16 throughput is still 2.4 times higher. The Intel part also carries a lower base clock and boost clock, which reduces its sustained performance ceiling in any workload.
For API support, the Radeon 840M reaches DirectX 12 Ultimate (12_2), while the Intel part stops at DirectX 12 (12_1). Both support OpenGL 4.6 and Vulkan 1.4. The Radeon's DirectX 12 Ultimate feature set includes hardware ray tracing and variable rate shading, capabilities that the Intel UHD Graphics 710 Mobile cannot offer. In any modern gaming or compute scenario that uses these features, the Radeon 840M is the only viable option of the two.
Architecture Differences
The Radeon 840M uses the Krackan Point chip, part of the Navi III IGP generation for Strix Point Mobile. It is fabricated on TSMC's 4 nm process, which allows for higher clock speeds and better power efficiency within the same 15 W TDP envelope. The Intel UHD Graphics 710 Mobile uses the Raptor Lake chip, from the HD Graphics-M generation, built on Intel's 10 nm process. The process node difference is substantial: 4 nm versus 10 nm, which typically translates into a significant transistor density and efficiency advantage for the AMD part.
The Radeon 840M's RDNA 3.5 architecture is a modern GPU design with 4 ray tracing cores and support for DirectX 12 Ultimate. The Intel part's Generation 12.2 architecture lacks ray tracing hardware entirely and only reaches DirectX 12_1, which excludes features like DXR ray tracing and mesh shaders. The Radeon 840M connects to the system via PCIe 4.0 x8, while the Intel UHD Graphics 710 Mobile uses a Ring Bus interface, reflecting its integration into the CPU's internal fabric rather than a discrete PCIe connection.
Memory handling is identical in concept: both use System Shared memory, with bandwidth listed as System Dependent. Neither part has dedicated VRAM, so performance scales with the host system's memory configuration. The Radeon 840M's much higher texture and pixel rates, however, mean it can saturate available memory bandwidth more effectively in demanding scenes. The Intel part's lower throughput caps its ability to use high-bandwidth system memory even when available.
The Radeon 840M was released on 2025-02-28, while the Intel UHD Graphics 710 Mobile came out on 2023-01-03. The AMD part's predecessor is listed as Navi II IGP, and it has no successor. The Intel part has no listed predecessor but is succeeded by Arc Graphics-M. Both are currently Active in production status.
Head-to-Head Benchmarks
The recorded data contains no direct head-to-head benchmark scores between these two parts, so the comparison relies entirely on their specification sheets. The most striking number is FP32 compute: 1,484.8 GFLOPS for the Radeon 840M versus 307.2 GFLOPS for the Intel UHD Graphics 710 Mobile. This 4.8 times gap means the Radeon can process roughly five times as many single-precision floating-point operations per second. In practice, this translates to faster shader execution, quicker physics calculations, and smoother frame rates in GPU-bound scenarios.
Pixel fill rate shows the same 4.8 times ratio. The Radeon 840M pushes 23.20 GPixel/s, while the Intel part manages 4.800 GPixel/s. Higher pixel fill rate directly benefits resolution scaling and full-screen effects like post-processing. Texture fill rate follows suit: 46.40 GTexel/s versus 9.600 GTexel/s. This affects how quickly the GPU can sample and filter textures, which is critical for detailed surfaces and high-resolution texture packs.
The clock speed difference is also notable. The Radeon 840M boosts to 2900 MHz, which is 2.4 times the Intel part's 1200 MHz boost. Base clocks are 400 MHz versus 300 MHz. Higher boost clocks allow the Radeon to sustain peak performance more often, especially in bursty workloads where thermal headroom permits short bursts of high frequency. The Intel part's lower clocks cap its performance regardless of thermal conditions.
FP16 compute presents a more nuanced picture. The Intel UHD Graphics 710 Mobile's FP16 rate of 614.4 GFLOPS comes from a 2:1 ratio, meaning it dedicates hardware to half-precision. The Radeon 840M's FP16 rate is 1,484.8 GFLOPS at a 1:1 ratio, which is the same as its FP32 rate. Even though the Intel part is more efficient at FP16 relative to its own FP32, the Radeon still outperforms it by 2.4 times in absolute FP16 throughput. For workloads that use FP16, such as certain AI inference tasks, the Radeon remains the faster part.
FAQ
Q: Which GPU has higher raw compute performance?
A: The AMD Radeon 840M delivers 1,484.8 GFLOPS of FP32 performance, which is 4.8 times the Intel UHD Graphics 710 Mobile's 307.2 GFLOPS.
Q: Does the Intel UHD Graphics 710 Mobile support hardware ray tracing?
A: No. The Intel part has no ray tracing cores listed, while the AMD Radeon 840M includes 4 dedicated RT cores and supports DirectX 12 Ultimate (12_2).
Q: What is the clock speed difference between the two?
A: The Radeon 840M has a 400 MHz base clock and 2900 MHz boost clock. The Intel UHD Graphics 710 Mobile has a 300 MHz base and 1200 MHz boost.
Q: How do their memory systems compare?
A: Both use System Shared memory with System Dependent bandwidth. Neither has dedicated VRAM, so both rely on the host system's memory.
Q: Which GPU has more shading units?
A: The Radeon 840M has 256 shading units, while the Intel UHD Graphics 710 Mobile has 128, exactly half.
Q: What process nodes do these GPUs use?
A: The Radeon 840M is built on TSMC's 4 nm process. The Intel UHD Graphics 710 Mobile uses Intel's 10 nm process.
Specification Differences
| Specification | AMD Radeon 840M | Intel UHD Graphics 710 Mobile |
|---|---|---|
| Architecture | RDNA 3.5 | Generation 12.2 |
| Process Node | 4 nm (TSMC) | 10 nm (Intel) |
| Base Clock | 400 MHz | 300 MHz |
| Boost Clock | 2900 MHz | 1200 MHz |
| Shading Units | 256 | 128 |
| TMUs | 16 | 8 |
| ROPs | 8 | 4 |
| RT Cores | 4 | None |
| Pixel Rate | 23.20 GPixel/s | 4.800 GPixel/s |
| Texture Rate | 46.40 GTexel/s | 9.600 GTexel/s |
| FP32 Compute | 1,484.8 GFLOPS | 307.2 GFLOPS |
| FP16 Compute | 1,484.8 GFLOPS (1:1) | 614.4 GFLOPS (2:1) |
| DirectX Support | 12 Ultimate (12_2) | 12 (12_1) |
| Bus Interface | PCIe 4.0 x8 | Ring Bus |
| Release Date | 2025-02-28 | 2023-01-03 |
The Verdict
The data shows a single clear direction: the AMD Radeon 840M is the superior part in every measurable specification. It has double the shading units, TMUs, and ROPs of the Intel UHD Graphics 710 Mobile. Its FP32 compute is 4.8 times higher, its pixel rate is 4.8 times higher, and its texture rate is 4.8 times higher. The Radeon 840M also brings hardware ray tracing, DirectX 12 Ultimate support, and a much smaller 4 nm process node for efficiency.
The Intel UHD Graphics 710 Mobile's only relative advantage is its FP16 ratio. A 2:1 FP16 to FP32 ratio means it processes half-precision at double its single-precision rate, which is more efficient than the Radeon's 1:1 ratio. However, in absolute terms, the Radeon still delivers 2.4 times more FP16 throughput. This makes the Intel part's efficiency edge irrelevant for practical workloads.
For any user considering these two integrated GPUs, the Radeon 840M is the clear choice. Its higher clock speeds, more than double the execution units, and modern architecture with ray tracing support position it far ahead in gaming, compute, and content creation tasks. The Intel UHD Graphics 710 Mobile, with its lower throughput and older architecture, belongs in systems where only basic display output and minimal graphical acceleration are needed. The database records no benchmark wins for the Intel part against the Radeon 840M, and the specification comparison reinforces that outcome.