AMD Instinct MI308X vs Intel Arc Graphics 32EU Comparison

AMD
RADEON

AMD Instinct MI308X

CORE STATE Aqua Vanjaram
VRAM 192 GB
CLOCK SPEED 2100 MHz
TDP 750 W
BUS WIDTH 8192 bit
ARCHITECTURE CDNA 3.0
nm
PROCESS 5 nm
LAUNCH DATE 2023
VS
Intel
GPU

Arc Graphics 32EU

CORE STATE Arrow Lake-S
VRAM System Shared
CLOCK SPEED 1950 MHz
TDP 65 W
BUS WIDTH System Shared
ARCHITECTURE Xe-LPG
nm
PROCESS 3 nm
LAUNCH DATE 2024

PERFORMANCE BENCHMARKS

3dmark_3dmark_steel_nomad_dx12
N/A
733

Analysis: AMD Instinct MI308X vs Intel Arc Graphics 32EU

The Verdict

The recorded data presents two accelerators with completely different design goals and performance profiles. The AMD Instinct MI308X sits in the 50th percentile of all GPUs in the database, while the Intel Arc Graphics 32EU sits in the 3rd percentile. This percentile gap of 47 points indicates that the MI308X is designed for high-throughput compute workloads, while the Arc Graphics 32EU is an integrated graphics solution for everyday display and light rendering tasks.

The MI308X delivers 81.72 TFLOPS of FP32 compute and 81.72 TFLOPS of FP16 compute with a 1:1 ratio. The Arc Graphics 32EU delivers 998.4 GFLOPS of FP32 and 1.997 TFLOPS of FP16 with a 2:1 ratio. The FP32 performance gap is roughly 81.8 times in favor of the MI308X, a difference that reflects the fundamental purpose of each product. The MI308X is an OAM module with no display outputs, no DirectX, OpenGL, or Vulkan support, and a 750 W thermal design power. The Arc Graphics 32EU is an IGP with DirectX 12 Ultimate, OpenGL 4.6, and Vulkan 1.4 support, a 65 W TDP, and motherboard-dependent display outputs.

The data indicates that these two products should never be compared as direct competitors. The MI308X targets server and datacenter compute environments where raw throughput matters and display output is irrelevant. The Arc Graphics 32EU targets mainstream desktop processors where integrated graphics must handle desktop composition, video playback, and light gaming. The 3dmark Steel Nomad DX12 benchmark returns a score of 733 for the Arc Graphics 32EU, placing it in the 3rd percentile, which confirms its position as an entry-level graphics solution. The MI308X has no recorded benchmark scores in the database, but its 50th percentile position and massive compute specifications indicate a far higher performance ceiling.

Architecture Differences

The MI308X uses the Aqua Vanjaram chip built on CDNA 3.0 architecture, manufactured on a 5 nm process at TSMC. The chip contains 153,000 million transistors on a 1017 mm² die, yielding a transistor density of 150.4M per mm². The Arc Graphics 32EU uses the Arrow Lake-S chip built on Xe-LPG architecture, manufactured on a 3 nm process at TSMC. This chip contains 17,800 million transistors on a 243 mm² die, yielding a transistor density of 73.3M per mm². The MI308X has roughly 8.6 times more transistors and a 4.2 times larger die area, but the Arc Graphics 32EU uses a more advanced 3 nm process node.

The MI308X employs 19,456 shading units, 1,216 texture mapping units, and zero ROPs. Its pixel rate is recorded as 0 MPixel/s, and its texture rate is 2,553.6 GTexel/s. The Arc Graphics 32EU uses 256 shading units, 16 TMUs, and 8 ROPs. Its pixel rate is 15.60 GPixel/s, and its texture rate is 31.20 GTexel/s. The MI308X has no ROPs because it is not designed for rasterization or display output; it is a pure compute accelerator. The Arc Graphics 32EU has ROPs because it must handle display output and rasterization for integrated graphics duties.

The MI308X features 192 GB of HBM3 memory with an 8192-bit bus width and 5.32 TB/s bandwidth. The memory clock is 1300 MHz with 5.2 Gbps effective data rate. The Arc Graphics 32EU uses system shared memory with a system-dependent bandwidth and no dedicated memory clock. This difference in memory architecture is critical: the MI308X has dedicated high-bandwidth memory for massive datasets, while the Arc Graphics 32EU relies on whatever system memory is available.

The base clock of the MI308X is 1000 MHz with a boost clock of 2100 MHz. The Arc Graphics 32EU has a base clock of 300 MHz and a boost clock of 1950 MHz. The MI308X has a higher base clock and a higher boost clock, which further amplifies its compute advantage. The MI308X uses a PCIe 5.0 x16 bus interface, while the Arc Graphics 32EU uses a Ring Bus interface, reflecting its integration into the processor package.

The MI308X has no display outputs, no power connectors (it draws power through the OAM module slot), and a suggested PSU of 1150 W. The Arc Graphics 32EU has motherboard-dependent display outputs and no power connectors, as it draws power through the motherboard. The MI308X was released on 2023-12-05, while the Arc Graphics 32EU was released on 2024-10-23. The MI308X predecessor is Radeon Instinct, and the Arc Graphics 32EU predecessor is HD Graphics-M.

Head-to-Head Benchmarks

The head-to-head benchmark data in the database contains no recorded tests between these two products. The only benchmark score available is for the Arc Graphics 32EU in 3dmark_3dmark_steel_nomad_dx12, which returns a score of 733. The nearest rivals for the Arc Graphics 32EU provide context: the Intel Arc Graphics 24EU scores 733 with a 0% delta, the Intel Arc Graphics 64EU scores 733 with a 0% delta, the AMD Radeon HD 6470M scores 723 with a 1.4% delta, and the NVIDIA GeForce GT 415M scores 751 with a -2.4% delta.

The Arc Graphics 32EU ties with both the 24EU and 64EU variants of the Intel Arc Graphics family in this benchmark, which suggests that this particular workload does not differentiate between execution unit counts within the same architecture. The Arc Graphics 32EU is 1.4% ahead of the AMD Radeon HD 6470M and 2.4% behind the NVIDIA GeForce GT 415M. These deltas are small, indicating that the Arc Graphics 32EU performs in the same tier as these older discrete mobile GPUs.

The MI308X has no recorded benchmark scores, so direct numerical comparison is impossible from the database. The FP32 compute figures, however, provide a quantitative comparison point. The MI308X delivers 81.72 TFLOPS of FP32, while the Arc Graphics 32EU delivers 998.4 GFLOPS. Converting the Arc Graphics figure to TFLOPS gives approximately 0.998 TFLOPS, which means the MI308X is roughly 81.8 times faster in FP32 throughput. The FP16 figures show an even larger gap when accounting for the ratio difference: the MI308X delivers 81.72 TFLOPS FP16 at 1:1, while the Arc Graphics 32EU delivers 1.997 TFLOPS FP16 at 2:1, which is roughly 40.9 times slower.

The texture rate comparison further illustrates the gap: the MI308X delivers 2,553.6 GTexel/s versus 31.20 GTexel/s for the Arc Graphics 32EU, a factor of approximately 81.8 times. The MI308X has no pixel rate because it has no ROPs, while the Arc Graphics 32EU delivers 15.60 GPixel/s. The memory bandwidth comparison is stark: 5.32 TB/s versus system-dependent bandwidth, with the MI308X having an 8192-bit bus versus system shared memory.

FAQ

Q: Why does the AMD Instinct MI308X have no DirectX, OpenGL, or Vulkan support?

A: The MI308X is a compute accelerator with an OAM module form factor and no display outputs. Its architecture is CDNA 3.0, which is designed for computational workloads rather than graphics rendering, so it does not implement the graphics API stack.

Q: What does the 3dmark Steel Nomad DX12 score of 733 mean for the Intel Arc Graphics 32EU?

A: The score of 733 places the Arc Graphics 32EU in the 3rd percentile of all GPUs in the database. Its nearest rivals include the Intel Arc Graphics 24EU and 64EU, both scoring 733 with 0% delta, and the NVIDIA GeForce GT 415M scoring 751, which is 2.4% higher.

Q: How do the memory systems differ between the two products?

A: The MI308X has 192 GB of HBM3 memory with an 8192-bit bus and 5.32 TB/s bandwidth, while the Arc Graphics 32EU uses system shared memory with system-dependent bandwidth. The MI308X memory clock is 1300 MHz with 5.2 Gbps effective, while the Arc Graphics 32EU has no dedicated memory clock.

Q: What is the transistor density difference and what does it indicate?

A: The MI308X has 150.4M transistors per mm² on its 1017 mm² die, while the Arc Graphics 32EU has 73.3M transistors per mm² on its 243 mm² die. The MI308X has roughly double the transistor density despite using a larger 5 nm node, while the Arc Graphics 32EU uses a denser 3 nm process but with fewer total transistors.

Q: Which product has a higher boost clock?

A: The MI308X has a boost clock of 2100 MHz, while the Arc Graphics 32EU has a boost clock of 1950 MHz. The MI308X also has a higher base clock at 1000 MHz versus 300 MHz for the Arc Graphics 32EU.

Q: What are the power requirements for each product?

A: The MI308X has a TDP of 750 W and a suggested PSU of 1150 W, with no power connectors because it uses an OAM module interface. The Arc Graphics 32EU has a TDP of 65 W, no suggested PSU, and no power connectors because it is an IGP drawing power from the motherboard.

Where Each One Wins

The AMD Instinct MI308X wins decisively in compute throughput. Its FP32 output of 81.72 TFLOPS and FP16 output of 81.72 TFLOPS at 1:1 ratio are designed for scientific simulation, AI training, and large-scale data processing. The 192 GB HBM3 memory with 5.32 TB/s bandwidth allows massive datasets to reside on the accelerator without constant host transfers. The 8192-bit memory bus is unmatched for memory-intensive workloads. The 2,553.6 GTexel/s texture rate, despite being irrelevant for a compute-only device, indicates the raw processing power available. The 5 nm process with 153,000 million transistors on a 1017 mm² die shows a design prioritizing raw compute over efficiency.

The MI308X wins in scenarios where display output is unnecessary and compute density is paramount. Its PCIe 5.0 x16 interface provides high host bandwidth. The absence of graphics APIs and display outputs is not a deficiency but a design choice: the product is not meant to render frames, it is meant to process data. The 50th percentile ranking among all GPUs, despite having no benchmark scores, suggests the database accounts for its compute specifications. The release date of 2023-12-05 indicates it has been available for datacenter deployment.

The Intel Arc Graphics 32EU wins in integrated graphics scenarios. Its 3 nm process with 17,800 million transistors on a 243 mm² die provides a power-efficient solution for mainstream processors. The 65 W TDP fits within standard desktop power budgets. The 15.60 GPixel/s pixel rate and 8 ROPs allow it to handle display composition, video decode, and basic gaming. The DirectX 12 Ultimate, OpenGL 4.6, and Vulkan 1.4 API support means it can run modern graphics applications, albeit at low settings. The motherboard-dependent display outputs give system integrators flexibility.

The Arc Graphics 32EU wins in compatibility and driver support scenarios. Its 3dmark Steel Nomad DX12 score of 733 demonstrates it can execute modern graphics workloads. The 1.997 TFLOPS FP16 output at 2:1 ratio provides accelerated half-precision compute for media processing. The 31.20 GTexel/s texture rate, while modest, is sufficient for casual gaming and desktop acceleration. The Ring Bus interface integrates it directly into the processor, reducing latency for memory access. The release date of 2024-10-23 places it in recent processor generations.

The data shows no overlap in intended use cases. The MI308X is for compute servers where every watt is spent on floating-point operations. The Arc Graphics 32EU is for desktop systems where graphics acceleration must coexist with general-purpose computing. The 47-point percentile gap reflects this separation. The MI308X has no display outputs, no graphics APIs, no ROPs, and 81.72 TFLOPS of compute. The Arc Graphics 32EU has display outputs, full graphics API support, 8 ROPs, and 998.4 GFLOPS of compute. A system builder would choose the MI308X for datacenter acceleration and the Arc Graphics 32EU for an integrated desktop processor.

Specification Differences

The process node differs: the MI308X uses 5 nm, while the Arc Graphics 32EU uses 3 nm, both from TSMC. The transistor count is 153,000 million versus 17,800 million. The die size is 1017 mm² versus 243 mm². The transistor density is 150.4M per mm² versus 73.3M per mm².

The architecture differs: CDNA 3.0 versus Xe-LPG. The chip names differ: Aqua Vanjaram versus Arrow Lake-S. The generation is Instinct (MIx) versus Arc Graphics-M (Arrow Lake). The release dates differ: 2023-12-05 versus 2024-10-23. The predecessors differ: Radeon Instinct versus HD Graphics-M.

The base clock is 1000 MHz versus 300 MHz. The boost clock is 2100 MHz versus 1950 MHz. The MI308X has a memory clock of 1300 MHz with 5.2 Gbps effective, while the Arc Graphics 32EU has system shared memory. The memory size is 192 GB versus system shared. The memory type is HBM3 versus system shared. The bus width is 8192 bit versus system shared. The bandwidth is 5.32 TB/s versus system dependent.

The shading units are 19,456 versus 256. The TMUs are 1,216 versus 16. The ROPs are 0 versus 8. The pixel rate is 0 MPixel/s versus 15.60 GPixel/s. The texture rate is 2,553.6 GTexel/s versus 31.20 GTexel/s. The FP32 is 81.72 TFLOPS versus 998.4 GFLOPS. The FP16 is 81.72 TFLOPS (1:1) versus 1.997 TFLOPS (2:1).

The TDP is 750 W versus 65 W. The slot width is OAM Module versus IGP. The power connectors are none for both, but the MI308X has a suggested PSU of 1150 W while the Arc Graphics 32EU has no suggested PSU. The bus interface is PCIe 5.0 x16 versus Ring Bus. The display outputs are none versus motherboard dependent.

The API support differs completely: the MI308X has no DirectX, OpenGL, or Vulkan, while the Arc Graphics 32EU has DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. The production status is null for the MI308X and active for the Arc Graphics 32EU. The benchmark data exists only for the Arc Graphics 32EU with a 3dmark Steel Nomad DX12 score of 733. The percentile ranking is 50th for the MI308X and 3rd for the Arc Graphics 32EU. The average benchmark score is 0 for the MI308X and 733 for the Arc Graphics 32EU.

DETAILED SPECIFICATIONS

SPECIFICATION
Instinct MI308X
Graphics 32EU
Core Specs
Shading Units
19,456
256 -98.7%
Shaders
19,456
256 -98.7%
TMUs
1,216
16 -98.7%
ROPs
0
8 +∞%
Compute Units
304
Execution Units
32
Clocks
Base Clock
1000 MHz
300 MHz
Boost Clock
2100 MHz
1950 MHz
Memory Clock
1300 MHz 5.2 Gbps effective
System Shared
Memory
Memory Size
192 GB
System Shared
VRAM (MB)
196,608
Memory Type
HBM3
System Shared
Memory Bus
8192 bit
System Shared
Bandwidth
5.32 TB/s
System Dependent
Cache
L1 Cache
16 KB (per CU)
L2 Cache
16 MB
L3 Cache
256 MB
Performance
Pixel Rate
0 MPixel/s
15.60 GPixel/s
Texture Rate
2,553.6 GTexel/s
31.20 GTexel/s
FP32 (TFLOPS)
81.72 TFLOPS
998.4 GFLOPS
FP64 (TFLOPS)
40.86 TFLOPS (1:2)
FP16 (TFLOPS)
81.72 TFLOPS (1:1)
1.997 TFLOPS (2:1)
AI/RT
Matrix Cores
1,216
Power
TDP
750 W
65 W
TDP (W)
750
65 -91.3%
Suggested PSU
1150 W
Power Connectors
None
Architecture
Architecture
CDNA 3.0
Xe-LPG
GPU Name
Aqua Vanjaram
Arrow Lake-S
Generation
Instinct (MIx)
Arc Graphics-M (Arrow Lake)
Process Size
5 nm
3 nm
Transistors
153,000 million
17,800 million
Die Size
1017 mm²
243 mm²
Foundry
TSMC
TSMC
Density
150.4M / mm²
73.3M / mm²
AMD MCM
MCM
2
API Support
DirectX
12 Ultimate (12_2)
OpenGL
4.6
Vulkan
1.4
OpenCL
3.0
3.0
Shader Model
6.8
Physical
Slot Width
OAM Module
IGP
Outputs
No outputs
Motherboard Dependent
Bus Interface
PCIe 5.0 x16
Ring Bus
Other
Production
Active
Predecessor
Radeon Instinct
HD Graphics-M
View Instinct MI308X Details View Arc Graphics 32EU Details