AMD Instinct MI308X vs Intel Arc Graphics 24EU Comparison
AMD Instinct MI308X
Arc Graphics 24EU
PERFORMANCE BENCHMARKS
Analysis: AMD Instinct MI308X vs Intel Arc Graphics 24EU
The AMD Instinct MI308X and Intel Arc Graphics 24EU occupy opposite extremes of the hardware spectrum. The MI308X is a data-center accelerator with no display outputs and a 750 W TDP, while the Arc 24EU is a 65 W integrated GPU inside Arrow Lake-S processors. Benchmark data shows a single recorded score for the Arc 24EU (733 in 3DMark Steel Nomad DX12), while the MI308X has no benchmark entries in the database. This comparison hinges on architectural intent, not raw performance parity, as the two parts serve entirely different markets.
Head-to-Head Benchmarks
The database records only one benchmark for these two products, and it belongs exclusively to the Intel Arc Graphics 24EU. In the 3DMark Steel Nomad DX12 test, the Arc 24EU scores 733. Its nearest rivals in the database are the Intel Arc Graphics 32EU and Intel Arc Graphics 64EU, both scoring exactly 733, representing a 0% delta. The AMD Radeon HD 6470M scores 723, which puts the Arc 24EU 1.4% ahead of that older mobile GPU. The NVIDIA GeForce GT 415M scores 751, meaning the Arc 24EU trails it by 2.4%.
For the AMD Instinct MI308X, the benchmark section is empty. There are no recorded scores, no average, and no nearest rivals. The wins counter shows 0 for both products, confirming that no head-to-head benchmark comparisons exist in the database. This absence is not an oversight; it reflects the MI308X’s role as a compute accelerator without a graphics pipeline designed for standard 3D rendering workloads. The Arc 24EU, by contrast, is explicitly a graphics solution, even if its integrated nature limits its performance class.
The percentile data reinforces this divide. The MI308X sits at the 50th percentile among all GPUs in the database, a neutral position that suggests it is not evaluated against typical consumer graphics cards. The Arc 24EU ranks at the 3rd percentile, indicating it falls in the low-performance tier for standard GPU benchmarks. The 733 score places it near other low-end parts, as shown by its rivals, but the MI308X has no comparable metric.
Architecture Differences
The MI308X uses the CDNA 3.0 architecture, built on TSMC’s 5 nm process. Its chip, Aqua Vanjaram, contains 153,000 million transistors on a 1017 mm² die, yielding a transistor density of 150.4M per mm². The Arc 24EU uses Intel’s Xe-LPG architecture, fabricated on TSMC’s 3 nm node. Its Arrow Lake-S chip integrates 17,800 million transistors across a 243 mm² die, for a density of 73.3M per mm². The MI308X is a discrete accelerator with a PCIe 5.0 x16 bus interface, while the Arc 24EU is an IGP with a Ring Bus connection.
Compute resources differ by orders of magnitude. The MI308X has 19,456 shading units and 1,216 texture mapping units, with a texture rate of 2,553.6 GTexel/s. The Arc 24EU has 192 shading units and 12 TMUs, producing a texture rate of 24.00 GTexel/s. The MI308X reports 0 ROPs and a pixel rate of 0 MPixel/s, reflecting its lack of a rasterization output stage for display purposes. The Arc 24EU has 6 ROPs and a pixel rate of 12.00 GPixel/s.
Memory configurations are fundamentally different. The MI308X packs 192 GB of HBM3 on an 8192-bit bus, delivering 5.32 TB/s of bandwidth. Its memory clock is 1300 MHz with 5.2 Gbps effective data rate. The Arc 24EU uses System Shared memory, with size, bus width, and bandwidth all listed as system-dependent. There is no dedicated VRAM on the integrated part.
Clock speeds show the MI308X running at 1000 MHz base and 2100 MHz boost, while the Arc 24EU operates at 300 MHz base and 2000 MHz boost. The MI308X’s FP32 throughput is 81.72 TFLOPS, with FP16 at 81.72 TFLOPS at a 1:1 ratio. The Arc 24EU delivers 768.0 GFLOPS FP32 and 1.536 TFLOPS FP16 at a 2:1 ratio. The MI308X has no API support listed for DirectX, OpenGL, or Vulkan, while the Arc 24EU supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4.
Power and physical design diverge sharply. The MI308X draws 750 W TDP and requires a 1150 W suggested PSU. It ships as an OAM Module with no power connectors, meaning it relies on the host system’s power delivery. The Arc 24EU has a 65 W TDP, no suggested PSU field, and is an IGP, so it draws power from the motherboard. The MI308X has no display outputs, while the Arc 24EU’s outputs are motherboard-dependent.
Where Each One Wins
The Arc 24EU wins in any scenario requiring standard graphics API support. Its DirectX 12 Ultimate, OpenGL 4.6, and Vulkan 1.4 compatibility means it can run modern gaming and rendering workloads. The 733 Steel Nomad score, while low, confirms it executes DX12 workloads, and its nearest rivals at identical scores show it performs at par with Intel’s 32EU and 64EU variants in that specific test. The 1.4% lead over the Radeon HD 6470M and the 2.4% deficit to the GeForce GT 415M situate it among entry-level parts, but it still functions as a usable integrated GPU for basic graphics tasks.
The MI308X wins in compute throughput and memory capacity. Its 81.72 TFLOPS FP32 output is enabled by 19,456 shading units, a figure that eclipses the Arc 24EU’s 192. The 192 GB HBM3 allocation with 5.32 TB/s bandwidth supports large-scale data processing, while the Arc 24EU’s system-shared memory offers no comparable capacity or speed. The MI308X has no benchmark score, so its wins cannot be quantified through standard GPU tests, but its specifications indicate a design aimed at high-throughput acceleration, not rasterization. The 153,000 million transistors on a 1017 mm² die further point to a part optimized for parallel computation.
The Arc 24EU also wins on power efficiency at the system level. A 65 W TDP versus 750 W means the integrated GPU consumes a fraction of the power, and it requires no additional PSU capacity beyond the host CPU’s allocation. The MI308X’s 1150 W suggested PSU and OAM form factor demand dedicated infrastructure. The Arc 24EU’s 3 nm process node versus the MI308X’s 5 nm node also indicates a newer fabrication technology, though both use TSMC as the foundry.
FAQ
Q: Does the AMD Instinct MI308X have any benchmark scores in the database?
A: No. The MI308X has no recorded benchmark entries, no average score, and no nearest rivals. Its percentile stands at 50, but this is not tied to any measured performance data.
Q: What is the Intel Arc Graphics 24EU’s performance relative to its nearest rivals?
A: In 3DMark Steel Nomad DX12, the Arc 24EU scores 733. The Intel Arc Graphics 32EU and 64EU both score 733, so the delta is 0%. The AMD Radeon HD 6470M scores 723, putting the Arc 24EU 1.4% ahead. The NVIDIA GeForce GT 415M scores 751, meaning the Arc 24EU trails by 2.4%.
Q: How do the two products differ in memory architecture?
A: The MI308X uses 192 GB of HBM3 on an 8192-bit bus with 5.32 TB/s bandwidth. The Arc 24EU uses System Shared memory, where size, bus width, and bandwidth are all system-dependent and not fixed in the database.
Q: Can the AMD Instinct MI308X output video to a display?
A: No. The MI308X has no display outputs. Its slot width is OAM Module, and its APIs for DirectX, OpenGL, and Vulkan are all listed as N/A, indicating it is not designed for graphics presentation.
Q: What is the TDP difference between the two?
A: The MI308X has a 750 W TDP and a suggested PSU of 1150 W. The Arc 24EU has a 65 W TDP with no suggested PSU listed, as it is an integrated part.
Q: Which product has a newer process node?
A: The Arc 24EU uses TSMC’s 3 nm process, while the MI308X uses TSMC’s 5 nm process. The Arc 24EU’s node is more advanced in terms of lithography.
The Verdict
The data shows no overlap in intended use. The MI308X is a compute accelerator with no graphics API support, no display outputs, and a massive memory footprint. Its 192 GB HBM3 and 81.72 TFLOPS FP32 throughput make it suitable for workloads that require large data sets and high parallel computation, but the database contains no benchmark evidence of its performance. The 50th percentile ranking, without any supporting scores, suggests it is categorized differently from standard GPUs.
The Arc 24EU is an integrated graphics solution with full API support and a measurable benchmark result. Its 733 Steel Nomad score places it at the 3rd percentile, alongside other low-end parts. It delivers 768.0 GFLOPS FP32 and 1.536 TFLOPS FP16, which are modest figures, but it operates within a 65 W power envelope and uses system memory, making it a practical choice for everyday graphics on an Arrow Lake-S platform.
A user needing bare-metal compute acceleration, such as for machine learning or data-center tasks, should select the MI308X based on its specifications: 19,456 shading units, 1,216 TMUs, and 5.32 TB/s bandwidth. A user needing a functional integrated GPU for standard desktop rendering should select the Arc 24EU, which has a recorded score and compatible APIs. Neither product serves the other’s role, and the benchmark data confirms that the Arc 24EU is the only one with measured graphics performance.
Specification Differences
| Field | AMD Instinct MI308X | Intel Arc Graphics 24EU |
|------|---------------------|-------------------------|
| Architecture | CDNA 3.0 | Xe-LPG |
| Process Node | 5 nm | 3 nm |
| Foundry | TSMC | TSMC |
| Transistors | 153,000 million | 17,800 million |
| Die Size | 1017 mm² | 243 mm² |
| Transistor Density | 150.4M / mm² | 73.3M / mm² |
| Base Clock | 1000 MHz | 300 MHz |
| Boost Clock | 2100 MHz | 2000 MHz |
| Memory Size | 192 GB | System Shared |
| Memory Type | HBM3 | System Shared |
| Memory Bus Width | 8192 bit | System Shared |
| Memory Bandwidth | 5.32 TB/s | System Dependent |
| Shading Units | 19456 | 192 |
| TMUs | 1216 | 12 |
| ROPs | 0 | 6 |
| Pixel Rate | 0 MPixel/s | 12.00 GPixel/s |
| Texture Rate | 2,553.6 GTexel/s | 24.00 GTexel/s |
| FP32 | 81.72 TFLOPS | 768.0 GFLOPS |
| FP16 | 81.72 TFLOPS (1:1) | 1.536 TFLOPS (2:1) |
| TDP | 750 W | 65 W |
| Slot Width | OAM Module | IGP |
| Power Connectors | None | Not listed |
| Suggested PSU | 1150 W | Not listed |
| Bus Interface | PCIe 5.0 x16 | Ring Bus |
| Display Outputs | No outputs | Motherboard Dependent |
| DirectX | N/A | 12 Ultimate (12_2) |
| OpenGL | N/A | 4.6 |
| Vulkan | N/A | 1.4 |
| Release Date | 2023-12-05 | 2024-10-23 |