NVIDIA Quadro K1100M
NVIDIA graphics card specifications and benchmark scores
At a Glance
NVIDIANVIDIA Quadro K1100M Specifications
GPU Core
Shader units and compute resources
The NVIDIA Quadro K1100M GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
Quadro K1100M Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the Quadro K1100M's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Quadro K1100M by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
NVIDIA's Quadro K1100M Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Quadro K1100M's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
Quadro K1100M by NVIDIA Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the Quadro K1100M, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
Quadro K1100M Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the NVIDIA Quadro K1100M against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Kepler Architecture & Process
Manufacturing and design details
The NVIDIA Quadro K1100M is built on NVIDIA's Kepler architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the Quadro K1100M will perform in GPU benchmarks compared to previous generations.
Power & Thermal
TDP and power requirements
Power specifications for the NVIDIA Quadro K1100M determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Quadro K1100M to maintain boost clocks without throttling.
Quadro K1100M by NVIDIA Physical & Connectivity
Dimensions and outputs
Physical dimensions of the NVIDIA Quadro K1100M are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
NVIDIA API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the NVIDIA Quadro K1100M. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
Quadro K1100M Product Information
Release and pricing details
The NVIDIA Quadro K1100M is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Quadro K1100M by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
About NVIDIA Quadro K1100M
The NVIDIA Quadro K1100M is a mobile professional graphics solution built on the Kepler architecture, featuring 384 shading units and 2 GB of GDDR5 memory on a 128-bit bus. Its average benchmark score of 2678 places it in the 16th percentile of all GPUs, indicating entry-level performance suited for legacy workloads rather than modern high-end tasks. The data positions this part as a modest performer, with its nearest rivals all clustered within a narrow performance band.
How It Compares
The closest competitor is the NVIDIA GeForce GT 645M, which scores 2665 on average. The Quadro K1100M leads by a marginal 0.5% delta, a difference that falls well within run-to-run variance for synthetic benchmarks. In practical terms, these two parts are functionally interchangeable, with neither offering a meaningful advantage in compute or graphics throughput.
Against the NVIDIA GeForce GT 440, the Quadro K1100M posts a 1.9% higher average score (2678 vs. 2629). This lead is small but consistent, and the K1100M’s Kepler architecture provides access to newer instruction sets and driver optimizations compared to the older Fermi-based GT 440. Still, the gap is too narrow to translate into perceptible real-world performance differences.
The NVIDIA GeForce GT 720M trails by 2.2%, with an average score of 2621. The K1100M’s advantage here is slightly more pronounced, driven by its higher memory bandwidth (44.80 GB/s) and greater shading unit count (384 vs. the GT 720M’s more limited configuration). However, both parts are firmly in the same performance tier, and neither will satisfy demanding 3D applications.
The only rival that beats the K1100M is the Intel UHD Graphics 610, which scores 2755. That represents a 2.8% deficit for the Quadro part. This is notable because the Intel solution is an integrated graphics processor, yet it outpaces the discrete K1100M in aggregate benchmark results. The data suggests the K1100M’s age and 28 nm process node (from TSMC) have left it vulnerable to even modern iGPUs in compute-oriented workloads.
Power and Cooling
The Quadro K1100M carries a thermal design power (TDP) of 45 W, a modest figure that reflects its small die size of 118 mm² and 1,270 million transistors. This power envelope is low enough for implementation as an MXM Module, and the board uses no external power connectors, drawing all required power from the MXM-A (3.0) bus interface. No specific PSU recommendation is provided in the data, but the absence of auxiliary power connectors indicates that system power supply requirements are minimal, typical for a notebook-class component.
Cooling requirements are similarly light. The 45 W TDP means a basic thermal solution, such as a small heat pipe assembly or a low-profile fan, is sufficient to maintain operational temperatures. The pixel rate of 5.648 GPixel/s and texture rate of 22.59 GTexel/s are consistent with a part that generates limited heat under sustained load. The memory runs at 700 MHz with an effective data rate of 2.8 Gbps, contributing to the 44.80 GB/s bandwidth, all of which fits within the modest power budget.
Benchmark Performance
In Geekbench OpenCL, the Quadro K1100M scores 3060, which is its strongest result among the three available benchmarks. This indicates that the 384 shading units and 32 texture mapping units can sustain compute workloads reasonably well compared to its peer group. The Vulkan score of 2953 is slightly lower, while the Metal score of 2021 is the weakest, showing a notable drop in Apple’s Metal API on this older Kepler part.
The aggregate average of 2678 places the K1100M just 0.5% ahead of the GeForce GT 645M (2665) and 1.9% ahead of the GeForce GT 440 (2629). These are negligible margins. Against the GeForce GT 720M, the lead extends to 2.2% (2621), still a minor gap. The single loss comes against the Intel UHD Graphics 610, which beats the K1100M by 2.8% (2755 vs. 2678). The data shows that the K1100M is not faster than its integrated rival in aggregate, a telling sign of its end-of-life status and the rapid advancement of even entry-level graphics.
FP32 performance is listed at 542.2 GFLOPS, which is a modest figure for a 2013-era part. This translates directly into the benchmark deltas observed: the K1100M cannot decisively outrun any of its nearest rivals, and its 16th percentile standing confirms that it sits among the bottom tier of all GPUs in the database. The 2 GB GDDR5 frame buffer and 128-bit bus are adequate for low-resolution textures but limit performance at higher settings.
Who Should Consider It
Given the benchmark data, the Quadro K1100M is only suitable for legacy applications or very light 3D workloads. For users running older CAD software or basic productivity tasks at 720p or 1080p with low detail settings, the 2 GB memory and 44.80 GB/s bandwidth may suffice. The 5.648 GPixel/s fill rate is enough for simple 2D compositing or video playback, but modern games or GPU-accelerated rendering will quickly exceed its capabilities.
At 1080p with medium settings, the K1100M will struggle to maintain playable framerates in anything beyond esports titles from its era. The 0.5–2.2% margins over its discrete rivals offer no practical headroom, so users should not expect a meaningful advantage over a GeForce GT 645M or GT 720M. Conversely, the 2.8% deficit against the Intel UHD Graphics 610 means that modern systems with that iGPU will outperform this dedicated card in many compute-oriented tasks, making the K1100M a poor choice for new builds.
The data suggests that this card is best limited to systems requiring a specific MXM-A (3.0) form factor where no other GPU is available. For any workload that relies on modern APIs or higher resolutions, the K1100M’s 16th percentile rank is a clear warning. Users should consider it only for compatibility purposes, not for performance-driven applications.
Ray Tracing and Feature Set
The Quadro K1100M has no dedicated ray tracing cores and no tensor cores, as these features were not part of the Kepler architecture. The chip, GK107, relies on its 384 shading units for all compute tasks. Consequently, any ray-traced workloads are unsupported at the hardware level, and the card will fall back to rasterization only. The FP32 throughput of 542.2 GFLOPS is insufficient for software-based ray tracing, so this GPU is not viable for modern DXR or OptiX applications.
API support is limited by the hardware generation. DirectX 12 is listed as 12 (11_0), meaning the card supports the DirectX 11 feature level only, not the full DirectX 12 feature set. This restricts compatibility with many modern titles that require DirectX 12 Ultimate features. OpenGL 4.6 and Vulkan 1.2.175 are supported, which allows for some modern cross-platform workloads, but the underlying hardware limits performance. The Vulkan benchmark score of 2953 confirms that the card can execute Vulkan commands, yet the aggregate results show it remains near the bottom of the performance distribution.
Display output is noted as portable device dependent, which means the connectivity options vary by laptop implementation. No specific ports are guaranteed. The production status is end-of-life, and the release date of July 22, 2013, places it in the Fermi-M’s successor line, with the Maxwell-M as its successor. The absence of launch MSRP data further underscores that this is a legacy part with no current market presence. For any modern feature set requirements, including ray tracing or advanced AI acceleration, the K1100M offers no path forward.
Detailed benchmark scores and charts for the NVIDIA Quadro K1100M are below.
Benchmark Scores
geekbench_metalSource
Geekbench Metal tests GPU compute using Apple's Metal API. This shows how NVIDIA Quadro K1100M performs in macOS and iOS applications that leverage GPU acceleration. Metal provides low-overhead access to Apple silicon GPUs. Creative applications on Mac heavily utilize Metal for rendering and video processing.
geekbench_openclSource
Geekbench OpenCL tests GPU compute performance using the cross-platform OpenCL API. This shows how NVIDIA Quadro K1100M handles parallel computing tasks like video encoding and scientific simulations. OpenCL is widely supported across different GPU vendors and platforms.
geekbench_vulkanSource
Geekbench Vulkan tests GPU compute using the modern low-overhead Vulkan API. This shows how NVIDIA Quadro K1100M performs with next-generation graphics and compute workloads. Vulkan offers better CPU efficiency than older APIs like OpenGL. Modern games and applications increasingly use Vulkan for cross-platform GPU acceleration.
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