GEFORCE

NVIDIA Quadro K1100M

NVIDIA graphics card specifications and benchmark scores

2 GB
VRAM
706
MHz Boost
45W
TDP
128
Bus Width

At a Glance

NVIDIA
VRAM 2 GB
Boost Clock 706 MHz
Shaders 384
Bus Width 128-bit
TDP 45W
Memory Type GDDR5
Architecture Kepler
nm
Process 28 nm
Released Jul 2013

NVIDIA Quadro K1100M Specifications

GPU Core

Shader units and compute resources

The NVIDIA Quadro K1100M GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
384
Shaders
384
TMUs
32
ROPs
16

Quadro K1100M Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the Quadro K1100M's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Quadro K1100M by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

Base Clock
706 MHz
Base Clock
706 MHz
Boost Clock
706 MHz
Boost Clock
706 MHz
Memory Clock
700 MHz 2.8 Gbps effective
GDDR GDDR 6X 6X

NVIDIA's Quadro K1100M Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Quadro K1100M's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
2 GB
VRAM
2,048 MB
Memory Type
GDDR5
VRAM Type
GDDR5
Memory Bus
128 bit
Bus Width
128-bit
Bandwidth
44.80 GB/s

Quadro K1100M by NVIDIA Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the Quadro K1100M, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L1 Cache
16 KB (per SMX)
L2 Cache
256 KB

Quadro K1100M Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA Quadro K1100M against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
542.2 GFLOPS
FP64 (Double)
22.59 GFLOPS (1:24)
Pixel Rate
5.648 GPixel/s
Texture Rate
22.59 GTexel/s

Kepler Architecture & Process

Manufacturing and design details

The NVIDIA Quadro K1100M is built on NVIDIA's Kepler architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the Quadro K1100M will perform in GPU benchmarks compared to previous generations.

Architecture
Kepler
GPU Name
GK107
Process Node
28 nm
Foundry
TSMC
Transistors
1,270 million
Die Size
118 mm²
Density
10.8M / mm²

Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA Quadro K1100M determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Quadro K1100M to maintain boost clocks without throttling.

TDP
45 W
TDP
45W
Power Connectors
None

Quadro K1100M by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA Quadro K1100M are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
MXM Module
Bus Interface
MXM-A (3.0)
Display Outputs
Portable Device Dependent
Display Outputs
Portable Device Dependent

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA Quadro K1100M. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 (11_0)
DirectX
12 (11_0)
OpenGL
4.6
OpenGL
4.6
Vulkan
1.2.175
Vulkan
1.2.175
OpenCL
3.0
CUDA
3.0
Shader Model
6.5 (5.1)

Quadro K1100M Product Information

Release and pricing details

The NVIDIA Quadro K1100M is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Quadro K1100M by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Jul 2013
Production
End-of-life
Predecessor
Quadro Fermi-M
Successor
Quadro Maxwell-M

About NVIDIA Quadro K1100M

The NVIDIA Quadro K1100M is a mobile professional graphics solution built on the Kepler architecture, featuring 384 shading units and 2 GB of GDDR5 memory on a 128-bit bus. Its average benchmark score of 2678 places it in the 16th percentile of all GPUs, indicating entry-level performance suited for legacy workloads rather than modern high-end tasks. The data positions this part as a modest performer, with its nearest rivals all clustered within a narrow performance band.

How It Compares

The closest competitor is the NVIDIA GeForce GT 645M, which scores 2665 on average. The Quadro K1100M leads by a marginal 0.5% delta, a difference that falls well within run-to-run variance for synthetic benchmarks. In practical terms, these two parts are functionally interchangeable, with neither offering a meaningful advantage in compute or graphics throughput.

Against the NVIDIA GeForce GT 440, the Quadro K1100M posts a 1.9% higher average score (2678 vs. 2629). This lead is small but consistent, and the K1100M’s Kepler architecture provides access to newer instruction sets and driver optimizations compared to the older Fermi-based GT 440. Still, the gap is too narrow to translate into perceptible real-world performance differences.

The NVIDIA GeForce GT 720M trails by 2.2%, with an average score of 2621. The K1100M’s advantage here is slightly more pronounced, driven by its higher memory bandwidth (44.80 GB/s) and greater shading unit count (384 vs. the GT 720M’s more limited configuration). However, both parts are firmly in the same performance tier, and neither will satisfy demanding 3D applications.

The only rival that beats the K1100M is the Intel UHD Graphics 610, which scores 2755. That represents a 2.8% deficit for the Quadro part. This is notable because the Intel solution is an integrated graphics processor, yet it outpaces the discrete K1100M in aggregate benchmark results. The data suggests the K1100M’s age and 28 nm process node (from TSMC) have left it vulnerable to even modern iGPUs in compute-oriented workloads.

Power and Cooling

The Quadro K1100M carries a thermal design power (TDP) of 45 W, a modest figure that reflects its small die size of 118 mm² and 1,270 million transistors. This power envelope is low enough for implementation as an MXM Module, and the board uses no external power connectors, drawing all required power from the MXM-A (3.0) bus interface. No specific PSU recommendation is provided in the data, but the absence of auxiliary power connectors indicates that system power supply requirements are minimal, typical for a notebook-class component.

Cooling requirements are similarly light. The 45 W TDP means a basic thermal solution, such as a small heat pipe assembly or a low-profile fan, is sufficient to maintain operational temperatures. The pixel rate of 5.648 GPixel/s and texture rate of 22.59 GTexel/s are consistent with a part that generates limited heat under sustained load. The memory runs at 700 MHz with an effective data rate of 2.8 Gbps, contributing to the 44.80 GB/s bandwidth, all of which fits within the modest power budget.

Benchmark Performance

In Geekbench OpenCL, the Quadro K1100M scores 3060, which is its strongest result among the three available benchmarks. This indicates that the 384 shading units and 32 texture mapping units can sustain compute workloads reasonably well compared to its peer group. The Vulkan score of 2953 is slightly lower, while the Metal score of 2021 is the weakest, showing a notable drop in Apple’s Metal API on this older Kepler part.

The aggregate average of 2678 places the K1100M just 0.5% ahead of the GeForce GT 645M (2665) and 1.9% ahead of the GeForce GT 440 (2629). These are negligible margins. Against the GeForce GT 720M, the lead extends to 2.2% (2621), still a minor gap. The single loss comes against the Intel UHD Graphics 610, which beats the K1100M by 2.8% (2755 vs. 2678). The data shows that the K1100M is not faster than its integrated rival in aggregate, a telling sign of its end-of-life status and the rapid advancement of even entry-level graphics.

FP32 performance is listed at 542.2 GFLOPS, which is a modest figure for a 2013-era part. This translates directly into the benchmark deltas observed: the K1100M cannot decisively outrun any of its nearest rivals, and its 16th percentile standing confirms that it sits among the bottom tier of all GPUs in the database. The 2 GB GDDR5 frame buffer and 128-bit bus are adequate for low-resolution textures but limit performance at higher settings.

Who Should Consider It

Given the benchmark data, the Quadro K1100M is only suitable for legacy applications or very light 3D workloads. For users running older CAD software or basic productivity tasks at 720p or 1080p with low detail settings, the 2 GB memory and 44.80 GB/s bandwidth may suffice. The 5.648 GPixel/s fill rate is enough for simple 2D compositing or video playback, but modern games or GPU-accelerated rendering will quickly exceed its capabilities.

At 1080p with medium settings, the K1100M will struggle to maintain playable framerates in anything beyond esports titles from its era. The 0.5–2.2% margins over its discrete rivals offer no practical headroom, so users should not expect a meaningful advantage over a GeForce GT 645M or GT 720M. Conversely, the 2.8% deficit against the Intel UHD Graphics 610 means that modern systems with that iGPU will outperform this dedicated card in many compute-oriented tasks, making the K1100M a poor choice for new builds.

The data suggests that this card is best limited to systems requiring a specific MXM-A (3.0) form factor where no other GPU is available. For any workload that relies on modern APIs or higher resolutions, the K1100M’s 16th percentile rank is a clear warning. Users should consider it only for compatibility purposes, not for performance-driven applications.

Ray Tracing and Feature Set

The Quadro K1100M has no dedicated ray tracing cores and no tensor cores, as these features were not part of the Kepler architecture. The chip, GK107, relies on its 384 shading units for all compute tasks. Consequently, any ray-traced workloads are unsupported at the hardware level, and the card will fall back to rasterization only. The FP32 throughput of 542.2 GFLOPS is insufficient for software-based ray tracing, so this GPU is not viable for modern DXR or OptiX applications.

API support is limited by the hardware generation. DirectX 12 is listed as 12 (11_0), meaning the card supports the DirectX 11 feature level only, not the full DirectX 12 feature set. This restricts compatibility with many modern titles that require DirectX 12 Ultimate features. OpenGL 4.6 and Vulkan 1.2.175 are supported, which allows for some modern cross-platform workloads, but the underlying hardware limits performance. The Vulkan benchmark score of 2953 confirms that the card can execute Vulkan commands, yet the aggregate results show it remains near the bottom of the performance distribution.

Display output is noted as portable device dependent, which means the connectivity options vary by laptop implementation. No specific ports are guaranteed. The production status is end-of-life, and the release date of July 22, 2013, places it in the Fermi-M’s successor line, with the Maxwell-M as its successor. The absence of launch MSRP data further underscores that this is a legacy part with no current market presence. For any modern feature set requirements, including ray tracing or advanced AI acceleration, the K1100M offers no path forward.

Detailed benchmark scores and charts for the NVIDIA Quadro K1100M are below.

Benchmark Scores

geekbench_metalSource

Geekbench Metal tests GPU compute using Apple's Metal API. This shows how NVIDIA Quadro K1100M performs in macOS and iOS applications that leverage GPU acceleration. Metal provides low-overhead access to Apple silicon GPUs. Creative applications on Mac heavily utilize Metal for rendering and video processing.

geekbench_metal #151 of 161
2,048
1%
Max: 226,821

geekbench_openclSource

Geekbench OpenCL tests GPU compute performance using the cross-platform OpenCL API. This shows how NVIDIA Quadro K1100M handles parallel computing tasks like video encoding and scientific simulations. OpenCL is widely supported across different GPU vendors and platforms.

geekbench_opencl #559 of 650
3,060
1%
Max: 388,405
Compare with other GPUs

geekbench_vulkanSource

Geekbench Vulkan tests GPU compute using the modern low-overhead Vulkan API. This shows how NVIDIA Quadro K1100M performs with next-generation graphics and compute workloads. Vulkan offers better CPU efficiency than older APIs like OpenGL. Modern games and applications increasingly use Vulkan for cross-platform GPU acceleration.

geekbench_vulkan #426 of 446
2,884
1%
Max: 376,915

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