GEFORCE

NVIDIA GeForce 920M

NVIDIA graphics card specifications and benchmark scores

2 GB
VRAM
954
MHz Boost
33W
TDP
64
Bus Width

At a Glance

NVIDIA
VRAM 2 GB
Boost Clock 954 MHz
Shaders 384
Bus Width 64-bit
TDP 33W
Memory Type DDR3
Architecture Kepler 2.0
nm
Process 28 nm
Released Mar 2015

NVIDIA GeForce 920M Specifications

GeForce 920M GPU Core

Shader units and compute resources

The NVIDIA GeForce 920M GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
384
Shaders
384
TMUs
32
ROPs
8

920M Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the GeForce 920M's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce 920M by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

Base Clock
954 MHz
Base Clock
954 MHz
Boost Clock
954 MHz
Boost Clock
954 MHz
Memory Clock
900 MHz 1800 Mbps effective
GDDR GDDR 6X 6X

NVIDIA's GeForce 920M Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce 920M's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
2 GB
VRAM
2,048 MB
Memory Type
DDR3
VRAM Type
DDR3
Memory Bus
64 bit
Bus Width
64-bit
Bandwidth
14.40 GB/s

GeForce 920M by NVIDIA Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the 920M, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L1 Cache
16 KB (per SMX)
L2 Cache
512 KB

920M Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce 920M against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
732.7 GFLOPS
FP64 (Double)
30.53 GFLOPS (1:24)
Pixel Rate
7.632 GPixel/s
Texture Rate
30.53 GTexel/s

Kepler 2.0 Architecture & Process

Manufacturing and design details

The NVIDIA GeForce 920M is built on NVIDIA's Kepler 2.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the 920M will perform in GPU benchmarks compared to previous generations.

Architecture
Kepler 2.0
GPU Name
GK208B
Process Node
28 nm
Foundry
TSMC
Transistors
1,020 million
Die Size
87 mm²
Density
11.7M / mm²

NVIDIA's GeForce 920M Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA GeForce 920M determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce 920M to maintain boost clocks without throttling.

TDP
33 W
TDP
33W
Power Connectors
None

GeForce 920M by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA GeForce 920M are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
IGP
Bus Interface
PCIe 3.0 x8
Display Outputs
Portable Device Dependent
Display Outputs
Portable Device Dependent

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA GeForce 920M. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 (11_0)
DirectX
12 (11_0)
OpenGL
4.6
OpenGL
4.6
Vulkan
1.2.175
Vulkan
1.2.175
OpenCL
3.0
CUDA
3.5
Shader Model
6.5 (5.1)

GeForce 920M Product Information

Release and pricing details

The NVIDIA GeForce 920M is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce 920M by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Mar 2015
Production
End-of-life
Predecessor
GeForce 800M
Successor
GeForce 10 Mobile

GeForce 920M Benchmark Scores

geekbench_openclSource

Geekbench OpenCL tests GPU compute performance using the cross-platform OpenCL API. This shows how NVIDIA GeForce 920M handles parallel computing tasks like video encoding and scientific simulations.

geekbench_opencl #536 of 643
3,725
1%
Max: 388,405
Compare with other GPUs

geekbench_vulkanSource

Geekbench Vulkan tests GPU compute using the modern low-overhead Vulkan API. This shows how NVIDIA GeForce 920M performs with next-generation graphics and compute workloads. Vulkan offers better CPU efficiency than older APIs like OpenGL.

geekbench_vulkan #426 of 444
2,849
1%
Max: 376,915

About NVIDIA GeForce 920M

The NVIDIA GeForce 920M is an end-of-life IGP from the GeForce 900M generation, built on the Kepler 2.0 architecture using the GK208B chip. TSMC manufactures the die on a 28 nm process, integrating 1,020 million transistors across an 87 mm² die for a transistor density of 11.7M per mm². Base and boost clocks are identical at 954 MHz. The bus interface is PCIe 3.0 x8, and display outputs are portable-device dependent. Its average benchmark score is 3266, placing it at the 19th percentile in the all-GPU database. In the product line, it follows the GeForce 800M and is succeeded by the GeForce 10 Mobile.

How It Compares

GeForce GT 740: The GT 740 is the only listed nearest rival with a higher average score. It averages 3304, and the 920M trails by a deltaPct of -1.2. The two parts are close enough that the difference is essentially a single step in the database ranking.

Quadro P620: The Quadro P620 averages 3221, giving the 920M a 1.4% advantage. This is the closest rival below the 920M in the peer set, and the margin is small enough to treat them as comparable in aggregate performance.

GeForce GT 750M: The GT 750M averages 3215, which puts the 920M 1.6% ahead. Despite the older mobile naming, the 920M records a slightly higher average benchmark score than this rival.

Intel HD Graphics 4600: The Intel HD Graphics 4600 averages 3208, and the 920M leads by 1.8%. The gap is real but modest, meaning the 920M sits only a small margin above top-tier integrated graphics from this era.

Memory Subsystem

The 920M is equipped with 2 GB of DDR3 memory. The memory bus is 64 bits wide, and total bandwidth is 14.40 GB/s. Memory clock is 900 MHz, with an effective data rate of 1800 Mbps. These figures define a modest memory path: the 64-bit bus limits how much data can be moved per clock, and the resulting 14.40 GB/s bandwidth is low by the standards of the database's higher-scoring GPUs. For high-resolution workloads, this becomes a practical constraint because large framebuffers require more data to be pushed through the memory subsystem. The 2 GB capacity is sufficient for moderate texture loads, but the narrow bus is likely to bottleneck before capacity becomes the main issue.

Ray Tracing and Feature Set

The fact pack lists no dedicated rtCores or tensorCores, so the 920M does not expose dedicated ray tracing or tensor acceleration hardware. Its API support includes DirectX 12 (11_0), OpenGL 4.6, and Vulkan 1.2.175. The compute configuration consists of 384 shading units, 32 TMUs, and 8 ROPs. Pixel rate is 7.632 GPixel/s, texture rate is 30.53 GTexel/s, and FP32 throughput is 732.7 GFLOPS. These specifications define a Kepler-era feature set: modern API entry points are present, but hardware-accelerated ray tracing and tensor operations are not part of the package.

Who Should Consider It

The 920M is positioned for portable-device use, with display outputs dependent on the host system and a slot width listed as IGP. Its average benchmark score of 3266 and 19th percentile ranking indicate a low overall placement in the database. The recorded Geekbench OpenCL score of 3724 and Geekbench Vulkan score of 2808 are the only benchmark results available, and neither suggests high-end compute headroom. Users should target reduced settings and lower pixel counts rather than high-resolution, high-detail rendering. The supported DirectX 12 (11_0), OpenGL 4.6, and Vulkan 1.2.175 APIs allow entry-level modern applications, but the memory bandwidth and FP32 rate do not indicate room for demanding workloads. This is a legacy or light-duty part, best suited to systems where the integrated form factor and low power draw matter more than raw performance.

Benchmark Performance

In Geekbench OpenCL, the 920M scores 3724. In Geekbench Vulkan, it scores 2808. Its average benchmark score is 3266. Against its nearest rivals, the deltas are tightly grouped. The GeForce GT 740 averages 3304, a deltaPct of -1.2, meaning the 920M trails that rival by 1.2%. The Quadro P620 averages 3221, a deltaPct of 1.4, so the 920M leads by 1.4%. The GeForce GT 750M averages 3215, a deltaPct of 1.6, so the 920M leads by 1.6%. The Intel HD Graphics 4600 averages 3208, a deltaPct of 1.8, so the 920M leads by 1.8%. All four rivals sit between 3208 and 3304, which means the 920M is not an outlier in its immediate peer group. It is the second-highest-scoring part among the four nearest rivals, behind only the GT 740 and ahead of the Quadro P620, GT 750M, and Intel HD Graphics 4600 by margins that are all below 2%.

Power and Cooling

The 920M has a TDP of 33 W. Its slot width is listed as IGP, indicating an integrated form factor rather than a discrete expansion card. Power connectors are listed as None, so no auxiliary power connection is required. The suggested PSU field is null, meaning the database provides no power-supply recommendation. The bus interface is PCIe 3.0 x8. No cooler dimensions or thermal solution specifications are included in the fact pack, so thermal behavior depends on the host portable device. The low 33 W TDP is consistent with the IGP positioning and means heat output should be limited compared to higher-power discrete parts.

FAQ

Q: Does the NVIDIA GeForce 920M support hardware ray tracing?

A: No. The fact pack lists rtCores and tensorCores as null, so no dedicated ray tracing or tensor cores are present.

Q: What memory does the 920M use?

A: It uses 2 GB of DDR3 with a 64-bit bus, 14.40 GB/s bandwidth, a 900 MHz memory clock, and an effective data rate of 1800 Mbps.

Q: Which APIs are supported?

A: DirectX 12 (11_0), OpenGL 4.6, and Vulkan 1.2.175.

Q: How does the 920M compare to the Intel HD Graphics 4600?

A: The 920M averages 3266, while the Intel HD Graphics 4600 averages 3208, putting the 920M 1.8% ahead.

Q: What is the TDP and power connector requirement?

A: TDP is 33 W, power connectors are None, and the suggested PSU field is null.

Q: Is the 920M still in production?

A: No. Production status is end-of-life, and the release date is 2015-03-12.

The AMD Equivalent of GeForce 920M

Looking for a similar graphics card from AMD? The AMD Radeon RX 480 offers comparable performance and features in the AMD lineup.

AMD Radeon RX 480

AMD • 8 GB VRAM

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