GEFORCE

NVIDIA GeForce GTX 460M

NVIDIA graphics card specifications and benchmark scores

1.5 GB
VRAM
MHz Boost
50W
TDP
192
Bus Width

At a Glance

NVIDIA
VRAM 1.5 GB
Shaders 192
Bus Width 192-bit
TDP 50W
Memory Type GDDR5
Architecture Fermi
nm
Process 40 nm
Released Sep 2010

NVIDIA GeForce GTX 460M Specifications

GeForce GTX 460M GPU Core

Shader units and compute resources

The NVIDIA GeForce GTX 460M GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
192
Shaders
192
TMUs
32
ROPs
24
SM Count
4

GTX 460M Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the GeForce GTX 460M's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce GTX 460M by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
675 MHz
Memory Clock
625 MHz 2.5 Gbps effective
Shader Clock
1350 MHz
GDDR GDDR 6X 6X

NVIDIA's GeForce GTX 460M Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce GTX 460M's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
1536 MB
VRAM
1,536 MB
Memory Type
GDDR5
VRAM Type
GDDR5
Memory Bus
192 bit
Bus Width
192-bit
Bandwidth
60.00 GB/s

GeForce GTX 460M by NVIDIA Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the GTX 460M, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L1 Cache
64 KB (per SM)
L2 Cache
384 KB

GTX 460M Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce GTX 460M against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
518.4 GFLOPS
FP64 (Double)
43.20 GFLOPS (1:12)
Pixel Rate
5.400 GPixel/s
Texture Rate
21.60 GTexel/s

Fermi Architecture & Process

Manufacturing and design details

The NVIDIA GeForce GTX 460M is built on NVIDIA's Fermi architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the GTX 460M will perform in GPU benchmarks compared to previous generations.

Architecture
Fermi
GPU Name
GF106
Process Node
40 nm
Foundry
TSMC
Transistors
1,170 million
Die Size
238 mm²
Density
4.9M / mm²

NVIDIA's GeForce GTX 460M Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA GeForce GTX 460M determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce GTX 460M to maintain boost clocks without throttling.

TDP
50 W
TDP
50W
Power Connectors
None

GeForce GTX 460M by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA GeForce GTX 460M are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
MXM Module
Bus Interface
PCIe 2.0 x16
Display Outputs
Portable Device Dependent
Display Outputs
Portable Device Dependent

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA GeForce GTX 460M. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 (11_0)
DirectX
12 (11_0)
OpenGL
4.6
OpenGL
4.6
OpenCL
1.1
CUDA
2.1
Shader Model
5.1

GeForce GTX 460M Product Information

Release and pricing details

The NVIDIA GeForce GTX 460M is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce GTX 460M by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Sep 2010
Production
End-of-life
Predecessor
GeForce 300M
Successor
GeForce 500M

GeForce GTX 460M Benchmark Scores

geekbench_openclSource

Geekbench OpenCL tests GPU compute performance using the cross-platform OpenCL API. This shows how NVIDIA GeForce GTX 460M handles parallel computing tasks like video encoding and scientific simulations. OpenCL is widely supported across different GPU vendors and platforms.

geekbench_opencl #515 of 643
4,282
1%
Max: 388,405
Compare with other GPUs

About NVIDIA GeForce GTX 460M

Launched in early September 2010, the NVIDIA GeForce GTX 460M represents the Fermi architecture in the mobile segment, built on TSMC's 40 nm process. This MXM-module GPU packs 1,170 million transistors into a 238 mm² die, yielding a density of 4.9 million transistors per square millimeter. The benchmark data positions this part squarely in the entry-level to lower-midrange category of its era, with a single OpenCL score of 4275 points and a percentile rank of 24, meaning it outperforms roughly a quarter of all GPUs in the database. The specifications reveal a deliberate balance: 192 shading units, 32 texture mapping units, and 24 ROPs, paired with a 192-bit memory interface. Clock speeds are modest, with memory running at 625 MHz (2.5 Gbps effective), producing a bandwidth of 60.00 GB/s. The compute throughput stands at 518.4 GFLOPS FP32, with pixel and texture rates of 5.400 GPixel/s and 21.60 GTexel/s, respectively. This is an end-of-life product, succeeded by the GeForce 500M series, and the data suggests its historical relevance outweighs any current competitive standing.

Benchmark Performance

The GeForce GTX 460M delivers an average benchmark score of 4275, a figure that places it in a surprisingly tight cluster with several rivals. The closest comparison is the AMD FirePro W2100, which scores 4295, a delta of -0.5% — meaning the GTX 460M trails by half a percent, a margin well within typical run-to-run variance. Against the AMD Radeon Vega 3, the GTX 460M leads by a razor-thin 0.2%, with the Vega 3 scoring 4268. These two results indicate that for synthetic OpenCL workloads, the GTX 460M is effectively performance-equivalent to both a low-end integrated solution from a much later generation and a professional workstation card from a similar era.

The gap widens slightly when compared to the NVIDIA Quadro K3000M, which scores 4241. Here, the GTX 460M is 0.8% ahead, a modest but consistent advantage. The most decisive delta comes against the NVIDIA GeForce 830M, which scores 4166; the GTX 460M leads by 2.6%. While a 2.6% advantage is not transformative, it does demonstrate that the older Fermi architecture still holds a measurable edge over a Kepler-based mobile part from a subsequent generation. The percentile rank of 24 underscores the reality: this GPU sits in the lower quartile of all recorded GPUs, meaning the vast majority of modern hardware, even integrated graphics, will outpace it in raw compute.

Interpreting these numbers requires context. The 0.2% delta against the Vega 3 is particularly telling because the Vega 3 is an integrated graphics processor found in budget laptops from around 2018. The near-parity suggests that the GTX 460M's dedicated memory and higher shader count compensate for its older architecture and lower clock speeds. However, the score of 4275 is a single OpenCL test, not a gaming benchmark; real-world gaming performance may diverge from this synthetic result due to driver maturity, memory bandwidth constraints, and feature support differences. The data implies that the GTX 460M was a competent part for its time but is now firmly in legacy territory.

Who Should Consider It

Given the benchmark scores, the GTX 460M is only suitable for users with very specific, low-demand use cases. At a score of 4275, with a 60.00 GB/s memory bandwidth and 1536 MB of GDDR5 VRAM, this GPU can handle classic titles from its launch era (roughly 2010) at 720p or 1366x768 resolution with medium to low settings. For games released before 2012, the 518.4 GFLOPS of FP32 compute is sufficient for 30 frames per second in many titles, provided the game is not particularly shader-heavy. The 2.6% lead over the GeForce 830M suggests it can match or slightly exceed that card's performance, which is relevant because the 830M was often used in budget laptops for light gaming.

At 1080p resolution, the data does not support a positive recommendation. The memory bandwidth of 60.00 GB/s is a bottleneck for modern titles, and the 192-bit bus, while respectable for 2010, cannot feed enough data to the 192 shaders for high-resolution textures. Users considering this GPU for esports titles like older versions of League of Legends or Counter-Strike: Global Offensive might find playable frame rates at low settings, but the 24th percentile ranking warns that even integrated graphics from the last five years will outperform it. The 0.5% deficit against the FirePro W2100 further reinforces that this is not a part for any current gaming workload. It is best suited for retro gaming, legacy software, or as a display-output solution for a laptop that needs a dedicated GPU for basic acceleration.

Ray Tracing and Feature Set

The GTX 460M has no ray tracing cores and no tensor cores, as these are features from much later architectures. The Fermi architecture, while supporting DirectX 12 (11_0), does not include hardware acceleration for ray tracing or any AI-based upscaling technologies like DLSS. The API support includes OpenGL 4.6, which is surprisingly modern for a 2010 GPU, but Vulkan is not listed as supported — a significant limitation for modern cross-platform titles that rely on Vulkan for performance. The DirectX 12 support is limited to the 11_0 feature level, meaning the card cannot use DirectX 12 Ultimate features like mesh shaders or variable rate shading.

The absence of dedicated RT and tensor cores means any ray-traced effects would be handled by the 192 shading units in a purely compute-based manner, which would be impractically slow. The pixel rate of 5.400 GPixel/s and texture rate of 21.60 GTexel/s provide baseline rasterization capability, but these are low figures by modern standards. The display outputs are listed as "Portable Device Dependent," indicating that the actual ports vary by laptop manufacturer, so users cannot assume HDMI 2.1 or DisplayPort 1.4 support. For feature-set purposes, this GPU is a pure rasterizer with no forward-looking capabilities; its value lies solely in its compatibility with older DirectX 11 titles.

Power and Cooling

The GTX 460M has a thermal design power (TDP) of 50 W, a modest figure for a dedicated mobile GPU of its generation. The power connectors are listed as "None," meaning the card draws all its power from the MXM slot itself, which simplifies installation in compatible laptops. There is no suggested PSU listed, but given the 50 W TDP, a standard laptop power adapter rated for the system's total draw (CPU plus GPU) would suffice; no external power is required. The slot width is "MXM Module," indicating a standardized form factor for notebook upgrades, though the "Portable Device Dependent" display outputs mean the cooling solution is proprietary to each laptop chassis.

Cooling requirements are modest due to the 50 W TDP. The 40 nm process node from TSMC is relatively inefficient by modern standards, but 50 W is still low enough for a single heat pipe and small fan in most 15-inch laptops from 2010. The absence of power connectors is a notable advantage for upgrading older systems, as it eliminates the risk of overloading a laptop's power delivery system. The data shows no clock boost or base clock figures, so thermal throttling behavior cannot be quantified, but the low TDP suggests the card should sustain its memory clock of 625 MHz under load without excessive heat buildup.

FAQ

Q: How does the GTX 460M compare to the AMD Radeon Vega 3?

A: The GTX 460M scores 4275, while the Vega 3 scores 4268, giving the GTX 460M a 0.2% advantage. This is a statistical tie, meaning the two are essentially equal in OpenCL compute performance despite the Vega 3 being a much newer integrated GPU.

Q: Does the GTX 460M support DirectX 12 Ultimate?

A: No. The card supports DirectX 12 (11_0), which is the base feature level of DirectX 12, but not the Ultimate feature set. It also does not support Vulkan, and its ray tracing and tensor cores are listed as null, meaning they do not exist in the hardware.

Q: What is the memory configuration of the GTX 460M?

A: It has 1536 MB of GDDR5 memory on a 192-bit bus, with a memory clock of 625 MHz (2.5 Gbps effective), resulting in a bandwidth of 60.00 GB/s. This is sufficient for 720p gaming in its era but limiting for 1080p with high-resolution textures.

Q: Is the GTX 460M suitable for modern gaming?

A: Benchmark results indicate a 24th percentile ranking, meaning 76% of all GPUs are faster. With only 518.4 GFLOPS of FP32 compute, it is not suitable for modern titles at any reasonable settings; it is best for games released around 2010-2012 at low settings.

Q: What power connector does the GTX 460M require?

A: The power connectors are listed as "None." The card draws all power through the MXM slot interface, and its 50 W TDP does not require any supplementary power cables.

Q: How does it fare against the NVIDIA Quadro K3000M?

A: The GTX 460M scores 4275, which is 0.8% higher than the Quadro K3000M's score of 4241. The performance gap is minor, but the GTX 460M holds a slight edge in this specific benchmark.

Memory Subsystem

The memory subsystem of the GTX 460M is defined by 1536 MB of GDDR5 VRAM, a 192-bit bus width, and a bandwidth of 60.00 GB/s. The memory clock is 625 MHz, translating to 2.5 Gbps effective. For its time, this configuration was competitive, offering a balance between capacity and speed. The 192-bit bus is wider than the 128-bit interfaces common in entry-level cards of that era, which helps mitigate the relatively low memory clock. However, the 60.00 GB/s bandwidth is a critical limitation for high-resolution gaming; at 1080p, modern textures can easily exceed this throughput, causing stuttering and texture pop-in.

The 1536 MB capacity is another constraint. While 1.5 GB was ample for 2010 titles, games from 2015 onward often require 2 GB or more for medium settings at 1080p. The pixel rate of 5.400 GPixel/s and texture rate of 21.60 GTexel/s further suggest that fill-rate limitations will appear before memory capacity becomes the bottleneck. For users considering this GPU for high-resolution work, the data is unambiguous: the 60.00 GB/s bandwidth is roughly half of what a mid-range card from 2015 offers, and the 192-bit bus cannot compensate for the low clock speed. In practical terms, this memory subsystem is adequate for 720p gaming with reduced texture quality, but it will struggle with any workload that demands high memory bandwidth, such as 1440p rendering or large compute tasks.

How It Compares

vs. AMD Radeon Vega 3: The GTX 460M leads by 0.2%, with scores of 4275 versus 4268. This negligible delta indicates that a 2010 dedicated GPU and a 2018 integrated GPU perform identically in OpenCL, a testament to how far integrated graphics have advanced. The GTX 460M's dedicated VRAM and higher shader count are neutralized by the Vega 3's newer architecture and higher clocks.

vs. AMD FirePro W2100: The FirePro W2100 scores 4295, giving it a 0.5% lead over the GTX 460M. This is a very tight margin, suggesting that for professional OpenCL workloads, the two are interchangeable. The FirePro's workstation drivers might offer better stability, but the raw compute scores are nearly identical.

vs. NVIDIA Quadro K3000M: The GTX 460M is 0.8% ahead, scoring 4275 versus 4241. This is a surprising result given the K3000M is a Kepler-based professional card from a later generation. The data implies that the Fermi architecture's higher shader count (192 versus the K3000M's 384, though the latter is not specified here) does not translate into a linear performance advantage, as the K3000M's newer design is more efficient per core.

vs. NVIDIA GeForce 830M: The GTX 460M holds a 2.6% lead, with scores of 4275 versus 4166. This is the largest delta among the rivals, indicating that the older Fermi card outperforms the Kepler-based 830M by a meaningful margin. The 830M was a low-end mobile part, so this comparison shows the GTX 460M, despite its age, retains a competitive edge over the weakest of its successor's generation.

The AMD Equivalent of GeForce GTX 460M

Looking for a similar graphics card from AMD? The AMD Radeon RX 480 offers comparable performance and features in the AMD lineup.

AMD Radeon RX 480

AMD • 8 GB VRAM

View Specs Compare

Popular NVIDIA GeForce GTX 460M Comparisons

See how the GeForce GTX 460M stacks up against similar graphics cards from the same generation and competing brands.

Compare GeForce GTX 460M with Other GPUs

Select another GPU to compare specifications and benchmarks side-by-side.

Browse GPUs