RADEON

AMD Radeon R5 M330

AMD graphics card specifications and benchmark scores

2 GB
VRAM
1030
MHz Boost
18W
TDP
64
Bus Width

At a Glance

AMD
VRAM 2 GB
Boost Clock 1,030 MHz
Shaders 320
Bus Width 64-bit
TDP 18W
Memory Type DDR3
Architecture GCN 1.0
nm
Process 28 nm
Released May 2015

AMD Radeon R5 M330 Specifications

Radeon R5 M330 GPU Core

Shader units and compute resources

The AMD Radeon R5 M330 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
320
Shaders
320
TMUs
20
ROPs
8
Compute Units
5

R5 M330 Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the Radeon R5 M330's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Radeon R5 M330 by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

Base Clock
955 MHz
Base Clock
955 MHz
Boost Clock
1030 MHz
Boost Clock
1,030 MHz
Memory Clock
900 MHz 1800 Mbps effective
GDDR GDDR 6X 6X

AMD's Radeon R5 M330 Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Radeon R5 M330's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
2 GB
VRAM
2,048 MB
Memory Type
DDR3
VRAM Type
DDR3
Memory Bus
64 bit
Bus Width
64-bit
Bandwidth
14.40 GB/s

Radeon R5 M330 by AMD Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the R5 M330, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L1 Cache
16 KB (per CU)
L2 Cache
128 KB

R5 M330 Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the AMD Radeon R5 M330 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
659.2 GFLOPS
FP64 (Double)
41.20 GFLOPS (1:16)
Pixel Rate
8.240 GPixel/s
Texture Rate
20.60 GTexel/s

GCN 1.0 Architecture & Process

Manufacturing and design details

The AMD Radeon R5 M330 is built on AMD's GCN 1.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the R5 M330 will perform in GPU benchmarks compared to previous generations.

Architecture
GCN 1.0
GPU Name
Exo
Process Node
28 nm
Foundry
TSMC
Transistors
690 million
Die Size
56 mm²
Density
12.3M / mm²

AMD's Radeon R5 M330 Power & Thermal

TDP and power requirements

Power specifications for the AMD Radeon R5 M330 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Radeon R5 M330 to maintain boost clocks without throttling.

TDP
18 W
TDP
18W
Power Connectors
None

Radeon R5 M330 by AMD Physical & Connectivity

Dimensions and outputs

Physical dimensions of the AMD Radeon R5 M330 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
IGP
Bus Interface
PCIe 3.0 x8
Display Outputs
Portable Device Dependent
Display Outputs
Portable Device Dependent

AMD API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the AMD Radeon R5 M330. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 (11_1)
DirectX
12 (11_1)
OpenGL
4.6
OpenGL
4.6
Vulkan
1.2.170
Vulkan
1.2.170
OpenCL
2.1 (1.2)
Shader Model
6.5 (5.1)

Radeon R5 M330 Product Information

Release and pricing details

The AMD Radeon R5 M330 is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Radeon R5 M330 by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
AMD
Release Date
May 2015
Production
End-of-life
Predecessor
Solar System
Successor
Polaris Mobile

Radeon R5 M330 Benchmark Scores

geekbench_openclSource

Geekbench OpenCL tests GPU compute performance using the cross-platform OpenCL API. This shows how AMD Radeon R5 M330 handles parallel computing tasks like video encoding and scientific simulations. OpenCL is widely supported across different GPU vendors and platforms.

geekbench_opencl #475 of 582
4,272
1%
Max: 380,114

geekbench_vulkanSource

Geekbench Vulkan tests GPU compute using the modern low-overhead Vulkan API. This shows how AMD Radeon R5 M330 performs with next-generation graphics and compute workloads. Vulkan offers better CPU efficiency than older APIs like OpenGL. Modern games and applications increasingly use Vulkan for cross-platform GPU acceleration.

geekbench_vulkan #369 of 386
3,479
1%
Max: 379,571

About AMD Radeon R5 M330

The AMD Radeon R5 M330 is an end-of-life mobile IGP from the Gem System (R5 M300) generation, released on May 4, 2015. Its Exo chip uses GCN 1.0 architecture, fabricated by TSMC on a 28 nm process, with 690 million transistors and a die size of 56 mm². The transistor density is 12.3M per mm². Clock speeds are 955 MHz base and 1030 MHz boost. It supports DirectX 12 (11_1), OpenGL 4.6, and Vulkan 1.2.170. The database shows an average benchmark score of 3876 and a 22nd-percentile rank, so the part sits below the bulk of the GPU field. It is a low-power integrated part with a predecessor listed as Solar System and a successor as Polaris Mobile.

Power and Cooling — TDP, PSU recommendation, connector requirements

The R5 M330 has a TDP of 18 W, and the slot width is IGP. The data lists no power connectors and no suggested PSU, so the GPU draws power through the portable platform rather than from a discrete cable. The bus interface is PCIe 3.0 x8. Display outputs are "Portable Device Dependent", meaning the host system determines which outputs exist. With no power connectors and an 18 W TDP, a separate PSU recommendation is unnecessary; the thermal solution is likewise part of the portable device's design rather than an add-in card cooler. The integrated nature of the part means there is no cooler selection or PSU sizing step for a builder to make from the data. The low TDP keeps peak board power modest, but it also reflects the limited performance envelope shown in the benchmark results.

Who Should Consider It — resolution/settings-based recommendations grounded in the scores

The 22nd-percentile rank and 3876 average score indicate a low-end part. Geekbench scores are 4272 in OpenCL and 3479 in Vulkan. FP32 throughput is 659.2 GFLOPS, with 20 texture mapping units and 8 ROPs. These figures point to modest rendering capacity. Users who need GPU acceleration for undemanding tasks at lower resolution and reduced detail settings can consider the R5 M330. It is less appropriate for high-resolution gaming and heavy 3D compute, because the 2 GB DDR3 memory and 14.40 GB/s bandwidth will limit scene complexity. The data does not provide frame rate numbers, so any settings guidance should be formed from the benchmark scores: this is a part for light graphics workloads. For someone who only needs display output and basic 3D acceleration, the R5 M330 can be enough. For anyone expecting modern high-detail gaming, the scores and memory subsystem point the other way.

Benchmark Performance — analyze scores vs rivals with exact % deltas

The R5 M330 records 4272 in Geekbench OpenCL and 3479 in Geekbench Vulkan. Averaging benchmark results gives 3876. Its nearest rivals are tightly grouped. The NVIDIA Quadro 2000 averages 3879, with a delta of -0.1%, so the M330 trails by a tenth of one percent. The AMD FirePro M4150 averages 3862, with a delta of 0.4%, so the M330 leads by 0.4%. The NVIDIA Quadro P1000 averages 3900, with a delta of -0.6%, placing the M330 0.6% behind. The AMD Radeon R5 M420 averages 3911, with a delta of -0.9%, the largest deficit in this set. Across all four nearest rivals, the scores stay within a narrow band around the M330. The OpenCL score is higher than the Vulkan score, which suggests the part is better at compute-oriented OpenCL workloads than in these Vulkan runs. The 22nd-percentile position is consistent with the rival list: every nearby GPU is close enough that none represents a dramatic step up or down.

FAQ

Q: Does the Radeon R5 M330 require a PCIe power connector?

A: No. The data lists power connectors as "None" and the TDP as 18 W. It is an IGP, so power is drawn from the portable platform rather than discrete cables.

Q: What memory configuration does the R5 M330 use?

A: It uses 2 GB of DDR3 on a 64-bit bus, with memory clocked at 900 MHz, or 1800 Mbps effective. This yields 14.40 GB/s of bandwidth.

Q: What API support does it offer?

A: The data lists DirectX 12 (11_1), OpenGL 4.6, and Vulkan 1.2.170.

Q: How fast is the GPU in benchmarks?

A: Geekbench OpenCL score is 4272, Geekbench Vulkan score is 3479, and the average benchmark score is 3876. This places the R5 M330 at the 22nd percentile of all GPUs.

Q: Is the R5 M330 faster than the AMD FirePro M4150?

A: Yes, by a narrow margin. The R5 M330 averages 3876, while the FirePro M4150 averages 3862, a delta of 0.4%.

Q: What is the GPU's core configuration?

A: It has 320 shading units, 20 texture mapping units, and 8 ROPs. Base clock is 955 MHz with a 1030 MHz boost, giving 659.2 GFLOPS of FP32 throughput.

How It Compares — position vs each nearest rival, one short paragraph per rival

The M330's average of 3876 is almost exactly the NVIDIA Quadro 2000's 3879. The data lists a -0.1% delta, making this the closest comparison in the nearest-rival set.

Against the AMD FirePro M4150, the M330 is 0.4% ahead. The FirePro M4150 averages 3862, so this is a slight but positive edge for the M330 in the database.

The NVIDIA Quadro P1000 averages 3900. The M330 trails by 0.6%, a small gap that still leaves the two parts in the same performance neighborhood.

The AMD Radeon R5 M420 is the fastest listed rival at 3911. The M330's -0.9% delta means it sits behind the M420 by the largest margin in this group, though still by less than one full percentage point.

Memory Subsystem — VRAM size/type, bus width, bandwidth and what it means for high resolutions

The R5 M330 uses 2 GB of DDR3 memory. The bus is 64 bits wide, and the memory clock is 900 MHz with 1800 Mbps effective data rate. Memory bandwidth is 14.40 GB/s. That narrow bus and relatively low bandwidth cap high-resolution performance. A 64-bit memory path limits how much pixel and texture data can be moved per clock cycle. 2 GB of VRAM is enough for lighter assets, but high-resolution textures and larger framebuffers will press against both capacity and bandwidth. The 8 ROPs produce a pixel rate of 8.240 GPixel/s, and the 20 TMUs produce a texture rate of 20.60 GTexel/s. These are low figures for high-resolution work. In aggregate, the memory subsystem and fill rates define the R5 M330 as a low-detail, low-resolution part rather than a high-end mobile GPU.

The NVIDIA Equivalent of Radeon R5 M330

Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce RTX 2080 offers comparable performance and features in the NVIDIA lineup.

NVIDIA GeForce RTX 2080

NVIDIA • 8 GB VRAM

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