RADEON

AMD Radeon 610M

AMD graphics card specifications and benchmark scores

VRAM
1900
MHz Boost
15W
TDP
Bus Width
Ray Tracing

At a Glance

AMD
VRAM System Shared
Boost Clock 1,900 MHz
Shaders 128
TDP 15W
Memory Type System Shared
RT Cores 2
Architecture RDNA 2.0
nm
Process 6 nm
Released Sep 2022

AMD Radeon 610M Specifications

GPU Core

Shader units and compute resources

The AMD Radeon 610M GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
128
Shaders
128
TMUs
8
ROPs
4
Compute Units
2

610M Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the Radeon 610M's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Radeon 610M by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

Base Clock
1500 MHz
Base Clock
1,500 MHz
Boost Clock
1900 MHz
Boost Clock
1,900 MHz
Memory Clock
System Shared
GDDR GDDR 6X 6X

AMD's Radeon 610M Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Radeon 610M's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
System Shared
Memory Type
System Shared
VRAM Type
System Shared
Memory Bus
System Shared
Bandwidth
System Dependent

Radeon 610M by AMD Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the 610M, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L1 Cache
128 KB per Array
L2 Cache
2 MB

610M Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the AMD Radeon 610M against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
486.4 GFLOPS
FP64 (Double)
30.40 GFLOPS (1:16)
FP16 (Half)
972.8 GFLOPS (2:1)
Pixel Rate
7.600 GPixel/s
Texture Rate
15.20 GTexel/s

Radeon 610M Ray Tracing & AI

Hardware acceleration features

The AMD Radeon 610M includes dedicated hardware for ray tracing and AI acceleration. RT cores handle real-time ray tracing calculations for realistic lighting, reflections, and shadows in supported games. Tensor cores (NVIDIA) or XMX cores (Intel) accelerate AI workloads including DLSS, FSR, and XeSS upscaling technologies. These features enable higher visual quality without proportional performance costs, making the 610M capable of delivering both stunning graphics and smooth frame rates in modern titles.

RT Cores
2

RDNA 2.0 Architecture & Process

Manufacturing and design details

The AMD Radeon 610M is built on AMD's RDNA 2.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the 610M will perform in GPU benchmarks compared to previous generations.

Architecture
RDNA 2.0
GPU Name
Mendocino
Process Node
6 nm
Foundry
TSMC
Die Size
100 mm²

Power & Thermal

TDP and power requirements

Power specifications for the AMD Radeon 610M determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Radeon 610M to maintain boost clocks without throttling.

TDP
15 W
TDP
15W
Power Connectors
None

Radeon 610M by AMD Physical & Connectivity

Dimensions and outputs

Physical dimensions of the AMD Radeon 610M are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
IGP
Bus Interface
PCIe 4.0 x8
Display Outputs
Portable Device Dependent
Display Outputs
Portable Device Dependent

AMD API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the AMD Radeon 610M. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 Ultimate (12_2)
DirectX
12 Ultimate (12_2)
OpenGL
4.6
OpenGL
4.6
Vulkan
1.4
Vulkan
1.4
OpenCL
2.0
Shader Model
6.8

Radeon 610M Product Information

Release and pricing details

The AMD Radeon 610M is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Radeon 610M by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
AMD
Release Date
Sep 2022
Production
End-of-life
Predecessor
Vega II IGP
Successor
Navi III IGP

About AMD Radeon 610M

The AMD Radeon 610M is an integrated graphics processor built on the RDNA 2.0 architecture, utilizing the Mendocino chip and fabricated on TSMC's 6 nm process with a 100 mm² die size. It occupies the lowest tier of the GPU market, with an average benchmark score of 5992 and a percentile rank of 34, meaning it outperforms only about a third of all GPUs in the database. The data paints a picture of a chip designed for basic computing tasks rather than gaming prowess, yet its performance characteristics reveal a few surprising nuances worth investigating.

Benchmark Performance

The Radeon 610M's benchmark results show a GPU that is remarkably consistent with its immediate rivals, all clustered within a tight performance band. In Geekbench OpenCL, it scores 5092, while its Vulkan score reaches 6892, indicating that the RDNA 2.0 architecture handles the Vulkan API more efficiently than OpenCL. This differential suggests driver optimization for modern graphics APIs, which could benefit users running Vulkan-based titles or applications.

Comparing to its nearest rivals, the data reveals an almost perfectly flat competitive landscape. The 610M sits just 0.1% ahead of the NVIDIA Quadro K4000M (5986), 0.3% ahead of the AMD FirePro W4100 (5972), and 0.4% ahead of the AMD Radeon HD 8730M (5970). It trails the NVIDIA GeForce GTX 770M by 0.6%, which posts an average score of 6026. These deltas are statistically negligible — the entire group of five GPUs spans a range of just 56 points, less than 1% of the average score. This clustering suggests that for this performance class, architectural differences matter far less than the fundamental compute limits imposed by power and memory constraints.

The FP32 performance of 486.4 GFLOPS and FP16 performance of 972.8 GFLOPS (at a 2:1 ratio) indicate a chip that prioritizes throughput efficiency over raw power. The pixel rate of 7.600 GPixel/s and texture rate of 15.20 GTexel/s, derived from 128 shading units, 8 TMUs, and 4 ROPs, are modest figures consistent with a 15 W TDP envelope. The 34th percentile ranking confirms that this is not a gaming-oriented part, yet the Vulkan score being 35% higher than OpenCL hints that the hardware has untapped potential in optimized workloads.

Who Should Consider It

Given its performance tier, the Radeon 610M is best suited for users who prioritize battery life and portability over graphical fidelity. The data shows it can handle light, older, or esports titles at reduced settings, but modern AAA games will likely struggle. At 1080p resolution, the 610M's 486.4 GFLOPS of FP32 compute translates to playable frame rates only in undemanding games, often requiring low or medium detail presets. For 720p gaming, the picture improves somewhat, with the GPU potentially managing medium settings in less demanding titles.

The 7.600 GPixel/s pixel rate suggests that fill-rate-bound scenarios, such as high-resolution textures or heavy post-processing effects, will be limiting factors. Users who play 2D indie games, classic titles from previous generations, or competitive games with minimal graphical requirements will find the 610M adequate. However, the 34th percentile ranking and the tight clustering with decade-old mobile GPUs like the Radeon HD 8730M indicate that expectations should be tempered. This is not a GPU for content creators or gamers; it is a basic display adapter for productivity, web browsing, and media consumption.

Ray Tracing and Feature Set

The Radeon 610M includes 2 dedicated ray tracing cores, which is an unexpected inclusion given its entry-level positioning. However, the presence of these cores does not imply meaningful ray tracing performance — with only 486.4 GFLOPS of FP32 compute and a 15 W power budget, any ray-traced workload would be severely constrained. The hardware supports DirectX 12 Ultimate (12_2), which mandates ray tracing and variable rate shading, but the actual execution will likely produce very low frame rates even at minimal settings.

The API support is comprehensive for a modern integrated GPU: DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. This ensures broad compatibility with contemporary software, and the Vulkan 1.4 support is notably current. The architecture is RDNA 2.0, which brings hardware-accelerated ray tracing to the integrated space, but the 2 RT cores are more about feature completeness than practical capability. The lack of tensor cores (the data does not list any) means no dedicated AI acceleration, which limits any potential for DLSS-style upscaling — though AMD's competing technology would rely on shader-based implementations anyway.

The PCIe 4.0 x8 bus interface provides adequate bandwidth for an integrated GPU, though the memory being system-shared means that performance is heavily dependent on the host system's RAM speed and capacity. The display outputs are portable device dependent, reflecting its primary use case in laptops and compact systems.

FAQ

Q: How does the Radeon 610M perform in Vulkan compared to OpenCL?

A: The Geekbench Vulkan score is 6892, which is 35% higher than the OpenCL score of 5092, indicating better driver optimization for the Vulkan API.

Q: What is the average benchmark score of the Radeon 610M?

A: The average benchmark score is 5992, placing it at the 34th percentile of all GPUs in the database.

Q: Does the Radeon 610M support hardware ray tracing?

A: Yes, it includes 2 ray tracing cores and supports DirectX 12 Ultimate (12_2), but the low compute power limits practical ray tracing use.

Q: How does the Radeon 610M compare to the NVIDIA GeForce GTX 770M?

A: The 610M trails the GTX 770M by 0.6%, with the GTX 770M averaging 6026 compared to 5992.

Q: What is the memory configuration of the Radeon 610M?

A: The memory is system-shared, meaning it uses the host system's RAM, with bandwidth described as system dependent.

Q: What is the production status of the Radeon 610M?

A: The production status is end-of-life, and it was released on September 19, 2022, succeeding the Vega II IGP and preceding the Navi III IGP.

How It Compares

NVIDIA Quadro K4000M: The Radeon 610M edges ahead by a razor-thin 0.1% margin, with scores of 5992 versus 5986. This effectively makes them identical in performance, though the Quadro is a professional mobile GPU from a much older generation, suggesting the 610M achieves similar results with far less power draw.

AMD FirePro W4100: The 610M leads this professional workstation GPU by 0.3%, scoring 5992 versus 5972. The FirePro W4100 targets CAD and professional visualization, yet the integrated Radeon matches it in raw compute benchmarks, showing how far integrated graphics have come.

AMD Radeon HD 8730M: A 0.4% advantage for the 610M, with scores of 5992 versus 5970. The HD 8730M is a discrete mobile GPU from multiple generations ago, and the fact that an integrated part matches it speaks to the efficiency gains of RDNA 2.0 and the 6 nm process.

NVIDIA GeForce GTX 770M: The 610M falls behind by 0.6%, with the GTX 770M scoring 6026. This is the only rival that beats the 610M, but the margin is minuscule — less than one percent — making any real-world difference imperceptible.

Power and Cooling

The Radeon 610M has a TDP of just 15 W, making it an extremely power-efficient part suitable for thin-and-light laptops and fanless designs. It requires no power connectors, drawing all its power from the motherboard or system power delivery. The slot width is listed as IGP, confirming it is an integrated graphics processor with no separate cooling solution needed beyond the system's existing thermal management.

The 6 nm manufacturing process from TSMC contributes significantly to this low power draw, allowing the 100 mm² die to operate within a 15 W envelope while delivering the measured performance levels. There is no suggested PSU listed in the data, which is expected for an integrated part that does not require a discrete power supply. The absence of power connectors and the IGP form factor mean that users do not need to consider PSU wattage or connector compatibility when building or purchasing a system with this GPU.

Memory Subsystem

The memory configuration is entirely system-shared, with no dedicated VRAM. The size, type, and bus width are all listed as "System Shared," and bandwidth is "System Dependent." This means the GPU's memory performance is directly tied to the host system's RAM — its speed, channel configuration, and capacity. For an integrated GPU, this is a critical limitation, as memory bandwidth is often the bottleneck for graphics workloads.

The pixel rate of 7.600 GPixel/s and texture rate of 15.20 GTexel/s are modest, and with system-shared memory, these rates may not be fully achievable in practice if the system RAM is slow or if other applications are consuming memory bandwidth. At high resolutions like 1440p or 4K, the shared memory architecture will likely cause significant performance degradation, as the GPU competes with the CPU and other processes for memory access. The 34th percentile ranking reinforces that this GPU is not designed for high-resolution gaming, and the memory subsystem is a primary reason why — the lack of dedicated VRAM with fixed bandwidth means performance scales poorly with resolution increases.

Detailed benchmark scores and charts for the AMD Radeon 610M are below.

Benchmark Scores

geekbench_openclSource

Geekbench OpenCL tests GPU compute performance using the cross-platform OpenCL API. This shows how AMD Radeon 610M handles parallel computing tasks like video encoding and scientific simulations.

geekbench_opencl #518 of 650
4,535
1%
Max: 388,405
Compare with other GPUs

geekbench_vulkanSource

Geekbench Vulkan tests GPU compute using the modern low-overhead Vulkan API. This shows how AMD Radeon 610M performs with next-generation graphics and compute workloads. Vulkan offers better CPU efficiency than older APIs like OpenGL.

geekbench_vulkan #368 of 446
6,353
2%
Max: 376,915

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