GEFORCE

NVIDIA GeForce GTX 960A

NVIDIA graphics card specifications and benchmark scores

2 GB
VRAM
1176
MHz Boost
75W
TDP
128
Bus Width

At a Glance

NVIDIA
VRAM 2 GB
Boost Clock 1,176 MHz
Shaders 640
Bus Width 128-bit
TDP 75W
Memory Type GDDR5
Architecture Maxwell
nm
Process 28 nm
Released Mar 2015

NVIDIA GeForce GTX 960A Specifications

GeForce GTX 960A GPU Core

Shader units and compute resources

The NVIDIA GeForce GTX 960A GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
640
Shaders
640
TMUs
40
ROPs
16

GTX 960A Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the GeForce GTX 960A's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce GTX 960A by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

Base Clock
1097 MHz
Base Clock
1,097 MHz
Boost Clock
1176 MHz
Boost Clock
1,176 MHz
Memory Clock
1253 MHz 5 Gbps effective
GDDR GDDR 6X 6X

NVIDIA's GeForce GTX 960A Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce GTX 960A's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
2 GB
VRAM
2,048 MB
Memory Type
GDDR5
VRAM Type
GDDR5
Memory Bus
128 bit
Bus Width
128-bit
Bandwidth
80.19 GB/s

GeForce GTX 960A by NVIDIA Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the GTX 960A, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L1 Cache
64 KB (per SMM)
L2 Cache
2 MB

GTX 960A Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce GTX 960A against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
1.505 TFLOPS
FP64 (Double)
47.04 GFLOPS (1:32)
Pixel Rate
18.82 GPixel/s
Texture Rate
47.04 GTexel/s

Maxwell Architecture & Process

Manufacturing and design details

The NVIDIA GeForce GTX 960A is built on NVIDIA's Maxwell architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the GTX 960A will perform in GPU benchmarks compared to previous generations.

Architecture
Maxwell
GPU Name
GM107
Process Node
28 nm
Foundry
TSMC
Transistors
1,870 million
Die Size
148 mm²
Density
12.6M / mm²

NVIDIA's GeForce GTX 960A Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA GeForce GTX 960A determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce GTX 960A to maintain boost clocks without throttling.

TDP
75 W
TDP
75W
Power Connectors
None

GeForce GTX 960A by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA GeForce GTX 960A are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
MXM Module
Bus Interface
MXM-B (3.0)
Display Outputs
Portable Device Dependent
Display Outputs
Portable Device Dependent

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA GeForce GTX 960A. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 (11_0)
DirectX
12 (11_0)
OpenGL
4.6
OpenGL
4.6
Vulkan
1.4
Vulkan
1.4
OpenCL
3.0
CUDA
5.0
Shader Model
6.7 (5.1)

GeForce GTX 960A Product Information

Release and pricing details

The NVIDIA GeForce GTX 960A is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce GTX 960A by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Mar 2015
Production
End-of-life
Predecessor
GeForce 800A

GeForce GTX 960A Benchmark Scores

geekbench_openclSource

Geekbench OpenCL tests GPU compute performance using the cross-platform OpenCL API. This shows how NVIDIA GeForce GTX 960A handles parallel computing tasks like video encoding and scientific simulations.

geekbench_opencl #359 of 643
11,998
3%
Max: 388,405
Compare with other GPUs

Top 5 Performers

#1 NVIDIA RTX 6000D
388,405
#2 NVIDIA B200
345,482
#4 NVIDIA H200 NVL
334,891
#5 NVIDIA L40
330,926

About NVIDIA GeForce GTX 960A

The NVIDIA GeForce GTX 960A is an end-of-life mobile graphics module in the GeForce 900A generation, built on the GM107 chip and Maxwell architecture, and released on 2015-03-12. Its Geekbench OpenCL score is 12002, which places it at the 50th percentile of all GPUs in the database. Its nearest rivals are tightly packed: the GTX 960A trails the GeForce GTX 960 by 0.4%, sits 0.1% behind the GeForce GTX 670, leads the Radeon Pro 5500M by 0.1%, and is 0.9% ahead of the Radeon RX 6500 XT. This is a mid-tier part whose overall position is defined by margins that top out at 0.9%.

Benchmark Performance

The only benchmark result stored for the GTX 960A is Geekbench OpenCL, where it scores 12002. The strongest listed rival is the GeForce GTX 960, with an average score of 12045; that is 0.4% higher than the 960A. The GeForce GTX 670 scores 12014, putting the 960A 0.1% behind. The AMD Radeon Pro 5500M scores 11986, and the AMD Radeon RX 6500 XT scores 11897, placing the 960A 0.1% and 0.9% ahead respectively. Across the entire rival group, the largest gap in either direction is only 0.9%, so the 960A is not separated from its nearest competitors by any meaningful score gap.

The hardware behind that score is a 28 nm TSMC chip with 1,870 million transistors on a 148 mm² die, at a transistor density of 12.6M / mm². The GPU contains 640 shading units, 40 texture units, and 16 ROPs. Clocks are listed at 1097 MHz base and 1176 MHz boost, producing a pixel rate of 18.82 GPixel/s, a texture rate of 47.04 GTexel/s, and 1.505 TFLOPS of FP32 compute. These numbers explain the performance band: a small Maxwell chip with enough shading capacity to match the mid-range mobile competition, but without enough raw throughput to climb into the upper tier of the database. The 50th-percentile ranking matches that interpretation exactly.

Who Should Consider It

The GTX 960A is aimed at portable systems that need moderate 3D performance in a compact MXM form factor. Its slot width is listed as MXM Module, and its bus interface is MXM-B (3.0), so it belongs in a laptop or mobile workstation built around that standard rather than in a desktop tower. Display outputs are listed as Portable Device Dependent, meaning the host system controls the actual display connection; the GPU has no native fixed outputs of its own.

The 2 GB GDDR5 frame buffer and 80.19 GB/s bandwidth make this a card for restrained graphical settings. Users should expect to lower texture quality and shadow detail in demanding scenes, because the 128-bit memory bus and limited VRAM capacity will not sustain high-detail asset loads for long. The 50th-percentile OpenCL score reinforces that guidance: this is a middle-of-the-pack mobile part, not a high-end solution. It is most appropriate for users maintaining an older MXM-based system who need a functional replacement or a modest upgrade within the same power envelope.

How It Compares

NVIDIA GeForce GTX 670. The GeForce GTX 670 averages 12014, only 0.1% above the GTX 960A. In the recorded Geekbench OpenCL data, the two are effectively level; neither card holds a meaningful advantage.

AMD Radeon Pro 5500M. The Radeon Pro 5500M averages 11986, which puts the GTX 960A 0.1% ahead. The margin is so small that the two should be treated as equivalent in this benchmark, despite coming from different vendors and product lines.

NVIDIA GeForce GTX 960. The GeForce GTX 960 averages 12045, 0.4% above the GTX 960A. This is the largest deficit the 960A faces among its listed rivals, but it is still a narrow gap. The 960A is essentially a near-identical performer in this database's comparison.

AMD Radeon RX 6500 XT. The Radeon RX 6500 XT averages 11897. The GTX 960A is 0.9% faster in this test, which is the largest advantage the 960A holds over any nearest rival. Even so, the difference is minimal in practical terms.

Power and Cooling — TDP, PSU recommendation, connector requirements

The GTX 960A is rated at 75 W TDP. It has no power connectors, and the slot width is listed as MXM Module, so the module is powered through the host system's MXM-B (3.0) interface rather than through a supplementary cable. The fact pack lists no suggested PSU; because this is a mobile MXM part, any power-delivery considerations belong to the host laptop rather than to a desktop power supply. Cooling details are not listed, but the 75 W TDP keeps the thermal envelope relatively modest for a portable module.

FAQ

Q: What chip and architecture does the GeForce GTX 960A use?

A: It uses the GM107 chip with the Maxwell architecture, fabricated by TSMC on a 28 nm process. The die contains 1,870 million transistors and measures 148 mm², for a transistor density of 12.6M / mm².

Q: How much memory does it have, and what is the memory bandwidth?

A: It has 2 GB of GDDR5 on a 128-bit bus, with a memory clock of 1253 MHz and 5 Gbps effective signaling, yielding 80.19 GB/s of bandwidth.

Q: Does the GTX 960A have ray tracing or tensor cores?

A: The fact pack lists no RT cores and no tensor cores. Its API support is DirectX 12 (11_0), OpenGL 4.6, and Vulkan 1.4, so there is no dedicated ray tracing or tensor compute hardware listed for this Maxwell part.

Q: What power connectors does the GTX 960A need?

A: None. The TDP is 75 W, and the module uses the MXM-B (3.0) bus interface with an MXM Module slot width. The fact pack does not list a suggested PSU.

Q: How does the GTX 960A compare to the GeForce GTX 670 in the recorded benchmark?

A: The GeForce GTX 670 has an average score of 12014, while the GTX 960A scores 12002. The delta is -0.1%, so the two GPUs are essentially tied.

Q: What is the production status of the GTX 960A?

A: It is listed as end-of-life. It was released on 2015-03-12, and its predecessor is listed as the GeForce 800A. No successor is listed.

Memory Subsystem

The GTX 960A's memory subsystem is centered on 2 GB of GDDR5, a 128-bit bus, and 80.19 GB/s of bandwidth. The memory clock is 1253 MHz, with an effective signaling rate of 5 Gbps. For high-resolution workloads, the two limiting factors are capacity and bus width: 2 GB is a moderate buffer, and the 128-bit bus restricts how much data can move per clock. The pixel rate of 18.82 GPixel/s and texture rate of 47.04 GTexel/s further indicate that heavily textured scenes will strain the render backend. The data suggests a card that can handle moderate-quality scenes comfortably but will need reduced texture resolution and filtering loads when frame-buffer pressure rises.

Ray Tracing and Feature Set — RT/tensor cores, API support from facts

The fact pack for the GTX 960A lists no RT cores and no tensor cores, so the data contains no dedicated ray tracing hardware or tensor compute acceleration. The architecture is Maxwell, and the API support is DirectX 12 (11_0), OpenGL 4.6, and Vulkan 1.4. That means the GPU is exposed to modern graphics APIs at the 11_0 feature level for DirectX 12. Without dedicated RT or tensor cores, any ray tracing or machine learning workloads would have to run through the general-purpose shading units, of which there are 640, alongside 40 TMUs and 16 ROPs. Feature support is therefore conventional for a mobile GPU from its release period, with API compatibility but no specialized acceleration for newer ray-traced or tensor-based workloads.

The AMD Equivalent of GeForce GTX 960A

Looking for a similar graphics card from AMD? The AMD Radeon RX 480 offers comparable performance and features in the AMD lineup.

AMD Radeon RX 480

AMD • 8 GB VRAM

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