Intel Iris Pro Graphics 5200
Intel graphics card specifications and benchmark scores
At a Glance
IntelIntel Iris Pro Graphics 5200 Specifications
GPU Core
Shader units and compute resources
The Intel Iris Pro Graphics 5200 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
Iris Pro Graphics 5200 Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the Iris Pro Graphics 5200's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Iris Pro Graphics 5200 by Intel dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
Intel's Iris Pro Graphics 5200 Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Iris Pro Graphics 5200's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
Iris Pro Graphics 5200 Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the Intel Iris Pro Graphics 5200 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Generation 7.5 Architecture & Process
Manufacturing and design details
The Intel Iris Pro Graphics 5200 is built on Intel's Generation 7.5 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the Iris Pro Graphics 5200 will perform in GPU benchmarks compared to previous generations.
Power & Thermal
TDP and power requirements
Power specifications for the Intel Iris Pro Graphics 5200 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Iris Pro Graphics 5200 to maintain boost clocks without throttling.
Iris Pro Graphics 5200 by Intel Physical & Connectivity
Dimensions and outputs
Physical dimensions of the Intel Iris Pro Graphics 5200 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
Intel API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the Intel Iris Pro Graphics 5200. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
Iris Pro Graphics 5200 Product Information
Release and pricing details
The Intel Iris Pro Graphics 5200 is manufactured by Intel as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Iris Pro Graphics 5200 by Intel represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
About Intel Iris Pro Graphics 5200
Intel Iris Pro Graphics 5200 is an integrated graphics solution from Intel, built on the Haswell GT3e chip and fabricated on a 22 nm process. It operates with a base clock of 200 MHz and a boost clock of 1150 MHz, featuring 320 shading units, 40 texture mapping units, and 4 ROPs. The part is end-of-life, with a production status that reflects its age, and it holds a modest 28th percentile ranking among all GPUs in the benchmark database, indicating that most discrete graphics cards outperform it.
Memory Subsystem
The Iris Pro Graphics 5200 uses System Shared memory for its VRAM, meaning it has no dedicated video memory of its own. The bus width is likewise System Shared, and the bandwidth is listed as System Dependent, which is a critical limitation. In practical terms, the graphics core must contend with the CPU for access to the same system memory pool, and performance will scale directly with the speed and configuration of the host system's RAM. This design is typical of integrated graphics, but it places a hard ceiling on high-resolution gaming. At 1080p, the shared memory interface can deliver acceptable frame pacing for undemanding titles, but at 1440p or higher, the lack of dedicated bandwidth becomes a severe bottleneck. The pixel rate is 4.600 GPixel/s and the texture rate is 46.00 GTexel/s, both of which are low figures that further constrain performance at higher resolutions where fill-rate demands increase. The data shows that this GPU is best suited for low-resolution or legacy gaming, as the system-dependent nature of memory bandwidth makes consistent performance difficult to guarantee across different hardware configurations.
Ray Tracing and Feature Set
This GPU does not include any dedicated ray tracing cores or tensor cores, as those technologies were not part of the Generation 7.5 architecture. The feature set is limited to the API support listed in the fact pack: DirectX 12 (11_1), OpenGL 4.3, and Vulkan 1.0. In practical terms, this means the hardware is capable of running modern API calls at a baseline level, but it lacks the specialized hardware acceleration required for real-time ray tracing effects. Benchmark results indicate that any game relying on ray-traced reflections, shadows, or global illumination will either fail to run or will fall back to software-based implementations, which would be prohibitively slow given the 736.0 GFLOPS of FP32 compute power. The absence of tensor cores also precludes any DLSS-style upscaling. The FP16 performance is not listed, which suggests that the architecture likely handles half-precision operations at a reduced rate or not at all, further limiting its utility in modern rendering pipelines. The 45 W TDP is the only power figure available, and as an IGP with a Ring Bus interface, it draws from the CPU's power envelope rather than a dedicated slot.
Who Should Consider It
Given the benchmark scores and memory constraints, this GPU is only viable for users running resolutions at or below 1080p with low to medium detail settings in older or less demanding games. The Geekbench OpenCL score of 5042 places it in the 28th percentile of all GPUs, which is a clear indicator that it is not intended for modern AAA titles. Users with systems that have fast dual-channel memory in a dual-channel configuration may see better results than those with single-channel memory, but the data does not specify such configurations. This GPU is appropriate for basic desktop productivity, legacy game libraries from the early 2010s, and light media playback. It is not suitable for 1440p gaming, high refresh rate esports titles, or any creative workload that relies on GPU acceleration, such as video encoding or 3D rendering. The System Shared memory size means that the GPU will steal from system RAM, which can cause stuttering in games that require more than 4 GB of total memory. The 4 ROPs are a severe limitation for any anti-aliasing or post-processing effects, so users should expect to disable those features entirely.
How It Compares
The nearest rival is the AMD Radeon RX 560, which scores 5060 on average, a delta of -0.4% relative to the Iris Pro. This is a negligible difference, but the RX 560 is a discrete card with dedicated memory, so in real-world gaming scenarios it will pull ahead significantly despite the near-identical synthetic score. The AMD Radeon R7 M340 scores 5071, which is 0.6% higher than the Iris Pro. This is another integrated-class part, and the margin is within the margin of error, indicating that they are functionally equivalent in raw compute. The AMD Radeon HD 8670M scores 5012, which is 0.6% lower, placing the Iris Pro marginally ahead. This is a very old discrete part, and the comparison shows that the Iris Pro's integrated design can match an entry-level discrete GPU from a previous generation. The NVIDIA Quadro 4000 scores 5000, which is 0.8% lower than the Iris Pro. The Quadro is a workstation card, so its synthetic score is lower, but it offers professional driver support and certified performance for CAD applications, which the Iris Pro lacks.
Benchmark Performance
The Geekbench OpenCL score of 5042 is the sole benchmark result available for this GPU. When compared to the nearest rivals, the deltas are extremely tight: the RX 560 is 0.4% faster, the R7 M340 is 0.6% faster, the HD 8670M is 0.6% slower, and the Quadro 4000 is 0.8% slower. These percentage differences are statistically insignificant in synthetic testing, but they do not reflect real-world gaming performance. The RX 560, for example, benefits from dedicated GDDR5 memory and a much higher bandwidth, which is not captured in this OpenCL compute test. The data shows that the Iris Pro 5200 is compute-competitive with these older and lower-end parts, but its memory subsystem is the differentiating factor that will cause it to lose ground in any memory-bandwidth-sensitive workload. The FP32 throughput of 736.0 GFLOPS is the raw compute figure, and it aligns with the scores of its rivals. There is no game-specific benchmark data in the fact pack, so any claims about frame rates are speculative. The 28th percentile ranking reinforces that this GPU is in the bottom third of all GPUs ever tested, which is a strong warning for anyone considering it for modern gaming.
FAQ
Q: Does the Intel Iris Pro Graphics 5200 support ray tracing?
A: No, the fact pack lists no ray tracing cores or tensor cores for this GPU, and the architecture is Generation 7.5, which predates dedicated RT hardware.
Q: What is the memory size of this GPU?
A: The memory size is System Shared, meaning it has no dedicated VRAM and relies on the host system's RAM.
Q: How does the Iris Pro 5200 compare to the AMD Radeon RX 560?
A: The RX 560 has an average score of 5060, which is 0.4% higher than the Iris Pro's 5042. However, the RX 560 is a discrete card with dedicated memory.
Q: What APIs does this GPU support?
A: The supported APIs are DirectX 12 (11_1), OpenGL 4.3, and Vulkan 1.0, according to the fact pack.
Q: What is the boost clock speed of the Iris Pro 5200?
A: The boost clock is 1150 MHz, while the base clock is 200 MHz.
Q: Is this GPU suitable for high-resolution gaming?
A: No, the System Shared memory and System Dependent bandwidth make high-resolution gaming impractical; the data suggests it is only viable for low-resolution or older titles.
Detailed benchmark scores and charts for the Intel Iris Pro Graphics 5200 are below.
Benchmark Scores
geekbench_openclSource
Geekbench OpenCL tests GPU compute performance using the cross-platform OpenCL API. This shows how Intel Iris Pro Graphics 5200 handles parallel computing tasks like video encoding and scientific simulations. OpenCL is widely supported across different GPU vendors and platforms.
geekbench_vulkanSource
Geekbench Vulkan tests GPU compute using the modern low-overhead Vulkan API. This shows how Intel Iris Pro Graphics 5200 performs with next-generation graphics and compute workloads. Vulkan offers better CPU efficiency than older APIs like OpenGL. Modern games and applications increasingly use Vulkan for cross-platform GPU acceleration.
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