AMD Radeon R5 M320
AMD graphics card specifications and benchmark scores
At a Glance
AMDAMD Radeon R5 M320 Specifications
Radeon R5 M320 GPU Core
Shader units and compute resources
The AMD Radeon R5 M320 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
R5 M320 Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the Radeon R5 M320's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Radeon R5 M320 by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
AMD's Radeon R5 M320 Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Radeon R5 M320's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
Radeon R5 M320 by AMD Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the R5 M320, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
R5 M320 Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the AMD Radeon R5 M320 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
GCN 1.0 Architecture & Process
Manufacturing and design details
The AMD Radeon R5 M320 is built on AMD's GCN 1.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the R5 M320 will perform in GPU benchmarks compared to previous generations.
AMD's Radeon R5 M320 Power & Thermal
TDP and power requirements
Power specifications for the AMD Radeon R5 M320 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Radeon R5 M320 to maintain boost clocks without throttling.
Radeon R5 M320 by AMD Physical & Connectivity
Dimensions and outputs
Physical dimensions of the AMD Radeon R5 M320 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
AMD API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the AMD Radeon R5 M320. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
Radeon R5 M320 Product Information
Release and pricing details
The AMD Radeon R5 M320 is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Radeon R5 M320 by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
Radeon R5 M320 Benchmark Scores
geekbench_openclSource
Geekbench OpenCL tests GPU compute performance using the cross-platform OpenCL API. This shows how AMD Radeon R5 M320 handles parallel computing tasks like video encoding and scientific simulations.
geekbench_vulkanSource
Geekbench Vulkan tests GPU compute using the modern low-overhead Vulkan API. This shows how AMD Radeon R5 M320 performs with next-generation graphics and compute workloads. Vulkan offers better CPU efficiency than older APIs like OpenGL.
About AMD Radeon R5 M320
The AMD Radeon R5 M320 is an end-of-life mobile graphics solution built on the 28 nm GCN 1.0 architecture, using the Jet chip with 690 million transistors on a 56 mm² die. Its benchmark data positions it at the 25th percentile of all GPUs, with an average benchmark score of 4629, placing it firmly in entry-level territory. It is an integrated graphics processor (IGP) designed for portable devices, making it suitable for basic computing, light media playback, and very modest gaming at low resolutions and detail settings, rather than for demanding modern titles.
Who Should Consider It
The R5 M320’s performance profile, as indicated by its Geekbench scores of 5002 in OpenCL and 4256 in Vulkan, suggests it is appropriate for users whose primary workloads involve everyday productivity, web browsing, and streaming video. For gaming, the data indicates that this GPU is best suited for older titles or esports-style games at 720p or 1080p with the lowest graphical presets. The 25th percentile ranking versus all GPUs means the majority of discrete graphics solutions will outperform it, so users expecting smooth frame rates in graphically intensive games should look elsewhere. Benchmark results indicate a clear ceiling: the 8 ROPs and 16.00 GB/s memory bandwidth will become bottlenecks quickly when resolution or texture quality is increased. This is a chip for users who need a basic graphics solution integrated into a laptop, not for those seeking a dedicated gaming experience. With an average benchmark score of 4629, it sits just marginally above the AMD Radeon R5 M230 (4596) but essentially tied with the AMD Radeon R7 M260 (4630), confirming its place at the very bottom of the performance stack.
Ray Tracing and Feature Set
The R5 M320 does not include any dedicated ray tracing cores or tensor cores, as these are absent from the fact pack data. Hardware-accelerated ray tracing is therefore not a feature of this GPU. The architecture is GCN 1.0, which is an older design that predates the introduction of such specialized hardware. In terms of API support, the card offers DirectX 12 (11_1), OpenGL 4.6, and Vulkan 1.2.170. While the presence of Vulkan 1.2.170 support means it can run Vulkan-based applications, the 25th percentile performance and the lack of RT cores mean that any modern feature-heavy workload will be severely limited by raw compute power. The 320 shading units and 20 texture mapping units provide a baseline for shader processing, but the 547.2 GFLOPS of FP32 performance is a modest figure. Users should not expect to enable high-detail settings or advanced post-processing effects; the feature set is functionally basic, focusing on compatibility rather than cutting-edge capabilities.
Power and Cooling
The fact pack lists the slot width as "IGP," which indicates that this is an integrated graphics processor rather than a discrete card. Consequently, there is no TDP figure, no power connector requirement, and no suggested PSU listed. Power and cooling are handled by the host laptop’s overall thermal design, with the GPU sharing power delivery and heat dissipation with the CPU. Because it is an IGP, users do not need to worry about selecting a power supply or connecting PCIe power cables. The thermal solution is entirely dependent on the portable device's internal design. Given its 28 nm process node and older architecture, it is likely to be a relatively low-power component, but without a specific TDP number, a quantitative assessment cannot be made. The data shows no separate cooling requirements, meaning system integrators are responsible for adequate thermal management within the laptop chassis.
How It Compares
The nearest rival data provides a clear picture of the R5 M320’s standing. The closest competitor is the AMD Radeon R7 M260, which has an average score of 4630, representing a 0% delta. This means the two perform identically in benchmark terms, making them interchangeable in real-world usage. The R5 M320 is essentially a direct match for the R7 M260, which is notable given the naming difference.
Against the NVIDIA Quadro M3000M, which scores 4635, the R5 M320 is 0.1% slower. This delta is negligible, placing the two GPUs in the same performance tier despite the Quadro’s professional branding. The data shows that the R5 M320 is not outclassed by this mobile workstation GPU; they are effectively peers.
The NVIDIA GeForce GTX 970M has an average score of 4655, which is 0.5% higher than the R5 M320. While the GTX 970M is often considered a gaming GPU, the benchmark data indicates that the performance gap is minimal. The R5 M320 trails by a margin that would be imperceptible in most applications, according to the numbers.
Finally, the AMD Radeon R5 M230 scores 4596, giving the R5 M320 a 0.7% advantage. This is the only rival where the R5 M320 holds a lead, albeit a very small one. The M320 is the better performer of the two entry-level AMD parts, but the difference is within the margin of error for most benchmarks. Overall, the data suggests that the R5 M320 sits in a tightly clustered group of low-end GPUs, with no significant performance separation among its nearest rivals.
Memory Subsystem
The memory configuration is a significant limiting factor for the R5 M320. It is equipped with 4 GB of DDR3 memory on a 64-bit bus, yielding a total bandwidth of 16.00 GB/s. The memory clock is listed at 1000 MHz, which translates to 2 Gbps effective. This bandwidth figure is exceptionally low by modern standards and is the primary bottleneck for any graphics workload. For high-resolution gaming, such as 1440p or 4K, the 16.00 GB/s bandwidth will be insufficient to feed the GPU’s 320 shading units with texture data, leading to frame rate drops and stuttering. The 64-bit bus width means that memory transactions are limited in size, further compounding the low clock speed. While 4 GB of VRAM is a generous capacity for the class, the low bandwidth means that this capacity cannot be effectively utilized in demanding scenarios. The pixel rate of 6.840 GPixel/s and texture rate of 17.10 GTexel/s are in line with the memory constraints, confirming that the subsystem is designed for 720p or 1080p at low settings, not for high-resolution rendering.
FAQ
Q: What is the average benchmark score for the AMD Radeon R5 M320?
A: The average benchmark score is 4629, based on the combined results of Geekbench OpenCL and Vulkan tests.
Q: How does the R5 M320 compare to the AMD Radeon R7 M260?
A: The R7 M260 has an average score of 4630, which is a 0% delta from the R5 M320’s score. They perform identically in benchmarks.
Q: Does the R5 M320 support modern graphics APIs like Vulkan?
A: Yes, it supports Vulkan 1.2.170, along with DirectX 12 (11_1) and OpenGL 4.6.
Q: What type of memory does the R5 M320 use, and how much bandwidth does it have?
A: It uses 4 GB of DDR3 memory on a 64-bit bus, providing a total bandwidth of 16.00 GB/s.
Q: Is the R5 M320 faster than the NVIDIA GeForce GTX 970M?
A: No. The GTX 970M has an average score of 4655, which is 0.5% higher than the R5 M320’s score, making the M320 slightly slower.
Q: What is the transistor count and die size of the R5 M320?
A: The chip contains 690 million transistors and has a die size of 56 mm², manufactured on a 28 nm process at TSMC.
The NVIDIA Equivalent of Radeon R5 M320
Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce RTX 2080 offers comparable performance and features in the NVIDIA lineup.
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