ARC

Intel HD Graphics P530

Intel graphics card specifications and benchmark scores

VRAM
1000
MHz Boost
15W
TDP
Bus Width

At a Glance

Intel
VRAM System Shared
Boost Clock 1,000 MHz
Shaders 192
TDP 15W
Memory Type System Shared
Architecture Generation 9.0
nm
Process 14 nm+
Released Sep 2015

Intel HD Graphics P530 Specifications

GPU Core

Shader units and compute resources

The Intel HD Graphics P530 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
192
Shaders
192
TMUs
16
ROPs
3
Execution Units
24

HD Graphics P530 Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the HD Graphics P530's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The HD Graphics P530 by Intel dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

Base Clock
350 MHz
Base Clock
350 MHz
Boost Clock
1000 MHz
Boost Clock
1,000 MHz
Memory Clock
System Shared
GDDR GDDR 6X 6X

Intel's HD Graphics P530 Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The HD Graphics P530's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
System Shared
Memory Type
System Shared
VRAM Type
System Shared
Memory Bus
System Shared
Bandwidth
System Dependent

HD Graphics P530 Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the Intel HD Graphics P530 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
384.0 GFLOPS
FP64 (Double)
96.00 GFLOPS (1:4)
FP16 (Half)
768.0 GFLOPS (2:1)
Pixel Rate
3.000 GPixel/s
Texture Rate
16.00 GTexel/s

Generation 9.0 Architecture & Process

Manufacturing and design details

The Intel HD Graphics P530 is built on Intel's Generation 9.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the HD Graphics P530 will perform in GPU benchmarks compared to previous generations.

Architecture
Generation 9.0
GPU Name
Skylake GT2
Process Node
14 nm+
Foundry
Intel
Die Size
123 mm²

Power & Thermal

TDP and power requirements

Power specifications for the Intel HD Graphics P530 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the HD Graphics P530 to maintain boost clocks without throttling.

TDP
15 W
TDP
15W

HD Graphics P530 by Intel Physical & Connectivity

Dimensions and outputs

Physical dimensions of the Intel HD Graphics P530 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
IGP
Bus Interface
Ring Bus
Display Outputs
Motherboard Dependent
Display Outputs
Motherboard Dependent

Intel API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the Intel HD Graphics P530. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 (12_1)
DirectX
12 (12_1)
OpenGL
4.6
OpenGL
4.6
Vulkan
1.3
Vulkan
1.3
OpenCL
3.0
Shader Model
6.4

HD Graphics P530 Product Information

Release and pricing details

The Intel HD Graphics P530 is manufactured by Intel as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the HD Graphics P530 by Intel represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
Intel
Release Date
Sep 2015
Production
End-of-life

About Intel HD Graphics P530

Intel HD Graphics P530 is an end-of-life integrated graphics solution from Intel, built on the Skylake GT2 chip using the Generation 9.0 architecture and a 14 nm+ process node. It ships with 192 shading units, 16 texture mapping units, and just 3 raster output units, operating at a base clock of 350 MHz with a boost up to 1000 MHz. The part holds a 26th percentile ranking among all GPUs, with an average benchmark score of 4831 across Geekbench OpenCL and Vulkan tests, positioning it strictly as an entry-level IGP for basic computing tasks rather than any form of gaming or professional workload.

How It Compares

Against the AMD Radeon R6 M255DX, the P530 trails by a razor-thin margin of 0.7%. The AMD part averages 4867 points in benchmark scores, while the Intel IGP sits at 4831. This gap is statistically negligible, meaning the two solutions perform within noise of each other in synthetic workloads. Users migrating between these two will notice no practical difference in everyday responsiveness or lightweight graphical tasks.

The comparison to the NVIDIA GeForce RTX 3080 12 GB is remarkable not for performance parity but for the near-identical average scores. The RTX 3080 12 GB posts an average of 4791, which is 0.8% lower than the P530’s 4831. This is a quirk of benchmark averaging across different test suites; the discrete flagship clearly dominates in real-world gaming and compute, but the aggregated data here shows the P530 edging ahead by a hair. It serves as a reminder that average scores can obscure vast architectural differences.

The Intel HD Graphics 530, a sibling part in the same Skylake family, scores 4791 on average, putting it 0.8% behind the P530. Both share the same fundamental GT2 design, but the P530’s slightly higher average suggests minor clock or driver optimizations favor it in these specific tests. For practical purposes, they are interchangeable, and the delta falls well within run-to-run variance.

Finally, the NVIDIA GeForce GTX 560M, a mobile discrete GPU from an older generation, averages 4769 points. That is 1.3% lower than the P530, meaning Intel’s integrated solution actually outpaces this aging discrete part in synthetic benchmarks. However, the GTX 560M’s dedicated memory and driver maturity may still offer better sustained performance in certain legacy titles, though the data does not reflect that advantage.

Ray Tracing and Feature Set

The P530 includes no dedicated ray tracing cores and no tensor cores, as these are absent from the fact pack for this part. Consequently, hardware-accelerated ray tracing is entirely unsupported, and any ray-traced workloads would fall back to software implementations, which are impractical at this performance level. The GPU relies on its 192 shading units for all graphics processing, with FP32 throughput rated at 384.0 GFLOPS and FP16 at 768.0 GFLOPS (2:1 ratio).

On the API front, the P530 supports DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.3. This is a surprisingly modern feature set for a 2015-era integrated GPU, enabling compatibility with contemporary titles that require DX12 or Vulkan. The 12_1 feature level includes support for conservative rasterization and other Tier 1 features, though the hardware’s raw compute limits mean these APIs will run but not excel. Display outputs are motherboard dependent, so connectivity varies by system implementation.

The pixel rate is 3.000 GPixel/s and the texture rate is 16.00 GTexel/s, both figures reflecting the low ROPS count of 3 and modest TMU count of 16. These rates cap the P530’s ability to drive high resolutions or complex shader effects, even with modern API support. The bus interface is Ring Bus, which ties the IGP into the CPU’s internal fabric rather than a dedicated PCIe link.

Benchmark Performance

In Geekbench OpenCL, the P530 scores 4549, while in Geekbench Vulkan it reaches 5112. The average across both tests is 4831, and this is the figure used for all rival comparisons. The Vulkan score being notably higher than OpenCL indicates the driver stack handles modern low-level APIs more efficiently, which aligns with the listed Vulkan 1.3 support.

The data shows the P530 is 0.7% behind the AMD Radeon R6 M255DX, a delta so small it is effectively a tie. Both parts hover around the 4800-4900 point range, and no workload in the benchmark suite separates them meaningfully. The AMD part’s discrete memory architecture does not translate into a synthetic score advantage in this comparison.

Against the NVIDIA GeForce RTX 3080 12 GB, the P530 is 0.8% ahead, a counterintuitive result that underscores the limitations of averaging disparate benchmarks. The RTX 3080’s raw power is orders of magnitude higher, but the aggregate score places it just below the Intel IGP. This is a statistical artifact, not a performance endorsement for the P530.

The Intel HD Graphics 530 trails by 0.8%, and the NVIDIA GeForce GTX 560M trails by 1.3%. The P530’s lead over the GTX 560M is the most meaningful delta in the group, showing that even a modern IGP can surpass a decade-old discrete mobile GPU in synthetic tests. That said, a 1.3% gap is still within the margin of error for most benchmark runs.

FAQ

Q: What is the average benchmark score of the Intel HD Graphics P530?

A: The average benchmark score is 4831, derived from Geekbench OpenCL (4549) and Geekbench Vulkan (5112) tests.

Q: How does the P530 compare to the AMD Radeon R6 M255DX?

A: The P530 is 0.7% behind the AMD Radeon R6 M255DX, which averages 4867 points versus the P530’s 4831.

Q: Does the P530 support hardware ray tracing?

A: No, the P530 has no ray tracing cores and no tensor cores, so it does not support hardware-accelerated ray tracing.

Q: What modern APIs does the P530 support?

A: It supports DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.3, providing broad compatibility with contemporary software.

Q: Is the P530 faster than the NVIDIA GeForce GTX 560M?

A: Yes, the P530 scores 1.3% higher than the GTX 560M, with averages of 4831 versus 4769 points.

Q: What is the production status of the P530?

A: The P530 is end-of-life, with a release date of August 31, 2015, and is no longer in active production.

Memory Subsystem

The P530 uses system-shared memory for all graphics operations, with no dedicated VRAM of its own. The memory size, type, and bus width are all listed as "System Shared," meaning the IGP dynamically allocates from the host system’s RAM. Bandwidth is described as "System Dependent," so performance varies directly with the speed and channel configuration of the installed system memory.

This design has significant implications for high-resolution workloads. Because the IGP has no dedicated memory, it competes with the CPU for bandwidth, and the effective bandwidth is capped by the system’s memory controller. At high resolutions like 1440p or 4K, the P530 would struggle not only due to its low 3.000 GPixel/s pixel rate but also due to memory bandwidth constraints that scale with system RAM speed.

The lack of dedicated VRAM also means frame buffering and texture storage rely on system memory latency, which is higher than that of discrete GDDR or HBM. For integrated graphics, this is typical, but the P530’s 15 W TDP and IGP slot width indicate a power-efficient design intended for basic productivity, not high-resolution gaming. The memory clock is likewise listed as "System Shared," reinforcing that no fixed memory clock exists independent of the host.

In practical terms, the system-shared memory subsystem limits the P530 to low resolutions and modest graphical settings. The 192 shading units and 16 TMUs are enough for desktop rendering and video playback, but the memory bottleneck becomes acute when pushing larger framebuffers. Benchmark results reflect this, with the P530 landing in the 26th percentile of all GPUs, a figure consistent with an entry-level IGP whose memory performance is entirely dependent on the surrounding platform.

Detailed benchmark scores and charts for the Intel HD Graphics P530 are below.

Benchmark Scores

geekbench_openclSource

Geekbench OpenCL tests GPU compute performance using the cross-platform OpenCL API. This shows how Intel HD Graphics P530 handles parallel computing tasks like video encoding and scientific simulations.

geekbench_opencl #516 of 650
4,549
1%
Max: 388,405
Compare with other GPUs

geekbench_vulkanSource

Geekbench Vulkan tests GPU compute using the modern low-overhead Vulkan API. This shows how Intel HD Graphics P530 performs with next-generation graphics and compute workloads. Vulkan offers better CPU efficiency than older APIs like OpenGL.

geekbench_vulkan #399 of 446
4,571
1%
Max: 376,915

Compare with Other GPUs

Select another GPU to compare specifications and benchmarks side-by-side.

Browse GPUs