RADEON

AMD Radeon Vega 8 Mobile

AMD graphics card specifications and benchmark scores

VRAM
1101
MHz Boost
25W
TDP
Bus Width

At a Glance

AMD
VRAM System Shared
Boost Clock 1,101 MHz
Shaders 512
TDP 25W
Memory Type System Shared
Architecture GCN 5.0
nm
Process 14 nm
Released Jan 2019

AMD Radeon Vega 8 Mobile Specifications

Radeon Vega 8 Mobile GPU Core

Shader units and compute resources

The AMD Radeon Vega 8 Mobile GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
512
Shaders
512
TMUs
32
ROPs
8
Compute Units
8

Vega 8 Mobile Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the Radeon Vega 8 Mobile's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Radeon Vega 8 Mobile by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

Base Clock
300 MHz
Base Clock
300 MHz
Boost Clock
1101 MHz
Boost Clock
1,101 MHz
Memory Clock
System Shared
GDDR GDDR 6X 6X

AMD's Radeon Vega 8 Mobile Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Radeon Vega 8 Mobile's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
System Shared
Memory Type
System Shared
VRAM Type
System Shared
Memory Bus
System Shared
Bandwidth
System Dependent

Vega 8 Mobile Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the AMD Radeon Vega 8 Mobile against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
1,127.4 GFLOPS
FP64 (Double)
70.46 GFLOPS (1:16)
FP16 (Half)
2.255 TFLOPS (2:1)
Pixel Rate
8.808 GPixel/s
Texture Rate
35.23 GTexel/s

GCN 5.0 Architecture & Process

Manufacturing and design details

The AMD Radeon Vega 8 Mobile is built on AMD's GCN 5.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the Vega 8 Mobile will perform in GPU benchmarks compared to previous generations.

Architecture
GCN 5.0
GPU Name
Raven-M
Process Node
14 nm
Foundry
GlobalFoundries
Transistors
4,940 million
Die Size
210 mm²
Density
23.5M / mm²

AMD's Radeon Vega 8 Mobile Power & Thermal

TDP and power requirements

Power specifications for the AMD Radeon Vega 8 Mobile determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Radeon Vega 8 Mobile to maintain boost clocks without throttling.

TDP
25 W
TDP
25W
Power Connectors
None

Radeon Vega 8 Mobile by AMD Physical & Connectivity

Dimensions and outputs

Physical dimensions of the AMD Radeon Vega 8 Mobile are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
IGP
Bus Interface
IGP
Display Outputs
Portable Device Dependent
Display Outputs
Portable Device Dependent

AMD API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the AMD Radeon Vega 8 Mobile. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 (12_1)
DirectX
12 (12_1)
OpenGL
4.6
OpenGL
4.6
Vulkan
1.3
Vulkan
1.3
OpenCL
2.1
Shader Model
6.7

Radeon Vega 8 Mobile Product Information

Release and pricing details

The AMD Radeon Vega 8 Mobile is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Radeon Vega 8 Mobile by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
AMD
Release Date
Jan 2019
Production
End-of-life
Predecessor
GCN 3.0 IGP
Successor
Navi II IGP

Radeon Vega 8 Mobile Benchmark Scores

geekbench_openclSource

Geekbench OpenCL tests GPU compute performance using the cross-platform OpenCL API. This shows how AMD Radeon Vega 8 Mobile handles parallel computing tasks like video encoding and scientific simulations.

geekbench_opencl #390 of 582
7,435
2%
Max: 380,114

geekbench_vulkanSource

Geekbench Vulkan tests GPU compute using the modern low-overhead Vulkan API. This shows how AMD Radeon Vega 8 Mobile performs with next-generation graphics and compute workloads. Vulkan offers better CPU efficiency than older APIs like OpenGL.

geekbench_vulkan #319 of 386
6,970
2%
Max: 379,571

About AMD Radeon Vega 8 Mobile

AMD Radeon Vega 8 Mobile is an integrated GPU from AMD, using the Raven-M chip and built on the GCN 5.0 architecture. The die is manufactured by GlobalFoundries on a 14 nm process and contains 4,940 million transistors in a 210 mm² area. It belongs to the Vega IGP (Raven Ridge-M) generation, with 512 shading units, 32 TMUs, and 8 ROPs, running at a 300 MHz base clock and a 1101 MHz boost clock. The product is end-of-life; its release date is January 7, 2019, and its predecessor and successor are GCN 3.0 IGP and Navi II IGP.

Memory Subsystem — VRAM size/type, bus width, bandwidth and what it means for high resolutions

The memory size, memory type, and bus width are all listed as System Shared. There is no fixed VRAM allocation and no fixed memory bus width. Memory bandwidth is System Dependent, so the actual throughput is set by the host platform’s memory subsystem rather than by the GPU alone. The memory clock is also System Shared.

For higher resolutions, this shared design means the GPU and the host CPU draw from the same memory channels. A system with a faster memory configuration will deliver more bandwidth to the GPU, while a constrained memory setup will hold the GPU back. This makes high-resolution performance highly platform-dependent: the same Vega 8 Mobile can behave differently depending on the system memory it is paired with.

The bus interface is IGP, and the display outputs are Portable Device Dependent. That reinforces the integrated nature of this GPU, since it does not use a discrete memory interface. The fixed graphics pipeline rates are 8.808 GPixel/s for pixel fill and 35.23 GTexel/s for texture fill, but these rates do not remove the dependency on shared system memory for real-world workloads.

How It Compares

The nearest rival data places the Vega 8 Mobile in a tight cluster of comparable GPUs.

Against the NVIDIA GeForce GTX 750, the two GPUs are tied. The Vega 8 Mobile has an average benchmark score of 7203, exactly matching the GTX 750’s average score of 7203, and the deltaPct is 0.

Against the NVIDIA GeForce GTX 680M, the gap is negligible. The GTX 680M has an average score of 7193 and the deltaPct is 0.1, putting the Vega 8 Mobile marginally ahead.

Against the NVIDIA Quadro 5000, the Vega 8 Mobile falls slightly behind. The Quadro 5000 has an average score of 7315, and the deltaPct of -1.5 shows that the Quadro 5000 is ahead by about 1.5%.

Against the NVIDIA T600, the Vega 8 Mobile has the edge. The T600 has an average score of 7068, and the deltaPct of 1.9 puts the Vega 8 Mobile ahead by about 1.9%.

Benchmark Performance

The Vega 8 Mobile scores 7435 in Geekbench OpenCL and 6970 in Geekbench Vulkan. Its average benchmark score is 7203. That average places it at the 39th percentile of all GPUs in the database.

The deltaPct values show that the nearest rivals are all within a few percent of each other. The 0% difference against the GTX 750 means the two GPUs are effectively interchangeable in this benchmark set. The 0.1% difference against the GTX 680M is a negligible margin. The 1.5% gap to the Quadro 5000 is small but visible in the data. The 1.9% lead over the T600 gives the Vega 8 Mobile a slightly better standing than that rival.

Looking at the two listed tests, the OpenCL result is higher than the average benchmark score, while the Vulkan result is lower than the average benchmark score. This indicates that API selection can change where the GPU lands relative to its own average. Rival average scores span from 7068 for the T600 to 7315 for the Quadro 5000, so the Vega 8 Mobile sits near the middle of its immediate competitive set.

FAQ

Q: Does this GPU have dedicated ray tracing cores?

A: The data does not list an RT core count. The rtCores field is null, so hardware ray tracing capacity is not quantified in this listing.

Q: Does it have tensor cores?

A: No tensor core count is provided. The tensorCores field is null, so AI acceleration hardware is not specified in the data.

Q: What graphics APIs are supported?

A: The Vega 8 Mobile supports DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.3.

Q: How much dedicated VRAM does it have?

A: It has no dedicated VRAM. The memory size, memory type, and bus width are all System Shared, and bandwidth is System Dependent.

Q: What are the clock speeds?

A: The base clock is 300 MHz and the boost clock is 1101 MHz. The memory clock is listed as System Shared.

Q: What is the power connector requirement?

A: The power connectors field is None. The slot width is IGP, so the GPU is not designed to take discrete power connectors.

Ray Tracing and Feature Set

The Vega 8 Mobile is built on GCN 5.0 and uses a 14 nm process from GlobalFoundries, with the Raven-M chip. Its core configuration consists of 512 shading units, 32 TMUs, and 8 ROPs. These resources define its conventional rasterization pipeline.

The list includes no RT core count and no tensor core count. This means the data set does not attribute dedicated ray tracing or tensor processing hardware to this GPU. The feature set is therefore centered on standard shader and texturing work rather than dedicated hardware-accelerated ray tracing.

Compute throughput is listed as 1,127.4 GFLOPS for FP32 and 2.255 TFLOPS for FP16, with the FP16 result specified at a 2:1 ratio. That gives the GPU additional throughput on FP16 operations relative to FP32. API support includes DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.3, covering a broad range of modern graphics workloads. The bus interface remains IGP, and the display outputs are Portable Device Dependent, so feature delivery depends on the host platform.

Power and Cooling

The TDP is 25 W, making this a low-power integrated GPU. The slot width is IGP, so it is not a discrete expansion card. Power connectors are listed as None, meaning there is no separate GPU power cable requirement in the data.

The suggested PSU field is not populated, so no power supply recommendation is provided in the data. Because this is an IGP, power delivery and cooling are handled by the host device rather than by a discrete board with its own connectors. The dimensions are not specified, which also points to a product that is integrated into a platform instead of shipped as an add-in card. The end-of-life status and portable-device-dependent display outputs further indicate that this GPU is tied to the life cycle of the systems it shipped in.

The NVIDIA Equivalent of Radeon Vega 8 Mobile

Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce RTX 2060 offers comparable performance and features in the NVIDIA lineup.

NVIDIA GeForce RTX 2060

NVIDIA • 6 GB VRAM

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