AMD Radeon HD 8670M
AMD graphics card specifications and benchmark scores
At a Glance
AMDAMD Radeon HD 8670M Specifications
Radeon HD 8670M GPU Core
Shader units and compute resources
The AMD Radeon HD 8670M GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
HD 8670M Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the Radeon HD 8670M's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Radeon HD 8670M by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
AMD's Radeon HD 8670M Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Radeon HD 8670M's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
Radeon HD 8670M by AMD Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the HD 8670M, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
HD 8670M Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the AMD Radeon HD 8670M against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
GCN 1.0 Architecture & Process
Manufacturing and design details
The AMD Radeon HD 8670M is built on AMD's GCN 1.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the HD 8670M will perform in GPU benchmarks compared to previous generations.
AMD's Radeon HD 8670M Power & Thermal
TDP and power requirements
Power specifications for the AMD Radeon HD 8670M determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Radeon HD 8670M to maintain boost clocks without throttling.
Radeon HD 8670M by AMD Physical & Connectivity
Dimensions and outputs
Physical dimensions of the AMD Radeon HD 8670M are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
AMD API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the AMD Radeon HD 8670M. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
Radeon HD 8670M Product Information
Release and pricing details
The AMD Radeon HD 8670M is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Radeon HD 8670M by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
Radeon HD 8670M Benchmark Scores
geekbench_openclSource
Geekbench OpenCL tests GPU compute performance using the cross-platform OpenCL API. This shows how AMD Radeon HD 8670M handles parallel computing tasks like video encoding and scientific simulations.
About AMD Radeon HD 8670M
The AMD Radeon HD 8670M is an end-of-life mobile graphics solution built on the GCN 1.0 architecture, using the Sun chip produced on TSMC's 28 nm process. With a Geekbench OpenCL score of 5012, it sits at the 28th percentile of all GPUs, placing it firmly in entry-level territory. The data positions it within a tight cluster of competitors: it is 0.2% ahead of the NVIDIA Quadro 4000, 0.6% ahead of the AMD Radeon R5 M430, and 0.7% ahead of the AMD Radeon R7 M360, while trailing the Intel Iris Pro Graphics 5200 by 0.6%. These margins are negligible, meaning the HD 8670M effectively trades blows with its immediate rivals, offering no decisive advantage in raw compute.
Who Should Consider It
Benchmark results indicate that the HD 8670M is suited for users with modest graphical demands, primarily legacy gaming at low resolutions and reduced detail settings. The 5012 OpenCL score, combined with 7.800 GPixel/s pixel rate and 19.50 GTexel/s texture rate, suggests the card can handle older titles or esports-style games at 720p with conservative settings. At 1080p, the data shows the card will struggle with anything beyond basic 2D workloads or very lightly demanding 3D scenes, as its 14.40 GB/s memory bandwidth becomes a severe constraint for texture streaming and frame buffer operations at higher resolutions.
Users who prioritize portability and battery life over frame rates may find this acceptable, as the architecture is designed for thin-and-light notebooks rather than gaming rigs. The 320 shading units and 8 ROPs are sufficient for productivity tasks like video playback and office applications, but the card is not intended for content creation or modern AAA gaming. Given its 28th percentile standing, it outperforms roughly a quarter of all GPUs in the database, which places it below the median experience expected from even integrated solutions of its era. The HD 8670M is best recommended for users who need discrete graphics for basic acceleration, not for enthusiasts seeking playable frame rates in current titles.
Ray Tracing and Feature Set
The HD 8670M does not include dedicated ray tracing cores or tensor cores, as these features were not part of the GCN 1.0 architecture. Consequently, hardware-accelerated ray tracing is entirely absent from this GPU, and any ray-traced effects in games would fall back to software implementations, which the card's 624.0 GFLOPS FP32 throughput cannot handle acceptably. The feature set relies on traditional rasterization, with the 20 TMUs and 8 ROPs providing the core rendering pipeline.
API support is limited to DirectX 12 (11_1), OpenGL 4.6, and Vulkan 1.2.170. While the DirectX 12 (11_1) support allows access to some modern API features, it is a feature level that predates many of the advanced rendering techniques used in current games. Vulkan 1.2.170 support is present, which can offer better CPU overhead management in titles that utilize it, but the hardware's raw compute limits will still cap performance. OpenGL 4.6 is available for legacy applications and some emulators. The absence of tensor cores means no DLSS or similar AI-based upscaling, and the lack of RT cores means no hardware-accelerated shadows, reflections, or global illumination.
Memory Subsystem
The memory subsystem is a notable bottleneck. The HD 8670M is equipped with 1024 MB of DDR3 memory on a 64-bit bus, yielding a bandwidth of just 14.40 GB/s. This is exceptionally low by modern standards and directly impacts performance at higher resolutions, where the GPU must fetch and write larger amounts of texture and geometry data. The 64-bit bus width is a primary limiter, as it halves the potential memory throughput compared to a 128-bit interface, even at similar memory clocks.
Memory operates at 900 MHz with 1800 Mbps effective speed, which is typical for DDR3 but far below the speeds of GDDR5 or GDDR6 solutions. For the 1024 MB frame buffer, this means that at 1080p, the card may run out of VRAM in texture-heavy scenes, forcing the driver to use system memory over PCIe 3.0 x8, which further degrades performance. At 720p, the capacity is adequate for most older games, but the bandwidth still restricts the fill rate, as evidenced by the 7.800 GPixel/s pixel rate. The data suggests that users should treat this card strictly as a 720p or lower-resolution solution, as the memory subsystem cannot sustain smooth frame pacing at higher settings.
FAQ
Q: How does the AMD Radeon HD 8670M compare to the NVIDIA Quadro 4000?
A: The HD 8670M scores 5012, which is 0.2% higher than the Quadro 4000's average score of 5000, making the two effectively identical in compute performance.
Q: Does the HD 8670M support hardware ray tracing?
A: No, the GPU lacks dedicated RT cores, so hardware-accelerated ray tracing is not supported; the architecture relies on traditional rasterization.
Q: What is the maximum memory bandwidth available?
A: The card has a 64-bit bus with DDR3 memory running at 900 MHz, providing 14.40 GB/s of bandwidth.
Q: Can this GPU handle modern games at 1080p?
A: Benchmark results and memory constraints indicate that 1080p gaming is not viable; the card is better suited for 720p with reduced settings due to its 1024 MB VRAM and low bandwidth.
Q: What API versions are supported?
A: The HD 8670M supports DirectX 12 (11_1), OpenGL 4.6, and Vulkan 1.2.170.
Q: Is the HD 8670M still in production?
A: No, its production status is listed as end-of-life, with a release date of 2013-02-28.
Benchmark Performance
The Geekbench OpenCL score of 5012 places the HD 8670M in a remarkably tight competitive band. Against the NVIDIA Quadro 4000 (5000), the delta is a mere 0.2%, meaning the two cards are statistically indistinguishable in compute workloads. Similarly, the AMD Radeon R5 M430 (4981) is 0.6% behind, and the AMD Radeon R7 M360 (4978) is 0.7% behind. These differences are within run-to-run variance, so the HD 8670M offers no meaningful performance edge over any of these three rivals. The only competitor it trails is the Intel Iris Pro Graphics 5200 (5042), which leads by 0.6% — again, a negligible margin.
What this data reveals is a saturated entry-level segment where all four GPUs deliver essentially the same OpenCL throughput, hovering around the 5000-point mark. The HD 8670M's 28th percentile standing confirms this is not a standout part; it is one of many similar-performing options. The 624.0 GFLOPS FP32 compute rate is the underlying driver of this score, and it sets a hard ceiling on all compute-heavy applications, including physics simulations, image processing, and any GPU-accelerated encoding.
In practical terms, the benchmark results suggest that users upgrading from the HD 8670M to any of its listed rivals would see no perceptible change in frame rates or application performance. The card's 320 shading units are the same count as found in many competing entry-level parts, and the 20 TMUs do not compensate for the low memory bandwidth. The pixel rate of 7.800 GPixel/s and texture rate of 19.50 GTexel/s are consistent with a GPU that was designed for 28 nm efficiency rather than peak performance. The data strongly indicates that this is a component for basic acceleration, not for anyone measuring performance deltas between generations. It sits exactly where the numbers suggest: at the bottom of the discrete GPU stack, with no single metric that elevates it above the pack.
The NVIDIA Equivalent of Radeon HD 8670M
Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce RTX 2080 offers comparable performance and features in the NVIDIA lineup.
Popular AMD Radeon HD 8670M Comparisons
See how the Radeon HD 8670M stacks up against similar graphics cards from the same generation and competing brands.
Compare Radeon HD 8670M with Other GPUs
Select another GPU to compare specifications and benchmarks side-by-side.
Browse GPUs