RADEON

AMD Radeon R5 M430

AMD graphics card specifications and benchmark scores

4 GB
VRAM
855
MHz Boost
TDP
64
Bus Width

At a Glance

AMD
VRAM 4 GB
Boost Clock 855 MHz
Shaders 320
Bus Width 64-bit
Memory Type DDR3
Architecture GCN 1.0
nm
Process 28 nm

AMD Radeon R5 M430 Specifications

Radeon R5 M430 GPU Core

Shader units and compute resources

The AMD Radeon R5 M430 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
320
Shaders
320
TMUs
20
ROPs
8
Compute Units
5

R5 M430 Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the Radeon R5 M430's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Radeon R5 M430 by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

Base Clock
780 MHz
Base Clock
780 MHz
Boost Clock
855 MHz
Boost Clock
855 MHz
Memory Clock
1000 MHz 2 Gbps effective
GDDR GDDR 6X 6X

AMD's Radeon R5 M430 Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Radeon R5 M430's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
4 GB
VRAM
4,096 MB
Memory Type
DDR3
VRAM Type
DDR3
Memory Bus
64 bit
Bus Width
64-bit
Bandwidth
16.00 GB/s

Radeon R5 M430 by AMD Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the R5 M430, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L1 Cache
16 KB (per CU)
L2 Cache
128 KB

R5 M430 Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the AMD Radeon R5 M430 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
547.2 GFLOPS
Pixel Rate
6.840 GPixel/s
Texture Rate
17.10 GTexel/s

GCN 1.0 Architecture & Process

Manufacturing and design details

The AMD Radeon R5 M430 is built on AMD's GCN 1.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the R5 M430 will perform in GPU benchmarks compared to previous generations.

Architecture
GCN 1.0
GPU Name
Jet
Process Node
28 nm
Foundry
TSMC
Transistors
690 million
Die Size
56 mm²
Density
12.3M / mm²

AMD's Radeon R5 M430 Power & Thermal

TDP and power requirements

Power specifications for the AMD Radeon R5 M430 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Radeon R5 M430 to maintain boost clocks without throttling.

Radeon R5 M430 by AMD Physical & Connectivity

Dimensions and outputs

Physical dimensions of the AMD Radeon R5 M430 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
IGP
Bus Interface
PCIe 3.0 x8
Display Outputs
Portable Device Dependent
Display Outputs
Portable Device Dependent

AMD API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the AMD Radeon R5 M430. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 (11_1)
DirectX
12 (11_1)
OpenGL
4.6
OpenGL
4.6
Vulkan
1.2.170
Vulkan
1.2.170
OpenCL
2.1 (1.2)
Shader Model
6.5 (5.1)

Radeon R5 M430 Product Information

Release and pricing details

The AMD Radeon R5 M430 is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Radeon R5 M430 by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
AMD
Production
End-of-life
Predecessor
Solar System
Successor
Polaris Mobile

Radeon R5 M430 Benchmark Scores

geekbench_openclSource

Geekbench OpenCL tests GPU compute performance using the cross-platform OpenCL API. This shows how AMD Radeon R5 M430 handles parallel computing tasks like video encoding and scientific simulations. OpenCL is widely supported across different GPU vendors and platforms. Higher scores benefit applications that leverage GPU acceleration for non-graphics workloads.

geekbench_opencl #485 of 643
5,152
1%
Max: 388,405
Compare with other GPUs

geekbench_vulkanSource

Geekbench Vulkan tests GPU compute using the modern low-overhead Vulkan API. This shows how AMD Radeon R5 M430 performs with next-generation graphics and compute workloads.

geekbench_vulkan #391 of 444
4,884
1%
Max: 376,915

About AMD Radeon R5 M430

The AMD Radeon R5 M430 is a 28 nm integrated GPU from the Gem System (R5 M400) generation. It uses the Jet chip with GCN 1.0 architecture, fabricated by TSMC with 690 million transistors on a 56 mm² die and a transistor density of 12.3M / mm². The GPU has 320 shading units, 20 texture mapping units, and 8 raster output units. Clocks are set at 780 MHz base and 855 MHz boost; memory runs at a 1000 MHz cycle with 2 Gbps effective data rate. The memory interface is 64 bits wide, holding 4 GB of DDR3, for 16.00 GB/s bandwidth. It supports DirectX 12 (11_1), OpenGL 4.6, and Vulkan 1.2.170. In benchmarks, it scores 5084 in Geekbench OpenCL, 4878 in Geekbench Vulkan, and 4981 on average, placing it at the 28th percentile of all GPUs.

Memory Subsystem — VRAM size/type, bus width, bandwidth and what it means for high resolutions

The memory configuration is 4 GB DDR3 on a 64-bit bus. The memory clock is 1000 MHz, quoted as 2 Gbps effective. Total bandwidth is 16.00 GB/s. This is a modest figure when paired with 4 GB capacity; the GPU can address a large working set, but the narrow interface and DDR3 data rate limit how quickly that working set can be read or written.

For high-resolution rendering, the capacity may be sufficient for large textures, yet the 16.00 GB/s pipe becomes the constraint. At higher pixel counts, each frame requires more texel fetches and more pixel writes, all of which must pass through the same 64-bit path. The texture rate of 17.10 GTexel/s and pixel rate of 6.840 GPixel/s are specification limits that the memory subsystem may not always sustain in bandwidth-heavy scenes. The 4 GB buffer does not offset the channel width; it simply determines how much data can reside on the GPU before the slower DDR3 transfer speed becomes the limiting factor.

Ray Tracing and Feature Set — RT/tensor cores, API support from facts

Specifications list no RT cores and no tensor cores. The R5 M430 is therefore a GCN 1.0 design without dedicated ray tracing or tensor acceleration blocks. Its programmable array is built from 320 shading units, 20 TMUs, and 8 ROPs. The API feature set is DirectX 12 (11_1), OpenGL 4.6, and Vulkan 1.2.170. These APIs enable general shader-based effects, but the lack of dedicated ray tracing hardware in the data means hardware-accelerated ray tracing is not specified.

The 28 nm TSMC process and 56 mm² die shape the transistor budget of 690 million transistors and the resulting FP32 compute of 547.2 GFLOPS. PCIe 3.0 x8 is the bus interface. Display outputs are listed as portable device dependent, so connected displays depend on the host system.

Benchmark Performance — analyze scores vs rivals with exact % deltas

The database contains two Geekbench results. The OpenCL score is 5084; the Vulkan score is 4878. The average benchmark score is 4981. The all-GPU percentile is 28, meaning the M430 sits low in the overall performance distribution.

Against its nearest rivals, the margins are extremely small. The AMD Radeon R7 M360 has an average score of 4978 with a deltaPct of 0.1, putting the M430 0.1% ahead. The Intel HD Graphics 630 averages 4977, also with a deltaPct of 0.1, again 0.1% ahead. The NVIDIA Quadro 4000 averages 5000 with a deltaPct of -0.4, meaning the M430 trails by 0.4%. The AMD Radeon HD 8670M averages 5012 with a deltaPct of -0.6, making it 0.6% behind. The result is a tightly grouped set; the M430's average of 4981 is within less than one percent of all four named rivals.

How It Compares — position vs each nearest rival, one short paragraph per rival

AMD Radeon R7 M360: The R7 M360 reaches an average benchmark score of 4978. The R5 M430's 4981 average and deltaPct of 0.1 put it ahead by a marginal 0.1%. In practical terms, the two are effectively interchangeable in the database.

Intel HD Graphics 630: Intel's integrated GPU averages 4977. The M430 leads by 0.1%. The benchmark position is essentially tied, with the M430 on the positive side of the delta.

NVIDIA Quadro 4000: The Quadro 4000 has an average score of 5000. The M430's deltaPct is -0.4, so it is behind by 0.4%. This is a narrow loss, but it gives the Quadro 4000 the higher average score.

AMD Radeon HD 8670M: The HD 8670M leads this group with an average score of 5012. The M430 trails by 0.6%. Even the largest gap among the nearest rivals is under one percent, consistent with the M430's 28th percentile placement.

Power and Cooling — TDP, PSU recommendation, connector requirements

The fact pack does not list a TDP for the R5 M430. It also lists no suggested PSU and no power connectors. The slot width is labeled IGP, which means the GPU is integrated into the host system rather than installed as a separate expansion card. Display outputs are portable device dependent.

With no discrete power connector information, power delivery is left to the system board. Cooling requirements are likewise not specified as a standalone metric. The absence of a PSU recommendation is consistent with an IGP that does not require end-user power supply selection.

FAQ — 4-6 Q&A pairs, each answerable from FACT PACK data (format: Q: ... A: ...)

Q: What process node and architecture does the R5 M430 use?

A: It uses TSMC's 28 nm process, GCN 1.0 architecture, and the Jet chip, with 690 million transistors on a 56 mm² die.

Q: What memory specification does it carry?

A: 4 GB DDR3, a 64-bit bus, 16.00 GB/s bandwidth, 1000 MHz memory clock, and 2 Gbps effective data rate.

Q: Which graphics APIs are supported?

A: DirectX 12 (11_1), OpenGL 4.6, and Vulkan 1.2.170.

Q: What are the GPU clock speeds?

A: The base clock is 780 MHz and the boost clock is 855 MHz.

Q: What is its benchmark performance?

A: It scores 5084 in Geekbench OpenCL, 4878 in Geekbench Vulkan, and 4981 on average, at the 28th percentile of all GPUs.

Q: How does it compare to the AMD Radeon R7 M360?

A: The R7 M360 has an average score of 4978; the R5 M430 has an average of 4981, a deltaPct of 0.1 in favor of the M430.

The NVIDIA Equivalent of Radeon R5 M430

Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce RTX 5070 SUPER offers comparable performance and features in the NVIDIA lineup.

NVIDIA GeForce RTX 5070 SUPER

NVIDIA • 18 GB VRAM

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