GPU Comparison
NVIDIA GeForce RTX 3050 Mobile
RTX A1000
PERFORMANCE BENCHMARKS
Analysis: NVIDIA GeForce RTX 3050 Mobile vs NVIDIA RTX A1000
The benchmark data is unambiguous: the NVIDIA RTX A1000 decisively outperforms the NVIDIA GeForce RTX 3050 Mobile across every measured test, winning all three head-to-head comparisons. The most dramatic gap appears in 3DMark Steel Nomad DX12, where the A1000's 969 points dwarf the 3050 Mobile's 421, a 130.2% advantage. In compute-oriented Geekbench tests, the lead narrows considerably but remains consistent: 4.1% in OpenCL and 1.1% in Vulkan. These results position the A1000 as the stronger overall performer, though the 3050 Mobile remains competitive in general-purpose compute workloads.
Head-to-Head Benchmarks
The 3DMark Steel Nomad DX12 test delivers the clearest verdict. The RTX A1000 scores 969, while the RTX 3050 Mobile manages only 421. This 130.2% delta is massive and indicates a fundamental difference in sustained graphics throughput. The A1000's higher boost clock of 1462 MHz versus 1343 MHz, combined with its larger 2304 shading units against 2048, explains this gap. The A1000 also produces 46.78 GPixel/s pixel rate versus 42.98 GPixel/s, and 105.3 GTexel/s texture rate versus 85.95 GTexel/s, all contributing to the dominant DX12 result.
Geekbench OpenCL shows a tighter race. The A1000 scores 52078, the 3050 Mobile 50038, a 4.1% advantage. This smaller margin reflects the fact that both GPUs share the same GA107 chip, 8 nm Samsung process, 8,700 million transistors, and 200 mm² die size. The compute advantage comes from the A1000's higher FP32 throughput of 6.737 TFLOPS versus 5.501 TFLOPS, driven by more shading units and a higher boost clock. Still, the 3050 Mobile's 2048 cores keep it within striking distance in raw compute tasks.
Geekbench Vulkan narrows the gap further to 1.1%, with the A1000 at 49574 and the 3050 Mobile at 49051. This near-parity suggests that Vulkan's lower-level API overhead allows the 3050 Mobile to utilize its hardware more efficiently, mitigating the core count disadvantage. Both cards support DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4, so API compatibility is identical. The 3050 Mobile's 18 RT cores and 64 tensor cores trail the A1000's 18 RT cores and 72 tensor cores, but this does not manifest as a major Vulkan penalty.
The A1000 wins all three head-to-head benchmarks, with zero wins for the 3050 Mobile. The average benchmark score reinforces this: the A1000 averages 34207, the 3050 Mobile 33170. The A1000's percentile rank among all GPUs is 79, slightly above the 3050 Mobile's 78, confirming that the workstation card sits marginally higher in the overall performance distribution.
FAQ
Q: Which GPU wins in 3DMark Steel Nomad DX12?
A: The NVIDIA RTX A1000 wins decisively with a score of 969 versus 421 for the GeForce RTX 3050 Mobile, a 130.2% advantage.
Q: How close are the two in Geekbench OpenCL?
A: The A1000 scores 52078, which is 4.1% higher than the 3050 Mobile's 50038. This is a moderate lead, far smaller than the 3DMark gap.
Q: Do both GPUs use the same chip?
A: Yes, both are built on the GA107 chip using Samsung's 8 nm process, with 8,700 million transistors and a 200 mm² die size.
Q: What is the memory difference?
A: The A1000 has 8 GB of GDDR6, while the 3050 Mobile has 4 GB. Both use a 128-bit bus with 192.0 GB/s bandwidth.
Q: Which GPU has higher clock speeds?
A: The RTX A1000 has a base clock of 727 MHz and boost of 1462 MHz. The RTX 3050 Mobile has a higher base of 1065 MHz but a lower boost of 1343 MHz.
Q: How do the average benchmark scores compare?
A: The A1000 averages 34207, while the 3050 Mobile averages 33170. The A1000 also holds a 79th percentile rank versus 78th for the 3050 Mobile.
Architecture Differences
Both GPUs share the same fundamental architecture: Ampere, built on the GA107 chip at Samsung's 8 nm process. Transistor count is identical at 8,700 million, and die size matches at 200 mm², yielding the same transistor density of 43.5M per mm². The foundry, process node, and chip are all common, meaning architectural differences come down to how the hardware is configured.
The core configuration diverges significantly. The RTX A1000 packs 2304 shading units, 72 TMUs, and 32 ROPs. The RTX 3050 Mobile has 2048 shading units, 64 TMUs, and 32 ROPs. The A1000's advantage of 256 shading units and 8 TMUs directly translates to higher pixel and texture rates. Tensor core counts also differ: 72 on the A1000 versus 64 on the 3050 Mobile. RT core counts are closer, with 18 on the A1000 and 16 on the 3050 Mobile.
Clock behavior reflects different design priorities. The 3050 Mobile runs a higher base clock of 1065 MHz versus 727 MHz on the A1000, but the A1000's boost clock of 1462 MHz exceeds the 3050 Mobile's 1343 MHz. This suggests the A1000 is tuned for sustained boost under load, while the 3050 Mobile relies on a higher idle base. The A1000's FP32 throughput of 6.737 TFLOPS and FP16 throughput of 6.737 TFLOPS (1:1) both exceed the 3050 Mobile's 5.501 TFLOPS figures.
The A1000 is a workstation product in the Workstation Ampere (Ax000) generation, while the 3050 Mobile belongs to the GeForce 30-series. The A1000's production status is Active, released on 2024-04-15, whereas the 3050 Mobile is End-of-life, released on 2021-05-10. The A1000's predecessor is Quadro Turing, with successor Workstation Ada. The 3050 Mobile's predecessor is GeForce 20 Mobile, with no listed successor.
Specification Differences
The two cards differ across several specification fields, starting with memory capacity. The RTX A1000 offers 8 GB of GDDR6, double the 3050 Mobile's 4 GB. Memory type, bus width, and bandwidth are identical: GDDR6, 128-bit, and 192.0 GB/s. Memory clock is also the same at 1500 MHz with 12 Gbps effective.
Shading units differ: 2304 on the A1000 versus 2048 on the 3050 Mobile. TMUs differ: 72 versus 64. ROPs are equal at 32. RT cores differ slightly: 18 versus 16. Tensor cores differ: 72 versus 64. Pixel rate is higher on the A1000 at 46.78 GPixel/s versus 42.98 GPixel/s. Texture rate is 105.3 GTexel/s versus 85.95 GTexel/s. FP32 and FP16 performance are both 6.737 TFLOPS on the A1000, versus 5.501 TFLOPS on the 3050 Mobile.
Clocks differ: base 727 MHz versus 1065 MHz, boost 1462 MHz versus 1343 MHz. TDP differs: 50 W for the A1000 versus 45 W for the 3050 Mobile. The A1000 is single-slot with a 163 mm length and 69 mm height, while the 3050 Mobile is an IGP with no dimensions listed. Power connectors are none on both, but the A1000 has a suggested PSU of 250 W, while the 3050 Mobile has none listed.
Display outputs differ: the A1000 has 4x mini-DisplayPort 1.4a, while the 3050 Mobile is "Portable Device Dependent." Bus interface is identical: PCIe 4.0 x8. Both support DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. Neither has a launch MSRP listed.
The Verdict
The data points to a clear winner: the NVIDIA RTX A1000 outperforms the GeForce RTX 3050 Mobile in every benchmark category. The 130.2% lead in 3DMark Steel Nomad DX12 is the headline result, showing a dominant graphics performance gap. The A1000 also wins in OpenCL by 4.1% and Vulkan by 1.1%, making it the better choice for both gaming-style workloads and compute tasks. Its 8 GB memory capacity doubles the 3050 Mobile's 4 GB, a significant advantage for larger datasets and textures. The A1000's higher boost clock, more shading units, TMUs, tensor cores, and RT cores all contribute to its superior measured performance.
The RTX 3050 Mobile is not without merit. Its higher base clock of 1065 MHz suggests efficiency at lower loads, and its 45 W TDP is 5 W lower than the A1000's 50 W. The 3050 Mobile's Vulkan score of 49051 is within 1.1% of the A1000, indicating that it can nearly match the workstation card in certain API-optimized scenarios. Its 78th percentile rank versus the A1000's 79th shows they sit adjacent in the overall GPU distribution. However, the 3050 Mobile is End-of-life, while the A1000 is Active, suggesting longer-term availability for the workstation part.
For users prioritizing raw performance, the A1000 is the superior choice. For those seeking a lower-power mobile solution with near-comparable compute in some workloads, the 3050 Mobile remains viable. The A1000's nearest rival, the RTX A2000 12 GB, averages 34154, a mere 0.2% behind, confirming the A1000 sits at the top of its immediate performance class. The 3050 Mobile's closest competitor, the T550 Mobile, scores 33161, within 0% of its 33170 average.
Where Each One Wins
The RTX A1000 wins in every measured benchmark, but the magnitude of its victories varies by workload type. In 3DMark Steel Nomad DX12, the A1000's 969 score versus 421 represents a 130.2% win, making this its strongest category. This suggests the A1000 excels in modern DirectX 12 gaming and graphics-intensive applications. The A1000 also wins in Geekbench OpenCL (52078 vs 50038) and Vulkan (49574 vs 49051), though with narrower margins of 4.1% and 1.1% respectively.
The RTX 3050 Mobile, while losing all three head-to-head tests, shows relative strength in compute workloads. Its Geekbench Vulkan score of 49051 comes within 1.1% of the A1000, meaning in Vulkan-based applications the difference is nearly negligible. Similarly, its OpenCL score of 50038 is within 4.1%, so for OpenCL compute tasks, the 3050 Mobile is a competitive alternative. The 3050 Mobile's higher base clock of 1065 MHz could provide better low-load responsiveness, though no benchmark directly measures this.
Use-case distribution follows the data. For DX12 gaming, 3D rendering, or any workload leveraging the A1000's 8 GB frame buffer, the A1000 is the clear pick. For Vulkan-based compute, scientific workloads, or applications where the 3050 Mobile's lower 45 W TDP is advantageous, the 3050 Mobile can be considered. The A1000's 4x mini-DisplayPort 1.4a outputs make it suited for multi-display workstation setups, while the 3050 Mobile's portable-device-dependent outputs cater to laptop form factors. Both share equal memory bandwidth of 192.0 GB/s, so neither gains an edge in bandwidth-bound tasks. The A1000's Active production status and 2024 release date indicate current availability, whereas the 3050 Mobile's End-of-life status from a 2021 release suggests legacy deployment.