GPU Comparison
Intel Arc A530M
RTX 5880 Ada Generation
PERFORMANCE BENCHMARKS
Analysis: Intel Arc A530M vs NVIDIA RTX 5880 Ada Generation
The Intel Arc A530M and NVIDIA RTX 5880 Ada Generation sit at opposite ends of the mobile and workstation GPU spectrum, yet benchmark aggregation places them within 1.4% of each other in average score. That odd proximity is purely an artifact of sparse data, however; the single shared benchmark result reveals a chasm in raw compute capability. The RTX 5880 Ada Generation dominates the only head-to-head test, while the Arc A530M is a compact, low-power part designed for thin-and-light systems. The data suggests these are not direct competitors but rather solutions for fundamentally different workloads and physical constraints.
Where Each One Wins
The NVIDIA RTX 5880 Ada Generation is the unequivocal winner in raw performance across every measurable category where both have data. In the sole direct comparison, Geekbench OpenCL, the RTX 5880 scores 326,898 versus the Arc A530M’s 49,735, a delta of -84.8% favoring NVIDIA. This is a workstation-class part with 48 GB of memory, 864.0 GB/s of bandwidth, and 69.27 TFLOPS of FP32 throughput. Its 85th percentile ranking among all GPUs matches the Arc A530M, but that parity is misleading; the RTX 5880 achieves this percentile with far more headroom in specialized tests like Passmark G3D (25,096) and Passmark GPU Compute (14,208).
The Intel Arc A530M wins in efficiency and form factor. Its 65 W TDP is a fraction of the RTX 5880’s 285 W, and its IGP slot width means it can be integrated directly into a portable device without dedicated power connectors. The Arc A530M’s Geekbench Vulkan score of 43,492 is its strongest result, suggesting it can handle modern graphics APIs reasonably well for its class. Where the RTX 5880 requires a dual-slot chassis, a 16-pin connector, and a 600 W suggested PSU, the Arc A530M draws power from the host system and fits anywhere. The data implies the Intel part wins in scenarios where space, power, and thermals are the primary constraints, not peak frame rates.
Architecture Differences
The two GPUs are built on different architectures, process nodes, and design philosophies. Intel’s Arc A530M uses the DG2-256 chip on the Xe-HPG architecture, fabricated on TSMC’s 6 nm process. It packs 11,500 million transistors into a 269 mm² die, yielding a transistor density of 42.8M per mm². NVIDIA’s RTX 5880 Ada Generation uses the AD102 chip on Ada Lovelace, built on TSMC’s 5 nm node. That chip contains 76,300 million transistors across a massive 609 mm² die, with a density of 125.3M per mm², nearly three times the density of Intel’s part.
The core configurations diverge sharply. The Arc A530M has 1,536 shading units, 96 TMUs, 48 ROPs, and 12 ray tracing cores, with no dedicated tensor cores listed. The RTX 5880 offers 14,080 shading units, 440 TMUs, 176 ROPs, 110 ray tracing cores, and 440 tensor cores. That 9.2x difference in shading units and 9.2x difference in ray tracing cores explains the compute gap. Memory architectures also differ: the Arc uses 8 GB of GDDR6 on a 128-bit bus (224.0 GB/s), while the RTX 5880 uses 48 GB of GDDR6 on a 384-bit bus (864.0 GB/s). The RTX 5880’s FP16 throughput matches its FP32 at 69.27 TFLOPS (1:1 ratio), whereas the Arc A530M halves its FP16 to 7.987 TFLOPS (2:1 ratio). Both support DirectX 12 Ultimate, OpenGL 4.6, and Vulkan 1.4, but the NVIDIA part’s tensor cores give it a feature set for AI workloads that Intel’s part lacks.
Head-to-Head Benchmarks
The only direct benchmark comparison is Geekbench OpenCL, and it is not close. The RTX 5880 Ada Generation scores 326,898, while the Intel Arc A530M manages 49,735. That represents an 84.8% deficit for Intel, meaning the RTX 5880 delivers roughly 6.6 times the OpenCL performance. This result is consistent with the architectural disparity: the RTX 5880 has over 9 times the shading units and 3.9 times the memory bandwidth.
Beyond the head-to-head, the RTX 5880’s Passmark suite offers context for its strengths. Its Passmark G3D score of 25,096 and GPU Compute score of 14,208 indicate strong sustained rendering and compute workloads. The Arc A530M has no such Passmark data, so its average benchmark score of 46,614 is derived solely from its two Geekbench results, OpenCL and Vulkan. The RTX 5880’s average of 45,972 is pulled down by its unusually low Passmark DirectX scores (70 for DX12, 167 for DX10), which may reflect driver-specific or workload-specific quirks rather than general weakness. The deltaPct values in their nearest rivals lists tell a similar story: both GPUs sit within 1.4% of a cluster of mid-range parts (RTX A2000, RX 5600M, RX 6550M), but the RTX 5880’s raw specs suggest it should be far ahead, the benchmark aggregation may not be capturing its true compute ceiling.
The Verdict
From the data alone, the choice is stark. Pick the NVIDIA RTX 5880 Ada Generation if you need maximum compute throughput, massive memory capacity, or AI acceleration via tensor cores. Its 48 GB frame buffer and 864.0 GB/s bandwidth make it suitable for large datasets, high-resolution rendering, or multi-GPU workstation configurations. The 285 W TDP and dual-slot design are acceptable trade-offs for a desktop or professional workstation where power and space are not limiting factors. Its 85th percentile ranking understates its headroom; in OpenCL, it outperforms the Arc A530M by a factor of 6.6.
Pick the Intel Arc A530M if your priority is a low-power, integrated solution for a portable device. Its 65 W TDP and IGP slot width mean no external power connectors and minimal cooling requirements. The 8 GB GDDR6 on a 128-bit bus is modest, but sufficient for mainstream gaming or light creative work at lower resolutions. The Vulkan score of 43,492 suggests it can handle modern game engines, and its 85th percentile ranking is respectable for a mobile part. However, the data shows no scenario where the Arc A530M wins on performance, it wins only on power efficiency, size, and integration simplicity. If you need the RTX 5880’s capabilities, the Arc A530M will not suffice; if you need the Arc’s portability, the RTX 5880 is physically impractical.
FAQ
Q: Which GPU has the higher average benchmark score?
A: The Intel Arc A530M has a slightly higher average benchmark score of 46,614, compared to the NVIDIA RTX 5880 Ada Generation’s 45,972. The difference is less than 1.4%, but the two parts have very different test profiles.
Q: How much faster is the RTX 5880 in the only shared benchmark?
A: In Geekbench OpenCL, the RTX 5880 scores 326,898 versus the Arc A530M’s 49,735, a delta of -84.8% relative to the RTX 5880. That makes the RTX 5880 approximately 6.6 times faster in this specific test.
Q: What memory capacities do these GPUs offer?
A: The Intel Arc A530M has 8 GB of GDDR6 on a 128-bit bus with 224.0 GB/s bandwidth. The NVIDIA RTX 5880 Ada Generation has 48 GB of GDDR6 on a 384-bit bus with 864.0 GB/s bandwidth.
Q: Do either of these GPUs support ray tracing?
A: Yes, both support ray tracing. The Arc A530M has 12 ray tracing cores, while the RTX 5880 has 110. The RTX 5880 also includes 440 tensor cores, which the Arc A530M does not have.
Q: What are the power requirements?
A: The Arc A530M has a 65 W TDP and uses an IGP slot width with no external power connectors. The RTX 5880 has a 285 W TDP, a dual-slot design, one 16-pin power connector, and a suggested PSU of 600 W.
Q: Which API versions are supported by both?
A: Both GPUs support DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. No differences exist in the listed API support.
Specification Differences
| Specification | Intel Arc A530M | NVIDIA RTX 5880 Ada Generation |
|----------------|----------------|--------------------------------|
| Architecture | Xe-HPG | Ada Lovelace |
| Process Node | 6 nm | 5 nm |
| Transistors | 11,500 million | 76,300 million |
| Die Size | 269 mm² | 609 mm² |
| Transistor Density | 42.8M / mm² | 125.3M / mm² |
| Base Clock | 900 MHz | 975 MHz |
| Boost Clock | 1300 MHz | 2460 MHz |
| Memory Clock | 1750 MHz (14 Gbps effective) | 2250 MHz (18 Gbps effective) |
| Memory Size | 8 GB | 48 GB |
| Memory Bus Width | 128 bit | 384 bit |
| Memory Bandwidth | 224.0 GB/s | 864.0 GB/s |
| Shading Units | 1536 | 14080 |
| TMUs | 96 | 440 |
| ROPs | 48 | 176 |
| Ray Tracing Cores | 12 | 110 |
| Tensor Cores | N/A | 440 |
| Pixel Rate | 62.40 GPixel/s | 433.0 GPixel/s |
| Texture Rate | 124.8 GTexel/s | 1,082.4 GTexel/s |
| FP32 Performance | 3.994 TFLOPS | 69.27 TFLOPS |
| FP16 Performance | 7.987 TFLOPS (2:1) | 69.27 TFLOPS (1:1) |
| TDP | 65 W | 285 W |
| Slot Width | IGP | Dual-slot |
| Power Connectors | N/A | 1x 16-pin |
| Suggested PSU | N/A | 600 W |
| Bus Interface | PCIe 4.0 x8 | PCIe 4.0 x16 |
| Display Outputs | Portable Device Dependent | 4x DisplayPort 1.4a |
| Dimensions | N/A | 267 mm x 112 mm |