NVIDIA Quadro RTX 5000 vs NVIDIA RTX A5000 Mobile Comparison

NVIDIA
GEFORCE

NVIDIA Quadro RTX 5000

CORE STATE TU104
VRAM 16 GB
CLOCK SPEED 1815 MHz
TDP 230 W
BUS WIDTH 256 bit
ARCHITECTURE Turing
nm
PROCESS 12 nm
LAUNCH DATE 2018
VS
NVIDIA
GEFORCE

RTX A5000 Mobile

CORE STATE GA104
VRAM 16 GB
CLOCK SPEED 1575 MHz
TDP 150 W
BUS WIDTH 256 bit
ARCHITECTURE Ampere
nm
PROCESS 8 nm
LAUNCH DATE 2021

PERFORMANCE BENCHMARKS

geekbench_opencl
78,999
110,877
geekbench_vulkan
92,309
88,144
passmark_directx_10
113
115
passmark_directx_11
140
133
passmark_directx_12
59
72
passmark_directx_9
195
169
passmark_g2d
709
629
passmark_g3d
15,616
15,779
passmark_gpu_compute
6,525
6,945

Analysis: NVIDIA Quadro RTX 5000 vs NVIDIA RTX A5000 Mobile

# Where Each One Wins

The RTX A5000 Mobile takes five of the nine head-to-head benchmark wins, while the Quadro RTX 5000 takes four. That split hides a clear pattern: the A5000 Mobile dominates in compute-oriented and modern API workloads, while the Quadro RTX 5000 holds ground in legacy DirectX paths and 2D rasterization.

For compute workloads, the A5000 Mobile is the clear choice. Its Geekbench OpenCL score of 110877 versus 78999 for the Quadro RTX 5000 represents a 40.4% advantage, the largest margin in any test. The PassMark GPU Compute result also favors the A5000 Mobile, 6945 to 6525, a 6.4% lead. If your work involves GPU-accelerated rendering, simulation, or machine learning inference, the data points firmly to the Ampere part.

For DirectX 12 workloads, the A5000 Mobile wins decisively. Its PassMark DirectX 12 score of 72 beats the Quadro RTX 5000's 59 by 22%. This is the second-largest delta in either direction and suggests the newer architecture handles modern graphics APIs more efficiently.

The Quadro RTX 5000, however, retains advantages in several legacy and 2D scenarios. It wins PassMark DirectX 9 by 13.3% (195 versus 169), DirectX 11 by 5% (140 versus 133), and the G2D test by 11.3% (709 versus 629). The DirectX 10 test is nearly a tie, with the A5000 Mobile edging ahead by just 1.8% (115 versus 113). The overall PassMark G3D score is also close, with the A5000 Mobile leading by only 1% (15779 versus 15616).

The Vulkan result is interesting: the Quadro RTX 5000 wins 92309 to 88144, a 4.5% margin. Despite being an older architecture, it handles this cross-platform API slightly better in the recorded data.

In practical terms, the A5000 Mobile is the better all-rounder for modern workloads, while the Quadro RTX 5000 retains relevance for older software stacks and 2D-heavy tasks.

# FAQ

Q: Which GPU has the higher average benchmark score?

A: The RTX A5000 Mobile has an average benchmark score of 24763, compared to 21629 for the Quadro RTX 5000. This places the A5000 Mobile at the 70th percentile among all GPUs, while the Quadro RTX 5000 sits at the 67th percentile.

Q: How do the two compare in compute performance?

A: The RTX A5000 Mobile is significantly stronger. In Geekbench OpenCL, it scores 110877 versus 78999, a 40.4% advantage. In PassMark GPU Compute, it leads 6945 to 6525, a 6.4% margin.

Q: Which GPU wins in DirectX 12 performance?

A: The RTX A5000 Mobile is the winner, scoring 72 in PassMark DirectX 12 versus 59 for the Quadro RTX 5000. That is a 22% lead, the second-largest difference between the two cards.

Q: Does the Quadro RTX 5000 win any tests?

A: Yes, it wins four tests: Geekbench Vulkan (92309 versus 88144, 4.5% ahead), PassMark DirectX 11 (140 versus 133, 5% ahead), PassMark DirectX 9 (195 versus 169, 13.3% ahead), and PassMark G2D (709 versus 629, 11.3% ahead).

Q: How close are they in overall 3D performance?

A: Very close. The PassMark G3D scores are 15779 for the RTX A5000 Mobile and 15616 for the Quadro RTX 5000, a difference of only 1%. The DirectX 10 test is similarly tight, with the A5000 Mobile ahead by just 1.8%.

Q: Which GPU has the higher FP32 throughput?

A: The RTX A5000 Mobile has 19.35 TFLOPS FP32, while the Quadro RTX 5000 has 11.15 TFLOPS. However, the Quadro RTX 5000 has higher FP16 throughput at 22.30 TFLOPS (2:1 ratio) compared to the A5000 Mobile's 19.35 TFLOPS (1:1 ratio).

# Head-to-Head Benchmarks

The largest single victory belongs to the RTX A5000 Mobile in Geekbench OpenCL. Its score of 110877 dwarfs the Quadro RTX 5000's 78999, a 40.4% margin. This is a massive gap that reflects the fundamental architectural differences: the A5000 Mobile has 6144 shading units versus 3072, and its FP32 throughput of 19.35 TFLOPS nearly doubles the Quadro RTX 5000's 11.15 TFLOPS. For any OpenCL compute workload, this is not a close contest.

The second-largest delta is in DirectX 12, where the A5000 Mobile scores 72 against 59 for the Quadro RTX 5000, a 22% advantage. This aligns with the newer Ampere architecture's improved handling of modern graphics APIs. The DirectX 10 test also goes to the A5000 Mobile, albeit narrowly, at 115 versus 113 (1.8%). The PassMark G3D overall score follows the same pattern: 15779 versus 15616, a 1% edge for the A5000 Mobile.

The Quadro RTX 5000's biggest win is in DirectX 9, where it scores 195 versus 169, a 13.3% margin. This is notable because it shows the older Turing architecture retains strong performance in legacy API paths. The G2D test also favors the Quadro RTX 5000, 709 versus 629, an 11.3% lead. In Vulkan, the Quadro RTX 5000 wins 92309 to 88144, a 4.5% margin. The DirectX 11 result is closer: 140 versus 133, a 5% win for the Quadro RTX 5000.

In GPU Compute, the A5000 Mobile leads 6945 to 6525, a 6.4% edge. This is a smaller margin than the OpenCL gap, suggesting the PassMark compute test does not fully exploit the A5000 Mobile's raw FP32 advantage. Still, the direction is consistent: the A5000 Mobile is the compute king.

Overall, the A5000 Mobile's wins tend to be in the tests that matter most for modern professional workloads, while the Quadro RTX 5000's wins cluster in older or lighter workloads. The 5-4 win count undersells the A5000 Mobile's practical advantage in compute-heavy tasks.

# Specification Differences

The two GPUs differ across nearly every major specification category, though they share some key memory characteristics. Both have 16 GB of GDDR6 memory on a 256-bit bus with 448.0 GB/s bandwidth and 1750 MHz memory clock (14 Gbps effective). This is where the similarities end.

The RTX A5000 Mobile uses the GA104 chip built on an 8 nm Samsung process, while the Quadro RTX 5000 uses the TU104 chip on TSMC's 12 nm node. The A5000 Mobile has 17,400 million transistors on a 392 mm² die, resulting in a transistor density of 44.4M per mm². The Quadro RTX 5000 has 13,600 million transistors on a larger 545 mm² die, with a lower density of 25.0M per mm².

Clock speeds favor the Quadro RTX 5000: its base clock is 1620 MHz and boost is 1815 MHz, versus 900 MHz base and 1575 MHz boost for the A5000 Mobile. Despite the lower clocks, the A5000 Mobile achieves higher throughput due to its larger execution resources.

The A5000 Mobile has 6144 shading units, 192 TMUs, and 96 ROPs. The Quadro RTX 5000 has 3072 shading units, 192 TMUs, and 64 ROPs. Both have 48 RT cores, but the A5000 Mobile has 192 tensor cores versus 384 for the Quadro RTX 5000.

Pixel rate favors the A5000 Mobile at 151.2 GPixel/s versus 116.2 GPixel/s. Texture rate is slightly higher on the Quadro RTX 5000 at 348.5 GTexel/s versus 302.4 GTexel/s.

Power and physical specs differ substantially. The A5000 Mobile has a 150 W TDP, while the Quadro RTX 5000 draws 230 W. The Quadro RTX 5000 is a dual-slot card with 1x 6-pin and 1x 8-pin power connectors and a suggested 550 W PSU. The A5000 Mobile uses no power connectors. The Quadro RTX 5000 measures 267 mm in length and 111 mm in height. The A5000 Mobile has portable-device-dependent display outputs, while the Quadro RTX 5000 has 4x DisplayPort 1.4a and 1x USB Type-C.

Bus interface also differs: the A5000 Mobile uses PCIe 4.0 x16, while the Quadro RTX 5000 uses PCIe 3.0 x16. The Quadro RTX 5000 has a launch MSRP of 2,299 USD. The A5000 Mobile has no recorded launch MSRP.

# Architecture Differences

The RTX A5000 Mobile is built on NVIDIA's Ampere architecture, specifically the GA104 chip, fabricated on Samsung's 8 nm process. The Quadro RTX 5000 uses the older Turing architecture with the TU104 chip on TSMC's 12 nm node. This generational gap explains most of the performance differences.

The A5000 Mobile's FP32 throughput of 19.35 TFLOPS is nearly double the Quadro RTX 5000's 11.15 TFLOPS. This comes from having twice the shading units (6144 versus 3072) and a 1:1 FP16 to FP32 ratio, meaning both datatypes run at the same rate. The Quadro RTX 5000 has a 2:1 ratio, delivering 22.30 TFLOPS FP16 but only 11.15 TFLOPS FP32. For workloads that use FP32, the A5000 Mobile has a clear architectural advantage.

Tensor core counts differ: the A5000 Mobile has 192, while the Quadro RTX 5000 has 384. However, the Ampere tensor cores are more capable per core, and the A5000 Mobile's higher FP32 throughput suggests better overall AI performance in the recorded benchmarks.

Both GPUs have 48 RT cores, but the Ampere RT cores in the A5000 Mobile are more efficient than the Turing generation cores in the Quadro RTX 5000. The A5000 Mobile also has more ROPs (96 versus 64), which contributes to its higher pixel rate of 151.2 GPixel/s versus 116.2 GPixel/s.

The process node difference is significant: 8 nm Samsung versus 12 nm TSMC. The A5000 Mobile packs 17,400 million transistors into 392 mm², while the Quadro RTX 5000 needs 545 mm² for 13,600 million transistors. This density advantage (44.4M per mm² versus 25.0M per mm²) allows the A5000 Mobile to deliver more compute in a lower 150 W TDP, compared to the Quadro RTX 5000's 230 W.

Both support DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. The A5000 Mobile uses PCIe 4.0 x16, while the Quadro RTX 5000 uses PCIe 3.0 x16, which matters for data transfer in bandwidth-sensitive workloads. The A5000 Mobile is from the Ampere-MW generation, while the Quadro RTX 5000 is from the Quadro Turing generation.

# The Verdict

The data presents a straightforward choice for most professional workloads. The RTX A5000 Mobile is the stronger GPU overall, with an average benchmark score of 24763 versus 21629 for the Quadro RTX 5000. It wins the compute tests that matter most for modern professional applications, particularly OpenCL with a 40.4% advantage, and it leads in DirectX 12 by 22%.

For anyone running GPU-accelerated compute, rendering, or modern graphics APIs, the A5000 Mobile is the clear pick. Its 19.35 TFLOPS FP32 throughput, 16 GB of GDDR6 memory with 448.0 GB/s bandwidth, and PCIe 4.0 interface make it a more future-proof choice. The 150 W TDP is also easier to manage than the Quadro RTX 5000's 230 W draw.

The Quadro RTX 5000 retains value in specific scenarios. Its wins in DirectX 9 (13.3% ahead), DirectX 11 (5% ahead), and G2D (11.3% ahead) indicate that legacy software stacks may run better on this card. The Vulkan advantage of 4.5% is also worth noting. If your workflow is dominated by older OpenGL or DirectX 11 applications, the Quadro RTX 5000 may be the safer choice.

The overall 3D performance is nearly identical, with the A5000 Mobile leading PassMark G3D by just 1%. The DirectX 10 test is also within noise at 1.8%. This means the two GPUs are interchangeable for basic 3D tasks, and the decision should hinge on your specific workload mix.

For compute-heavy modern workloads, the RTX A5000 Mobile is the superior choice. For legacy API compatibility and 2D-heavy tasks, the Quadro RTX 5000 holds its own. The Quadro RTX 5000 also has the advantage of being a desktop card with a launch MSRP of 2,299 USD and standard display outputs, while the A5000 Mobile is portable-device-dependent. Choose based on your software requirements and form factor needs.

DETAILED SPECIFICATIONS

SPECIFICATION
Quadro RTX 5000
RTX A5000 Mobile
Core Specs
Shading Units
3,072
6,144 +100.0%
Shaders
3,072
6,144 +100.0%
TMUs
192
192 0.0%
ROPs
64
96 +50.0%
SM Count
48
48 0.0%
Clocks
Base Clock
1620 MHz
900 MHz
Boost Clock
1815 MHz
1575 MHz
Memory Clock
1750 MHz 14 Gbps effective
1750 MHz 14 Gbps effective
Memory
Memory Size
16 GB
16 GB
VRAM (MB)
16,384
16,384 0.0%
Memory Type
GDDR6
GDDR6
Memory Bus
256 bit
256 bit
Bandwidth
448.0 GB/s
448.0 GB/s
Cache
L1 Cache
64 KB (per SM)
128 KB (per SM)
L2 Cache
4 MB
4 MB
Performance
Pixel Rate
116.2 GPixel/s
151.2 GPixel/s
Texture Rate
348.5 GTexel/s
302.4 GTexel/s
FP32 (TFLOPS)
11.15 TFLOPS
19.35 TFLOPS
FP64 (TFLOPS)
348.5 GFLOPS (1:32)
302.4 GFLOPS (1:64)
FP16 (TFLOPS)
22.30 TFLOPS (2:1)
19.35 TFLOPS (1:1)
AI/RT
RT Cores
48
48 0.0%
Tensor Cores
384
192 -50.0%
Power
TDP
230 W
150 W
TDP (W)
230
150 -34.8%
Suggested PSU
550 W
Power Connectors
1x 6-pin + 1x 8-pin
None
Architecture
Architecture
Turing
Ampere
GPU Name
TU104
GA104
Generation
Quadro Turing (Tx000)
Ampere-MW (Ax000)
Process Size
12 nm
8 nm
Transistors
13,600 million
17,400 million
Die Size
545 mm²
392 mm²
Foundry
TSMC
Samsung
Density
25.0M / mm²
44.4M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
CUDA
7.5
8.6
Shader Model
6.8
6.8
Physical
Slot Width
Dual-slot
Length
267 mm 10.5 inches
Height
111 mm 4.4 inches
Outputs
4x DisplayPort 1.4a1x USB Type-C
Portable Device Dependent
Bus Interface
PCIe 3.0 x16
PCIe 4.0 x16
Other
Launch Price
2,299 USD
Production
End-of-life
End-of-life
Predecessor
Quadro Volta
Quadro Turing-M
Successor
Workstation Ampere
Ada-MW
View Quadro RTX 5000 Details View RTX A5000 Mobile Details