NVIDIA Quadro M2000 vs NVIDIA RTX A2000 Mobile Comparison

NVIDIA
GEFORCE

NVIDIA Quadro M2000

CORE STATE GM206
VRAM 4 GB
CLOCK SPEED 1163 MHz
TDP 75 W
BUS WIDTH 128 bit
ARCHITECTURE Maxwell 2.0
nm
PROCESS 28 nm
LAUNCH DATE 2016
VS
NVIDIA
GEFORCE

RTX A2000 Mobile

CORE STATE GA107
VRAM 4 GB
CLOCK SPEED 1687 MHz
TDP 95 W
BUS WIDTH 128 bit
ARCHITECTURE Ampere
nm
PROCESS 8 nm
LAUNCH DATE 2021

PERFORMANCE BENCHMARKS

geekbench_opencl
14,588
56,518
geekbench_vulkan
14,475
53,146
passmark_directx_10
N/A
57
passmark_directx_11
N/A
68
passmark_directx_12
N/A
47
passmark_directx_9
N/A
115
passmark_g2d
N/A
491
passmark_g3d
N/A
9,611
passmark_gpu_compute
N/A
4,334

Analysis: NVIDIA Quadro M2000 vs NVIDIA RTX A2000 Mobile

FAQ

Q: Which GPU wins the direct head-to-head benchmark comparison?

A: The NVIDIA RTX A2000 Mobile wins both available benchmark comparisons. It leads by 74.2% in Geekbench OpenCL and by 72.8% in Geekbench Vulkan, giving it a clean 2-0 record over the Quadro M2000.

Q: How do the two cards rank against all other GPUs?

A: The Quadro M2000 sits at the 56th percentile, while the RTX A2000 Mobile sits at the 55th percentile. Despite the M2000 having a slightly higher percentile, the RTX A2000 Mobile has a much higher raw Geekbench OpenCL score of 56,518 versus 14,588.

Q: What are the closest rivals for each card based on average benchmark scores?

A: The Quadro M2000's nearest rivals are the GeForce GTX 965M (0.9% ahead), Radeon RX Vega 11 (1% ahead), GeForce GTX TITAN (1.1% ahead), and Radeon RX 5500 XT (1.1% behind). The RTX A2000 Mobile's nearest rivals include the Radeon 660M (0.1% ahead), Radeon RX 570X (0.4% behind), Radeon RX 7900 XT (0.6% behind), and Tesla K10 (1.5% behind).

Q: Do both cards have the same memory capacity?

A: Yes, both the Quadro M2000 and the RTX A2000 Mobile feature 4 GB of memory. However, the M2000 uses GDDR5 with a 128-bit bus, while the A2000 Mobile uses GDDR6 with the same 128-bit bus width.

Q: What is the production status of these two GPUs?

A: Both are marked as end-of-life products. The Quadro M2000 was released in April 2016, while the RTX A2000 Mobile was released five years later in April 2021.

Q: How do their API supports compare?

A: Both support OpenGL 4.6 and Vulkan 1.4. The key difference is DirectX support: the Quadro M2000 supports DirectX 12 (12_1), while the RTX A2000 Mobile supports DirectX 12 Ultimate (12_2).

Architecture Differences

The architectural gap between these two NVIDIA professional GPUs is substantial, reflecting a generational leap. The Quadro M2000 is built on Maxwell 2.0 architecture, utilizing the GM206 chip manufactured on a 28 nm process at TSMC. In contrast, the RTX A2000 Mobile uses the Ampere architecture with the GA107 chip, fabricated by Samsung on an 8 nm process. This process shrink from 28 nm to 8 nm is critical, enabling far greater transistor density.

Transistor counts tell the story clearly. The GM206 packs 2,940 million transistors on a 228 mm² die, yielding a density of 12.9 million transistors per mm². The GA107, meanwhile, contains 8,700 million transistors on a slightly smaller 200 mm² die, achieving a density of 43.5 million transistors per mm² — more than triple the density of the older chip. This density advantage directly enables the RTX A2000 Mobile's much higher core counts.

The compute core configurations differ drastically. The Quadro M2000 has 768 shading units, 48 texture mapping units, and 32 ROPs. The RTX A2000 Mobile features 2,560 shading units, 80 TMUs, and 48 ROPs. Beyond these traditional units, the Ampere card adds dedicated ray tracing cores (20) and tensor cores (80), capabilities entirely absent from the Maxwell-based M2000. These specialized cores are the defining architectural feature of the newer GPU.

Clock speeds also moved forward. The M2000 runs at a base clock of 796 MHz with a boost of 1,163 MHz. The A2000 Mobile boosts from 1,215 MHz to 1,687 MHz. Combined with the higher core count, the result is a massive compute throughput advantage: the RTX A2000 Mobile delivers 8.637 TFLOPS of FP32 performance, compared to 1.786 TFLOPS for the M2000. The Ampere card also offers FP16 at a 1:1 ratio (8.637 TFLOPS), a capability the M2000 does not list.

Memory architecture also differs. The M2000 uses GDDR5 at 1,653 MHz (6.6 Gbps effective), while the A2000 Mobile uses faster GDDR6 at 1,500 MHz (12 Gbps effective). The newer card's memory bandwidth of 192.0 GB/s eclipses the M2000's 105.8 GB/s, despite both using a 128-bit bus. Pixel and texture fill rates follow the same trend: the A2000 Mobile achieves 80.98 GPixel/s and 135.0 GTexel/s versus 37.22 GPixel/s and 55.82 GTexel/s for the M2000.

Head-to-Head Benchmarks

The benchmark data available for direct comparison is limited to two tests, but both tell an unmistakable story of generational dominance. In Geekbench OpenCL, the RTX A2000 Mobile scores 56,518 against the Quadro M2000's 14,588. That is a delta of 74.2% in favor of the newer card — the M2000 is barely a quarter as fast in this compute-oriented workload.

Geekbench Vulkan shows a similar pattern. The A2000 Mobile posts 53,146 points, while the M2000 manages 14,475. The delta here is 72.8%, again heavily favoring the Ampere-based card. These are not marginal improvements; they represent a multi-generational leap in raw processing capability.

To contextualize the M2000's position, its average benchmark score across all tests is 14,532. Its nearest rival, the GeForce GTX 965M, scores 14,404 (0.9% behind), and the Radeon RX 5500 XT is just 1.1% ahead at 14,692. The M2000 is firmly in a mid-range performance bracket from its era, competing with mainstream mobile and older desktop parts.

The RTX A2000 Mobile's average score of 13,821 appears lower than its Geekbench results might suggest, but this is because its benchmark suite includes several Passmark tests with different scales. Its nearest rival, the AMD Radeon 660M, scores 13,812 (0.1% behind), while the Radeon RX 7900 XT is actually 0.6% behind at 13,745 in this specific aggregation. The A2000 Mobile's Passmark G3D score of 9,611 and GPU compute score of 4,334 provide additional evidence of its compute-oriented strengths.

The wins ledger is decisive: the RTX A2000 Mobile wins both head-to-head tests, while the Quadro M2000 wins none. No benchmark in the dataset favors the older card.

Specification Differences

Several specifications differ between the two GPUs, and the gap is consistent across nearly every measurable category.

  • Process Node: 28 nm (TSMC) vs 8 nm (Samsung)
  • Transistors: 2,940 million vs 8,700 million
  • Die Size: 228 mm² vs 200 mm²
  • Transistor Density: 12.9M / mm² vs 43.5M / mm²
  • Base Clock: 796 MHz vs 1,215 MHz
  • Boost Clock: 1,163 MHz vs 1,687 MHz
  • Memory Clock: 1,653 MHz (6.6 Gbps effective) vs 1,500 MHz (12 Gbps effective)
  • Memory Type: GDDR5 vs GDDR6
  • Memory Bandwidth: 105.8 GB/s vs 192.0 GB/s
  • Shading Units: 768 vs 2,560
  • TMUs: 48 vs 80
  • ROPs: 32 vs 48
  • Ray Tracing Cores: None vs 20
  • Tensor Cores: None vs 80
  • Pixel Rate: 37.22 GPixel/s vs 80.98 GPixel/s
  • Texture Rate: 55.82 GTexel/s vs 135.0 GTexel/s
  • FP32: 1.786 TFLOPS vs 8.637 TFLOPS
  • FP16: Not listed vs 8.637 TFLOPS (1:1)
  • TDP: 75 W vs 95 W
  • Slot Width: Single-slot vs IGP
  • Suggested PSU: 250 W vs Not listed
  • Bus Interface: PCIe 3.0 x16 vs PCIe 4.0 x16
  • Display Outputs: 4x DisplayPort 1.2 vs Portable Device Dependent
  • DirectX Support: 12 (12_1) vs 12 Ultimate (12_2)
  • Release Date: April 2016 vs April 2021

Fields that are identical include memory size (4 GB), bus width (128 bit), OpenGL support (4.6), Vulkan support (1.4), and power connector requirement (none for both). The M2000 has defined physical dimensions (201 mm length, 111 mm height), while the A2000 Mobile, being an integrated mobile part, has no listed dimensions.

Where Each One Wins

The RTX A2000 Mobile wins in virtually every performance category measured. Its 4.8x advantage in FP32 compute (8.637 TFLOPS vs 1.786 TFLOPS) makes it the clear choice for compute-heavy workloads like GPU rendering, scientific simulation, or any task relying on raw shading throughput. The presence of ray tracing and tensor cores opens up workloads the M2000 simply cannot handle, including hardware-accelerated ray tracing and AI inference tasks. The A2000 Mobile's higher memory bandwidth (192.0 GB/s vs 105.8 GB/s) also benefits memory-bound applications.

The Quadro M2000's advantages are limited to practical deployment factors rather than raw performance. Its single-slot form factor and 75 W TDP make it easier to integrate into space-constrained desktop workstations. It also offers four dedicated DisplayPort 1.2 outputs, while the A2000 Mobile's display outputs are dependent on the portable device it is integrated into. For users with existing PCIe 3.0 systems, the M2000's bus interface is sufficient, though the A2000 Mobile's PCIe 4.0 support offers headroom on newer platforms.

In terms of benchmark percentiles, the M2000 actually ranks slightly higher (56th vs 55th percentile), suggesting its performance is closer to the median of its contemporary GPU landscape. However, this is a relative measure — the absolute scores show the A2000 Mobile is dramatically faster. The M2000's nearest rivals are all within 1.1% in average score, indicating it sits in a tightly contested mid-range segment. The A2000 Mobile also has close rivals (all within 1.5%), but at a much higher absolute performance level.

The Verdict

The data is unambiguous: the NVIDIA RTX A2000 Mobile is the superior GPU by a wide margin in every performance benchmark recorded. Its 74.2% lead in Geekbench OpenCL and 72.8% lead in Geekbench Vulkan are decisive, and its architectural advantages — ray tracing cores, tensor cores, higher core counts, faster memory, and more than double the pixel and texture fill rates — make it the only reasonable choice for compute-intensive professional work.

Users who need a desktop card with dedicated display outputs, a single-slot profile, and lower power draw (75 W vs 95 W) might still consider the Quadro M2000 for legacy systems or specific form-factor requirements. Its four DisplayPort 1.2 outputs provide multi-monitor flexibility that a mobile IGP cannot match. But for anyone comparing performance alone, the RTX A2000 Mobile is the clear winner.

The M2000's era is over. It belongs to the Maxwell generation, which has been succeeded not once but twice (by Pascal and then Ampere). Its 1.786 TFLOPS of FP32 compute and 105.8 GB/s bandwidth place it in a different performance class than the A2000 Mobile's 8.637 TFLOPS and 192.0 GB/s. The RTX A2000 Mobile also brings modern API support with DirectX 12 Ultimate, enabling features like hardware ray tracing that the M2000 cannot access.

For professionals choosing between these two, the verdict comes down to workload: if the task involves modern rendering techniques, AI, or compute-heavy simulation, the RTX A2000 Mobile wins without qualification. If the requirement is a low-profile, low-power desktop card with fixed display outputs for basic professional visualization, the Quadro M2000 remains functional — but the benchmark data shows it is operating at a fraction of the newer card's capability. The RTX A2000 Mobile is the performance pick, and the numbers back that conclusion thoroughly.

DETAILED SPECIFICATIONS

SPECIFICATION
Quadro M2000
RTX A2000 Mobile
Core Specs
Shading Units
768
2,560 +233.3%
Shaders
768
2,560 +233.3%
TMUs
48
80 +66.7%
ROPs
32
48 +50.0%
SM Count
20
Clocks
Base Clock
796 MHz
1215 MHz
Boost Clock
1163 MHz
1687 MHz
Memory Clock
1653 MHz 6.6 Gbps effective
1500 MHz 12 Gbps effective
Memory
Memory Size
4 GB
4 GB
VRAM (MB)
4,096
4,096 0.0%
Memory Type
GDDR5
GDDR6
Memory Bus
128 bit
128 bit
Bandwidth
105.8 GB/s
192.0 GB/s
Cache
L1 Cache
48 KB (per SMM)
128 KB (per SM)
L2 Cache
1024 KB
2 MB
Performance
Pixel Rate
37.22 GPixel/s
80.98 GPixel/s
Texture Rate
55.82 GTexel/s
135.0 GTexel/s
FP32 (TFLOPS)
1.786 TFLOPS
8.637 TFLOPS
FP64 (TFLOPS)
55.82 GFLOPS (1:32)
135.0 GFLOPS (1:64)
FP16 (TFLOPS)
8.637 TFLOPS (1:1)
AI/RT
RT Cores
20
Tensor Cores
80
Power
TDP
75 W
95 W
TDP (W)
75
95 +26.7%
Suggested PSU
250 W
Power Connectors
None
None
Architecture
Architecture
Maxwell 2.0
Ampere
GPU Name
GM206
GA107
Generation
Quadro Maxwell (Mx000)
Ampere-MW (Ax000)
Process Size
28 nm
8 nm
Transistors
2,940 million
8,700 million
Die Size
228 mm²
200 mm²
Foundry
TSMC
Samsung
Density
12.9M / mm²
43.5M / mm²
API Support
DirectX
12 (12_1)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
CUDA
5.2
8.6
Shader Model
6.8
6.8
Physical
Slot Width
Single-slot
IGP
Length
201 mm 7.9 inches
Height
111 mm 4.4 inches
Outputs
4x DisplayPort 1.2
Portable Device Dependent
Bus Interface
PCIe 3.0 x16
PCIe 4.0 x16
Other
Production
End-of-life
End-of-life
Predecessor
Quadro Kepler
Quadro Turing-M
Successor
Quadro Pascal
Ada-MW
View Quadro M2000 Details View RTX A2000 Mobile Details