NVIDIA GeForce RTX 5080 Mobile vs NVIDIA TITAN V Comparison

NVIDIA
GEFORCE

NVIDIA GeForce RTX 5080 Mobile

CORE STATE GB203
VRAM 16 GB
CLOCK SPEED 1500 MHz
TDP 80 W
BUS WIDTH 256 bit
ARCHITECTURE Blackwell 2.0
nm
PROCESS 5 nm
LAUNCH DATE 2025
VS
NVIDIA
GEFORCE

TITAN V

CORE STATE GV100
VRAM 12 GB
CLOCK SPEED 1455 MHz
TDP 250 W
BUS WIDTH 3072 bit
ARCHITECTURE Volta
nm
PROCESS 12 nm
LAUNCH DATE 2017

PERFORMANCE BENCHMARKS

3dmark_3dmark_steel_nomad_dx12
4,952
3,565
geekbench_opencl
166,986
157,265
geekbench_vulkan
169,754
152,117
passmark_directx_10
171
153
passmark_directx_11
253
152
passmark_directx_12
116
81
passmark_directx_9
314
213
passmark_g2d
1,095
937
passmark_g3d
27,711
19,805
passmark_gpu_compute
12,134
9,263

Analysis: NVIDIA GeForce RTX 5080 Mobile vs NVIDIA TITAN V

The NVIDIA GeForce RTX 5080 Mobile and the NVIDIA TITAN V represent two very different eras of GPU design, and the benchmark data reflects a clear generational shift. The RTX 5080 Mobile, built on the Blackwell 2.0 architecture, wins all ten head-to-head benchmark comparisons against the older Volta-based TITAN V, which was released in a different form factor and power class. This isn't a close contest; the data shows a comprehensive victory for the newer mobile part, with the largest margins appearing in the most demanding modern workloads.

Where Each One Wins

The data is unambiguous: the RTX 5080 Mobile wins every single benchmark in the comparison set, making the "where each one wins" split a one-sided affair. The RTX 5080 Mobile takes the crown in all 10 head-to-head tests, ranging from legacy DirectX 9 performance to modern DX12 and compute workloads.

The most significant victories for the RTX 5080 Mobile come in the areas that stress modern rendering pipelines. In the 3DMark Steel Nomad DX12 test, a demanding next-generation benchmark, the RTX 5080 Mobile scores 4952 against the TITAN V's 3565, a 38.9% advantage. This is a strong indicator that the mobile GPU's architecture is better optimized for contemporary game engines that rely heavily on features like mesh shaders and advanced bindless resources.

The gap widens even further in the Passmark DirectX 11 test, where the RTX 5080 Mobile's score of 253 is 66.4% higher than the TITAN V's 152. This is a massive delta that suggests the TITAN V's older architecture struggles with the draw call overhead and multi-threaded rendering patterns that became standard in the DX11 era. Similarly, in DirectX 9, the RTX 5080 Mobile leads by 47.4%, scoring 314 versus 213.

For compute workloads, the RTX 5080 Mobile also holds a solid edge. In the Passmark GPU Compute test, it scores 12134, which is 31% higher than the TITAN V's 9263. The Geekbench OpenCL and Vulkan results are closer but still favor the newer card, with 6.2% and 11.6% advantages respectively.

There is no single test in the data where the TITAN V pulls ahead. Its best relative performance comes in the Geekbench OpenCL test, where the delta is a modest 6.2% in favor of the RTX 5080 Mobile. The TITAN V does have a higher texture rate and more TMUs, but this does not translate into a benchmark win.

The Verdict

The data points to a simple conclusion: the RTX 5080 Mobile is the superior GPU in every measured category. For any user building a system today, the RTX 5080 Mobile offers significantly better performance across all API levels and compute tasks.

The TITAN V, while a historically important card, is now clearly outclassed. Its 79th percentile ranking versus the RTX 5080 Mobile's 81st percentile shows a small overall standing difference, but the average benchmark score tells a more detailed story. The RTX 5080 Mobile has an average benchmark score of 38349, while the TITAN V sits at 34355, a difference of roughly 11.6%.

Who should pick which? The RTX 5080 Mobile is the obvious choice for anyone prioritizing performance in modern games and compute applications. Its wins in DirectX 12, Vulkan, and the Steel Nomad benchmark indicate it is ready for future software. The TITAN V, with its 12 GB of HBM2 memory and 640 tensor cores, might still appeal to a niche user running specific legacy workloads, but the benchmark evidence does not support this choice for general or gaming use. The TITAN V's launch MSRP was 2,999 USD, but its end-of-life status and lower performance make it a difficult recommendation.

Head-to-Head Benchmarks

The most decisive victory for the RTX 5080 Mobile is in the Passmark DirectX 11 test, with a deltaPct of 66.4%. The score of 253 versus 152 represents a 101-point gap, and this is the largest relative difference in the entire dataset. This suggests the Blackwell architecture handles the CPU-bound nature of DX11 titles far more efficiently than Volta.

The second-largest win is in the Passmark DirectX 9 test, where the RTX 5080 Mobile leads by 47.4% (314 vs 213). This is interesting because older APIs often favor cards with higher raw fill rates, and the TITAN V has a higher texture rate of 465.6 GTexel/s versus the RTX 5080 Mobile's 360.0 GTexel/s. Despite this hardware advantage, the newer card still wins decisively, indicating that driver optimizations and architectural efficiency outweigh the raw spec sheet.

The Passmark DirectX 12 test shows a 43.2% advantage for the RTX 5080 Mobile (116 vs 81). While the absolute scores are low, the relative gap shows that the TITAN V's DirectX 12 support, which is listed as version 12 (12_1), lags behind the RTX 5080 Mobile's 12 Ultimate (12_2) feature set. The 3DMark Steel Nomad DX12 result reinforces this, with a 38.9% delta.

In the Passmark G3D test, which is a general gaming metric, the RTX 5080 Mobile scores 27711 versus 19805, a 39.9% lead. This aligns closely with the Steel Nomad result and paints a consistent picture of gaming superiority for the mobile card.

The smallest win is in the Geekbench OpenCL test, where the RTX 5080 Mobile scores 166986 against 157265, a 6.2% delta. This is a close result, and it is notable because the TITAN V has a much higher FP16 throughput (29.80 TFLOPS vs 23.04 TFLOPS). The TITAN V's Volta architecture is known for its compute strength, but the RTX 5080 Mobile still manages to edge it out, likely due to its higher FP32 throughput of 23.04 TFLOPS versus 14.90 TFLOPS.

FAQ

Q: Which GPU has a higher average benchmark score?

A: The NVIDIA GeForce RTX 5080 Mobile has an average benchmark score of 38349, which is higher than the NVIDIA TITAN V's average of 34355.

Q: What is the largest performance gap between the two cards?

A: The largest gap is in the Passmark DirectX 11 test, where the RTX 5080 Mobile leads by 66.4%, scoring 253 versus the TITAN V's 152.

Q: Does the TITAN V win any benchmark comparison?

A: No, the data shows the RTX 5080 Mobile wins all 10 head-to-head benchmark comparisons, with the TITAN V recording 0 wins.

Q: How do the two cards compare in the 3DMark Steel Nomad DX12 test?

A: The RTX 5080 Mobile scores 4952, which is 38.9% higher than the TITAN V's score of 3565.

Q: Is the TITAN V's higher texture rate reflected in benchmark results?

A: No, despite having a higher texture rate of 465.6 GTexel/s versus the RTX 5080 Mobile's 360.0 GTexel/s, the TITAN V loses the Passmark G3D test by 39.9%.

Q: Which card has a higher percentile ranking among all GPUs?

A: The RTX 5080 Mobile ranks in the 81st percentile, while the TITAN V ranks in the 79th percentile.

Architecture Differences

The two GPUs are built on fundamentally different architectures and process nodes. The RTX 5080 Mobile uses the GB203 chip on the Blackwell 2.0 architecture, manufactured on a 5 nm process at TSMC. The TITAN V uses the GV100 chip on the older Volta architecture, built on a 12 nm process, also at TSMC. This process difference is substantial, allowing the RTX 5080 Mobile to pack 45,600 million transistors into a 378 mm² die, for a density of 120.6M transistors per mm². The TITAN V, in contrast, has 21,100 million transistors on a much larger 815 mm² die, resulting in a lower density of 25.9M transistors per mm².

The RTX 5080 Mobile features 7680 shading units, 240 TMUs, and 96 ROPs. It also includes 60 RT cores and 240 tensor cores. The TITAN V has 5120 shading units, 320 TMUs, and 96 ROPs, with 640 tensor cores and no dedicated RT cores. The absence of RT cores on the TITAN V is a significant architectural difference, as it means the card lacks dedicated hardware for ray tracing, a feature the RTX 5080 Mobile supports.

The memory subsystems also differ dramatically. The RTX 5080 Mobile uses 16 GB of GDDR7 memory on a 256-bit bus, delivering 896.0 GB/s of bandwidth. The TITAN V uses 12 GB of HBM2 memory on a massive 3072-bit bus, but achieves lower bandwidth at 651.3 GB/s. The API support also differs, with the RTX 5080 Mobile supporting DirectX 12 Ultimate (12_2) and the TITAN V only supporting DirectX 12 (12_1).

Specification Differences

The specification sheet reveals several clear differences between the two cards. The process node is a major divider: the RTX 5080 Mobile is on a 5 nm process, while the TITAN V is on a 12 nm process. The transistor count and die size also differ significantly, with the RTX 5080 Mobile having 45,600 million transistors on a 378 mm² die, and the TITAN V having 21,100 million on an 815 mm² die.

Clock speeds show a mixed picture. The RTX 5080 Mobile has a base clock of 975 MHz and a boost clock of 1500 MHz. The TITAN V has a higher base clock of 1200 MHz but a lower boost clock of 1455 MHz. The memory clocks are starkly different, with the RTX 5080 Mobile running at 1750 MHz (28 Gbps effective) and the TITAN V at 848 MHz (1696 Mbps effective).

The memory configuration is a key differentiator: the RTX 5080 Mobile has 16 GB of GDDR7 on a 256-bit bus, while the TITAN V has 12 GB of HBM2 on a 3072-bit bus. This results in the RTX 5080 Mobile having higher bandwidth at 896.0 GB/s versus 651.3 GB/s. The shading unit count favors the RTX 5080 Mobile (7680 vs 5120), but the TITAN V has more TMUs (320 vs 240) and the same ROP count (96). The TITAN V has more tensor cores (640 vs 240), but the RTX 5080 Mobile adds 60 RT cores, which the TITAN V lacks.

The power and physical characteristics are also very different. The RTX 5080 Mobile has a TDP of 80 W and is listed as an IGP with no power connectors. The TITAN V has a 250 W TDP, is a dual-slot card, and requires a 1x 6-pin + 1x 8-pin power connector. The TITAN V also has a suggested PSU of 600 W, a 267 mm length, and display outputs of 1x HDMI 2.0 and 3x DisplayPort 1.4a, while the RTX 5080 Mobile's display outputs are listed as "Portable Device Dependent." Finally, the bus interface differs, with the RTX 5080 Mobile using PCIe 5.0 x16 and the TITAN V using PCIe 3.0 x16.

DETAILED SPECIFICATIONS

SPECIFICATION
RTX 5080 Mobile
TITAN V
Core Specs
Shading Units
7,680
5,120 -33.3%
Shaders
7,680
5,120 -33.3%
TMUs
240
320 +33.3%
ROPs
96
96 0.0%
SM Count
60
80 +33.3%
Clocks
Base Clock
975 MHz
1200 MHz
Boost Clock
1500 MHz
1455 MHz
Memory Clock
1750 MHz 28 Gbps effective
848 MHz 1696 Mbps effective
Memory
Memory Size
16 GB
12 GB
VRAM (MB)
16,384
12,288 -25.0%
Memory Type
GDDR7
HBM2
Memory Bus
256 bit
3072 bit
Bandwidth
896.0 GB/s
651.3 GB/s
Cache
L1 Cache
128 KB (per SM)
96 KB (per SM)
L2 Cache
48 MB
4.5 MB
Performance
Pixel Rate
144.0 GPixel/s
139.7 GPixel/s
Texture Rate
360.0 GTexel/s
465.6 GTexel/s
FP32 (TFLOPS)
23.04 TFLOPS
14.90 TFLOPS
FP64 (TFLOPS)
360.0 GFLOPS (1:64)
7.450 TFLOPS (1:2)
FP16 (TFLOPS)
23.04 TFLOPS (1:1)
29.80 TFLOPS (2:1)
AI/RT
RT Cores
60
Tensor Cores
240
640 +166.7%
Power
TDP
80 W
250 W
TDP (W)
80
250 +212.5%
Suggested PSU
600 W
Power Connectors
None
1x 6-pin + 1x 8-pin
Architecture
Architecture
Blackwell 2.0
Volta
GPU Name
GB203
GV100
Generation
GeForce 50 Mobile
GeForce 10
Process Size
5 nm
12 nm
Transistors
45,600 million
21,100 million
Die Size
378 mm²
815 mm²
Foundry
TSMC
TSMC
Density
120.6M / mm²
25.9M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 (12_1)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
CUDA
12.0
7.0
Shader Model
6.9
6.8
Physical
Slot Width
IGP
Dual-slot
Length
267 mm 10.5 inches
Height
112 mm 4.4 inches
Outputs
Portable Device Dependent
1x HDMI 2.03x DisplayPort 1.4a
Bus Interface
PCIe 5.0 x16
PCIe 3.0 x16
Other
Launch Price
2,999 USD
Production
Active
End-of-life
Predecessor
GeForce 40 Mobile
GeForce 900
Successor
GeForce 20
View GeForce RTX 5080 Mobile Details View TITAN V Details