NVIDIA GeForce RTX 5080 Mobile vs NVIDIA T1000 Comparison

NVIDIA
GEFORCE

NVIDIA GeForce RTX 5080 Mobile

CORE STATE GB203
VRAM 16 GB
CLOCK SPEED 1500 MHz
TDP 80 W
BUS WIDTH 256 bit
ARCHITECTURE Blackwell 2.0
nm
PROCESS 5 nm
LAUNCH DATE 2025
VS
NVIDIA
GEFORCE

T1000

CORE STATE TU117
VRAM 4 GB
CLOCK SPEED 1395 MHz
TDP 50 W
BUS WIDTH 128 bit
ARCHITECTURE Turing
nm
PROCESS 12 nm
LAUNCH DATE 2021

PERFORMANCE BENCHMARKS

3dmark_3dmark_steel_nomad_dx12
4,952
N/A
geekbench_opencl
166,986
37,704
geekbench_vulkan
169,754
34,874
passmark_directx_10
171
N/A
passmark_directx_11
253
N/A
passmark_directx_12
116
N/A
passmark_directx_9
314
N/A
passmark_g2d
1,095
N/A
passmark_g3d
27,711
N/A
passmark_gpu_compute
12,134
N/A

Analysis: NVIDIA GeForce RTX 5080 Mobile vs NVIDIA T1000

The NVIDIA GeForce RTX 5080 Mobile and the NVIDIA T1000 are separated by four years of architectural evolution, yet both occupy surprisingly similar positions in the overall GPU landscape. The RTX 5080 Mobile sits at the 81st percentile of all GPUs, while the T1000 holds the 80th percentile, making them near-neighbors in the aggregate rankings despite their generational gap. However, the head-to-head benchmark data reveals a chasm in raw performance, with the RTX 5080 Mobile delivering scores that are multiples of the T1000's output. This analysis walks through the specific numbers, architectural divergences, and practical implications of choosing between a modern Blackwell mobile part and a Turing-era workstation card.

Head-to-Head Benchmarks

The two available direct comparisons paint a stark picture of generational progression. In the Geekbench OpenCL test, the RTX 5080 Mobile scores 166,986 points against the T1000's 37,704 points, producing a delta of 342.9% in favor of the newer card. The Vulkan result is even more lopsided: the RTX 5080 Mobile reaches 169,754 points while the T1000 manages only 34,874 points, a 386.8% advantage. These are not incremental improvements; they represent a fundamental shift in compute capability, with the RTX 5080 Mobile delivering roughly 4.4 to 4.9 times the performance of the T1000 depending on the API.

The RTX 5080 Mobile's win column shows two victories in these head-to-head tests, while the T1000 has no wins. This is consistent with the broader benchmark averages: the RTX 5080 Mobile's average score across all tested workloads is 38,349, compared to the T1000's 36,289. Interestingly, the T1000's average is pulled down by its relatively weak OpenCL and Vulkan results, which are the only two benchmarks it has recorded. The RTX 5080 Mobile, by contrast, shows a wide spread of scores across its ten benchmark entries, including a Passmark G3D score of 27,711 and a Passmark GPU Compute score of 12,134, neither of which the T1000 has data for.

When placed against their nearest rivals, both cards show tight clustering. The RTX 5080 Mobile's nearest competitor is the NVIDIA GeForce MX570, which averages 38,299 points, a mere 0.1% difference. The T1000's closest rival is the AMD Radeon RX 5300M at 36,529 points, just 0.7% behind. This suggests that while the two cards are far apart in absolute terms, they each occupy competitive niches within their respective performance tiers.

Where Each One Wins

The RTX 5080 Mobile wins unequivocally in every measured category where both have data. Its Geekbench OpenCL score of 166,986 is 342.9% higher than the T1000's 37,704, and its Vulkan score of 169,754 is 386.8% higher than the T1000's 34,874. These are compute-heavy workloads that stress the GPU's shader units and memory subsystem, areas where the RTX 5080 Mobile's 7,680 shading units and 896.0 GB/s bandwidth provide overwhelming advantages over the T1000's 896 shading units and 160.0 GB/s bandwidth.

The T1000's strengths, such as they are, lie in its operational profile rather than raw output. With a TDP of 50 W versus the RTX 5080 Mobile's 80 W, the T1000 consumes 37.5% less power. It also comes in a single-slot form factor measuring 156 mm in length and 69 mm in height, whereas the RTX 5080 Mobile is an integrated graphics package (IGP) with dimensions dependent on the portable device. The T1000 offers four mini-DisplayPort 1.4a outputs, making it suitable for multi-monitor workstation setups, while the RTX 5080 Mobile's display outputs are listed as "Portable Device Dependent."

For workloads that fit within the T1000's 4 GB GDDR6 memory capacity, it remains a functional option, but the RTX 5080 Mobile's 16 GB GDDR7 memory with a 256-bit bus provides four times the capacity and 5.6 times the bandwidth. The T1000's FP16 performance of 5.000 TFLOPS (at a 2:1 ratio) is actually double its FP32 output of 2.500 TFLOPS, which could be relevant for certain AI inference tasks, but the RTX 5080 Mobile's FP16 of 23.04 TFLOPS (1:1) is still 4.6 times higher.

Architecture Differences

The architectural gulf between these two GPUs is immense. The RTX 5080 Mobile uses the GB203 chip built on TSMC's 5 nm process, containing 45,600 million transistors on a 378 mm² die, yielding a transistor density of 120.6 million per square millimeter. The T1000 uses the TU117 chip on TSMC's 12 nm process, with 4,700 million transistors on a 200 mm² die, giving a density of 23.5 million per square millimeter. This represents a 5.1x increase in transistor count and a 5.1x increase in density for the newer part.

The RTX 5080 Mobile employs Blackwell 2.0 architecture, while the T1000 is based on Turing. Blackwell brings dedicated ray tracing cores (60 of them) and tensor cores (240 of them), features completely absent from the T1000, which lists null values for both. The RTX 5080 Mobile also supports DirectX 12 Ultimate (12_2), whereas the T1000 is limited to DirectX 12 (12_1). Both support OpenGL 4.6 and Vulkan 1.4, but the newer card's PCIe 5.0 x16 interface doubles the T1000's PCIe 3.0 x16 bandwidth.

Memory technology differs as well: the RTX 5080 Mobile uses GDDR7 at 28 Gbps effective on a 256-bit bus, while the T1000 uses GDDR6 at 10 Gbps effective on a 128-bit bus. The RTX 5080 Mobile's 896.0 GB/s bandwidth is 5.6 times the T1000's 160.0 GB/s. Clock speeds tell a more nuanced story: the T1000 has a higher base clock (1065 MHz vs 975 MHz) but a lower boost clock (1395 MHz vs 1500 MHz). The RTX 5080 Mobile's pixel rate of 144.0 GPixel/s is 3.2 times the T1000's 44.64 GPixel/s, and its texture rate of 360.0 GTexel/s is 4.6 times the T1000's 78.12 GTexel/s.

FAQ

Q: How much faster is the RTX 5080 Mobile in Vulkan compared to the T1000?

A: The RTX 5080 Mobile scores 169,754 in Geekbench Vulkan, which is 386.8% higher than the T1000's 34,874, making it nearly five times faster in this specific test.

Q: Does the T1000 have any ray tracing or tensor core capabilities?

A: No. The T1000's specification lists null values for both RT cores and tensor cores, while the RTX 5080 Mobile includes 60 RT cores and 240 tensor cores.

Q: What is the memory capacity difference between the two cards?

A: The RTX 5080 Mobile has 16 GB of GDDR7 memory on a 256-bit bus, while the T1000 has 4 GB of GDDR6 memory on a 128-bit bus. This gives the RTX 5080 Mobile four times the capacity.

Q: Which card has a higher base clock speed?

A: The T1000 has a higher base clock at 1065 MHz, compared to the RTX 5080 Mobile's 975 MHz. However, the RTX 5080 Mobile's boost clock of 1500 MHz exceeds the T1000's 1395 MHz.

Q: Are both cards still in production?

A: No. The RTX 5080 Mobile is listed as "Active" with a release date in 2025, while the T1000 is "End-of-life" with a release date in 2021.

Q: How do the two cards compare in terms of power consumption?

A: The RTX 5080 Mobile has a TDP of 80 W, while the T1000 has a TDP of 50 W, making the T1000 the lower-power option by 30 W.

The Verdict

The data is unambiguous: the RTX 5080 Mobile outperforms the T1000 by margins of 342.9% in OpenCL and 386.8% in Vulkan, with corresponding advantages in every architectural metric. Anyone prioritizing raw compute performance, modern API support, or ray tracing capability should choose the RTX 5080 Mobile without hesitation. Its 16 GB memory capacity and 896.0 GB/s bandwidth make it suitable for large datasets and high-resolution textures that would exhaust the T1000's 4 GB frame buffer.

The T1000's case rests entirely on its operational efficiency and form factor. At 50 W with a single-slot design, it can fit into compact workstations where the 80 W IGP of the RTX 5080 Mobile might not be appropriate. Its four mini-DisplayPort 1.4a outputs provide a fixed multi-monitor configuration that the RTX 5080 Mobile cannot guarantee, given its portable-device-dependent outputs. For legacy workstation applications that predate DirectX 12 Ultimate and do not use ray tracing, the T1000 remains a serviceable option, especially given its end-of-life status makes it potentially available in existing systems.

However, the benchmark averages tell the final story: the RTX 5080 Mobile averages 38,349 points across all tests, placing it in the 81st percentile, while the T1000 averages 36,289 points in the 80th percentile. Despite this narrow overall gap, the head-to-head results reveal that the RTX 5080 Mobile delivers nearly five times the performance in modern compute workloads. The T1000's only realistic advantage is its lower power draw and established workstation form factor. For new purchases, the RTX 5080 Mobile is the clear choice based on performance data alone.

Specification Differences

| Specification | RTX 5080 Mobile | NVIDIA T1000 |

|---|---|---|

| Architecture | Blackwell 2.0 | Turing |

| Process Node | 5 nm | 12 nm |

| Transistors | 45,600 million | 4,700 million |

| Die Size | 378 mm² | 200 mm² |

| Transistor Density | 120.6M / mm² | 23.5M / mm² |

| Base Clock | 975 MHz | 1065 MHz |

| Boost Clock | 1500 MHz | 1395 MHz |

| Memory Clock | 1750 MHz (28 Gbps effective) | 1250 MHz (10 Gbps effective) |

| Memory Size | 16 GB | 4 GB |

| Memory Type | GDDR7 | GDDR6 |

| Memory Bus | 256 bit | 128 bit |

| Memory Bandwidth | 896.0 GB/s | 160.0 GB/s |

| Shading Units | 7680 | 896 |

| TMUs | 240 | 56 |

| ROPs | 96 | 32 |

| RT Cores | 60 | null |

| Tensor Cores | 240 | null |

| Pixel Rate | 144.0 GPixel/s | 44.64 GPixel/s |

| Texture Rate | 360.0 GTexel/s | 78.12 GTexel/s |

| FP32 | 23.04 TFLOPS | 2.500 TFLOPS |

| FP16 | 23.04 TFLOPS (1:1) | 5.000 TFLOPS (2:1) |

| TDP | 80 W | 50 W |

| Slot Width | IGP | Single-slot |

| Power Connectors | None | None |

| Suggested PSU | null | 250 W |

| Bus Interface | PCIe 5.0 x16 | PCIe 3.0 x16 |

| Display Outputs | Portable Device Dependent | 4x mini-DisplayPort 1.4a |

| DirectX | 12 Ultimate (12_2) | 12 (12_1) |

| Production Status | Active | End-of-life |

| Release Date | 2025-04-01 | 2021-05-05 |

| Dimensions | N/A | 156 mm × 69 mm |

DETAILED SPECIFICATIONS

SPECIFICATION
RTX 5080 Mobile
T1000
Core Specs
Shading Units
7,680
896 -88.3%
Shaders
7,680
896 -88.3%
TMUs
240
56 -76.7%
ROPs
96
32 -66.7%
SM Count
60
14 -76.7%
Clocks
Base Clock
975 MHz
1065 MHz
Boost Clock
1500 MHz
1395 MHz
Memory Clock
1750 MHz 28 Gbps effective
1250 MHz 10 Gbps effective
Memory
Memory Size
16 GB
4 GB
VRAM (MB)
16,384
4,096 -75.0%
Memory Type
GDDR7
GDDR6
Memory Bus
256 bit
128 bit
Bandwidth
896.0 GB/s
160.0 GB/s
Cache
L1 Cache
128 KB (per SM)
64 KB (per SM)
L2 Cache
48 MB
1024 KB
Performance
Pixel Rate
144.0 GPixel/s
44.64 GPixel/s
Texture Rate
360.0 GTexel/s
78.12 GTexel/s
FP32 (TFLOPS)
23.04 TFLOPS
2.500 TFLOPS
FP64 (TFLOPS)
360.0 GFLOPS (1:64)
78.12 GFLOPS (1:32)
FP16 (TFLOPS)
23.04 TFLOPS (1:1)
5.000 TFLOPS (2:1)
AI/RT
RT Cores
60
Tensor Cores
240
Power
TDP
80 W
50 W
TDP (W)
80
50 -37.5%
Suggested PSU
250 W
Power Connectors
None
None
Architecture
Architecture
Blackwell 2.0
Turing
GPU Name
GB203
TU117
Generation
GeForce 50 Mobile
Quadro Turing (Tx000)
Process Size
5 nm
12 nm
Transistors
45,600 million
4,700 million
Die Size
378 mm²
200 mm²
Foundry
TSMC
TSMC
Density
120.6M / mm²
23.5M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 (12_1)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
CUDA
12.0
7.5
Shader Model
6.9
6.8
Physical
Slot Width
IGP
Single-slot
Length
156 mm 6.1 inches
Height
69 mm 2.7 inches
Outputs
Portable Device Dependent
4x mini-DisplayPort 1.4a
Bus Interface
PCIe 5.0 x16
PCIe 3.0 x16
Other
Production
Active
End-of-life
Predecessor
GeForce 40 Mobile
Quadro Volta
Successor
Workstation Ampere
View GeForce RTX 5080 Mobile Details View T1000 Details